This post has potentially manipulated dice roll results.
As the other wolf backs away to gain some distance, Wilfred uses the opportunity and lashes out with his chain, trying to keep it at a distance.
Attack: 12 for 5 damage
Overcoming Wilfred's defences, the second wolf lunges straight for his throat. He only has time to quickly raise his forearm in the path of the wolf's gnashing maw, before being pinned by the creature, and silently passing out due to the bloodloss.
(If the wolf recoiled, does Wilfred get an attack of opportunity on the wolf, since his chain has reach? I assumed so, and am writing it in for now, but will edit it out otherwise.)
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Psst." Guthrics hisses, trying to be no louder than a passing breeze, "Are we nust observing, or are you trying to get in? I could check along the wall from different places to see their defenses."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kenley looks at him comrades and says in a quiet whisper "Observing sounds good to me. I'm all for a fight but I would at least like to know what we are up against first."
Wilfred slumps over, having managed to hit the wolf back for some damage.
Wolf 2 Total Damage Taken: 4
Kalahari!
Scouting Party
Wraith is able to enter the camp unhindered. An orc glances at him- presumably a guard- and merely grunts as Wraith walks past him. The scent of meat wafts through the air, and Wraith can see through the snow a roaring fire surrounded by orcs, with a large carcass roasting over it. At a glance, it appears to be a polar bear. The rest of the party hangs back on the edge of camp, out of earshot of the guard.
This post has potentially manipulated dice roll results.
Scouts
Wraith will discreetly take stock of the number of visible orcs, campfires, & any special areas of interest, such as areas that the other orcs give a wide berth which my identify leaders tents.
Wraith notes a large number of campfires, each with around 10 to 20 orcs huddled around it. It seems as if the orcs have split themselves into different campfires based on tribe. Each one bears similar markings on their body somewhere. There are generally tents near the fires, which the orcs duck in and out of. A large tent sits in the middle of the camp, and as Wraith gets closer, its construction more closely resembles a yurt. Wraith catches a glimpse of a figure, not exactly orc-like, ducking into the tent.
Wraith will push his luck & move closer to the larger structure. He will see if there is any angle that he can observe from that has a better view into the interior.
(Suppose I should contribute to the mission, eh? Lol)
Guthric stalks around the outside of the camp, far enough to be concealed by the night, but close enough to see fires and silhouettes.
(Rolling skills twice in case of Advantage/Disadvantage. Guthric has 60' Darkvision as well, so he won't be moving with a torch. Stealth: 7/12. Perception: 9/20)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
((Sorry for the delay! I've been ill
Kalahari would swing her mace again, trying to fend off the nearest wolf. To hit: 21 Damage: 7 After that, she would attempt to back away as far as possible and pull out her crossbow.
Rollback Post to RevisionRollBack
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
This post has potentially manipulated dice roll results.
((Sorry for the delay! I've been ill
Kalahari would swing her mace again, trying to fend off the nearest wolf. To hit: 21 Damage: 8 After that, she would attempt to back away as far as possible and pull out her crossbow.
Rollback Post to RevisionRollBack
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Ganathor waits in the shadows, preparing to cast minor illusion to create a distraction if anything goes wrong (he's not preparing the spell, he's just looking out for trouble, at which point he will cast the spell). Stealth: 18. Perception: 6 (Disadvantage on perception because of the light, correct?)
This post has potentially manipulated dice roll results.
(All good, sorry you weren’t feeling well!)
Action: Seeing Kalahari continue the attack, and worried for Wilfred, Venture move forward to his side and will cast Cure Wounds on him (1st level). 8 HP increase (and regains consciousness?).
As the wolf dives in for another attack, Kalahari's mace comes into contact with its head, her own strength combining with the wolf's momentum to knock it to the ground, where it lies, unmoving. Venture's spell manages to bring Wilfred back to the consciousness.
Everyone in the Forward Camp gains 20 XP! [That includes Quavari, who just joined the fight]
Scouting Party
With the aid of the storm and the orcs' own lack of awareness, Guthric moves deeper within the camp. The storm does work both ways, and Guthric can't make out much beyond the silhouettes surrounding the fires. Ganathor follows him, and soon, the two catch up with the disguised Wraith just before he moves towards the large yurt. Getting closer, Wraith can see there are two guards posted outside the entrance of the structure, and though they are humanoid, they are not orcish in build. No one appears to have noticed any of you entering the camp and drawing closer to the door of the yurt.
Venture stands and helps Wilfred to his feet. “Thank you for your bravery, soldier.”
To Quavari he says, “I think we are all good here. Another group went on ahead to scout out the orc camp, while we stayed behind to wait out this storm.my goodness, that was a lot of excitement for first watch.”
Venture makes sure the others are ok, then goes over to his bedroll and begins writing down notes on what just happened.
Rollback Post to RevisionRollBack
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As the other wolf backs away to gain some distance, Wilfred uses the opportunity and lashes out with his chain, trying to keep it at a distance.
Attack: 12 for 5 damage
Overcoming Wilfred's defences, the second wolf lunges straight for his throat. He only has time to quickly raise his forearm in the path of the wolf's gnashing maw, before being pinned by the creature, and silently passing out due to the bloodloss.
(If the wolf recoiled, does Wilfred get an attack of opportunity on the wolf, since his chain has reach? I assumed so, and am writing it in for now, but will edit it out otherwise.)
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Psst." Guthrics hisses, trying to be no louder than a passing breeze, "Are we nust observing, or are you trying to get in? I could check along the wall from different places to see their defenses."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Wraith focuses on stealth & appearing as a Orc, as we near the Orc camp. He is confident in his disguise, overlaid with his illusion [Disguise Self].
Stealth 21
Deception 22
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Scouts:
"We are just observing. If we get in they may try to tag us with one of these orbs"
Scouts
Kenley looks at him comrades and says in a quiet whisper "Observing sounds good to me. I'm all for a fight but I would at least like to know what we are up against first."
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Forward Camp
[The attack of opportunity works.]
Wilfred slumps over, having managed to hit the wolf back for some damage.
Wolf 2 Total Damage Taken: 4
Kalahari!
Scouting Party
Wraith is able to enter the camp unhindered. An orc glances at him- presumably a guard- and merely grunts as Wraith walks past him. The scent of meat wafts through the air, and Wraith can see through the snow a roaring fire surrounded by orcs, with a large carcass roasting over it. At a glance, it appears to be a polar bear. The rest of the party hangs back on the edge of camp, out of earshot of the guard.
Scouts
Wraith will discreetly take stock of the number of visible orcs, campfires, & any special areas of interest, such as areas that the other orcs give a wide berth which my identify leaders tents.
Perception 4
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
Scouting Party
Wraith notes a large number of campfires, each with around 10 to 20 orcs huddled around it. It seems as if the orcs have split themselves into different campfires based on tribe. Each one bears similar markings on their body somewhere. There are generally tents near the fires, which the orcs duck in and out of. A large tent sits in the middle of the camp, and as Wraith gets closer, its construction more closely resembles a yurt. Wraith catches a glimpse of a figure, not exactly orc-like, ducking into the tent.
Scouts
Wraith will push his luck & move closer to the larger structure. He will see if there is any angle that he can observe from that has a better view into the interior.
Perception 14
Deception 9
Stealth 18
Wraith, warlock lvl 2 - Eternal War Campaign
Talon, warlock lvl 2 - LMOP
(Suppose I should contribute to the mission, eh? Lol)
Guthric stalks around the outside of the camp, far enough to be concealed by the night, but close enough to see fires and silhouettes.
(Rolling skills twice in case of Advantage/Disadvantage. Guthric has 60' Darkvision as well, so he won't be moving with a torch. Stealth: 7/12. Perception: 9/20)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Should I move without Kalahari?)
((Sorry for the delay! I've been ill
Kalahari would swing her mace again, trying to fend off the nearest wolf. To hit: 21 Damage: 7 After that, she would attempt to back away as far as possible and pull out her crossbow.
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
((Sorry for the delay! I've been ill
Kalahari would swing her mace again, trying to fend off the nearest wolf. To hit: 21 Damage: 8 After that, she would attempt to back away as far as possible and pull out her crossbow.
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
(Hope you get better soon)
Scouts:
Ganathor waits in the shadows, preparing to cast minor illusion to create a distraction if anything goes wrong (he's not preparing the spell, he's just looking out for trouble, at which point he will cast the spell). Stealth: 18. Perception: 6 (Disadvantage on perception because of the light, correct?)
(All good, sorry you weren’t feeling well!)
Action: Seeing Kalahari continue the attack, and worried for Wilfred, Venture move forward to his side and will cast Cure Wounds on him (1st level). 8 HP increase (and regains consciousness?).
Forward Camp
As the wolf dives in for another attack, Kalahari's mace comes into contact with its head, her own strength combining with the wolf's momentum to knock it to the ground, where it lies, unmoving. Venture's spell manages to bring Wilfred back to the consciousness.
Everyone in the Forward Camp gains 20 XP! [That includes Quavari, who just joined the fight]
Scouting Party
With the aid of the storm and the orcs' own lack of awareness, Guthric moves deeper within the camp. The storm does work both ways, and Guthric can't make out much beyond the silhouettes surrounding the fires. Ganathor follows him, and soon, the two catch up with the disguised Wraith just before he moves towards the large yurt. Getting closer, Wraith can see there are two guards posted outside the entrance of the structure, and though they are humanoid, they are not orcish in build. No one appears to have noticed any of you entering the camp and drawing closer to the door of the yurt.
"That was..." Kalahari sunk down to her knees, trying to catch her breath. "I'm... I'm good. All good," she said.
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
"Sorry I came a little late you guys, command sent me over here to check on you guys. Everyone good?" I say as I get over to the group
P: The Traveling Ward: Natural Napalm Enthusiast. (AURYN: The Hunt For The Last Unicorn.)
DM:
Venture stands and helps Wilfred to his feet. “Thank you for your bravery, soldier.”
To Quavari he says, “I think we are all good here. Another group went on ahead to scout out the orc camp, while we stayed behind to wait out this storm.my goodness, that was a lot of excitement for first watch.”
Venture makes sure the others are ok, then goes over to his bedroll and begins writing down notes on what just happened.