The group makes its way down the left shaft, the sound of water gets slightly louder. The shaft then turns up and makes a U-Turn. Going this way, the sound of water gets quieter. After half a minute or so the group reaches a large area that has been converted into a sleeping room for the Kobolds. Around 15 Beds made of straw, feathers, and hide line the place, four of which have still sleeping occupants within them. The wall on the right side of the shaft and into the room is crumbled in, but not open to the outside, from the meteor impact. You can see the hand of an unfortunate Kobold burried in the rubble. Vito stops the group and points at a trip wire near the exit into the room, right in front of you.
Heck's first step is awkward and makes much more noise than he wants. The Kobolds jitter a little, but don't wake up yet.Heck immediately attempts to correct his footing, but ends up hitting straight into the trip wire instead.Heck falls prone on his side, making more noise, and pulling the entire tripwire with him, making even more noise, which activates a hidden alarm, making even even more noise. The Kobolds are awoken a begin to rise up quickly to start fighting.
Please roll initiative.Heckwill have Disadvantage on his Initiative Roll and is prone, standing up will require 15ft of your movement.
I seem to remember the red one being harmless... maybe we should go down that way?
The group makes its way down the left shaft, the sound of water gets slightly louder. The shaft then turns up and makes a U-Turn. Going this way, the sound of water gets quieter. After half a minute or so the group reaches a large area that has been converted into a sleeping room for the Kobolds. Around 15 Beds made of straw, feathers, and hide line the place, four of which have still sleeping occupants within them. The wall on the right side of the shaft and into the room is crumbled in, but not open to the outside, from the meteor impact. You can see the hand of an unfortunate Kobold burried in the rubble. Vito stops the group and points at a trip wire near the exit into the room, right in front of you.
Heck smiles at Vito and steps quietly over the trip wire, rapier in hand he attempts to approach the closest sleeping kobold STEALTH 8
((Oof))
Heck's first step is awkward and makes much more noise than he wants. The Kobolds jitter a little, but don't wake up yet. Heck immediately attempts to correct his footing, but ends up hitting straight into the trip wire instead. Heck falls prone on his side, making more noise, and pulling the entire tripwire with him, making even more noise, which activates a hidden alarm, making even even more noise. The Kobolds are awoken a begin to rise up quickly to start fighting.
Please roll initiative. Heck will have Disadvantage on his Initiative Roll and is prone, standing up will require 15ft of your movement.
initiative 13