Everyone begins heading toward the shop again. Wensa is able to pick up the chest, which is almost as big as the goblin herself, and carry it. Everyone easily walks back through the painting, but Wensa is unable to pass through back into the shop while holding the chest. She keeps running into an invisible wall that knocks her back a bit each time. She realizes she cannot leave with the box and sets it down. Everyone is back on the second floor of the shop, broken glass everywhere.
Skeekbad starts wandering down the stairs and out the front door holding the medallion proudly, then remembers that this wasn't what she came for and turns back around sliding the medallion into its place in the fountain.
This post has potentially manipulated dice roll results.
Wensa
After reluctantly setting the chest down Wensa follows the others into the shop and downstairs. After Skeekbad comes back in Wensa peeks out the door to see if the shop owner is back yet. Then ducks back in locking the door once more.
As Skeekbad places the medallion in the indention, you can feel it tugged by an invisible force. Once the medallion is seated, a section of the stone begins to slide down revealing a false front. Inside is a small cubbyhole you find a ring made in the shape of a feather.
Wensa cracks open the door and does not see Khammeral in the street.
While the others are finding the feather fall ring, Gizzmo will take a needle and thread use his arcane focus and try to clean up the broken glass mending
Wensa heads outside. leaning against the front of the building. As soon as all the others are out she attempts to lock the door behind them from the outside using her thieves tools.
While the others are finding the feather fall ring, Gizzmo will take a needle and thread use his arcane focus and try to clean up the broken glass mending
"Wensa, you are right we should get outside."
There's too much damage and mending only halfway works. The glass partially mends together, but large cracks remain as well as a few missing chunks of glass.
Wensa heads outside. leaning against the front of the building. As soon as all the others are out she attempts to lock the door behind them from the outside using her thieves tools.
Thieves' Tools : 23
You all can head outside and into the main street. Wensa is able to lock the door behind her.
"I think we should go. Quickly out of sight. The guards will be out searching as soon as the theft is discovered. Wensa, we will have to get some pie from another part of town."
This post has potentially manipulated dice roll results.
Wensa
Torn between staying for pie and getting away Wensa reluctantly agrees they should go. She sullenly looks about getting her bearings. Suddenly she perks up. “Wensa know good spot. Goblins follow Wensa.” Wensa heads away from the shop hoping none of the others notice it is the same direction the shop keep left for lunch. She walks for three blocks looking for Khammeral.
Torn between staying for pie and getting away Wensa reluctantly agrees they should go. She sullenly looks about getting her bearings. Suddenly she perks up. “Wensa know good spot. Goblins follow Wensa.” Wensa heads away from the shop hoping none of the others notice it is the same direction the shop keep left for lunch. She walks for three blocks looking for Khammeral.
Wensa leads the goblins to a hidey hole she knows of in district 22. Then takes out her map. Pointing to the marking in district 21 "Wensa say goblins go here next."
"That is where the 'Mace of Disruption' is located. Do you know if this is a district where Goblins can go openly?"
He looks back the way they came and thinks of all the destruction they've caused. "Perhaps we should 'case the joint' he looks to the others "is that how you say it in 'thieve's cant'? Except, I know we Can!" He laughs at his own joke and doesn't understand why they are all looking at him, quietly and strangely. Oblivious. "We should go, Lead on Wensa!"
As you begin leaving the area, you hear city guard whistles in the distance. It will take you some time to get to district 21 from where you are, you'd probably arrive there around midnight. Do you want to rest in the sewers and pick a time you'd like to arrive?
When you arrive:
The house is a small 2 story farmhouse that looks out of place in this sprawling city. Your best guess is it has been here from sometime and the city has grown around it. From where you are, you notice the windows have been boarded up, but the front door has not been boarded. A water well is nearby to the right side of the house. Attached to the left side of the house is a pair of cellar doors. A large brass lock holds the two doors closed.
I have a picture, but not here with me at work so I'm going to hopefully describe it well enough. The front door faces south. A road runs east/west in front of it. The well is on the east side of the house. The cellar doors are on the west side.
Everyone begins heading toward the shop again. Wensa is able to pick up the chest, which is almost as big as the goblin herself, and carry it. Everyone easily walks back through the painting, but Wensa is unable to pass through back into the shop while holding the chest. She keeps running into an invisible wall that knocks her back a bit each time. She realizes she cannot leave with the box and sets it down. Everyone is back on the second floor of the shop, broken glass everywhere.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Skeekbad
Skeekbad starts wandering down the stairs and out the front door holding the medallion proudly, then remembers that this wasn't what she came for and turns back around sliding the medallion into its place in the fountain.
~♡~
Gizzmo
"Jallimur, will you keep a look out for Hammeral?"
We might have to distract it delay him in the street.
Wensa
After reluctantly setting the chest down Wensa follows the others into the shop and downstairs. After Skeekbad comes back in Wensa peeks out the door to see if the shop owner is back yet. Then ducks back in locking the door once more.
Perception : 26
As Skeekbad places the medallion in the indention, you can feel it tugged by an invisible force. Once the medallion is seated, a section of the stone begins to slide down revealing a false front. Inside is a small cubbyhole you find a ring made in the shape of a feather.
Wensa cracks open the door and does not see Khammeral in the street.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Skeekbad
Greedily taking the ring, Skeekbad puts it on her finger. "Skeekbad find feather-ring, goblins go run-hide now?"
~♡~
Wensa
”Wensa no see Hammer. Goblins come outside. Goblins wait and get pie from Hammer?”
Gizzmo
While the others are finding the feather fall ring, Gizzmo will take a needle and thread use his arcane focus and try to clean up the broken glass mending
"Wensa, you are right we should get outside."
Wensa
Wensa heads outside. leaning against the front of the building. As soon as all the others are out she attempts to lock the door behind them from the outside using her thieves tools.
Thieves' Tools : 23
There's too much damage and mending only halfway works. The glass partially mends together, but large cracks remain as well as a few missing chunks of glass.
You all can head outside and into the main street. Wensa is able to lock the door behind her.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo
"I think we should go. Quickly out of sight. The guards will be out searching as soon as the theft is discovered. Wensa, we will have to get some pie from another part of town."
Wensa
Torn between staying for pie and getting away Wensa reluctantly agrees they should go. She sullenly looks about getting her bearings. Suddenly she perks up. “Wensa know good spot. Goblins follow Wensa.” Wensa heads away from the shop hoping none of the others notice it is the same direction the shop keep left for lunch. She walks for three blocks looking for Khammeral.
Perception : 23
It's busy in the streets at this time in the day. You're unable to find him.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
Wensa leads the goblins to a hidey hole she knows of in district 22. Then takes out her map. Pointing to the marking in district 21 "Wensa say goblins go here next."
Gizzmo
"That is where the 'Mace of Disruption' is located. Do you know if this is a district where Goblins can go openly?"
He looks back the way they came and thinks of all the destruction they've caused. "Perhaps we should 'case the joint' he looks to the others "is that how you say it in 'thieve's cant'? Except, I know we Can!" He laughs at his own joke and doesn't understand why they are all looking at him, quietly and strangely. Oblivious. "We should go, Lead on Wensa!"
Skeekbad
Skeekbad follows Wensa and Gizzmo dutifully, though she frequently pauses to look down at her newly acquired ring and has to run to catch up.
~♡~
Gizzmo looks back to make sure Jallimur is keeping up.
Jallmur
After watching the streets for Khammeral, Jallmur returns to the rest of the group. He tries to get a look at the ring whenever Skeekbad is near.
"Jallmur agrees with Wensa. Mace of Disruption is a good target."
(Thanks for putting up with my lack of posts. I'll probably be posting more often, but I can't say anything for sure.)
Wensa
Wensa leads the others to the location marked on the map in district 21 and tries to find them a hidden location they can use to watch from.
Investigation : 6
Stealth : 8
As you begin leaving the area, you hear city guard whistles in the distance. It will take you some time to get to district 21 from where you are, you'd probably arrive there around midnight. Do you want to rest in the sewers and pick a time you'd like to arrive?
When you arrive:
The house is a small 2 story farmhouse that looks out of place in this sprawling city. Your best guess is it has been here from sometime and the city has grown around it. From where you are, you notice the windows have been boarded up, but the front door has not been boarded. A water well is nearby to the right side of the house. Attached to the left side of the house is a pair of cellar doors. A large brass lock holds the two doors closed.
I have a picture, but not here with me at work so I'm going to hopefully describe it well enough. The front door faces south. A road runs east/west in front of it. The well is on the east side of the house. The cellar doors are on the west side.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets