Incantis follows the party members toward the dip in the landscape, taking in the sight of the bodies laying on the ground. He walks forward, idly placing a comforting hand on Dekhan's shoulder and wandering amongst the corpses. "Fate was beyond your hands, knight," he says to the distraught paladin. He will also kneel, peering in close inspection at the bodies that aren't Waterdavian guards, looking for any indications as to who they might be.
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan gives a sad but appreciative smile to Incantis and Scupper. He then scowls at the strange doll and holds it for the others to see more clearly. What signifies this poppet?
You don't think so. It's equally clumsily made, true, but no holes, and it's not detailed enough to suggest an actual person.
Incantis, you certainly don't recognise any of the faces. You can make an Investigation check to try to figure out something about them, beyond what has already been suggested.
We seem to have gotten a reasonable ID, Incantis is going to instead ritual cast detect magic. His eyes flare violet then white, and he begins to chant under his breath.
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
As the others are completing their investigations, Incantis goes still, seemingly lost inside his own thoughts. From time to time his hands move, tracing a rune or sign in the air, but then go still. It's a fascinating sight, but nothing unexpected, and after ten minutes he seems to return to himself.
Incantis, you detect nothing beyond the magical items you know the party possesses; Dekhan's sword, Scupper's boots, your ring, Strix's ring, Varinth's staff, a few others, but nothing unknown to you. Nothing on the bodies, nothing in the surrounding area.
A traveller on the High Road, a lone rider headed north, seems to be wearing regular riding leathers, well-made but not too over-priced, perhaps a messenger. Nothing out of the ordinary.
Zhudala heads east, but struggles to follow the trail of the people who left the scene of carnage. She doesn't see anyone, the path is headed up towards the mountains, and she can see some ridges, caves and places where people might hide.
Ah feckity feck we got bodies... both sides...all looted, and nuttin te identify the bandits. Sure and it's a lovely day te head inta the city wit news o' some very nice - very dead lads we were drinkin' wit the night before. That, coupled wit me less than spotless reputation, will have me in the gibbet by tomorrow mornin at the latest.
Varinth takes a long swig from his wineskin. He starts pulling the bandits into a pile away from the soldiers. He makes sure all the soldiers are lying on their backs with arms crossed over their chests.
Back it up a little.
He sets the pile of bandit bodies on fire with Create Bonfire and controls the intensity with Control Flames making sure to keep the immolation localised.
Dekhan watches as the bandits burn. May you find the peace in death you were denied in life.
Dekhan looks at Vaz after a moment. Perhaps you should cremate the guards as well. We don’t have time to bury them if we’re going to track their killers.
It doesn't take too long for Varinth to prepare the bandits for cremation. Soodi looks on, from about thirty feet away. The flames do a thorough job, and soon only bone and ash remain.
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Incantis follows the party members toward the dip in the landscape, taking in the sight of the bodies laying on the ground. He walks forward, idly placing a comforting hand on Dekhan's shoulder and wandering amongst the corpses. "Fate was beyond your hands, knight," he says to the distraught paladin. He will also kneel, peering in close inspection at the bodies that aren't Waterdavian guards, looking for any indications as to who they might be.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Scupper surveys with the rest of his group...
Sorry Dek. I only meant they might'a seen...not been the battle. Tough luck on this lot.
Scupper sees Dekhan pull the strange doll from one of the bandits...
Not exactly standard thievin' tools...
Strix cocks his head at the doll.
history 16
(You wouldn't.....)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Dekhan gives a sad but appreciative smile to Incantis and Scupper.
He then scowls at the strange doll and holds it for the others to see more clearly. What signifies this poppet?
You don't think so. It's equally clumsily made, true, but no holes, and it's not detailed enough to suggest an actual person.
Incantis, you certainly don't recognise any of the faces. You can make an Investigation check to try to figure out something about them, beyond what has already been suggested.
Awww... Feck! They were nice lads.
Varinth will search his memory for Waterdeep traditions. Are they a burial or cremation society.
History: 5
Soodi could carry a couple, and Overly Handsome Horse probably three... he lets the sentence trail off.
Varinth, you don't remember if you ever read about this, but if you did, you're sure you don't remember now.
We seem to have gotten a reasonable ID, Incantis is going to instead ritual cast detect magic. His eyes flare violet then white, and he begins to chant under his breath.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
As the others are completing their investigations, Incantis goes still, seemingly lost inside his own thoughts. From time to time his hands move, tracing a rune or sign in the air, but then go still. It's a fascinating sight, but nothing unexpected, and after ten minutes he seems to return to himself.
Incantis, you detect nothing beyond the magical items you know the party possesses; Dekhan's sword, Scupper's boots, your ring, Strix's ring, Varinth's staff, a few others, but nothing unknown to you. Nothing on the bodies, nothing in the surrounding area.
"Well there's no magic present. Strix can you tell anything about the doll?"
Meanwhile, Zhudala flies overhead, circling outwards to scout.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Make a Perception check for Zhudala. Is she head particularly east following the tracks that Strix found, or just generally around the whole area?
She'll start with the general area but only a small radius to check for safety, before flying east.
6
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
A traveller on the High Road, a lone rider headed north, seems to be wearing regular riding leathers, well-made but not too over-priced, perhaps a messenger. Nothing out of the ordinary.
Zhudala heads east, but struggles to follow the trail of the people who left the scene of carnage. She doesn't see anyone, the path is headed up towards the mountains, and she can see some ridges, caves and places where people might hide.
Ah feckity feck we got bodies... both sides...all looted, and nuttin te identify the bandits. Sure and it's a lovely day te head inta the city wit news o' some very nice - very dead lads we were drinkin' wit the night before. That, coupled wit me less than spotless reputation, will have me in the gibbet by tomorrow mornin at the latest.
Strix shakes his head at Incantis - "Nuttin. Looked like... well, 'snot so not matter."
Hearing Scupper's concerns he posits "So... we track, we find, we stop - Scupps not swing? Is many. On home ground. Need be careful."
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
"I wonder if it's necessary for our journey. Zhudala did spot a traveler, maybe we can ask them if they know anything?"
((Which direction is the traveler from us?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
(The traveller is back on the road, headed north along the High Road towards Thornhold and Neverwinter. That's west of where you are now.)
We can't just leave 'em here for the buzzards..
feck.
Varinth takes a long swig from his wineskin. He starts pulling the bandits into a pile away from the soldiers. He makes sure all the soldiers are lying on their backs with arms crossed over their chests.
Back it up a little.
He sets the pile of bandit bodies on fire with Create Bonfire and controls the intensity with Control Flames making sure to keep the immolation localised.
Dekhan watches as the bandits burn. May you find the peace in death you were denied in life.
Dekhan looks at Vaz after a moment. Perhaps you should cremate the guards as well. We don’t have time to bury them if we’re going to track their killers.
It doesn't take too long for Varinth to prepare the bandits for cremation. Soodi looks on, from about thirty feet away. The flames do a thorough job, and soon only bone and ash remain.