The only hostile left in this cavern is Yeemik. The other goblins that were here are dead. There may be other goblins in other areas of the caves, but none in this immediate area. You have some time to do other things, so what is the party plan with Yeemik (the goblin who asked you to kill Klarg)? And the captive? Are you going to release Yeemik? Kill him? Tie him up? What about the captive? Let him die? Heal him? Leave him?
((ooc: I'd ask the captive if there are any more captives further in the cave. If not, Then I say we tie up/gag the goblin and head to the safety of outside the cave to interrogate the baddie and talk to the goodie.))
Yeemik snarls at Mulligan, struggling vainly against Ajax's hold. "I am not the only one. I am the only one here. Klarg knows about you, and he will kill you," he says, narrowing his eyes.
Kyanite says, "Perfect. You wanted us to kill Klaarg, tell us where to find him. Then we will only tie you up and leave you here instead of killing you. If you get loose, you might be able to make a bid to be the next boss.
Kyanite starts singing a song of healing, "What shall we do with the drunken sailor, what shall we do with the drunken sailor, what shall we do with the drunken sailor, er-lie in the morn'ng"
J/K..
OCC: Its been so long, I don't remember if we have any healing potions...
This post has potentially manipulated dice roll results.
Whatever wounds the prisoner has, Odo will try to do a quick field fix with the bits and bobs he has in his pack, like cloth and string, just to get the man mobile again so they can head for safety.
The prisoner is in rough shape, having been beaten repeatedly by the goblins. You bandage his wounds, but he is in serious need of healing. He coughs weakly, then grimaces at you. "Thank you for your help," he says in a raspy voice. "Klarg took Gundren and the map and gave them to the Black Spider. They are at Cragmaw Castle." He coughs again, then continues. "The map contained the location of an entrance to Wave Echo Cave."
You all recognize the name - Wave Echo Cave was an ancient cave said to hold great riches and magical powers. Evil wizards tried to capture the cave and its wealth. In the battle over the riches, few survived and the location of the cave was lost to time.
"Lend me a weapon so I can defend myself. Clear out the cave and then help me to Phandelin. I can pay you for your escort once we arrive. The goblins took my belongings, but the Lords' Alliance will reimburse you for your aid." He is wracked with a coughing fit, his breathing shallow when it finally passes.
The prisoner laughs weakly and that causes another coughing fit. Once it has passed, he wheezes out, "Klarg is here and you must kill him before he kills you. There are likely still other goblins in the caverns as well as Klarg." He takes the javelin and begins to try and stand, using it as a makeshift cane. "Go. I will be right behind you."
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The only hostile left in this cavern is Yeemik. The other goblins that were here are dead. There may be other goblins in other areas of the caves, but none in this immediate area. You have some time to do other things, so what is the party plan with Yeemik (the goblin who asked you to kill Klarg)? And the captive? Are you going to release Yeemik? Kill him? Tie him up? What about the captive? Let him die? Heal him? Leave him?
"Yeemak, you're the only one left. Let that sink in for a second."
((ooc: I'd ask the captive if there are any more captives further in the cave. If not, Then I say we tie up/gag the goblin and head to the safety of outside the cave to interrogate the baddie and talk to the goodie.))
Yeemik snarls at Mulligan, struggling vainly against Ajax's hold. "I am not the only one. I am the only one here. Klarg knows about you, and he will kill you," he says, narrowing his eyes.
Kyanite says, "Perfect. You wanted us to kill Klaarg, tell us where to find him. Then we will only tie you up and leave you here instead of killing you. If you get loose, you might be able to make a bid to be the next boss.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
At Kai's words, Yeemik begins to smirk. He stops struggling and says, "Klarg is here, in his cave. Follow the stream," he sneers.
"That was too easy...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
"but do you trust his advice?"
Ajax, still holding the goblin, says
"IN the meanwhile, want somebody help me and tie the fmous Yeemik up?
"gladly..."
You tie up Yeemik. The entire time, he is snarling and telling you that Klarg will kill you.
What do you do with the injured captive?
Kyanite starts singing a song of healing, "What shall we do with the drunken sailor, what shall we do with the drunken sailor, what shall we do with the drunken sailor, er-lie in the morn'ng"
J/K..
OCC: Its been so long, I don't remember if we have any healing potions...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
((I have no potions, or healing kits. But I have +2 to medicine. If we know what's wrong with him, I might can jury rig something?))
Ajax unties the prisoner
Whatever wounds the prisoner has, Odo will try to do a quick field fix with the bits and bobs he has in his pack, like cloth and string, just to get the man mobile again so they can head for safety.
22
Once the prisoner has recovered a little, Ajax asks
”so what happened?”
The prisoner is in rough shape, having been beaten repeatedly by the goblins. You bandage his wounds, but he is in serious need of healing. He coughs weakly, then grimaces at you. "Thank you for your help," he says in a raspy voice. "Klarg took Gundren and the map and gave them to the Black Spider. They are at Cragmaw Castle." He coughs again, then continues. "The map contained the location of an entrance to Wave Echo Cave."
You all recognize the name - Wave Echo Cave was an ancient cave said to hold great riches and magical powers. Evil wizards tried to capture the cave and its wealth. In the battle over the riches, few survived and the location of the cave was lost to time.
"Lend me a weapon so I can defend myself. Clear out the cave and then help me to Phandelin. I can pay you for your escort once we arrive. The goblins took my belongings, but the Lords' Alliance will reimburse you for your aid." He is wracked with a coughing fit, his breathing shallow when it finally passes.
Ajax gives the prisoner a javelin
"This Klarg is still in the cave, yes?" Odo points down the cavern. "We could go ask him a few questions... Politely, of course..."
Odo pauses a beat then grins.
"Shouldn't take too long, then we can help the fellow here back to Phandelin."
The prisoner laughs weakly and that causes another coughing fit. Once it has passed, he wheezes out, "Klarg is here and you must kill him before he kills you. There are likely still other goblins in the caverns as well as Klarg." He takes the javelin and begins to try and stand, using it as a makeshift cane. "Go. I will be right behind you."