Nah. Let's stick together. We'll go back and check that other door. Sometin' odd about the air here and I jest assume have the whole gang here if that's me sense o' self preservation warnin' me.
As a group, you all head to the north door. You open it (it's not trapped or locked), and you see before you a hallway with a floor covered in dust and two easily-recognisable sets of footprints belonging to Incantis and Dario. The footprints follow the hallway to the west; there is an area of the floor where the dust has been disturbed to reveal thin boards covering a pit trap. The footprints seems to navigate around the trap using a narrow ledge, then continue west through an open door into a crypt.
Incantis clears his throat and turns back to Dario. “What do you think? I don’t hear anything from the crypt and I feel well enough to explore some more. We could backtrack and examine the door we heard being barred, or, as you were suggesting earlier, we could press onward.”
Sorry, had a really busy week and weekend so been a bit absent. Catching up.
By way of an apology, when we meet up everyone gets 10GP and 18SP from the RedBrand looting. Petty cash gets 5GP and 2 SP. I'm assuming Zoria kept the potions from the satchel and Incantis kept the garnets
Strix's running jump distance is 12 feet, and the pit is 10ft long if my catching upping is correct so :
Strix eyes up the disturbed dust, then takes a run and jumps across the exposed boards.
"Did you hear that? It sound like either someone's returning, or whoever barred that previous door is stirring to investigate. I say we hide in the crypt to get the jump on them, in either case."Incantis removes their shoddily-thought-out theoretical crowbar lock, slinks into B4, and crouches behind the coffin, hoping to stay out of view of the entrance from the pit trap hallway or to catch the occupant of the room off to the east off guard with an eldritch blast to the face should they open the door.
Would Zoria be easily able to traverse by the pitfall, or do I require some kind of check due to my equine legs?
Yes, I'm holding onto the potions for now.
Steve, I know some DMs have a rule that if you drink the potion yourself it's a bonus action, but if you administer it to someone else, that takes an action, I also don't know if that's raw or homebrew, or if this has already come up lol so just let me know boss!
I've usually played where using an item is an action but passing it to an ally is an interaction. Also you should be able to clear it, jump distance is just your strength score in feet.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dario looks up in the direction the noise and then back at Incantisand shrugs. He slowly gets up from the stone floor, using the wall as support. He checks his wound to make sure it hasn't gotten infected and then wobbles over towards Incantis. "Should we wait to see, or use this crowbar to keep moving into the next room? For all we know it could be Redbrands coming home from a night of drinking. Maybe forward is the best option?
Drinking a potion is a full action; administering it to someone is a full action. Not bonus actions, I think. And yes, I think passing it to an ally is an object interaction, so doesn't use your action or bonus action.
Zoria, you can jump your strength score, as jsmall says. I might ask for an athletics when jumping during combat, just because the stress might lead to a mistake, but normally you're not under time pressure and can take time to prepare for the jump.
Strix, as you land on the far side of the pit, you see movement through the open door directly ahead of you, though you can't make out who or what it is.
Incantis, you are hiding in the crypt. You can hear that there is someone in the hallway leading into the crypt, but you're not sure who.
Strix, you are hiding at the doorway to the crypt. You have seen movement and know that someone, or something, is in the crypt, but you don't know who.
Incantis quickly shuttles to E4 to allow Dario to take his place behind the top-left coffin. "No time now to travel north, strangers come and venture forth!"
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Nah. Let's stick together. We'll go back and check that other door. Sometin' odd about the air here and I jest assume have the whole gang here if that's me sense o' self preservation warnin' me.
So Dekhan and Scupper are going back to the door leading north, is that right? Is the whole group going with?
Varinth will follow the others to the north door.
As a group, you all head to the north door. You open it (it's not trapped or locked), and you see before you a hallway with a floor covered in dust and two easily-recognisable sets of footprints belonging to Incantis and Dario. The footprints follow the hallway to the west; there is an area of the floor where the dust has been disturbed to reveal thin boards covering a pit trap. The footprints seems to navigate around the trap using a narrow ledge, then continue west through an open door into a crypt.
Incantis clears his throat and turns back to Dario. “What do you think? I don’t hear anything from the crypt and I feel well enough to explore some more. We could backtrack and examine the door we heard being barred, or, as you were suggesting earlier, we could press onward.”
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Sorry, had a really busy week and weekend so been a bit absent. Catching up.
By way of an apology, when we meet up everyone gets 10GP and 18SP from the RedBrand looting. Petty cash gets 5GP and 2 SP. I'm assuming Zoria kept the potions from the satchel and Incantis kept the garnets
Strix's running jump distance is 12 feet, and the pit is 10ft long if my catching upping is correct so :
Strix eyes up the disturbed dust, then takes a run and jumps across the exposed boards.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you clear the 10 foot pit easily.
Incantis and Dario, you hear a soft thump on the other side of the doorway, again not in the crypt itself but closer than before.
"Did you hear that? It sound like either someone's returning, or whoever barred that previous door is stirring to investigate. I say we hide in the crypt to get the jump on them, in either case." Incantis removes their shoddily-thought-out theoretical crowbar lock, slinks into B4, and crouches behind the coffin, hoping to stay out of view of the entrance from the pit trap hallway or to catch the occupant of the room off to the east off guard with an eldritch blast to the face should they open the door.
Stealth: 12
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Would Zoria be easily able to traverse by the pitfall, or do I require some kind of check due to my equine legs?
Yes, I'm holding onto the potions for now.
Steve, I know some DMs have a rule that if you drink the potion yourself it's a bonus action, but if you administer it to someone else, that takes an action, I also don't know if that's raw or homebrew, or if this has already come up lol so just let me know boss!
Published Subclasses
I've usually played where using an item is an action but passing it to an ally is an interaction. Also you should be able to clear it, jump distance is just your strength score in feet.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dario looks up in the direction the noise and then back at Incantis and shrugs. He slowly gets up from the stone floor, using the wall as support. He checks his wound to make sure it hasn't gotten infected and then wobbles over towards Incantis. "Should we wait to see, or use this crowbar to keep moving into the next room? For all we know it could be Redbrands coming home from a night of drinking. Maybe forward is the best option?
Drinking a potion is a full action; administering it to someone is a full action. Not bonus actions, I think. And yes, I think passing it to an ally is an object interaction, so doesn't use your action or bonus action.
Zoria, you can jump your strength score, as jsmall says. I might ask for an athletics when jumping during combat, just because the stress might lead to a mistake, but normally you're not under time pressure and can take time to prepare for the jump.
Strix, as you land on the far side of the pit, you see movement through the open door directly ahead of you, though you can't make out who or what it is.
Strix stealths up to the door, stealthily.
Stealth : 0
Oops - I rolled 1d20=5, not +. Damn these sausage fingers! Rolling again, I'll move that into this spoiler and hope it doesn't screw up the rolls.
New roll - 11 - Stealth.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you make it up to the open door. If you want to take a look into the next room, make a Perception check.
I did as I crept into the crypt, it was a 12.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
"Shh!! Too late for that, hide!!"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Yeah, I went back and corrected it.
Strix, not sure what happened with that die roll, but I'll take it as a 17 + 5 = 22
Okay, so the situation currently is as follows:
Incantis, you are hiding in the crypt. You can hear that there is someone in the hallway leading into the crypt, but you're not sure who.
Strix, you are hiding at the doorway to the crypt. You have seen movement and know that someone, or something, is in the crypt, but you don't know who.
What would you like to do?
Incantis quickly shuttles to E4 to allow Dario to take his place behind the top-left coffin. "No time now to travel north, strangers come and venture forth!"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Zoria will jump across and use a perception check to listen on the other side of the door: 23
Published Subclasses