Oh yeah back home in what people here call the great ponds area there are tons of tortles. My family and plenty others all just minding their own business. I worked for years in a tavern serving drinks and kicking out those that got too rowdy. Thats where I started meditating and then one day I met a patron in the bar that started training me in the ways of the monks. I have been training for years and this walkabout is one of my final steps to find my self and my true purpose in life. I don't know if finding druids is my true purpose but im sure excited to be here! You guys all seem pretty great and I am honored to call you my work associates who knows maybe one day friends!
"Hah, I'm more than a little familiar with working with family. I don't blame you for heading out on your own. There's plenty of exciting things out in the world without your father holding you back from your dreams. Telling you what to do. Being all 'oh, being a bard is stupid, you can't do that any more. Go feed the animals. Go clean the barn. You're not allowed in the horse barn by yourself anymore, not after last time.' You know, Dad stuff. What a dick."
As the night continues the four of you continue to talk among yourselfs becoming a more unified team in the process. When you each decide its time for rest you break into various watch teams and rest, the warning Tryrin recived still fresh in your minds.
Silent and unseen, four serpents aproach the campsite. Their flesh and bone long rotted away, these etherial serpents hold no oath to their still living comrades. Each enters a mind to poison your dreams.
As Bert sleeps he sees himself in a village, having earned the title he so dearly desired. He had his own monistary and was trsining deciples of his own. His tongue flickered, forked as a serpents, his eyes opened and appered unlike his own but more serpentine. He began to chastize his deciples for mistakes, growing more angry with each correction. Soon he succumbs to his rage and strikes at his deciples. The bloodlust consumes him and he stikes down each and every deciple and fellow resident within his monistary. (Congrats. You have one level of fatigue when you wake up)
Reg dreamt of Arok. The two of them sitting in the palace he assumed Arok lived in. Arok had come around anf realized the errors of his ways and admitted his love for the aasimar. In a bit of passion Arok goes to tickle Regs ear with his forked serpentine tongie. His snake eyes burning with an intense hatered. When he goes to speak he becomes engulfed with light. As the light dies down a new figured stands in his pace. His skin a light grey-blue, platnium blonde hair combed neatly to the side. His khaki pants neat and wrinkle free, still with their creases. His brown loafer church shoes were shined nicely. He also wore an ironed light yellow plaid shirt neatly tucked. "You owe me one Reginald," he said simply looking down at the dream Reg. "Be careful moving forward. The enemy here is not who you think." (Reg, meet Benjamin, your Deva guide)
Weeze and Tyrin sleep in similar fashion. The posion of the etherial snakes tries to take hold but they werr able to shake the influence off. As dawn began to break you see a fog has rolled through the swamp obscuring much of the land.
Tyrin stretches and begins tending the embers of last nights fire. "Ok everyone, rise and shine!" - Tyrin boasted - "We need to keep to our word and leave the island soon." Tyrin notices Bert looking a little worse for wear "Are you alright, Bert? Tortles not morning peo- uh.. Tortles?" Tyrin giggles a little and begins making a quick bite before embarking.
Waking to the sounds of activity, Wheeze lets out a long yawn and packs up his bedroll. "Nasty dreams in a nasty place, I'll be glad to leave." Wheeze then pops another goodberry, and starts tying up a fishing line. "Figured while we'e paddling I'll try and catch something to eat. Anyone know where the tits we're going?"
Bert stumbles to his feet ummmm no I normally love the morning but I had some horrible dreams last nigh that I did terrible deeds. I think the quicker we can get off this island the better what do we have that I can eat or I am going to go for a swim and see if I cant catch a fish or eel to eat?
Reg, hair a mess and eyes only half open, regains consciousness. Being as close to sober as he normally gets, his mood wasn’t very good.
“Great, not only do I owe my ‘youth pastor’ but now there’s some greater mystery we’re gonna have to deal with.” He grumbled to himself. He takes a nice long pull from an ale he keeps next to his bedroll. Slurping, then burping he lets out a long satisfied groan, lifting his mood and exclaims.
”Oooooh **** that’s much better. Ok so I started having a bad dream last night too but then my goodie two shoes Deva guide ‘Ben’ saved me from it. He also warned me that ‘the enemy here is not who you think.’ So there’s that. But we definitely should talk as we get the hells out of here.”
Wheeze, hopping in the canoe, casts out a a drift line and waits for the rest of the party. "We should get off this awful little island, but I think we should wait for the fog to break before we start traveling at pace.".
Tyrin packs up his food stuffs and heads to the boat "Yes, time for us to leave before the serpents think we should." Boarding the boat he looks back towards the islands brush and then at Wheeze "Hmm, this fog could be a problem if we don't keep our bearing." - looking around at the group - "Not that we really know where we're going..."
Tyrin sits down at the bow of the boat and makes himself comfortable.
Wheeze looks back at Tyrin, casually chewing on a twig and relaxing while his cork floated away from the boat, "Maybe we should just drift our way north for a bit until the fog breaks, but those people might die if we take too long... that's if they aren't already gator shit"
You quickly pack up your camp and head back to the boat before the serpents of the isle decide you've overstayed your welcome. The thick fog, however, makes it difficult to know the direction so you decide to play it safe and drift down the nearly stagnate water as you wait for the fog to burn off. As the waters carry you slowly away from the island Wheeze decides to take his luck at fishing. After an hour or so the only thing he managed to catch, however, was a slightly annoyed Tortle who was most likley scaring any near by fish away. As the noonday sun burns bright above most of the fog has burnt away, though there is still a haze. The trees take shape and the land becomes more defined at the banks. You can also see what appears to be torchlight in the distance, though too far to make out who's carrying it.
You quickly pack up your camp and head back to the boat before the serpents of the isle decide you've overstayed your welcome. The thick fog, however, makes it difficult to know the direction so you decide to play it safe and drift down the nearly stagnate water as you wait for the fog to burn off. As the waters carry you slowly away from the island Wheeze decides to take his luck at fishing. After an hour or so the only thing he managed to catch, however, was a slightly annoyed Tortle who was most likley scaring any near by fish away. As the noonday sun burns bright above most of the fog has burnt away, though there is still a haze. The trees take shape and the land becomes more defined at the banks. You can also see what appears to be torchlight in the distance, though too far to make out who's carrying it.
Tyrin, noticing the lights, perks up and semi-quietly tells everyone else on the boat as he points. "We're sitting ducks if they're hostiles!" Tyrin continues to peer into the distance at the torches.
You can make out the distance of the light, appears no more than 100 feet on land, though you cannot make out whoever is holding the light source. Despite this the light stops, it motions in a way to call you towards it in a welcoming way.
You can make out the distance of the light, appears no more than 100 feet on land, though you cannot make out whoever is holding the light source. Despite this the light stops, it motions in a way to call you towards it in a welcoming way.
Tyrin, with unease, turns to the rest of the group "Whatever it is it seems to be waving us over... I don't trust it!"
As everyone deliberated what to do about the mysterious waving figure, Wheeze unstraps his pack and crouches down waiting for the canoe to pass under a branch. As it does he leaps into the branch and scuttles across it to the bank vanishing into the underbrush toward the figure and the light.
As you dart stealthfully through the brush and fog, you carefully make your way towards the light source. As you get closer you realize the light is nothing more than a floating etherial light. It moves again in a becocking call but otherwise seems unaware to your pressence.
Wheeze skulks away from the creepy ghost thing and makes his way quietly back to the riverside. Seeing the party catch up he pops out of the underbrush and waves ."Looks like a ghost or something, anyone else want to look at it or should we just leave. It night have stuff we can steal... do ghosts have stuff?"
Wheeze skulks away from the creepy ghost thing and makes his way quietly back to the riverside. Seeing the party catch up he pops out of the underbrush and waves ."Looks like a ghost or something, anyone else want to look at it or should we just leave. It night have stuff we can steal... do ghosts have stuff?"
Tyrin ponders "Could be a trap, sprites can lead people to their deaths... If we are to investigate, we must keep our wits about us!" Tyrin tries to bring some knowledge about whisps and the such from the depths of his mind.
Bert surfaces enough to quietly talk to the group. "I don't think we should get too distracted by lights in the woods. Its best we keep going up the river at the pace we are. Also on that note I am done swimming for a bit. " Bert slides up into the boat to take a rest.
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"Hah, I'm more than a little familiar with working with family. I don't blame you for heading out on your own. There's plenty of exciting things out in the world without your father holding you back from your dreams. Telling you what to do. Being all 'oh, being a bard is stupid, you can't do that any more. Go feed the animals. Go clean the barn. You're not allowed in the horse barn by yourself anymore, not after last time.' You know, Dad stuff. What a dick."
As the night continues the four of you continue to talk among yourselfs becoming a more unified team in the process. When you each decide its time for rest you break into various watch teams and rest, the warning Tryrin recived still fresh in your minds.
Silent and unseen, four serpents aproach the campsite. Their flesh and bone long rotted away, these etherial serpents hold no oath to their still living comrades. Each enters a mind to poison your dreams.
As Bert sleeps he sees himself in a village, having earned the title he so dearly desired. He had his own monistary and was trsining deciples of his own. His tongue flickered, forked as a serpents, his eyes opened and appered unlike his own but more serpentine. He began to chastize his deciples for mistakes, growing more angry with each correction. Soon he succumbs to his rage and strikes at his deciples. The bloodlust consumes him and he stikes down each and every deciple and fellow resident within his monistary. (Congrats. You have one level of fatigue when you wake up)
Reg dreamt of Arok. The two of them sitting in the palace he assumed Arok lived in. Arok had come around anf realized the errors of his ways and admitted his love for the aasimar. In a bit of passion Arok goes to tickle Regs ear with his forked serpentine tongie. His snake eyes burning with an intense hatered. When he goes to speak he becomes engulfed with light. As the light dies down a new figured stands in his pace. His skin a light grey-blue, platnium blonde hair combed neatly to the side. His khaki pants neat and wrinkle free, still with their creases. His brown loafer church shoes were shined nicely. He also wore an ironed light yellow plaid shirt neatly tucked. "You owe me one Reginald," he said simply looking down at the dream Reg. "Be careful moving forward. The enemy here is not who you think." (Reg, meet Benjamin, your Deva guide)
Weeze and Tyrin sleep in similar fashion. The posion of the etherial snakes tries to take hold but they werr able to shake the influence off. As dawn began to break you see a fog has rolled through the swamp obscuring much of the land.
Tyrin stretches and begins tending the embers of last nights fire. "Ok everyone, rise and shine!" - Tyrin boasted - "We need to keep to our word and leave the island soon." Tyrin notices Bert looking a little worse for wear "Are you alright, Bert? Tortles not morning peo- uh.. Tortles?" Tyrin giggles a little and begins making a quick bite before embarking.
Waking to the sounds of activity, Wheeze lets out a long yawn and packs up his bedroll. "Nasty dreams in a nasty place, I'll be glad to leave." Wheeze then pops another goodberry, and starts tying up a fishing line. "Figured while we'e paddling I'll try and catch something to eat. Anyone know where the tits we're going?"
Bert stumbles to his feet ummmm no I normally love the morning but I had some horrible dreams last nigh that I did terrible deeds. I think the quicker we can get off this island the better what do we have that I can eat or I am going to go for a swim and see if I cant catch a fish or eel to eat?
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Reg, hair a mess and eyes only half open, regains consciousness. Being as close to sober as he normally gets, his mood wasn’t very good.
“Great, not only do I owe my ‘youth pastor’ but now there’s some greater mystery we’re gonna have to deal with.” He grumbled to himself. He takes a nice long pull from an ale he keeps next to his bedroll. Slurping, then burping he lets out a long satisfied groan, lifting his mood and exclaims.
”Oooooh **** that’s much better. Ok so I started having a bad dream last night too but then my goodie two shoes Deva guide ‘Ben’ saved me from it. He also warned me that ‘the enemy here is not who you think.’ So there’s that. But we definitely should talk as we get the hells out of here.”
Wheeze, hopping in the canoe, casts out a a drift line and waits for the rest of the party. "We should get off this awful little island, but I think we should wait for the fog to break before we start traveling at pace.".
Tyrin packs up his food stuffs and heads to the boat "Yes, time for us to leave before the serpents think we should." Boarding the boat he looks back towards the islands brush and then at Wheeze "Hmm, this fog could be a problem if we don't keep our bearing." - looking around at the group - "Not that we really know where we're going..."
Tyrin sits down at the bow of the boat and makes himself comfortable.
Wheeze looks back at Tyrin, casually chewing on a twig and relaxing while his cork floated away from the boat, "Maybe we should just drift our way north for a bit until the fog breaks, but those people might die if we take too long... that's if they aren't already gator shit"
You quickly pack up your camp and head back to the boat before the serpents of the isle decide you've overstayed your welcome. The thick fog, however, makes it difficult to know the direction so you decide to play it safe and drift down the nearly stagnate water as you wait for the fog to burn off. As the waters carry you slowly away from the island Wheeze decides to take his luck at fishing. After an hour or so the only thing he managed to catch, however, was a slightly annoyed Tortle who was most likley scaring any near by fish away. As the noonday sun burns bright above most of the fog has burnt away, though there is still a haze. The trees take shape and the land becomes more defined at the banks. You can also see what appears to be torchlight in the distance, though too far to make out who's carrying it.
Tyrin, noticing the lights, perks up and semi-quietly tells everyone else on the boat as he points. "We're sitting ducks if they're hostiles!" Tyrin continues to peer into the distance at the torches.
Perception 6
You can make out the distance of the light, appears no more than 100 feet on land, though you cannot make out whoever is holding the light source. Despite this the light stops, it motions in a way to call you towards it in a welcoming way.
Tyrin, with unease, turns to the rest of the group "Whatever it is it seems to be waving us over... I don't trust it!"
“These could be the missing rangers, Bert could you maybe swim closer stealthily to see what he can see?”
As everyone deliberated what to do about the mysterious waving figure, Wheeze unstraps his pack and crouches down waiting for the canoe to pass under a branch. As it does he leaps into the branch and scuttles across it to the bank vanishing into the underbrush toward the figure and the light.
As you dart stealthfully through the brush and fog, you carefully make your way towards the light source. As you get closer you realize the light is nothing more than a floating etherial light. It moves again in a becocking call but otherwise seems unaware to your pressence.
Wheeze skulks away from the creepy ghost thing and makes his way quietly back to the riverside. Seeing the party catch up he pops out of the underbrush and waves ."Looks like a ghost or something, anyone else want to look at it or should we just leave. It night have stuff we can steal... do ghosts have stuff?"
Tyrin ponders "Could be a trap, sprites can lead people to their deaths... If we are to investigate, we must keep our wits about us!" Tyrin tries to bring some knowledge about whisps and the such from the depths of his mind.
Arcana Roll - 3
Bert surfaces enough to quietly talk to the group. "I don't think we should get too distracted by lights in the woods. Its best we keep going up the river at the pace we are. Also on that note I am done swimming for a bit. " Bert slides up into the boat to take a rest.