Incantis' scream of pain, punctuated by a cacophonous psychic disturbance from his awakened mind, pierces through the roar of explosion as the fireball detonates directly in front of him. Hexing the bandit standing in front of the caster, the warlock lets off a pair of eldritch blasts to clear the way before darting southeast.
Attack: 15 Damage: 16
Attack: 11 Damage: 18
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Your fire resistance means you take half damage from fire. In other words, if Varinth fails on the DEX save, he takes 14 damage, and if he succeeds he takes 7 damage.
The Absorb Elements doesn't really add anything much in terms of reducing damage - Varinth already has fire resistance, and two fire resistances don't stack. The only actual effect will be to add fire damage to a future melee attack.
Gotchya, and from a bit of research I can't react by jumping onto Scupper like a Fire Blanket...can I?
The bandit is not stunned by the stunning strike attempt. The second attack misses. The third seems as though it will hit home, but he suddenly parries by swiping the flat of his scimitar blade across and pushing your fist away.
Scupper drops to the ground, unconscious. As this happened on the bandit mage's turn, it's now Scupper's turn and he needs to make a death saving throw.
Zhudala flutters and flaps around to distract the bandits. (As Strix has already gone this turn, I suggest that Strix can apply Zhudala's help to get advantage on two strikes next turn.
Round Three:
Dekhan and Varinth Bandit 8 (on L8, looking wounded but still strong) and Bandit 9 (on J6 uninjured) Bandit on F7 (WIS save 1 - still with Crown of Madness active) (no, it was down when Incantis failed concentration) Bandit Mage on G7 Scupper (bleeding out), Strix (has two strikes with advantage), Incantis and Zhudala
This post has potentially manipulated dice roll results.
Seeing his mate fall, Varinth feels the rise of the magma inside him. A white hot rage takes him over. There is no making silly noises. There is no antics. There is only the fire that will consume that mage with pain and suffering.
Varinth aims the fireball just behind the wizard. He wants to feel his shadow melt.
Dekhan knows time is of the essence and agonizes for what feels like an eternity but is only a split second before he acts. He swings Talon at bandit 8 Attack: 11 Damage: 7 a sad attempt in his weakened state he tries again Attack: 12 Damage: 8
With a frustrated roar Dekhan winks out of existance and reappears next to Scupper using Misty Step
Seeing Scupper fall, Strix shrieks and launches another assault on L8
(If L8 fails, moving into his space. If the Caster is visible in the tunnel from L8, pursue the caster (should have enough movement as he'd be within 40 feet of L8) and Flurry-punch him, then Stunning strike. Otherwise hit P9 with a regular flurry.)
(None of the damage rolls parse. Removed all rolls because when the Damage comes up it'll mark the following attack roll as potentially altered.)
(It's happening again. And I used the Roller for the code... OK, the Attack roll is a 24, so it's not a crit. Removing the crit stuff and trying again. OK, that's fine. I'll do them one at a time :( )
Extra Attack : 23 Damage : 8
Flurry 1 9
Flurry 2 16 - don't think it hits but just in case Damage : 8
This post has potentially manipulated dice roll results.
Incantis will cast healing word on Scupper with the last of his magic, and turns his gaze to the adjacent bandit. "You're a little short for a bandit aren't you?"
Dekhan will burn his entire lay on hands pool to heal himself and use his reaction to impose disadvantage on any attack on any of his friends within 5ft.
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Dex save: 16
Concentration: 18
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis' scream of pain, punctuated by a cacophonous psychic disturbance from his awakened mind, pierces through the roar of explosion as the fireball detonates directly in front of him. Hexing the bandit standing in front of the caster, the warlock lets off a pair of eldritch blasts to clear the way before darting southeast.
Attack: 15 Damage: 16
Attack: 11 Damage: 18
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Bandit's strength is cursed & crown of madness is down.
Zhudala waits for Strix's strike and readies the help action, waiting for an opportunity to fly in invisibly and disrupt the target's defense.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, the first eldritch blast blows this bandit apart, leaving a gaping hole in his body as he slumps to the ground.
Where will you aim the second beam?
Scupper, Strix and Zhudala are still up. Also need DEX saves from Varinth and Scupper.
Gotchya, and from a bit of research I can't react by jumping onto Scupper like a Fire Blanket...can I?
Dex save: 16
(Not sure who's alive. L8, then H9 or the Wiz and staying put if l8 is up, standing in around the corner at i9 if not)
Quarterstaff Attack: 20 Damage: 7
Quarterstaff Attack: 14 Damage: 9
Bonus Unarmed Attack: 16 Damage: 4
If any of those are hits on the caster, Stunning strike)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Second blast will careen past to hit the caster, Zhudala is helping Strix.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dex Save 20
Scupper sees the ball of flame too late, thinking it's Vaz's.
"Yeah! Hit em ag- that's going the wrong wa-!"
Scupper goes down under the direct impact. (Death saves coming up)
No, Varinth is a 'human', not a fire blanket. :)
Strix's first attack strikes home on Bandit 8.
CON save: 15
The bandit is not stunned by the stunning strike attempt. The second attack misses. The third seems as though it will hit home, but he suddenly parries by swiping the flat of his scimitar blade across and pushing your fist away.
Scupper drops to the ground, unconscious. As this happened on the bandit mage's turn, it's now Scupper's turn and he needs to make a death saving throw.
Zhudala flutters and flaps around to distract the bandits. (As Strix has already gone this turn, I suggest that Strix can apply Zhudala's help to get advantage on two strikes next turn.
Round Three:
Dekhan and Varinth
Bandit 8 (on L8, looking wounded but still strong) and Bandit 9 (on J6 uninjured)
Bandit on F7 (WIS save 1 -
still with Crown of Madness active) (no, it was down when Incantis failed concentration)Bandit Mage on G7
Scupper (bleeding out), Strix (has two strikes with advantage), Incantis and Zhudala
Dekhan and Varinth are up.

Seeing his mate fall, Varinth feels the rise of the magma inside him. A white hot rage takes him over. There is no making silly noises. There is no antics. There is only the fire that will consume that mage with pain and suffering.
Varinth aims the fireball just behind the wizard. He wants to feel his shadow melt.
Damage: 32
Wild Mage Check: 15
The bandit formerly the Crown of Madness is a couple of charred sticks in a pile.

Bandit Mage DEX save: 12
Bandit 9 DEX save: 14
The mage's armour catches fire; he pats is out but is badly scorched. The other bandit avoids the worst of it, and still seems ready to fight.
Dekhan is up. Also need a death saving throw from Scupper.
Dekhan knows time is of the essence and agonizes for what feels like an eternity but is only a split second before he acts. He swings Talon at bandit 8 Attack: 11 Damage: 7 a sad attempt in his weakened state he tries again Attack: 12 Damage: 8
With a frustrated roar Dekhan winks out of existance and reappears next to Scupper using Misty Step
Shit! cries Bandit 9 in alarm. You... kill that one! He points to his fellow to attack Strix, while he chases down Dekhan and attacks:

Attack: 11 Damage: 8
Attack: 10 Damage: 7
Attack: 16 Damage: 4
He has a little more luck than Dekhan, getting in a nasty dagger stab. Our paladin is looking rougher and rougher.
Bandit 8 swivels and lunges towards Strix:
Attack: 7 Damage: 5
Attack: 6 Damage: 9
Attack: 19 Damage: 7
The first scimitar slashes Strix, but it knocks him off balance and the others go wide. Meeker; kill that bastard. You want another fireball?
The bandit mage, named Meeker apparently, points a finger at Varinth and a green arrow streaks through the air: 17 to hit.
Varinth takes 10 acid damage this turn (and will take more next turn). The bandit mage then backs up a bit more, into the cave and out of sight.
Scupper, I need two death saving throws now. One must be before anyone else acts, as it's actually from the previous turn.
Save 1 8
Save 2 18
One success and one failure; Scupper is still bleeding out.
Incantis, Zhudala and Strix are up. (Strix, your first two attacks are at advantage, if you want to attack.)
Seeing Scupper fall, Strix shrieks and launches another assault on L8
(If L8 fails, moving into his space. If the Caster is visible in the tunnel from L8, pursue the caster (should have enough movement as he'd be within 40 feet of L8) and Flurry-punch him, then Stunning strike. Otherwise hit P9 with a regular flurry.)
(None of the damage rolls parse. Removed all rolls because when the Damage comes up it'll mark the following attack roll as potentially altered.)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Quarterstaff Attack: 24 Damage : 11
(It's happening again. And I used the Roller for the code... OK, the Attack roll is a 24, so it's not a crit. Removing the crit stuff and trying again. OK, that's fine. I'll do them one at a time :( )
Extra Attack : 23 Damage : 8
Flurry 1 9
Flurry 2 16 - don't think it hits but just in case Damage : 8
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Incantis will cast healing word on Scupper with the last of his magic, and turns his gaze to the adjacent bandit. "You're a little short for a bandit aren't you?"
Healing word: 5
Vicious mockery: DC15 Wis or 6 psychic & disadvantage.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan will burn his entire lay on hands pool to heal himself and use his reaction to impose disadvantage on any attack on any of his friends within 5ft.