One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall.
So, unless one of you ends the turn within 10 feet of the "dangerous" side of the wall, you can attack and not get hurt.
Seeing the wall of flames spring to life and start burning their enemies Ren decides now isn't the time to press the attack. Best to keep his allies safe from the flames then to give them a disadvantage in this battle. *Hmm, allies...yes, we could use one more!* He thinks to himself happily. A sinister grin appears on his face as he calls forth on his powers of his blood from the Noosphere.
"Come to us, fury of air. Let the wind bring you forth and cast you upon our enemies!"
Animate Air (7 psi; conc., 1 hr.). As an action, you cause an air elemental to appear in an unoccupied space you can see within 120 feet of you. The elemental lasts until your concentration ends, and it obeys your verbal commands. In combat, roll for its initiative, and choose its behavior during its turns. When this effect ends, the elemental disappears. See the Monster Manual for its stat block.
Elemental Initiative: 22
A large air elemental appears right in front of the two (2) Drow Mages. It smiles wickedly at the two spellcasters, howling the winds through the chamber.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
(OOG Oh, so they won't get hurt? Damn lol, I read that all wrong...I just didn't want anyone to get hurt for extra attacks lol anyways, we have a large elemental ready to mess some fools up! :) )
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
OOC: No judging, but why did you choose to summon the elemental versus having everyone attack? I am just curious because your post makes it seem like you are under the impression that we will get hurt if we attack those in the flame, but we will not. Also, if you do choose to go with the elemental, I believe they can squeeze through tight spaces, so maybe they can go over the bookshelves? or behind the statues?
OOC: I think the biggest thing is you can't summon it where you said. You can't see that space because of the wall of fire. You'll have to specify a spot you can see.
OOC Ehm, the thing is that you can't actually see the space between the two mages. The wall of fire is opaque.
(OOG I literally had to look up opaque because I thought it meant you could see through it, but not very well...lol my bad! It means NOT transparent hahaha oops...)
Ren will summon the creature in front of the wall of fire. It is eager to move forward and find the Drow Mages.
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
OOC: Couple things: When warrior 1 moved away wouldn't Erackas and Marshmellow have gotten opportunity attacks? Also if warrior 2 doesn't move out of the fire he will take another 14 fire damage correct?
The air elemental will hug the wall in front of Erakas and move towards the Drow Mages.
(OOG Where are they at? Same locations or...? Want to use this ability on as many as I can:
Whirlwind(Recharge 4–6). Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.)
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
OOC: Couple things: When warrior 1 moved away wouldn't Erackas and Marshmellow have gotten opportunity attacks? Also if warrior 2 doesn't move out of the fire he will take another 14 fire damage correct?
OOC Warrior 1 disengaged. Warrior 2 moved forward. The wall is 1 foot thick, one step and you are out if range.
This post has potentially manipulated dice roll results.
OOC Warrior 6 and Mage 1 are at the same locations, but you can get only 1 with the elemental. I assume you want to get the mage? IN this case, STR save 6
This post has potentially manipulated dice roll results.
(OOG How far apart are they from each other? If they're within ten (10) feet he can get both...lol but for sure, if it's only one, then the mage.)
25
The mage is thrown randomly twenty (20) feet and is knocked prone. (OOG If it hits a wall or an object it takes more damage, if it hits another person or creature, that creature must make a DC 13 Dex save or take the same damage and be knocked prones as well.)
Recharge Roll (4-6): 4
47/57 Psi Points
Rollback Post to RevisionRollBack
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
(OOG How far apart are they from each other? If they're within ten (10) feet he can get both...lol but for sure, if it's only one, then the mage.)
18
The mage is thrown randomly twenty (20) feet and is knocked prone. (OOG If it hits a wall or an object it takes more damage, if it hits another person or creature, that creature must make a DC 13 Dex save or take the same damage and be knocked prones as well.)
Recharge Roll (4-6): 2
47/57 Psi Points
OOC Ouch sorry, I forgot that the elemental is a Large creature. Sure, you can take both.
Drow Warriow Save 8
Mage CON save for concentration 5
Rollback Post to RevisionRollBack
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OOC
So, unless one of you ends the turn within 10 feet of the "dangerous" side of the wall, you can attack and not get hurt.
(OOG Well then...lol In that case...)
Seeing the wall of flames spring to life and start burning their enemies Ren decides now isn't the time to press the attack. Best to keep his allies safe from the flames then to give them a disadvantage in this battle. *Hmm, allies...yes, we could use one more!* He thinks to himself happily. A sinister grin appears on his face as he calls forth on his powers of his blood from the Noosphere.
"Come to us, fury of air. Let the wind bring you forth and cast you upon our enemies!"
Animate Air (7 psi; conc., 1 hr.). As an action, you cause an air elemental to appear in an unoccupied space you can see within 120 feet of you. The elemental lasts until your concentration ends, and it obeys your verbal commands. In combat, roll for its initiative, and choose its behavior during its turns. When this effect ends, the elemental disappears. See the Monster Manual for its stat block.
Elemental Initiative: 22
A large air elemental appears right in front of the two (2) Drow Mages. It smiles wickedly at the two spellcasters, howling the winds through the chamber.
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
OOC Ehm, the thing is that you can't actually see the space between the two mages. The wall of fire is opaque.
(OOG Oh, so they won't get hurt? Damn lol, I read that all wrong...I just didn't want anyone to get hurt for extra attacks lol anyways, we have a large elemental ready to mess some fools up! :) )
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
OOC: No judging, but why did you choose to summon the elemental versus having everyone attack? I am just curious because your post makes it seem like you are under the impression that we will get hurt if we attack those in the flame, but we will not. Also, if you do choose to go with the elemental, I believe they can squeeze through tight spaces, so maybe they can go over the bookshelves? or behind the statues?
EDIT: Ninja'd :D
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InsidersOOC: I think the biggest thing is you can't summon it where you said. You can't see that space because of the wall of fire. You'll have to specify a spot you can see.
A dwarf with a canoe on his back? What could go wrong?
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
(OOC - And the attacks of people in the wall are at disadvantage, so it might have been a waste of his power)
Tabaxi with a penchant for shenans. He will....shenan again...
OOC Ok no worries
Round 1
Drow Warrior 3 (60) Drow Warrior 2 (13) Shadow Demon1 Air Elemental Drow Warrior 6 Rockhand (7, blinded) Snowfall (19) Erakas (5) Marshmellow Mage1 (spells 4-1) Grathart (c) Drow Warrior 4 (26) Ren Drow Warrior 5 (26) Drow Warrior 1 (65) Shadow Demon 2 Mage 2
Drow warrior (5) move forward as well, to avoid the nasty wall of fire. Then, he attacks the dwarf with the crossbow: Attack: 17 Damage: 6
Drow warrior (1), instead, retreats from the wall. Erakas can't see where he is or what it is doing.
Erakas, surprised, sees one more shadow demon materializing in front of him, attacking with nasty claws: Attack: 19 Damage: 19
The party can't see what the second mage is doing either.
Round 2
Drow Warrior 3 (60) Drow Warrior 2 (13) Shadow Demon1 Air Elemental Drow Warrior 6 Rockhand (7, rage) Snowfall (19) Erakas (24) Marshmellow Mage1 (spells 4-1) Grathart (c) Drow Warrior 4 (26) Ren Drow Warrior 5 (26) Drow Warrior 1 (65) Shadow Demon 2 Mage 2 (spells 4-1)
The drow warriors (2 and 3) close to Rockhand, attacks her with greenish-looking swords.
Attack: 12 Damage: 5 + poison 14
Attack: 17 Damage: 6 + poison 7
Attack: 23 Damage: 6 + poison 15
Attack: 11 Damage: 5 + poison 7
The first shadow demon keeps attacking Snowfall: Attack: 21 Damage: 6
Round 2
Drow Warrior 3 (60) Drow Warrior 2 (13) Shadow Demon1 Air Elemental Drow Warrior 6 Rockhand (36, rage) Snowfall (26) Erakas (24) Marshmellow Mage1 (spells 4-1) Grathart (c) Drow Warrior 4 (26) Ren Drow Warrior 5 (26) Drow Warrior 1 (65) Shadow Demon 2 Mage 2 (spells 4-1)
(OOG The wall of flame goes from wall to wall?)
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
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InsidersOOC: Rockhand is starting to look pretty beat up.
A dwarf with a canoe on his back? What could go wrong?
OOC: Couple things: When warrior 1 moved away wouldn't Erackas and Marshmellow have gotten opportunity attacks? Also if warrior 2 doesn't move out of the fire he will take another 14 fire damage correct?
The air elemental will hug the wall in front of Erakas and move towards the Drow Mages.
(OOG Where are they at? Same locations or...? Want to use this ability on as many as I can:
Whirlwind (Recharge 4–6). Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.)
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
OOC Warrior 6 and Mage 1 are at the same locations, but you can get only 1 with the elemental. I assume you want to get the mage? IN this case, STR save 6
(OOG How far apart are they from each other? If they're within ten (10) feet he can get both...lol but for sure, if it's only one, then the mage.)
25
The mage is thrown randomly twenty (20) feet and is knocked prone. (OOG If it hits a wall or an object it takes more damage, if it hits another person or creature, that creature must make a DC 13 Dex save or take the same damage and be knocked prones as well.)
Recharge Roll (4-6): 4
47/57 Psi Points
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest