"Anyone have any ranged weapons they can give this fella?" Odo shakes his head. "I don't think he'll be much use in a fight, but with a crossbow he might can do something at least."
The prisoner grimaces sardonically. "I suppose I am hard to recognize in this state," he says. "Yes, I am Sildar," he accepts the handaxes gratefully. "There are likely to be more goblins, though I am not sure exactly how many. But Klarg and his wolf are the biggest threats. Take them out and the others will likely flee or surrender."
"I am not much use myself," says Sildar. "I will try to watch your backs - Klarg's cavern is deeper into cave system, but he knows you're here, so be careful."
((What is the party doing? Heading for Klarg? Heading outside? Back towards Phandelin? If you are going after Klarg, I need a marching order, please. Sildar will be at the back with Wagner.))
((Seems like the consensus is after Klarg. Marching order - Ajax/Mulligan, Kai, Wagner, Sildar, Odo.))
Following Sildar's instructions, the party leaves the smelly cavern (6) and heads back down the tunnel. It curves off to the right and leads to a rickety wooden bridge (5). "Klarg's cave is just after the bridge, I think," Sildar whispers.
Try as you might to be quiet, the cavern tunnel seems to magnify even your whispers, and it feels as if your own voices are echoing back at you. However, you make it to the bridge without encountering anything. The wooden bridge looks old and rickety, with gaps in the boards in a few places.
"Anyone have any ranged weapons they can give this fella?" Odo shakes his head. "I don't think he'll be much use in a fight, but with a crossbow he might can do something at least."
Mulligan hands the prisoner two handaxes. "Stay hidden, only use these if you have to. You wouldn't happen to be Sildar, would you?"
The prisoner grimaces sardonically. "I suppose I am hard to recognize in this state," he says. "Yes, I am Sildar," he accepts the handaxes gratefully. "There are likely to be more goblins, though I am not sure exactly how many. But Klarg and his wolf are the biggest threats. Take them out and the others will likely flee or surrender."
“Who or what is this Klarg “?
"I don't know who he is, exactly, other than a thief and a bandit. As for what, he is a bugbear," Sildar says grimly.
"Lovely," snorts Kyanite. "Bigger, uglier, and smellier than the goblins. No use waiting. Let's go"
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
“Well, I am not really in good shape, I won’t be a great help, I must stay in the back”
ooc: 2 hp left
At Ajax's words, Wagner steps up and sings a soft song with a lilting melody as their hand lays on Ajax's arm.
Healing Word: 4
"I am not much use myself," says Sildar. "I will try to watch your backs - Klarg's cavern is deeper into cave system, but he knows you're here, so be careful."
((What is the party doing? Heading for Klarg? Heading outside? Back towards Phandelin? If you are going after Klarg, I need a marching order, please. Sildar will be at the back with Wagner.))
After Klark, I think usual order.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
If Ajax is up to leading, he can go up ahead, and I'll go alongside Wagner and Sildar, maybe a little tiny bit ahead. If not, I'll lead.
"I can take the rear so we don't get flanked, but maybe we should take a break for a bit?"
((Ooc. Maybe a short rest? I'm at 6hp also, my Max is 9 though, so idk. Stupid level 1, lol.))
((Seems like the consensus is after Klarg. Marching order - Ajax/Mulligan, Kai, Wagner, Sildar, Odo.))
Following Sildar's instructions, the party leaves the smelly cavern (6) and heads back down the tunnel. It curves off to the right and leads to a rickety wooden bridge (5). "Klarg's cave is just after the bridge, I think," Sildar whispers.
Are you stealthing? If yes, checks, please.
This might be bad...
Stealth: 8
Stealth. 10
((ooc. This might not go well, I hope someone has a plan B, lol ))
10
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Stealth 12
Try as you might to be quiet, the cavern tunnel seems to magnify even your whispers, and it feels as if your own voices are echoing back at you. However, you make it to the bridge without encountering anything. The wooden bridge looks old and rickety, with gaps in the boards in a few places.
Perception checks, please - anyone can try.
8
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
perception: 3