Dekhan, you listen and hear nothing. You listen more, and hear nothing. Then you hear it, unmistakably, the sound of a large wooden door being opened. You look to your right, and see Scupper and Strix disappearing through the doorway.
Scupper and Strix, you are in a hallway. It's largely unremarkable, except for being very untidy, with lots of broken masonry lying around. You see a curtain leading north, another leading south, and a door headed east. It's quiet. Wherever the goblins went, they're long gone now.
What you think Strix? Curtains te the north and south or what's behind the door? Personally, I hope that the gobos ran for the kitchen. That'd show em.
Scupper moves to the South Curtain... believing himself to be well hidden and quiet. Pulling back the curtain with the inherent belief he's likely to find a small army aiming crossbows if the day continues as it has and the shield spell on his lips.
Scupper, you move south, pushing the curtain aside. Behind it, you see another empty hallway; there are two doors onwards, but one almost certainly leads back into the banquet hall. Another door, larger and heavier than most, stands in the south wall.
Dekhan joins you in the hallway. He clanks a bit. No, actually he clanks a lot. Strix, you think you hear a faint growling, snarling sound coming vaguely from your south-east, but it’s hard to tell.
Strix, there are no traps that you can see. You move over towards the rubble; unlike in the banquet hall, this rubble goes to ceiling height, and appears to be from a tall tower that fell at some point in the past. There's no gap, no space to pass through into whatever room lies to the south-east. But you can definitely hear... something. Scratching. Maybe growling. A footstep, and then another. Something heavy. Moving in short bursts. Agitated, perhaps? It's not clear.
Roll a Strength check, with disadvantage unless you have some kind of tool that would help like a miner's pick. It's not just small bits of rubble, it's large chunks of fallen stone.
Strix, you make a start on dislodging one of the larger stones, the sound of the hammer and chisel ringing through the area. After a solid ten minutes, you manage to loosen it with your prybar. With Dekhan's help, you pull the block, twisting and maneuvering it until it eventually breaks free and you push it down onto the floor and out of the way.
Looking through the hole, you see more stone, some large pieces, others small. Reaching the other side might be a job of minutes, or hours. Do you want to continue?
Scupper, there's no-one in the banquet hall (kitchen indeed!) and the soup has no story to tell you. The door is noisy as it opens, so it seems unlikely the two fleeing goblins came this way as you would probably have heard it.
(sorry, I may have misunderstood the map, I thought I was digging through rubble to the normal stone area, f3-4 if you count numbers from the bottom and letters from the left. This sounds like I'm digging through all of it towards the dark. In which case it might be best to leave it till a dwarf party comes through!)
(That's through the door from the chapel going east?)
(Edit - I'll assume it is)
16 perception (hopefully not good enough to hear a goblins throat being cut)
Dekhan, you listen and hear nothing. You listen more, and hear nothing. Then you hear it, unmistakably, the sound of a large wooden door being opened. You look to your right, and see Scupper and Strix disappearing through the doorway.
Scupper and Strix, you are in a hallway. It's largely unremarkable, except for being very untidy, with lots of broken masonry lying around. You see a curtain leading north, another leading south, and a door headed east. It's quiet. Wherever the goblins went, they're long gone now.
Vaz will follow keeping to the back of the party. Stealth: 21
What you think Strix? Curtains te the north and south or what's behind the door? Personally, I hope that the gobos ran for the kitchen. That'd show em.
"gobbies slammed door. Strix would slam door, hide in curtain. Vote curtain. South mebbe?"
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"Good enough fer my coin."
Scupper moves to the South Curtain... believing himself to be well hidden and quiet. Pulling back the curtain with the inherent belief he's likely to find a small army aiming crossbows if the day continues as it has and the shield spell on his lips.
Scupper, you move south, pushing the curtain aside. Behind it, you see another empty hallway; there are two doors onwards, but one almost certainly leads back into the banquet hall. Another door, larger and heavier than most, stands in the south wall.
Dekhan will move up behind the rest of the crew. Stealth 2
((well, coulda been worse. Not much worse, but still.))
Dekhan joins you in the hallway. He clanks a bit. No, actually he clanks a lot. Strix, you think you hear a faint growling, snarling sound coming vaguely from your south-east, but it’s hard to tell.
Strix checks the ceiling for more snake worm traps, then skirts the northern wall heading to investigate the dip in the rubble to the south east.
Perception 18
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, there are no traps that you can see. You move over towards the rubble; unlike in the banquet hall, this rubble goes to ceiling height, and appears to be from a tall tower that fell at some point in the past. There's no gap, no space to pass through into whatever room lies to the south-east. But you can definitely hear... something. Scratching. Maybe growling. A footstep, and then another. Something heavy. Moving in short bursts. Agitated, perhaps? It's not clear.
(I recognise this is a mistake but what do you want me to roll to try and dig a hole through? Might be a puppy!)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Roll a Strength check, with disadvantage unless you have some kind of tool that would help like a miner's pick. It's not just small bits of rubble, it's large chunks of fallen stone.
Seeing Strix looking at the fallen stones and steps forward quietly as he can. Do you need a hand with those, Strix?
Strix breaks out his hammer, a piton as a ghetto chisel and his crowbar, and gets to work.
16 strength (note, has prof on Athletics, prof on saves and +1 from ring.
If disadvantage stands, 13
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you make a start on dislodging one of the larger stones, the sound of the hammer and chisel ringing through the area. After a solid ten minutes, you manage to loosen it with your prybar. With Dekhan's help, you pull the block, twisting and maneuvering it until it eventually breaks free and you push it down onto the floor and out of the way.
Looking through the hole, you see more stone, some large pieces, others small. Reaching the other side might be a job of minutes, or hours. Do you want to continue?
Scupper ducks his head in the kitchen to see if the 2 runners have found the dead gobo festivities.
20
You in here lads? Come te join yer friends?
Looking over at the animated soup...
Suppose you aint seen the wee shites?
Scupper, there's no-one in the banquet hall (kitchen indeed!) and the soup has no story to tell you. The door is noisy as it opens, so it seems unlikely the two fleeing goblins came this way as you would probably have heard it.
(sorry, I may have misunderstood the map, I thought I was digging through rubble to the normal stone area, f3-4 if you count numbers from the bottom and letters from the left. This sounds like I'm digging through all of it towards the dark. In which case it might be best to leave it till a dwarf party comes through!)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin