This post has potentially manipulated dice roll results.
"Who ordered dessert!"Strix quips, looking behind him to see what all the noise is about, then quickly realises "No, meant jelly, not meant Dekhan. Jelly is eat Scup. Dekhan is main course, is proper meal, is good guy!" Realising that he's strayed too far from his comfort zone with this one and he's can't dig himself back up out of the hole he's in, he gets back to what he's reasonably passable at - hitting dudes in the face with sticks and feet.
Attack: 18 Damage: 11
Bonus Attack: 22 Damage: 7
(Wait that's mighty suspicious, 2 full-damage rolls in a row? And they're in blue, not green? HAve I ****ed those up? I haven't really used the dice roller button for combat! just in case I have, I'll roll a d8 8 and a d4 4 and add 3 to them for damage if they hit.)
Yeah, definitely something wrong with the code on your rolls. You're missing the dice part, the 'd', so it's not rolling anything. Are you entering the damage as "1d4" etc?
Strix, your first attack sends the quarterstaff right through the ghoul's head; the skull doesn't make much of a cracking noise, as it may be too soft and decayed, but it does seem to crumble as the ghoul slumps to the ground.
Do you want to move and use your bonus attack on the jelly?
This post has potentially manipulated dice roll results.
Jelly's DEX save: 18
Strix, your fists pummel the jelly at the same time as Varinth runs up next to you and lets loose a blast of flames that engulfs the creature; you narrowly avoid getting your hands set on fire. But luckily, the jelly has been desperately weakened already, by strikes from many sources, and this last onslaught is just too much. It shrinks in on itself, and then shrinks some more; those of you able to perceive colour would notice its brownish colour growing darker, as the quivering and vibrating come to a stop. It lies inert in the middle of the tunnel for one second, and then another, and then... splosh, the creature's remains seem to turn instantly to liquid which falls heavily down onto the floor, splashing all across Varinth, Strix and Scupper, and then just washing harmlessly away.
Dekhan lets out a ragged breath as he drops the tip of Talon towards the floor. He closes his eyes and tilts his head back as he offers silent thanks to the Ancients.
You search the room thoroughly, but mostly you just see the skeletons of dead dwarves, their rotted clothes and armour and rusted weapons. It's clear that the bones have been licked clean by the ghouls, and the skeletons are also beginning to crumble from age.
You both notice, at the same time, one particular skeleton next to a pair of boots. The boots seem to be in remarkably good condition, given that they've probably been here for several hundred hears. They lie discarded on the floor.
"Me gut tells me only magic makes boots last that long when dwarven armor is crumbling. Anyone have a way o' finding out if they be curse or blessed? I'm a size 7, halfling 😉"
"Who ordered dessert!" Strix quips, looking behind him to see what all the noise is about, then quickly realises "No, meant jelly, not meant Dekhan. Jelly is eat Scup. Dekhan is main course, is proper meal, is good guy!" Realising that he's strayed too far from his comfort zone with this one and he's can't dig himself back up out of the hole he's in, he gets back to what he's reasonably passable at - hitting dudes in the face with sticks and feet.
Attack: 18 Damage: 11
Bonus Attack: 22 Damage: 7
(Wait that's mighty suspicious, 2 full-damage rolls in a row? And they're in blue, not green? HAve I ****ed those up? I haven't really used the dice roller button for combat! just in case I have, I'll roll a d8 8 and a d4 4 and add 3 to them for damage if they hit.)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Test roll: Attack: 23 Damage: 4
Yeah, definitely something wrong with the code on your rolls. You're missing the dice part, the 'd', so it's not rolling anything. Are you entering the damage as "1d4" etc?
Strix, your first attack sends the quarterstaff right through the ghoul's head; the skull doesn't make much of a cracking noise, as it may be too soft and decayed, but it does seem to crumble as the ghoul slumps to the ground.
Do you want to move and use your bonus attack on the jelly?
How do you bludgeon a jelly? Oh screw it, let's find out!
Yes, Strix runs over, tries to kick the jelly, then runs back to the door if he still has a foot.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Vaz! Move yer arse. That thing looks te eat us, like!
It looks like you entered 8 for damage instead of 1d8
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
feck feck feck
If Scupper and Strix are clear, Varinth splays his fingers;
FTMCH! Burning Hands at level 2 Damage: 11 Dex save of 12 for half.
Jelly's DEX save: 18
Strix, your fists pummel the jelly at the same time as Varinth runs up next to you and lets loose a blast of flames that engulfs the creature; you narrowly avoid getting your hands set on fire. But luckily, the jelly has been desperately weakened already, by strikes from many sources, and this last onslaught is just too much. It shrinks in on itself, and then shrinks some more; those of you able to perceive colour would notice its brownish colour growing darker, as the quivering and vibrating come to a stop. It lies inert in the middle of the tunnel for one second, and then another, and then... splosh, the creature's remains seem to turn instantly to liquid which falls heavily down onto the floor, splashing all across Varinth, Strix and Scupper, and then just washing harmlessly away.
Combat is over, and quiet returns to the mine.
Varinth, make a wild magic check please.
Dekhan lets out a ragged breath as he drops the tip of Talon towards the floor. He closes his eyes and tilts his head back as he offers silent thanks to the Ancients.
Wild check: 18
Sorry Sirs Varinth takes a ragged breath It's just... feels like there's not enough air in here.. so dark.
He takes a hefty swig of his wineskin. He then puts a small ball of flame back in his hand.
Is everyone okay?
Scupper scrapes some of the jelly that's dripping off of him and flings it on the floor.
"Anyone have some toast?"
Dekhan raises an imaginary glass. Here’s to swimmin with bow legged women.
"You might be a sailor, just. Haha!"
Scupper moves in to search the room...
"I get the feeling this ain't the right way but we should check the rigging all the same..."
Strix follows, keeping an eye out for other threats
Perception : 22
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Scupper, please also make a Perception check.
Perception 13
You search the room thoroughly, but mostly you just see the skeletons of dead dwarves, their rotted clothes and armour and rusted weapons. It's clear that the bones have been licked clean by the ghouls, and the skeletons are also beginning to crumble from age.
You both notice, at the same time, one particular skeleton next to a pair of boots. The boots seem to be in remarkably good condition, given that they've probably been here for several hundred hears. They lie discarded on the floor.
"Me gut tells me only magic makes boots last that long when dwarven armor is crumbling. Anyone have a way o' finding out if they be curse or blessed? I'm a size 7, halfling 😉"
Anyone who wishes to study the boots can make an Arcana check.
I'll leave the arcane knowledge te someone what knows magic a bit better