Dekhan bares his teeth as he dodges around the now immolated captain and moves in a loping run towards the stunned mage. A growl rumbles from his chest and becomes a roar as he blinks out of existence in a swirl of mist and as he reappears next to the bandit mage, swings Talon in a glittering arc at the magic user Attack: 24 Damage: Unable to parse dice roll. as he roars he draws upon the inspiration given to him by Incantis 3 he alights on the roof next to the mage and brings Talon down at him once again Attack: 26 Damage: 5 with the second strike he channels his righteous rage at the murderous mystic and divine energy infuses his blade 8
Zhudala, still invisible, flies forward, silently launching off Strix' shoulder to pass bandit's 3 & 4. Channeling her powers of mimicry, the raven familiar cries out in a rough, battle-hardened voice. "We've got you surrounded, surrender!"
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Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Sorry, that was just me misreading. So Dekhan would still have had his movement after teleporting to the mage; I assume that second blow goes to Captain 2?
Zhudala moves but does not yet speak with the bandits.
Scupper and Strix are up. There are three remaining targets, Captain 2, bandit 3 and bandit 4.
Strix swings at the dazed captain but his heart cries out for blood and soft, yielding flesh like the faces of those scared little crossbow wielding boys. He rawks a piercing rawk and lunges at bandit 4.
(Attack 1 on Cap2, mobile feat to leave his area whether it hits or not, attack 2 and bonus attack on B4. Unless he gets 1 shorted, then on to B3!)
Quarterstaff Attack on Cap2 : 14 Damage: 7
Quarterstaff Attack on B4: 11 Damage: 9
Bonus Unarmed Face-pecking Attack on B4: 21 Damage: 5
No luck. Scupper's arrow flies down the street but misses its intended target.
Bandit 4 is completely freaked out by the attacking bird man creature, and just runs. He doesn't attempt to disengage, so Strix gets an Opportunity Attack.
Bandit 3 also turns and flees, getting 60 feet down the road.
Incantis' eyes flash violet and close as he wargs into Zhudala who is 80ft down the road. Channeling his acting prowess and his voice of the chain master, the warlock calls forth a disembodied voice from up ahead of the bandits, thick with a gruff and authoritative Waterdavian accent and thrown so that its exact source is difficult to determine.
"Drop your weapons and get on the ground! We have you surrounded!!"
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This post has potentially manipulated dice roll results.
155
The fact that most of their friends are dead at the hands of powerful fighters and magic users appears to affect the two rather scrawny bandits; they drop their weapons and drop hesitantly to the ground, looking at Incantis, at Strix, but most of all at Varinth.
Dekhan will move over to captain 2 and attack him non lethally in an attempt to subdue him striking him with the pommel of Talon Attack: 19 Damage: Unable to parse dice roll. and seeing he may have pulled back too much on that one he will try again Attack: 23 Damage: 11 (forgot to roll at advantage so 12) ((haha, of course there comes the nat 20!!! it was a nat 2 before))
Dekhan bares his teeth as he dodges around the now immolated captain and moves in a loping run towards the stunned mage. A growl rumbles from his chest and becomes a roar as he blinks out of existence in a swirl of mist and as he reappears next to the bandit mage, swings Talon in a glittering arc at the magic user Attack: 24 Damage: Unable to parse dice roll. as he roars he draws upon the inspiration given to him by Incantis 3 he alights on the roof next to the mage and brings Talon down at him once again Attack: 26 Damage: 5 with the second strike he channels his righteous rage at the murderous mystic and divine energy infuses his blade 8
Varinth's flames engulf the Bandit Captain, and he falls to the wet ground, hissing as the water puts the corpse out.
Dekhan, it's a little tricky to move across the ice, but you make it to the mage and behead him with your first swing of the blade.
(Welcome back!)
With no further movement, you're not able to make a second attack, and you don't expend the spell slot for divine smite.
Round Four:
Zhudala, Scupper and Strix
Bandits 3 and 4
Incantis
Captain 2
Dekhan and Varinth
Zhudala, Scupper and Strix are up.
Zhudala, still invisible, flies forward, silently launching off Strix' shoulder to pass bandit's 3 & 4. Channeling her powers of mimicry, the raven familiar cries out in a rough, battle-hardened voice. "We've got you surrounded, surrender!"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
((Could I have made it with Misty Step I meant to use it but my language wasn’t specific...)) ((and thank you!))
Sorry, that was just me misreading. So Dekhan would still have had his movement after teleporting to the mage; I assume that second blow goes to Captain 2?
Zhudala moves but does not yet speak with the bandits.
Scupper and Strix are up. There are three remaining targets, Captain 2, bandit 3 and bandit 4.
Yes, that’s perfect. So instead of landing on the roof he’ll drop down and swing Talon down on captain 2!
((Can I have Zhudala dash instead?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Sure
(ta for the heal, was literally on my last hp!)
Strix swings at the dazed captain but his heart cries out for blood and soft, yielding flesh like the faces of those scared little crossbow wielding boys. He rawks a piercing rawk and lunges at bandit 4.
(Attack 1 on Cap2, mobile feat to leave his area whether it hits or not, attack 2 and bonus attack on B4. Unless he gets 1 shorted, then on to B3!)
Quarterstaff Attack on Cap2 : 14 Damage: 7
Quarterstaff Attack on B4: 11 Damage: 9
Bonus Unarmed Face-pecking Attack on B4: 21 Damage: 5
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Only the shifter's final peck attack hits home, but it leaves Bandit 4's face a bloody mess, and he and his friend seem ready to run.
Scupper is up.
You tieving bastards is fecking with me business now. You dry shites can't leave after they you've done seen me!
Sneak attack on Bandit 3
Attack: 7 Damage: 6
Sneak damage 3
Did any get away?
(Still useless in a fight)
No luck. Scupper's arrow flies down the street but misses its intended target.
Bandit 4 is completely freaked out by the attacking bird man creature, and just runs. He doesn't attempt to disengage, so Strix gets an Opportunity Attack.
Bandit 3 also turns and flees, getting 60 feet down the road.
Incantis is up. (Also Strix's Opportunity Attack)
Opportunity Attack with staff : 19 Damage: 13
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
That doesn't hit.
Incantis' eyes flash violet and close as he wargs into Zhudala who is 80ft down the road. Channeling his acting prowess and his voice of the chain master, the warlock calls forth a disembodied voice from up ahead of the bandits, thick with a gruff and authoritative Waterdavian accent and thrown so that its exact source is difficult to determine.
"Drop your weapons and get on the ground! We have you surrounded!!"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
This is accompanied, if I may, by a telepathic message to the rest of the party. "Let's question them."
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Incantis, make an Intimidation check.
14
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
15 5
The fact that most of their friends are dead at the hands of powerful fighters and magic users appears to affect the two rather scrawny bandits; they drop their weapons and drop hesitantly to the ground, looking at Incantis, at Strix, but most of all at Varinth.
Captain 2 is stunned and does nothing.
Varinth and Dekhan are up.
Dekhan will move over to captain 2 and attack him non lethally in an attempt to subdue him striking him with the pommel of Talon Attack: 19 Damage: Unable to parse dice roll. and seeing he may have pulled back too much on that one he will try again Attack: 23 Damage: 11 (forgot to roll at advantage so 12) ((haha, of course there comes the nat 20!!! it was a nat 2 before))