"Sounds like someone I could get along with. Once we take care of the morning patrol, maybe we can try to have a little talk with it. Salem here seems to have a way to get the thing's attention."
I know the game has kind of stalled and I’m sorry about that. What I would like to do is narrate us through to the boss fight where the group storms the Inn where the Raid leader is holed up. That way we can end the game in a way that’s hopefully fun!
-----------
Over the next few days you put your plans into motion, picking off the Kobold guards and making it look like animals did it so no retribution would come to the villagers.
Between Daisy and Kraerd, you manage to win the giant crab to your side (with a large bribe of food) and it distracts the few remaining raiders while you climb the wall, open the gate from the inside, and get the villagers to safety.
Now you are gathered in front of the door to the Inn. You know the leader (a big ogre wearing chain mail), two trollkin including the shaman, and a handful of Kobolds are inside. As you prepare to break the door down, make any final spell/other preparations and roll initiative!
This post has potentially manipulated dice roll results.
Minda is ready.
Initiative: 20
She grips the handle of the maul with both hands and starts to say something, but is too nervous for it to come out, so she just slams her maul into the door (once everyone is ready).
Kraerd remembers how his own tribe fell to some raiders like this ones and let his rage take over him. He feels as it helps him bump adrenaline to his muscles as the others prepares to fight. He growls in low voice and ask Brother Bear to lend him his strenght to the fight ahead.
(All just narrative for his first round of combat)
He is standing just in front of the door, ready to kick it down as soon as the rest tell him they are ready.
Prepared Actions: Minda and Kraerd break the door down and Miz unleashes his sleep spell. Seven of the eight Kobolds collapse in a heap, fast asleep.
The room is 25ft by 30ft, for distance/movement we'll just keep track of if you move into melee with any enemies.
Cormac gets to act first! You watch as most of the Kobolds fall under Miz's spell and collapse on the floor. There is one Trollkin wielding a spear, and another wearing animal furs and carrying staff- she looks like the Shaman you've heard about. Dominting the room is a large Ogre wearing chain mail. What would you like to do?
Minda closes her eyes for a second, imagining herself back at her forge. The work before her is clear and she enters _the zone_ (bonus action: rage). First in her list is the lone standing kobold and she is determined to cross this one off the list with a single strike (reckless attack).
Ignoring the sleeping kobolds, Miz will turn to the other three still up and cast bane each person makes a DC 12 CHA saving throw or bane takes hold. “Try this spell on for size!”
All three fail and are affected by your Bane spell!
The Kobolds are all either dead or asleep and cannot act!
That brings us to Kraerd! The Shaman has taken a hit, but the Warrior and the Ogre Chief haven't been hit yet. So far everyone is staying back and no one is in melee with the enemies who are conscious.
Kraerd feels the power of the Brother Bear fill his muscles and body with strenght. He charges forward towards the shaman ( or the ogre chief if can't reach him) and smash his enemy with his axe!
(BA: Rage!
Movement: Take him to the shaman or the ogre if he cannot reach the shaman
Kraerd charges the Shaman and brings his greataxe down onto her shoulder. The Trollkin woman grunts in pain.
Seeing the Shaman hurt, the Warrior will charge Kraerd and, taking his spear in both hands, jab at him twice.
Spear attack vs. Kraerd #1: 8
Spear attack vs. Kraerd #2: 5
The attacks are furious but poorly aimed and the Warrior misses both strikes.
The Shaman will raise her hands and cast a spell. Spectral figures of woodland creatures begin to circle around her as she casts Spirit Guardians. Right now only Kraerd is in the spell, everyone else is too far away to be affected. Any character trying to get into melee with the Shaman, the Warrior, or the Ogre will have to enter the area of the spell and make the saving throw.
That brings us to Daisy. The Kobolds are all dead or unconscious. Kraerd is in melee with the Shaman and the Warrior and it looks like the Ogre is going to join the party on his turn.
"What say that we try to make these things a bit easier to hit," Daisey says stepping through the door. "This may make your britches a bit warm." Half the room is then filled with a blue, glittery light. The dwarf then goes down and all four, transforming into a brown bear, then charges in to engage the shaman next Kraerd.
(Action: Faerie Fire positioned to avoid Kraerd but at least getting the boss and one other, BA: Wildshape.)
That brings us to Coalkell the Ogre Chief. He steps into melee with Kraerd and Daisy, raising a wicked looking Pike. (Rolling for who he targets. Evens Kraerd, odds Daisy 18)
Pike attack vs. Kraerd: 9 - 4 for Bane
The Pike slams into the floor next to Kraerd, sending chips of wood flying into the air.
That brings us back to the top of the round and Cormac is up!
Both the Ogre and the Trollkin warrior are covered in Faerie Fire and you have advantage on attack rolls against them. If you want to get into melee with the Ogre, the Warrior, or the Shaman you will have to make a WIS save because of the Shaman's Spirit Guardians.
[ OOC: WOW the bad guys are rolling like HOT garbage ]
Cormac's dart hits the Shaman in the neck. She staggers, but maintains concentration on her spell.
That brings us to Minda. Spirit Guardians is still up, so if you move into melee with either of the Trollkin or the Ogre you will have to make a Wis Save. The Ogre and the Trollkin Warrior are both illuminated by Faerie Fire, so attacks against them have advantage.
The seven remaining Kobolds are still unconscious.
"Sounds like someone I could get along with. Once we take care of the morning patrol, maybe we can try to have a little talk with it. Salem here seems to have a way to get the thing's attention."
Hi Folks!
I know the game has kind of stalled and I’m sorry about that. What I would like to do is narrate us through to the boss fight where the group storms the Inn where the Raid leader is holed up. That way we can end the game in a way that’s hopefully fun!
-----------
Over the next few days you put your plans into motion, picking off the Kobold guards and making it look like animals did it so no retribution would come to the villagers.
Between Daisy and Kraerd, you manage to win the giant crab to your side (with a large bribe of food) and it distracts the few remaining raiders while you climb the wall, open the gate from the inside, and get the villagers to safety.
Now you are gathered in front of the door to the Inn. You know the leader (a big ogre wearing chain mail), two trollkin including the shaman, and a handful of Kobolds are inside. As you prepare to break the door down, make any final spell/other preparations and roll initiative!
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Minda is ready.
Initiative: 20
She grips the handle of the maul with both hands and starts to say something, but is too nervous for it to come out, so she just slams her maul into the door (once everyone is ready).
Cormac readies his axe for a quick throw as they prepare to move inside.
Initiative: 8
Initiative 6
16 Initiative
Miz will cast sleep at 2nd level on the room before anyone goes in to try to knock out as many enemies as possible for a minute.
39
Kraerd remembers how his own tribe fell to some raiders like this ones and let his rage take over him. He feels as it helps him bump adrenaline to his muscles as the others prepares to fight. He growls in low voice and ask Brother Bear to lend him his strenght to the fight ahead.
(All just narrative for his first round of combat)
He is standing just in front of the door, ready to kick it down as soon as the rest tell him they are ready.
Initiative: 13
PbP Character: A few ;)
Enemy Inititives:
Kobolds: 15
Trollkin Bodyguard: 12
Trollkin Shaman: 9
Coalkell the Ogre Chief: 0
Order under Spoiler
Cormac
Minda
Miz
Kobolds
Kraerd
Trollkin Bodyguard
Trollkin Shaman
Daisy
Ogre
Prepared Actions: Minda and Kraerd break the door down and Miz unleashes his sleep spell. Seven of the eight Kobolds collapse in a heap, fast asleep.
The room is 25ft by 30ft, for distance/movement we'll just keep track of if you move into melee with any enemies.
Cormac gets to act first! You watch as most of the Kobolds fall under Miz's spell and collapse on the floor. There is one Trollkin wielding a spear, and another wearing animal furs and carrying staff- she looks like the Shaman you've heard about. Dominting the room is a large Ogre wearing chain mail. What would you like to do?
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Cormac is going to throw his handaxe towards the trollkin with the staff.
Handaxe: Attack: 21 Damage: 4
Cormac hurls his axe at the Shaman and it slices her arm before clattering to the floor at her feet.
That brings us to Minda.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Minda closes her eyes for a second, imagining herself back at her forge. The work before her is clear and she enters _the zone_ (bonus action: rage). First in her list is the lone standing kobold and she is determined to cross this one off the list with a single strike (reckless attack).
Attack: 19 Damage: 13
Minda charges forward and brings her maul down on the only Kobold not affected by the sleep spell and turns the little dragonkin into paste.
That brings us to Miz's turn. There are seven sleeping Kobolds, the ogre, the trollkin warrior, and the Shaman.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Ignoring the sleeping kobolds, Miz will turn to the other three still up and cast bane each person makes a DC 12 CHA saving throw or bane takes hold. “Try this spell on for size!”
Shaman CHA save: 7
Trollkin Warrior: 7
Ogre Chief: 11
All three fail and are affected by your Bane spell!
The Kobolds are all either dead or asleep and cannot act!
That brings us to Kraerd! The Shaman has taken a hit, but the Warrior and the Ogre Chief haven't been hit yet. So far everyone is staying back and no one is in melee with the enemies who are conscious.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Kraerd feels the power of the Brother Bear fill his muscles and body with strenght. He charges forward towards the shaman ( or the ogre chief if can't reach him) and smash his enemy with his axe!
(BA: Rage!
Movement: Take him to the shaman or the ogre if he cannot reach the shaman
Action: Reckless attack: Attack: 23 Damage: 12 )
PbP Character: A few ;)
Kraerd charges the Shaman and brings his greataxe down onto her shoulder. The Trollkin woman grunts in pain.
Seeing the Shaman hurt, the Warrior will charge Kraerd and, taking his spear in both hands, jab at him twice.
Spear attack vs. Kraerd #1: 8
Spear attack vs. Kraerd #2: 5
The attacks are furious but poorly aimed and the Warrior misses both strikes.
The Shaman will raise her hands and cast a spell. Spectral figures of woodland creatures begin to circle around her as she casts Spirit Guardians. Right now only Kraerd is in the spell, everyone else is too far away to be affected. Any character trying to get into melee with the Shaman, the Warrior, or the Ogre will have to enter the area of the spell and make the saving throw.
That brings us to Daisy. The Kobolds are all dead or unconscious. Kraerd is in melee with the Shaman and the Warrior and it looks like the Ogre is going to join the party on his turn.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
"What say that we try to make these things a bit easier to hit," Daisey says stepping through the door. "This may make your britches a bit warm." Half the room is then filled with a blue, glittery light. The dwarf then goes down and all four, transforming into a brown bear, then charges in to engage the shaman next Kraerd.
(Action: Faerie Fire positioned to avoid Kraerd but at least getting the boss and one other, BA: Wildshape.)
WisST vs Spiritz 18, damage 9
(Ouch ouch... these dice are stupid lately)
For Faerie Fire I'll say you can hit the Ogre and Warrior without also getting Kraerd.
Dex Save for Warrior: 12 - 4 for Bane
Dex Save for Ogre: 5 - 2 for Bane
Both fail and are illuminated in glowing lights!
That brings us to Coalkell the Ogre Chief. He steps into melee with Kraerd and Daisy, raising a wicked looking Pike. (Rolling for who he targets. Evens Kraerd, odds Daisy 18)
Pike attack vs. Kraerd: 9 - 4 for Bane
The Pike slams into the floor next to Kraerd, sending chips of wood flying into the air.
That brings us back to the top of the round and Cormac is up!
Both the Ogre and the Trollkin warrior are covered in Faerie Fire and you have advantage on attack rolls against them. If you want to get into melee with the Ogre, the Warrior, or the Shaman you will have to make a WIS save because of the Shaman's Spirit Guardians.
[ OOC: WOW the bad guys are rolling like HOT garbage ]
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Cormac is going to reach into his pack and throw one of his darts at the shaman.
Dart: Attack: 23 Damage: 6
(Crap saw it was with advantage afterward. Incase I could crit here is that advantage roll)
Advantage Roll: 6
(Yeah not gonna attempt melee with that spell up and especially since I have no clue what the save dc might be.)
Shaman Constitution Save: 13 - 2 (for Bane)
Cormac's dart hits the Shaman in the neck. She staggers, but maintains concentration on her spell.
That brings us to Minda. Spirit Guardians is still up, so if you move into melee with either of the Trollkin or the Ogre you will have to make a Wis Save. The Ogre and the Trollkin Warrior are both illuminated by Faerie Fire, so attacks against them have advantage.
The seven remaining Kobolds are still unconscious.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv