Saada takes her rod from it's rest place on her belt and taps her wrist with the tip. "Kroslen." she growls like thunder, forming her fingers into sharp hooks. The scars on her forearms briefly glow an electric blue as a brief shimmer of light covers her entire form. (She casts Mage Armor)
"Thank you for hospitality, Chief Mordan." She smiles before stepping through the door.
Tordal gives a deep bow to Mordan, "I see now that even though the sun doesn't reach these depths, the Light shines here none the less. Thank you for your hospitality. We will see you upon our return." Waving to the duergar, Tordal turns and follows Estes
(Sorry, I forgot about the regular provisions. I think you left the rope but any normal provisions would have been provided. If you want rope, climbing gear, hammer, spikes, torches, waterskins, extra provisions, etc... just left me know what you took. If there's anything they wouldn't have had I'll let you know.)
To Sadda: "You should know that the drow of old were tricky, and mean to those who sought them out without their permission. Expect traps and tunnels that lead nowhere. They were fond of poisons and be weary of spiders and their webs. Be always on the lookout for danger!"
He accepts the flower and bows to you all "It is a great service you're providing to all of this land! I look forward to your return! Good luck!"
The steel door is opened for the party and you all walk through...
With the door opening the first thing you notice is the smell of old damp air wafting out. It seems the area has been closed off for some time. On the other side of the door is a fairly small passage. Around 7' x 7' and leading slightly downhill. You can see it's been carved out of the limestone but the work itself is more crude than the areas you've seen in the Duergar's city.
(What order are you going in? Stealth order I'm guessing?)
As you make your way down into the passage Sinjin says his familiar can scout ahead and he puts his arm against the wall and a wolf spider about the size of his hand scampers down his arm onto the wall and starts moving along the wall down into the tunnel.
The door is closed behind you with an echoing clang followed by the sound of the bar being put into place. There is an eerie finality to the sound. Once the door is closed and all ambient light is cutoff you can see a very faint greenish glow just at the edge of your vision range down the tunnel.
This post has potentially manipulated dice roll results.
In case anyone happened to notice Tordals beard is super thick this morning and looks like it's grown a little longer.
While everyone is figuring out the order and trying to be stealthy you see Sinjin looking like, well, Sinjin. I was going to say he looked like he couldn't see anything and was just spacing out but that's pretty much his usual state, lol
In any case, as the quiet party members start to move forward Sinjin says "We're clear for the next little while. Maybe 150' or so. There is some kind of glowing fungus up ahead." (check: 8) "I don't know exactly what it is but there are many species of luminous fungus. I think some of them are poisonous"
"This is a time for action not questions. Thank you and thank your chief again for us"
Saada takes her rod from it's rest place on her belt and taps her wrist with the tip. "Kroslen." she growls like thunder, forming her fingers into sharp hooks. The scars on her forearms briefly glow an electric blue as a brief shimmer of light covers her entire form. (She casts Mage Armor)
"Thank you for hospitality, Chief Mordan." She smiles before stepping through the door.
Estes pulls one of the seeds from his pocket and through druidcraft advances it to a flower. "For the chief's wife" handing it off he starts walking.
Tordal gives a deep bow to Mordan, "I see now that even though the sun doesn't reach these depths, the Light shines here none the less. Thank you for your hospitality. We will see you upon our return." Waving to the duergar, Tordal turns and follows Estes
(Sorry, I forgot about the regular provisions. I think you left the rope but any normal provisions would have been provided. If you want rope, climbing gear, hammer, spikes, torches, waterskins, extra provisions, etc... just left me know what you took. If there's anything they wouldn't have had I'll let you know.)
To Sadda: "You should know that the drow of old were tricky, and mean to those who sought them out without their permission. Expect traps and tunnels that lead nowhere. They were fond of poisons and be weary of spiders and their webs. Be always on the lookout for danger!"
He accepts the flower and bows to you all "It is a great service you're providing to all of this land! I look forward to your return! Good luck!"
The steel door is opened for the party and you all walk through...
That's what happens when you wear a helmet your whole life!
My house rules
Estes will continue his plan from before and druidcraft mushrooms at turns.
OOC: I think it was just two lengths of 50' rope that we ended up leaving behind in the hole.
With the door opening the first thing you notice is the smell of old damp air wafting out. It seems the area has been closed off for some time. On the other side of the door is a fairly small passage. Around 7' x 7' and leading slightly downhill. You can see it's been carved out of the limestone but the work itself is more crude than the areas you've seen in the Duergar's city.
(What order are you going in? Stealth order I'm guessing?)
As you make your way down into the passage Sinjin says his familiar can scout ahead and he puts his arm against the wall and a wolf spider about the size of his hand scampers down his arm onto the wall and starts moving along the wall down into the tunnel.
The door is closed behind you with an echoing clang followed by the sound of the bar being put into place. There is an eerie finality to the sound. Once the door is closed and all ambient light is cutoff you can see a very faint greenish glow just at the edge of your vision range down the tunnel.
That's what happens when you wear a helmet your whole life!
My house rules
(On a side note: Tordal, do you want to roll for beard growth? 1d20, just tell me high or low for growth)
That's what happens when you wear a helmet your whole life!
My house rules
Beard growth- 16
(I am a master of the beard! Maximum growth. Maximum power.)
I say order I can lead still, I get +4 on stealth rolls. Anyone got any other inputs?
OOC: I'm good with that. I get +2 to Stealth, so Saada will take the middle, either 2,3, or 4.
I'll take 3 or 4
I get a -1 to stealth so I'll hang out back here
Stealth 12
Stealth: 17
In case anyone happened to notice Tordals beard is super thick this morning and looks like it's grown a little longer.
While everyone is figuring out the order and trying to be stealthy you see Sinjin looking like, well, Sinjin. I was going to say he looked like he couldn't see anything and was just spacing out but that's pretty much his usual state, lol
In any case, as the quiet party members start to move forward Sinjin says "We're clear for the next little while. Maybe 150' or so. There is some kind of glowing fungus up ahead." (check: 8) "I don't know exactly what it is but there are many species of luminous fungus. I think some of them are poisonous"
That's what happens when you wear a helmet your whole life!
My house rules
"Don't eat mushrooms, got it."
Estes is going to try not to touch them, but will cut off a couple small pieces when he gets close, for later study after all this.
Stealth: 20
Vail motions to the group to continue forward after him.
”Right 150 feet, clear, “ he whispers. His backpack makes a small noise, “oh Twiggy forgot about you back there, sorry it’s been a long day. Shhhhh.”
i will walk up to the glowing fungus.