OK, so Halizthan moving quickly lets out a firebolt that hits the troll as he's trying to duck behind some scrubby bushes. At almost the same moment J'anna launches three beams of energy that all hit it doing a grand total of 51 DMGfrom the 2 attacks. (dang, hell of a start!)
Rend will move to the troll and attack if he can, otherwise he would dash towards the troll. "Don't worry! i got him!" The kobold would yell quickly moving towards the troll.
This post has potentially manipulated dice roll results.
Felicity (who I'm assuming is in the bag with Rend) will hold her hand out and shoot at he Troll as well with Sacred Flame. If he's not dead from everyone else yet, Troll needs to make DEX 14 save or take 11 radiant.
Rend: You can just make it up to him. It's moving over difficult terrain but if you dash you can reach him and attack.
Felicity: You can definitely launch sacred flame. I just want to bring up though that at this point you're on the ground in your bag of holding and pretty much just climbed into an extra dimensional pit trap since Tigris is in there. You're going to be suffering 1d10 piercing dmg every round you stay in there. 2 DMG
(Not unless you had a bonus action to use. It's difficult terrain so 1/2 movement speed. You can just reach him moving as fast as your little legs can carry you :)
This post has potentially manipulated dice roll results.
Rend would pump his legs hard, jumping from rock to rock trying to catch up with the troll as he allows his anger to build inside of him. Once close enough, Rend would leap into the air come down hard with his spear, stabbing repeatedly towards the fleeing troll.
Rend, making his way to slightly higher ground, leaps down at the troll and misses his mark on the first spear thrust. The second hits solidly though piercing it's hip for 11DMG
Halzthan launches another firebolt at the troll but this one misses it's mark by a bit and crashes into the ground at it's feet.
OOC: After the troll goes please let me know how far away J'Anna is so I know if I can melee or need to make a ranged attack, if the troll doesn't move I am assuming I can close the distance a bit and make a ranged attack but if it moves maybe I can get into melee range
(oh crap. Ok. We have to go back a bit. In my catching up yesterday I didn't see the post that rend had the kitty bag. I thought it was still on the ground. You would have gotten tactics. Sorry about that. I'll be back on my comp in an hour or so and make adjustments)
This post has potentially manipulated dice roll results.
Rend will quickly move to the body and stab it repeatedly until someone can finish it off "Quick! someone burn it or melt it or something!" The kobold would shout as he plunges his spear down repeatedly into the troll while standing on the trolls back.
(Imagine him churning butter... but instead of a butter churn... it is a spear into a trolls back)
"Anyone else see the big Troll coming this way..." J'Anna yells and prepares to battle....
She fires off an eldritch blast at it...
Beam 1 Attack: 23 Damage: 15
Beam 2 Attack: 12 Damage: 15
Beam 3 Attack: 13 Damage: Unable to parse dice roll.
OK, so Halizthan moving quickly lets out a firebolt that hits the troll as he's trying to duck behind some scrubby bushes. At almost the same moment J'anna launches three beams of energy that all hit it doing a grand total of 51 DMG from the 2 attacks. (dang, hell of a start!)
That's what happens when you wear a helmet your whole life!
My house rules
Rend will move to the troll and attack if he can, otherwise he would dash towards the troll. "Don't worry! i got him!" The kobold would yell quickly moving towards the troll.
Felicity (who I'm assuming is in the bag with Rend) will hold her hand out and shoot at he Troll as well with Sacred Flame. If he's not dead from everyone else yet, Troll needs to make DEX 14 save or take 11 radiant.
Rend: You can just make it up to him. It's moving over difficult terrain but if you dash you can reach him and attack.
Felicity: You can definitely launch sacred flame. I just want to bring up though that at this point you're on the ground in your bag of holding and pretty much just climbed into an extra dimensional pit trap since Tigris is in there. You're going to be suffering 1d10 piercing dmg every round you stay in there. 2 DMG
Troll save: 12
If the troll is still alive we'll do initiatives.
That's what happens when you wear a helmet your whole life!
My house rules
(Since Dash users my action would I still be able to attack?)
Initiative 24
(Not unless you had a bonus action to use. It's difficult terrain so 1/2 movement speed. You can just reach him moving as fast as your little legs can carry you :)
Felicity: 11
Halizthan: 15
J'Anna: 2
NPC: 9
That's what happens when you wear a helmet your whole life!
My house rules
Looks like you do have the initiative though. He's suffered 66 DMG so far.
That's what happens when you wear a helmet your whole life!
My house rules
(Posting my turn now before work starts.)
Cursing Halizthan will once again launch another Firebolt towards the troll, offended that the beast had the gall to be among the living.
Firebolt: Attack: 13 Damage: 19
Rend would pump his legs hard, jumping from rock to rock trying to catch up with the troll as he allows his anger to build inside of him. Once close enough, Rend would leap into the air come down hard with his spear, stabbing repeatedly towards the fleeing troll.
(bonus action to rage)
Attack: 16 Damage: 11
Attack: 12 Damage: 12
Rend, making his way to slightly higher ground, leaps down at the troll and misses his mark on the first spear thrust. The second hits solidly though piercing it's hip for 11DMG
Halzthan launches another firebolt at the troll but this one misses it's mark by a bit and crashes into the ground at it's feet.
Felicity is up.
That's what happens when you wear a helmet your whole life!
My house rules
OOC: After the troll goes please let me know how far away J'Anna is so I know if I can melee or need to make a ranged attack, if the troll doesn't move I am assuming I can close the distance a bit and make a ranged attack but if it moves maybe I can get into melee range
(You got it)
That's what happens when you wear a helmet your whole life!
My house rules
Felicity will use her full movement to get out of her bag.
She will cast Sacred Flame on the troll again: DEX 14, 15
And on her Bonus she slashes with 2nd Level Spiritual Weapon. A large cat paw materializes next to the troll and slashes: 10 Damage: 5
(i forgot I was carrying you! I should have been rolling with advantage because of pack tactics cause you were right next to me lol!)
(oh crap. Ok. We have to go back a bit. In my catching up yesterday I didn't see the post that rend had the kitty bag. I thought it was still on the ground. You would have gotten tactics. Sorry about that. I'll be back on my comp in an hour or so and make adjustments)
That's what happens when you wear a helmet your whole life!
My house rules
(It isn't a big deal, I was joking. i missed 1 attack, no biggy :D)
(I just hating missing posts and try to keep track of everything)
Felicity does a cat in the box pop out and launches a sacred flame. Troll save: 5
That's what happens when you wear a helmet your whole life!
My house rules
The troll failing his save takes 15 DMG. The spiritual weapon misses as the troll falls unconscious.
That's what happens when you wear a helmet your whole life!
My house rules
Rend will quickly move to the body and stab it repeatedly until someone can finish it off "Quick! someone burn it or melt it or something!" The kobold would shout as he plunges his spear down repeatedly into the troll while standing on the trolls back.
(Imagine him churning butter... but instead of a butter churn... it is a spear into a trolls back)
Attack: 26 Damage: 13
Attack: 14 Damage: 14