Upon closer inspection, you confirm that it is the bodies of the three merchants, but they look as if they have been dead for years. Two appear to be desiccated, as their clothes are rotten and their skin clings to their bones with a yellowed hue. The body of the third does not have the dried out look, but he does look like he had his throat savagely slit open. As you stand up from inspecting the third, you hear the creak of a door, and turn just in time see the door close with a thump.
This post has potentially manipulated dice roll results.
Horus, as you move toward the door, the shadows start to deepen in the room. Over the eastern most bed the shadows resolve themselves into a hideous shadow which detaches itself from the wall and floats toward Andolin.
This post has potentially manipulated dice roll results.
When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. --- Just covering the bases...
The shadowy figure continues his attack against Wren, swiping with a insubstantial claw:
Attack: 9 Damage: 5
Strength Drain (If attack succeeds): 3
Energy crackles from Horus, but misses, and strikes the wall, leaving black burn mark.
Horus goes to check out the sleeping people. If they look normal, I want to wake one of them up. Not sure what sort of check to make.
Paladin - warforged - orange
Upon closer inspection, you confirm that it is the bodies of the three merchants, but they look as if they have been dead for years. Two appear to be desiccated, as their clothes are rotten and their skin clings to their bones with a yellowed hue. The body of the third does not have the dried out look, but he does look like he had his throat savagely slit open. As you stand up from inspecting the third, you hear the creak of a door, and turn just in time see the door close with a thump.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Andolin would have gone to investigate the closet while Horus looked at the bodies.
Investigation: 18 9
The closet is empty, except for a few rotting clothes hanging.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Horus goes to try to get the door back open.
Paladin - warforged - orange
Horus, as you move toward the door, the shadows start to deepen in the room. Over the eastern most bed the shadows resolve themselves into a hideous shadow which detaches itself from the wall and floats toward Andolin.
Initiative:
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(Assuming I can get within melee)
Andolin sees the darkness materialize into a ghostly shape and attacks it with his shortswords
Action: Attack: 23 Damage: 9 Adv/Dis: 18
Bonus Action: Offhand Attack: 12 Damage: 3 Adv/Dis: 14
Wren will attempt to get into a flanking position, muttering "Thought I'd gotten away from jumping at shadows."
Action: Rapier Attack 25 Add/Dis 11
Rapier Damage 5
Bonus Action: Dagger Attack 19 Add/Dis 23
Dagger Damage 6
Sneak attack on first applicable hit 5
Horus will step out towards the middle of the room and cast eldritch blast
23 8
2
Paladin - warforged - orange
Andolin attacks, his swords seem to slide through the shadowy form, only slightly disturbing it.
Wren's attacks fair no better, seeming to puncture smoke.
The shadow turns on Wren and rakes out with a inky claw: Attack: 15 Damage: 4
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Wren feels an immediate sense of weekness come over him (Necrotic Strength Dmg: 2
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Horus delivers a blast of energy at the creature, which seems most effective of the attacks.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
(When it’s his turn)
Horus sees that Wren and Andolin’s weapons aren’t hurting it, “Just keep your guard up, without Terrance we are at a distinct disadvantage here”
Horus keeps up the barrage as quickly as he’s able Eldritch Blast
18 15
5
Paladin - warforged - orange
Wren will take the dodge action, and stand his ground.
Wren, you can go ahead and your Dex saving throw with advantage, just in case...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Fighting the urge to attack, Andolin will take the dodge action as well.
Dex Saving Throw: 16 20
(Oh crap, where are the dex saves coming from??)
Paladin - warforged - orange
((Im not sure, but we get advantage on dex throws from the dodge action, and enemies get disadvantage on attacks against us))
Dex save 12 8
When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. --- Just covering the bases...
The shadowy figure continues his attack against Wren, swiping with a insubstantial claw:
Attack: 9 Damage: 5
Strength Drain (If attack succeeds): 3
Energy crackles from Horus, but misses, and strikes the wall, leaving black burn mark.
.... Next round
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Slinging bolts
18 7
6
(fffffuuuu)
Paladin - warforged - orange