The Half-Orc hunter bears her teeth and tusks at the Worg in a harsh growl of her own! She dodges out of the way of its bite, and even manages to hold her own as the beast slams in to her in some dirty tactic to topple her! She brings her axe to bear in both hands, giving a mean horizontal swing!
If the worg eating Iz is still alive, Druug will attack it with his hammer. Attack: 13 Damage: 7
If that worg is dead, Druug will move to the last(?) worg and attack. If all worgs are dead and nothing is attacking, Druug will cast Cure Wounds on Iz. 8
This post has potentially manipulated dice roll results.
Iz coughs as Druug's healing magic brings her back from the verge of death. She kicks the air and takes a swing at Druug who is still standing over her, but misses.
Raaah! Feel my wrath you mangy beastie! ... oh it's you, apologies, friend.
Seeing that she nearly hit the person who healed her, Iz stays there for a moment laying in the mud. She looks a bit sheepish as she peeks around at everyone else. Noticing that she was the only one who was injured severely, she starts rolling a bit, struggling to stand.
She rolls back and forth a few times to gain momentum, and then with a yelp she swings herself upright. Her hands wave in circular motions, arms outstretched, as she tries to steady herself. Once steady, she stretches her back carefully.
Gratitude, friends. But, by Cyrrollalee, I should very well like a bit well of culinairred stew right now.
Iz starts poking about in the mud with her dainty feet, looking for her sword.
This post has potentially manipulated dice roll results.
(OOC: Are the bells still ringing?)
Iz locates her sword in a particularly thick patch of mud. She tries to bend down to grab it, but can't quite, so she tries to scoop it up carefully with her boot.
Almost... almost... There, gotcha!
She flicks the hilt up to her hand. While wiping the mud off of her blade (on the fur of one of the worgs) she is looking around trying to remember which way would lead to the Nightstone Inn, and trying to figure out where the ringing bells were coming from her eyes barely visible, and her nose wrinkled tight from squinting.
"Easy there, 'beast killer'." Frixori says as she scans the square looking for another target. "You almost ended up as stew yourself." She glances to the ever-ringing bell tower. "Let's stop these damned bells. I'm starting to get a headache."
The temple is northwest of the square. It is comprised of two wooden structures; the main temple and a slender steeple which contains the incessantly ringing bronze bell. The unadorned front door of the temple is flung wide open, and the stained glass windows which decorate the north and south walls of the temple depict images of birth, the dawning sun, tress, and unicorns. The interior of the temple is simple. Steps lead from the dirt floor to a wooden pulpit in the northern end of the building, and rough benches for the convenience of the infirm and elderly are set against the walls. An open wooden door in the west wall of the room leads to the steeple.
Iz holds her longsword out a bit to inspect it. It's still too muddy to put back in the scabbard, so she decides to keep it drawn for now. Her shield still firmly strapped to her left arm, she bounces up and down a little bit to warm her blood. She's about to start walking in the direction of the temple, but then takes a look down at the worgs and the poor dead dog and thinks better of it.
Uh, mayhap one of our more agile companions would be willing to scout out ahead?
If it seems relatively safe though, she'll advance slowly, making sure that the rest of the party is close enough that she can intervene with her shield if something attacks from the shadows. She's keeping her eyes almost shut, trying to look out for any strange detail.
Druug follows his companions, black eyes narrowed as he looks around. Something definitely seems off, though he can't put his finger on what is making his senses tingle. "Where is everyone?" he wonders aloud. Surely the clerics wouldn't simply abandon their temple.
This post has potentially manipulated dice roll results.
(OOC: Gah. Terribly sorry about the delay everyone--thank you for piloting Thalia for me, DM, I really appreciate it. Feeling a fair bit better now, so I should be able to keep up properly.)
Thalia frowns as she cleans off her retrieved daggers, grimacing a little at the mud they've accumulated. Even the damp spare cloak is mostly just smearing it for now. "Well, I mean, someone must be in town somewhere. There's whoever's been going at that bell for a while, at least; maybe we should head toward the belltower after we've had a look in here?" She points at the church, squints into the doorway and frowns again. "Not that I can look at much of anything at the moment... blasted darkness. Ah, well. Mr. Zaratan taught me just the right trick for clearing that up!" The dragonborn holds out a mostly-clean-ish dagger and mutters a few words, causing the tip of the blade to flare with light and hopefully drive back some of the shadows in the seemingly-empty church.
(OOC: Not sure whether the light is enough to counteract the earlier disadvantage due to darkness, if that still applies now that we're looking inside. I'll go ahead and roll twice just in case, and if it's not disadvantage just go with the former.)
Perception:18
EDIT: whoops, that was an advantage roll. It's an 8 with disadvantage, sorry!
This post has potentially manipulated dice roll results.
Rat follows the others and keeps mostly near stone buildings, which seem to make him almost invisible. Keeping an eye out for any other living beings (but I think others have already rolled enough perception?)
(No worries, @KPhoenix. Glad to hear you're feeling better.)
Thalia's spell illuminates the interior of the temple with a pale light, but reveals nothing new. At this point the tolling of the bell is almost deafening.
Iz looks around the temple from standing in the doorway with her shield at the ready. Seeing nothing threatening she crosses the threshold. Now that she is inside, she sets down her sword and shield gently and starts to sheds a few of her damp outer layers. She frowns, noticing now that her inner layers of clothing are damp and muddy as well. If she were larger she might be blocking the doorway as she waves her outer layers up and down and wrings them out on the outer steps while trying to stay inside where she won't get rained upon. If she does all of that without incident, she will start looking for a place to hang her clothes, in the antechamber of the temple, doing her best not to muddy up the place. She's already shivering slightly from the cold.
As her companions walk by her to enter the temple she says various things to the effect of,
Apologies | Excuse me | Oops! | I meant no disrespect.
Under her fifteen thick outer layers, you see that she has a strong set of full chainmail, the links near her neck are partially split from the worg's bite. Underneath the chainmail are a few more layers of padded clothing, but over all Iz is looking a lot more nimble. If anyone questions her about why she's taking the time to disrobe and wick away the mud, she gestures at the interior of the building and shouts trying to be heard above the bell,
This is a place of worship! It demands to be respected! Will someone take care of that infernal bell?!
Frixori enters the temple, gritting her teeth through the sharp ringing from above. Looking around and still finding no signs of the villagers, a suspicious look washes over her face. Turning around she looks down and finds the halfling trying to say something. The tiefling shakes her head and points to her ears and then up to the bells. Raising her crossbow, she continues towards the door that apparently leads to the steeple.
The Half-Orc hunter bears her teeth and tusks at the Worg in a harsh growl of her own! She dodges out of the way of its bite, and even manages to hold her own as the beast slams in to her in some dirty tactic to topple her! She brings her axe to bear in both hands, giving a mean horizontal swing!
Battleaxe: Attack: 6 Damage: 8
But being buffeted by the large beast must have knocked her off balance as her blade connect only with air. "Shit!"
The infuriated worg has had enough. With a savage growl it hits Sheshka full in the chest. Attack: 10 Damage: 7
Thalia hits the worg with a second Ray of Frost. Attack: 20 Damage: 8 (Nope)
Rat!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Sheshka and this Worg do a full on war dance, having this back and forth of attacks.
(In case it makes it through another round to Frix...)
Frixori growls with frustration as the worg has manged to hold off the group. "This thing is starting to annoy me!"
Attack: 17 Damage: 10
((Leaving for work, so posting now))
If the worg eating Iz is still alive, Druug will attack it with his hammer. Attack: 13 Damage: 7
If that worg is dead, Druug will move to the last(?) worg and attack. If all worgs are dead and nothing is attacking, Druug will cast Cure Wounds on Iz. 8
Rat fires off another arrow.
Attack: 13 Damage: 8
Rat's arrow finds it's mark between the worg's eyes, and the beast is slain.
Ankle-deep in mud and blood, you contemplate your next move.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Iz coughs as Druug's healing magic brings her back from the verge of death. She kicks the air and takes a swing at Druug who is still standing over her, but misses.
Raaah! Feel my wrath you mangy beastie! ... oh it's you, apologies, friend.
Seeing that she nearly hit the person who healed her, Iz stays there for a moment laying in the mud. She looks a bit sheepish as she peeks around at everyone else. Noticing that she was the only one who was injured severely, she starts rolling a bit, struggling to stand.
athletics : 19
She rolls back and forth a few times to gain momentum, and then with a yelp she swings herself upright. Her hands wave in circular motions, arms outstretched, as she tries to steady herself. Once steady, she stretches her back carefully.
Gratitude, friends. But, by Cyrrollalee, I should very well like a bit well of culinairred stew right now.
Iz starts poking about in the mud with her dainty feet, looking for her sword.
~♡~
You are situated in the center of town, and buildings loom in the fog surrounding the square.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(OOC: Are the bells still ringing?)
Iz locates her sword in a particularly thick patch of mud. She tries to bend down to grab it, but can't quite, so she tries to scoop it up carefully with her boot.
Almost... almost... There, gotcha!
She flicks the hilt up to her hand. While wiping the mud off of her blade (on the fur of one of the worgs) she is looking around trying to remember which way would lead to the Nightstone Inn, and trying to figure out where the ringing bells were coming from her eyes barely visible, and her nose wrinkled tight from squinting.
perception : 5
I can't see anything in this blasted fog!
She pouts.
~♡~
"Easy there, 'beast killer'." Frixori says as she scans the square looking for another target. "You almost ended up as stew yourself." She glances to the ever-ringing bell tower. "Let's stop these damned bells. I'm starting to get a headache."
(Any lights coming from the buildings?)
The buildings all appear to be unoccupied.
The temple is northwest of the square. It is comprised of two wooden structures; the main temple and a slender steeple which contains the incessantly ringing bronze bell. The unadorned front door of the temple is flung wide open, and the stained glass windows which decorate the north and south walls of the temple depict images of birth, the dawning sun, tress, and unicorns. The interior of the temple is simple. Steps lead from the dirt floor to a wooden pulpit in the northern end of the building, and rough benches for the convenience of the infirm and elderly are set against the walls. An open wooden door in the west wall of the room leads to the steeple.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Iz holds her longsword out a bit to inspect it. It's still too muddy to put back in the scabbard, so she decides to keep it drawn for now. Her shield still firmly strapped to her left arm, she bounces up and down a little bit to warm her blood. She's about to start walking in the direction of the temple, but then takes a look down at the worgs and the poor dead dog and thinks better of it.
Uh, mayhap one of our more agile companions would be willing to scout out ahead?
If it seems relatively safe though, she'll advance slowly, making sure that the rest of the party is close enough that she can intervene with her shield if something attacks from the shadows. She's keeping her eyes almost shut, trying to look out for any strange detail.
perception : 17
~♡~
Druug follows his companions, black eyes narrowed as he looks around. Something definitely seems off, though he can't put his finger on what is making his senses tingle. "Where is everyone?" he wonders aloud. Surely the clerics wouldn't simply abandon their temple.
Perception: 9
(OOC: Gah. Terribly sorry about the delay everyone--thank you for piloting Thalia for me, DM, I really appreciate it. Feeling a fair bit better now, so I should be able to keep up properly.)
Thalia frowns as she cleans off her retrieved daggers, grimacing a little at the mud they've accumulated. Even the damp spare cloak is mostly just smearing it for now. "Well, I mean, someone must be in town somewhere. There's whoever's been going at that bell for a while, at least; maybe we should head toward the belltower after we've had a look in here?" She points at the church, squints into the doorway and frowns again. "Not that I can look at much of anything at the moment... blasted darkness. Ah, well. Mr. Zaratan taught me just the right trick for clearing that up!" The dragonborn holds out a mostly-clean-ish dagger and mutters a few words, causing the tip of the blade to flare with light and hopefully drive back some of the shadows in the seemingly-empty church.
(OOC: Not sure whether the light is enough to counteract the earlier disadvantage due to darkness, if that still applies now that we're looking inside. I'll go ahead and roll twice just in case, and if it's not disadvantage just go with the former.)
Perception: 18
EDIT: whoops, that was an advantage roll. It's an 8 with disadvantage, sorry!
Rat follows the others and keeps mostly near stone buildings, which seem to make him almost invisible. Keeping an eye out for any other living beings (but I think others have already rolled enough perception?)
(stealth: 27)
(No worries, @KPhoenix. Glad to hear you're feeling better.)
Thalia's spell illuminates the interior of the temple with a pale light, but reveals nothing new. At this point the tolling of the bell is almost deafening.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Iz looks around the temple from standing in the doorway with her shield at the ready. Seeing nothing threatening she crosses the threshold. Now that she is inside, she sets down her sword and shield gently and starts to sheds a few of her damp outer layers. She frowns, noticing now that her inner layers of clothing are damp and muddy as well. If she were larger she might be blocking the doorway as she waves her outer layers up and down and wrings them out on the outer steps while trying to stay inside where she won't get rained upon. If she does all of that without incident, she will start looking for a place to hang her clothes, in the antechamber of the temple, doing her best not to muddy up the place. She's already shivering slightly from the cold.
As her companions walk by her to enter the temple she says various things to the effect of,
Apologies | Excuse me | Oops! | I meant no disrespect.
Under her fifteen thick outer layers, you see that she has a strong set of full chainmail, the links near her neck are partially split from the worg's bite. Underneath the chainmail are a few more layers of padded clothing, but over all Iz is looking a lot more nimble. If anyone questions her about why she's taking the time to disrobe and wick away the mud, she gestures at the interior of the building and shouts trying to be heard above the bell,
This is a place of worship! It demands to be respected! Will someone take care of that infernal bell?!
~♡~
Frixori enters the temple, gritting her teeth through the sharp ringing from above. Looking around and still finding no signs of the villagers, a suspicious look washes over her face. Turning around she looks down and finds the halfling trying to say something. The tiefling shakes her head and points to her ears and then up to the bells. Raising her crossbow, she continues towards the door that apparently leads to the steeple.
Frix, Stealth check.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash