Wensa is able to stab the hag with the first attack but misses on the second. Skeekbad is able to pull the hag closer to her with her thorn whip. Now that Skeekbad is in the water, just below the surface, you are about 5' from the hag."Come here dearie!" the hag says through the water. The hag releases the grip on Wensa and moves into a position between the both of you. She reaches out her clawed hand and swipes it toward Skeekbad. Attack: 20 Damage: 14Wensa can take an attack of opportunity.
Skeekbad. if you're hit:
A creature who is holding their breath when they take damage from any source makes a Constitution saving throw. The DC equals 10 or half the damage taken from the attack, whichever is higher. On a failure, they exhale and run out of breath. It can then survive a number of rounds equal to their Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying.
Gizzmo sends another bolt toward the zombiegirl impaling her. She drops dead near Jallmur. The rope will slip again from the tinkers glove. Gizzmo can no longer feel any weight on the line.
Initiative: Round 3
Jallmur - 15
DM - 14 - dead/ / / /
Gizzmo - 7
Jallmur will move onto the next creature in the line of zombies coming from the house, an elderly man in what used to be nice clothing. (Not sure what happend to the rolls on your post so I'll just roll them again.) Attack: 10 Damage: 14
The old man zombie will reach out and try to grab Jallmur. Zombie strength check: 9 vs a check from Jallmur's strenth (athletics) or dex (acrobatics). If Jallmur fails, Jallmur will be grappled. The other 4 zombies are inching nearer to Jallmur.
Escaping a Grappled:A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Gizzmo can only see the old man zombie that attempted to grapple Jallmur. The others are around the front of the house.
This post has potentially manipulated dice roll results.
Gizzmo
Gizzmo feels the rope go slack in the well. Shibbutz! Gizzmo will fix it when he can, "Messing around down there, finding all the good stuff while Jallimur and I are fighting Zombies!"
As the girl zombie falls at Jall's feet he shifts his aim to the old man zombie that is trying to dance with Jall.
This post has potentially manipulated dice roll results.
Wensa takes a swipe at the hag as she moves to attack Skeekbad, but misses. Skeekbad is able to hold her breath and continue to battle against the hag. Skeekbad get a stab in on the hag. Wensa continues her fury, connecting with one attack.
Initiative: Round 4
Skeekbad - 17 (+)
Wensa - 17(+)
Hag - 17(-) - 41
The hag grabs Skeekbad's arms and attempts to take a bite out of her forearm. Attack: 7 Damage: 13
Skeekbad. if you're hit:
A creature who is holding their breath when they take damage from any source makes a Constitution saving throw. The DC equals 10 or half the damage taken from the attack, whichever is higher. On a failure, they exhale and run out of breath. It can then survive a number of rounds equal to their Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying.
As blood mixes with the water and the battle underwater causes a froth to form on the surface, Skeekbad struggles against the hag. She mutters some words under her breath and touches her wounds, watching them sew themselves shut.
This post has potentially manipulated dice roll results.
Jallmur will take a swing at the zombie attempting to drag him down. Attack: 14 Damage: 15
Another zombie joins in attempting to take Jallmur to the ground, helping the old man zombie. 21 vs Jallmur 25 Jallmur still fights strong and breaks the grapple of the undead.
The other 4 zombies move past Jallmur and approach the well where Gizzmo is.
Initiative: Round 4
Jallmur - 15
DM - 14 - dead/13/0/0/0
Gizzmo - 7
Gizzmo is up!
(I did not forget the two in the well. What happens in one may affect the other and need to get them closer in sync.)
Gizzmo quickly pulls the net launcher from his bag and fires it at the grouped zombies.
[[Net Launcher Simple engineering Activation Time: 1 action Reset Time: Short rest Equipment Type: Handheld, arm or chest mount Duration: Instantaneous This gadget launches a net at your target(s) with a range of 20/40 instead of the normal 5/15. -- I think this is equivalent to web? They make a Dex save? However you want to handle it is fine.]] Gizzmo has a spell dc of 13 if that helps with anything.
Gizzmo quickly pulls the net launcher from his bag and fires it at the grouped zombies.
[[Net Launcher Simple engineering Activation Time: 1 action Reset Time: Short rest Equipment Type: Handheld, arm or chest mount Duration: Instantaneous This gadget launches a net at your target(s) with a range of 20/40 instead of the normal 5/15. -- I think this is equivalent to web? They make a Dex save? However you want to handle it is fine.]] Gizzmo has a spell dc of 13 if that helps with anything.
Sounds like dex saves for the 4, which are not their strong suit. 151118
3 are caught up in webs, but one is able to free himself.
I'll update you guys in a few days. Have a good weekend!
The hag will disengage and swim deeper into the cavern, 40' from Wensa and Skeekbad. "You're going to be sorry," she says, her words cutting through the water somehow.
"Wensa alreadysorry." As the goblin calls out after the fleeing hag she is quickly reminded that she is underwater and she begins frantically swimming for the surface sheathing her blades as she goes.
If we are still considered in initiative because of the battle above Wensa swims to the well hole. If she breaks the surface she takes the dodge action. If not she uses dash to get the rest of the way.
A plume of bubbles comes out of Skeekbad's mouth and she frantically swims toward the surface. Gasping for air as she breaches, she starts scrambling around looking for the rope. When she finds it, she hands it to Wensa before climbing out herself.
"Wensa go first! Wensa will lead goblins to Gloomblast's treasure!"
Skeekbad - 17 (+)Wensa - 17(+)Wensa is able to stab the hag with the first attack but misses on the second. Skeekbad is able to pull the hag closer to her with her thorn whip. Now that Skeekbad is in the water, just below the surface, you are about 5' from the hag. "Come here dearie!" the hag says through the water. The hag releases the grip on Wensa and moves into a position between the both of you. She reaches out her clawed hand and swipes it toward Skeekbad. Attack: 20 Damage: 14 Wensa can take an attack of opportunity.
Skeekbad and Wensa are up!
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Gizzmo sends another bolt toward the zombie girl impaling her. She drops dead near Jallmur. The rope will slip again from the tinkers glove. Gizzmo can no longer feel any weight on the line.
Jallmur will move onto the next creature in the line of zombies coming from the house, an elderly man in what used to be nice clothing. (Not sure what happend to the rolls on your post so I'll just roll them again.) Attack: 10 Damage: 14
The old man zombie will reach out and try to grab Jallmur. Zombie strength check: 9 vs a check from Jallmur's strenth (athletics) or dex (acrobatics). If Jallmur fails, Jallmur will be grappled. The other 4 zombies are inching nearer to Jallmur.
Gizzmo can only see the old man zombie that attempted to grapple Jallmur. The others are around the front of the house.
Jallmur - 15DM - 14 - dead/ / / /Gizzmo is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Skeekbad
Still holding her breath Skeekbad lets out a high pitched squeal at being struck. She looses a dagger from its scabbard and lashes out at the hag.
constitution save : 4
attack : 25 damage : 8
sneak attack : 5
fury of the small : 3
total damage :13
~♡~
Wensa
AoO Attack: 19 Damage: 10
Wensa keeps stabbing furiously at the hag as it attacks Skeeksbad.
Attack: 16 Damage: 5
Attack: 15 Damage: 12
[[wensa: would she get sneak attack b/c hag is fighting Skeebad?]]
Wensa - (Yes she would thank you for the reminder.)
Sneak Attack Damage : 5
Gizzmo
Gizzmo feels the rope go slack in the well. Shibbutz! Gizzmo will fix it when he can, "Messing around down there, finding all the good stuff while Jallimur and I are fighting Zombies!"
As the girl zombie falls at Jall's feet he shifts his aim to the old man zombie that is trying to dance with Jall.
attack: 12
damage: 5
sneak: 4
Wensa takes a swipe at the hag as she moves to attack Skeekbad, but misses. Skeekbad is able to hold her breath and continue to battle against the hag. Skeekbad get a stab in on the hag. Wensa continues her fury, connecting with one attack.
Skeekbad - 17 (+)Wensa - 17(+)The hag grabs Skeekbad's arms and attempts to take a bite out of her forearm. Attack: 7 Damage: 13
Skeekbad and Wensa are up!
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Jallmur athletics: 15 against grapple (9). Jallmur barely escapes the grapple of the zombie man.
Gizzmo will get a shot off at the old man zombie. The bolt impales him through the chest.
Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Attack: 19 Damage: 6
Attack: 15 Damage: 7
Sneak Attack: 1 if crit: 1
Skeekbad
As blood mixes with the water and the battle underwater causes a froth to form on the surface, Skeekbad struggles against the hag. She mutters some words under her breath and touches her wounds, watching them sew themselves shut.
cure wounds : 4
~♡~
Jallmur will take a swing at the zombie attempting to drag him down. Attack: 14 Damage: 15
Another zombie joins in attempting to take Jallmur to the ground, helping the old man zombie. 21 vs Jallmur 25 Jallmur still fights strong and breaks the grapple of the undead.
The other 4 zombies move past Jallmur and approach the well where Gizzmo is.
Jallmur - 15DM - 14 - dead/13/0/0/0Gizzmo is up!
(I did not forget the two in the well. What happens in one may affect the other and need to get them closer in sync.)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
[[how far away are the 4 zombies heading towards Gizzmo? ]]
They're about 15' now, grouped together.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Gizzmo
Gizzmo quickly pulls the net launcher from his bag and fires it at the grouped zombies.
[[Net Launcher Simple engineering Activation Time: 1 action Reset Time: Short rest Equipment Type: Handheld, arm or chest mount Duration: Instantaneous This gadget launches a net at your target(s) with a range of 20/40 instead of the normal 5/15. -- I think this is equivalent to web? They make a Dex save? However you want to handle it is fine.]] Gizzmo has a spell dc of 13 if that helps with anything.
Sounds like dex saves for the 4, which are not their strong suit. 15 11 1 8
3 are caught up in webs, but one is able to free himself.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
The hag will disengage and swim deeper into the cavern, 40' from Wensa and Skeekbad. "You're going to be sorry," she says, her words cutting through the water somehow.
Skeekbad and Wensa are up!
--------------------------------------------------------------------------
Jallmur is up!
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa - (How far down are we at this point?)
"Wensa already sorry." As the goblin calls out after the fleeing hag she is quickly reminded that she is underwater and she begins frantically swimming for the surface sheathing her blades as she goes.
Probably only about 10-15' away from the hole of the well
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Wensa
If we are still considered in initiative because of the battle above Wensa swims to the well hole. If she breaks the surface she takes the dodge action. If not she uses dash to get the rest of the way.
Skeekbad
A plume of bubbles comes out of Skeekbad's mouth and she frantically swims toward the surface. Gasping for air as she breaches, she starts scrambling around looking for the rope. When she finds it, she hands it to Wensa before climbing out herself.
"Wensa go first! Wensa will lead goblins to Gloomblast's treasure!"
~♡~
Jallmur
Jallmur swings at the nearest zombie.
Attack: 8 Damage: Unable to parse dice roll.
(Those rolls should be a 13 and a 10)