At the mansion, Standobras will pick the most mundane cane-looking swordcane and, after informing Adelvarian, he will rejoin Gaz and Game at the entrance hall. Coming up to the two of them he addresses Game; You made an excellent point about Aegis earlier Game and I’ve been giving it some thought. Here is what I propose; once we reach the Dock Ward, you and Gaz head towards the Skewered Dragon while my sister – who will be in charge of this part -, Aegis and I pay a courtesy visit to the watch post nearest to it where we will ask if anybody fitting Floon’s description has been found in the last two days, or, if any of the watchmen actually know him – if they have seen him. I sincerely hope that is not the case but you never know. You and Gaz, meanwhile, shall do what I suspect individuals such as you (he gives them a knowing grin and wink) do best; find a spot in the Skewered Dragon where you can see and hear as much as possible. Once we are done at the watch post, Ira, Aegis and I will then head to your location. After a watered-down drink, we will start our questioning of individuals we deem worth questioning regarding Floon’s whereabouts. While at the Skewered Dragon, our two groups NOT to make contact lest it be to intervene in a highly dangerous situation. We shall see what we are able to find out. If we are very lucky and find useful information, we will then head out to investigate our newfound lead. Once out, we shall walk slowly so that you and Gaz can make your exit shortly thereafter and catch up to us. At that point, it will be up to you to see if you rejoin us or prefer to observe us from a distance. What say you?
Game would raise a brow at the half-elf. Having been dragged across the entire city a ways to a place he should just not be at. Keeping his head low and eyes on the ground, he could swear there where people just staring daggers at him and Gaz. Every instinct was ready to BOLT out of there in trouble hit. When Stand finally returned, Game would speak up, "Vell ee have other options ee kan take as vell to get inforrrmation but ee surrre gaz kan find small spot to hide. I kan also... dirrrty up yourrr sister if zat is fine. Make her look morrre... kommon, vith rrright tools."
Ira looks at game as her jaw drops. "I... In rags? With... Mud?" She looks at Standobras, "Surely that won't be necessary?" she looks positively weirded out by the idea that she may need to down-dress. "Surely identifying myself and Standobras as nobles will increase our chances?"
[[Later at the mansion]
"Well I guess I should go get my things... Do I at least get to shower?" she asks expectantly, looking at Standobras rather than the two 'strays' he dragged with him, as she starts moving up the central stairway to her own chambers. Going up she informs Adelvarian of what she'll need, "I'll require my leather armor, and possibly the crossbow and some bolts. And I think I forgot to eat again, so some quick rations should keep me going for the night. If you could send Joanna to help me that would be wonderful."
This post has potentially manipulated dice roll results.
More relaxed than his feline companion Gaz says to Stand "We can keep an eye on this tavern maybe get a meal and asks some questions before you come, I feel like it could be slightly less suspicious as far as our connection goes and it might make some people involved nervous about the fact that there are so many different people asking about the same missing bloke." he then shifts his gaze to Game 7 insight to see if he's super nervous
If he notices he'll say "You look more nervous than a cat about to get a bath Game, lighten up we're fine right now" otherwise he'll just give him a reassuring smile and a thumbs up, like everything is going according to plan.
Standobras does a calming motion towards Ira; Fret not sister, rags and mud won’t be necessary but if Game can help you look like you belong then I think it would be wisest. Also, I really wouldn’t take anything that you value too dearly as there is the distinct possibility that you may lose it, through either mugging or a quickfinger. Also, we most certainly do not have time for you to take a bath, besides it would only make Game’s job of disguising you harder. As for the crossbow I would avoid it unless it’s a handcrossbow, anything bigger looks like you’re up to no good. He then switches his attention to Gaz; I had considered that and thought it best that you steer clear of any questions that would draw attention to you but, if you think you can pull it off without looking suspicious, then please do so. I strongly recommend by engaging in typical small talk, such as wondering what’s been happening lately – without showing much interest of course – as if this day was the same as any other. The idea of course is for you not to deviate from what you normally do so as not to arouse suspicion. He then addresses the whole group once Ira is back; Make no mistakes everybody, going into the Dock Ward at this hour is bound to involve an element of risk so we must be cautious. I trust the two of you - he points to Gaz and Game - with making sure that the other three of us don’t get into a situation we can’t handle. If there are no questions then we really should head out and, to be clear, once we leave the estate we are not to talk about this in case overly curious hears should overhear us.
Game would nod at Stand and would ponder slightly and snap a finger and would pull out a scrap piece of parchment and began to scribble away on it for a time before handing up the slip of paper to Stand. Speaking as he did so, “Zese arrre items ee need, ju kould possibly find in jurrr estate to help vith effect, and ju kan grrrab what ever clothing you zink vill vorrrk forrr yourrr sister, as vell as ourrr metal komrrrade. Ve vill vait herrre.”
For Gaz however, it wasn’t that Game was nervous. It was an emotion that can be tied in with nervous, however it would fall in the lines of Paranoid if anything. On guard, more so be it. People used people in the docks, it was all that ever happened, it wasn’t sunshine and rainbows and you met new friends every day. These nobles where going to use Gaz and Game, and possibly take their winnings. Game was just keeping ready for anything, and ready to fight back if needed.
When the items finally came back that he needed he would lead the part down the road aways and closer to the dock ward before he would peel into a alleyway of sorts out of people's view. There he would turn to Ira and Aegis, “Please sit, trrry not to move. It easier to get effects going if ju don’t move….” And then he would motion for Gaz to assist, as he knew how things looked in the dock wards as well. ((That and Urchin gives you disguise kit, and Gaz is proficient as well)).
Disguise Kit for Ira:14
Disguise Kit for Aegis: 16
((Jackie, I rolled advantage, assuming Gaz would be assiting)).
Game went with the artist down on her luck for Ira, while the look wouldn't be completely dock ward. It also wouldn't be castle ward material either. Instead it was of the lower income, poorer side of town. Probably a poet who just plain well sucked at it. Making sure at more flavor to the calluses of ink pens, and ink stains to the fingers and so forth.
For Aegis, he did his best to make the man look like a leopard. Using dirty bandages and some mix of dyes and other things to make it look like stained blood and puss and dirt was all over the rages. All the way up to elbows, knees, and covering the entire machine's face. Then using a dagger to cut eye holes and nose holes. Then he dirtied up a black robes and hood, and put it on the machine to get him basically masked.
Game would dust his hands and would present the two to Stand, and give a low bow. "Ee kan only make zem look parrrt, it up to komrrrades to sell it."
When Ira sits down for her makeover she looks terrified, color drains from her face as she sits down, closing her eyes as her hands clamp down hard on the wood of the chair. "Just... be careful..." she says to Game.
Ira looks much the same as she did before, but there are dark circles under her eyes and she looks more wan and unhealthy, like it's been a while since she had a good meal.
Aegis looks like one of the many sick folk in the dock ward. Very convincing from a distance and since he's disguised as a leper, no one is going to get closer to inspect him out of fear. You imagine folk will avoid him like... well... the plague.
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
The sun has now fully set as your group moves deeper into the Dock Ward. Tall, densely packed tenements block out almost all of the sky above you. Most of the streetlamps have had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings
As you are walking, you pass by a side street that has been cordoned off by the City Watch, whose members are dressed in their distinct tabards of light green and golden yellow. Lying on the cobblestones are a half-dozen bodies that look like they have been a part of some kind of violent skirmish.
The Watchmen present seem to have apprehended three humans wearing blood drenched clothing. Other Watchmen are examining the scene and questioning witnesses.
One of the Watchmen, a mustachioed male dwarf, notices you all and says, “Move along citizens. Be about your business.”
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Unless stopped by the rest of the party, Game would take no time to stop and view what has happened at the gate. For him, this was somewhat the usual. Though usually It never got outside the dock wards, and more often happened in the sewers. He would just duck his head and quickly would move through.
Once on the other side he would speak up to Stand and the rest of the party, “Zis is wherrre ve should split, ju follow main rrroads. Me, Gaz vill take ourrr rrroute… ve vill make ourrr pit stops zen get to taverrrn, ju take jurrr time and whatever else ju need to do. Give us time to do ourrr method.”
After moving along, casually glancing at the scene but not stopping, Gaz nods at Game's statement "Yeah, we'll see you in that tavern. If things go really south or we get split into weird groups by the end of the night lets meet back at the troll tavern, seems neutral enough. Be safe and try to not catch too much attention."
This post has potentially manipulated dice roll results.
As Aegis walks towards the watchmen, Standobras motions for Gaz and Game to carry as subtly as possible Performance check 15 and then proceeds to follow Aegis, asking the dwarf guard; Excuse me watchmanif he has a specific rank, Standobras will use that rank, could you please direct me to watch post closest to the corner of Net Street and Filet Lane please? My friends and Ihe gestures to Ira and Aegiswould like to make inquiries of the watchmen posted there. Persuasion check6.
This post has potentially manipulated dice roll results.
The Watchman flinches back instinctively as the humanoid who looks like it's inflicted with a contagious disease.
Wisdom Check: 2
He maintains a stern facade but leans back, unable to discern that your disease is not real... and doesn't quite seem to believe you when you say you're a member of the Order (Haha ohh that insight was bad). "Stand back there citizen."
When Standobras steps up the guard will say, "It's on the corner of Sail and Fish streets- they can assist you." He will firmly wave his hand to move you both along.
This post has potentially manipulated dice roll results.
Ira just follows everyone else's lead, feeling way out of her depth and miles out of her comfort zone. She keeps plucking at her 'outfit' and just barely manages to stop herself from getting the itchy 'paint' off her face. She just whispers to Standobras, "I'll just... keep quiet, observe." attempting and failing to shrug off some of her discomfort. She's just looking around to see if anyone is giving them weird looks or if someone is following them [[Perception Check: 13]].
So, the group splits up at this point. Game and Gaz stop by their abodes for supplies before heading to the Skewered Dragon. Standobras, Ira, and Aegis will visit the Watch Station before joining them.
Ira keeps an eye out to make sure the three of you aren't being watched or followed. You don't see anyone paying you any particular mind. Now that the sun has gone down the streets are starting to empty out a bit. As Aegis, Ira, and Standobras approach the corner of Sail and Fish streets, you see the green and gold lanterns that mark a City Watch Post. As you approach, a closed wagon with the crest of the city passes you, heading in the direction you came from.
Gaz and Game make their way to the Skewered Dragon. It is a very rundown building. Both of its front facing windows are smashed and there's a ship's anchor lodged in the roof. You can see a bunch of haggard looking partrons sitting in the dimly lit interior, hunched over mugs of drink.
The only other building of note on this part of the street is The Old Xoblob Shop, a building with a bright purple facade that sells oddities.
Gaz makes his way in looking for a place to sit and for a bartender/inkeeper/provider of booze 10 and maybe to see if someone is giving them the stink eye.
No check needed, Gaz finds an empty table and there are also a few empty chairs up by the bar. A few people glance up and then away when the two of you come in, but no one seems to care. Most of the folk here look like dockworkers who are just here to unwind after a hard days work. You see a middle aged human man 'cleaning' a mug with a dingy rag behind the bar.
( If you want to gather information from the patrons you can try a persuasion or intimidation check... or you can let money do the talking for you. OR if there's anything else you want to try go ahead!)
Rollback Post to RevisionRollBack
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
This post has potentially manipulated dice roll results.
Game would make a singular pit stop along his way to the Tavern, and then would catch up with Gaz just outside of it before heading in. It wasn’t Game’s first time in the tavern, but probably the first time in here on his own accord. As they moseyed in Game would lean over to speak to Gaz, “Use koin, talk to barrrtender… he von’t give me booze. I’ll go see vhat ee kan learrrn elsewherrre.”
With that the feline would begin to go about the tavern and ask those he felt would be more lenient to answering his questions. Going with the facade that he was just a messenger boy that was hired with a pretty copper to try and find this Floon.
Persuasion:22Deception (If needed):6
From there Game would look for any of the poor kids, perhaps urchins, orphans, or maybe the scullery boy for the tavern.
Perception: 21
If he found one, he would use shiny babbles and a copper piece to see if he can get the same or different answers out of the other kids around. Cause kids got to stick together, yeah man, stick to the adults.
AC: 14; Passive Perception: 13; Languages Know (if needed): Common, Tabaxi, and Elven.
Weapons: Rapier, Two Daggers, and Boomerang; Armor: Leather (Hidden in baggy clothing).
Equipment: Ball Bearings, Bell, Caltrops, Chalk, Holy symbol x8, Steel Mirror, Pouch x3 String, Thieves Tools, and Waterskin (Everything is in pouches but the waterskin).
At the mansion, Standobras will pick the most mundane cane-looking swordcane and, after informing Adelvarian, he will rejoin Gaz and Game at the entrance hall. Coming up to the two of them he addresses Game; You made an excellent point about Aegis earlier Game and I’ve been giving it some thought. Here is what I propose; once we reach the Dock Ward, you and Gaz head towards the Skewered Dragon while my sister – who will be in charge of this part -, Aegis and I pay a courtesy visit to the watch post nearest to it where we will ask if anybody fitting Floon’s description has been found in the last two days, or, if any of the watchmen actually know him – if they have seen him. I sincerely hope that is not the case but you never know. You and Gaz, meanwhile, shall do what I suspect individuals such as you (he gives them a knowing grin and wink) do best; find a spot in the Skewered Dragon where you can see and hear as much as possible. Once we are done at the watch post, Ira, Aegis and I will then head to your location. After a watered-down drink, we will start our questioning of individuals we deem worth questioning regarding Floon’s whereabouts. While at the Skewered Dragon, our two groups NOT to make contact lest it be to intervene in a highly dangerous situation. We shall see what we are able to find out. If we are very lucky and find useful information, we will then head out to investigate our newfound lead. Once out, we shall walk slowly so that you and Gaz can make your exit shortly thereafter and catch up to us. At that point, it will be up to you to see if you rejoin us or prefer to observe us from a distance. What say you?
Game would raise a brow at the half-elf. Having been dragged across the entire city a ways to a place he should just not be at. Keeping his head low and eyes on the ground, he could swear there where people just staring daggers at him and Gaz. Every instinct was ready to BOLT out of there in trouble hit. When Stand finally returned, Game would speak up, "Vell ee have other options ee kan take as vell to get inforrrmation but ee surrre gaz kan find small spot to hide. I kan also... dirrrty up yourrr sister if zat is fine. Make her look morrre... kommon, vith rrright tools."
[[Backtracking to Game's statement]]
Ira looks at game as her jaw drops. "I... In rags? With... Mud?" She looks at Standobras, "Surely that won't be necessary?" she looks positively weirded out by the idea that she may need to down-dress. "Surely identifying myself and Standobras as nobles will increase our chances?"
[[Later at the mansion]
"Well I guess I should go get my things... Do I at least get to shower?" she asks expectantly, looking at Standobras rather than the two 'strays' he dragged with him, as she starts moving up the central stairway to her own chambers. Going up she informs Adelvarian of what she'll need, "I'll require my leather armor, and possibly the crossbow and some bolts. And I think I forgot to eat again, so some quick rations should keep me going for the night. If you could send Joanna to help me that would be wonderful."
More relaxed than his feline companion Gaz says to Stand "We can keep an eye on this tavern maybe get a meal and asks some questions before you come, I feel like it could be slightly less suspicious as far as our connection goes and it might make some people involved nervous about the fact that there are so many different people asking about the same missing bloke." he then shifts his gaze to Game 7 insight to see if he's super nervous
If he notices he'll say "You look more nervous than a cat about to get a bath Game, lighten up we're fine right now" otherwise he'll just give him a reassuring smile and a thumbs up, like everything is going according to plan.
Standobras does a calming motion towards Ira; Fret not sister, rags and mud won’t be necessary but if Game can help you look like you belong then I think it would be wisest. Also, I really wouldn’t take anything that you value too dearly as there is the distinct possibility that you may lose it, through either mugging or a quickfinger. Also, we most certainly do not have time for you to take a bath, besides it would only make Game’s job of disguising you harder. As for the crossbow I would avoid it unless it’s a handcrossbow, anything bigger looks like you’re up to no good. He then switches his attention to Gaz; I had considered that and thought it best that you steer clear of any questions that would draw attention to you but, if you think you can pull it off without looking suspicious, then please do so. I strongly recommend by engaging in typical small talk, such as wondering what’s been happening lately – without showing much interest of course – as if this day was the same as any other. The idea of course is for you not to deviate from what you normally do so as not to arouse suspicion. He then addresses the whole group once Ira is back; Make no mistakes everybody, going into the Dock Ward at this hour is bound to involve an element of risk so we must be cautious. I trust the two of you - he points to Gaz and Game - with making sure that the other three of us don’t get into a situation we can’t handle. If there are no questions then we really should head out and, to be clear, once we leave the estate we are not to talk about this in case overly curious hears should overhear us.
Game would nod at Stand and would ponder slightly and snap a finger and would pull out a scrap piece of parchment and began to scribble away on it for a time before handing up the slip of paper to Stand. Speaking as he did so, “Zese arrre items ee need, ju kould possibly find in jurrr estate to help vith effect, and ju kan grrrab what ever clothing you zink vill vorrrk forrr yourrr sister, as vell as ourrr metal komrrrade. Ve vill vait herrre.”
For Gaz however, it wasn’t that Game was nervous. It was an emotion that can be tied in with nervous, however it would fall in the lines of Paranoid if anything. On guard, more so be it. People used people in the docks, it was all that ever happened, it wasn’t sunshine and rainbows and you met new friends every day. These nobles where going to use Gaz and Game, and possibly take their winnings. Game was just keeping ready for anything, and ready to fight back if needed.
When the items finally came back that he needed he would lead the part down the road aways and closer to the dock ward before he would peel into a alleyway of sorts out of people's view. There he would turn to Ira and Aegis, “Please sit, trrry not to move. It easier to get effects going if ju don’t move….” And then he would motion for Gaz to assist, as he knew how things looked in the dock wards as well. ((That and Urchin gives you disguise kit, and Gaz is proficient as well)).
Disguise Kit for Ira: 14
Disguise Kit for Aegis: 16
((Jackie, I rolled advantage, assuming Gaz would be assiting)).
Game went with the artist down on her luck for Ira, while the look wouldn't be completely dock ward. It also wouldn't be castle ward material either. Instead it was of the lower income, poorer side of town. Probably a poet who just plain well sucked at it. Making sure at more flavor to the calluses of ink pens, and ink stains to the fingers and so forth.
For Aegis, he did his best to make the man look like a leopard. Using dirty bandages and some mix of dyes and other things to make it look like stained blood and puss and dirt was all over the rages. All the way up to elbows, knees, and covering the entire machine's face. Then using a dagger to cut eye holes and nose holes. Then he dirtied up a black robes and hood, and put it on the machine to get him basically masked.
Game would dust his hands and would present the two to Stand, and give a low bow. "Ee kan only make zem look parrrt, it up to komrrrades to sell it."
When Ira sits down for her makeover she looks terrified, color drains from her face as she sits down, closing her eyes as her hands clamp down hard on the wood of the chair. "Just... be careful..." she says to Game.
Game & Gaz have done a pretty good job!
Ira looks much the same as she did before, but there are dark circles under her eyes and she looks more wan and unhealthy, like it's been a while since she had a good meal.
Aegis looks like one of the many sick folk in the dock ward. Very convincing from a distance and since he's disguised as a leper, no one is going to get closer to inspect him out of fear. You imagine folk will avoid him like... well... the plague.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Let's proceed then...
The sun has now fully set as your group moves deeper into the Dock Ward. Tall, densely packed tenements block out almost all of the sky above you. Most of the streetlamps have had their glass smashed and their candles stolen, and the smells of salt air and excrement linger as you pass by rows of run-down buildings
As you are walking, you pass by a side street that has been cordoned off by the City Watch, whose members are dressed in their distinct tabards of light green and golden yellow. Lying on the cobblestones are a half-dozen bodies that look like they have been a part of some kind of violent skirmish.
The Watchmen present seem to have apprehended three humans wearing blood drenched clothing. Other Watchmen are examining the scene and questioning witnesses.
One of the Watchmen, a mustachioed male dwarf, notices you all and says, “Move along citizens. Be about your business.”
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Unless stopped by the rest of the party, Game would take no time to stop and view what has happened at the gate. For him, this was somewhat the usual. Though usually It never got outside the dock wards, and more often happened in the sewers. He would just duck his head and quickly would move through.
Once on the other side he would speak up to Stand and the rest of the party, “Zis is wherrre ve should split, ju follow main rrroads. Me, Gaz vill take ourrr rrroute… ve vill make ourrr pit stops zen get to taverrrn, ju take jurrr time and whatever else ju need to do. Give us time to do ourrr method.”
Aegis will make a few cough-like noises as they moves towards the guard.
Performance 14
Attempting to keep his charade as he goes over, in their coughing, he slowly ekes out: I. Am from. The Watch. Ful. Order. Undercover. Need help?
After moving along, casually glancing at the scene but not stopping, Gaz nods at Game's statement "Yeah, we'll see you in that tavern. If things go really south or we get split into weird groups by the end of the night lets meet back at the troll tavern, seems neutral enough. Be safe and try to not catch too much attention."
As Aegis walks towards the watchmen, Standobras motions for Gaz and Game to carry as subtly as possible Performance check 15 and then proceeds to follow Aegis, asking the dwarf guard; Excuse me watchman if he has a specific rank, Standobras will use that rank, could you please direct me to watch post closest to the corner of Net Street and Filet Lane please? My friends and I he gestures to Ira and Aegis would like to make inquiries of the watchmen posted there. Persuasion check 6.
The Watchman flinches back instinctively as the humanoid who looks like it's inflicted with a contagious disease.
Wisdom Check: 2
He maintains a stern facade but leans back, unable to discern that your disease is not real... and doesn't quite seem to believe you when you say you're a member of the Order (Haha ohh that insight was bad). "Stand back there citizen."
When Standobras steps up the guard will say, "It's on the corner of Sail and Fish streets- they can assist you." He will firmly wave his hand to move you both along.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Aegis, feeling the superfluity of his attempt, wheezes and whirs another sigh as his shoulders sag and he walks away.
Ira just follows everyone else's lead, feeling way out of her depth and miles out of her comfort zone. She keeps plucking at her 'outfit' and just barely manages to stop herself from getting the itchy 'paint' off her face. She just whispers to Standobras, "I'll just... keep quiet, observe." attempting and failing to shrug off some of her discomfort. She's just looking around to see if anyone is giving them weird looks or if someone is following them [[Perception Check: 13]].
So, the group splits up at this point. Game and Gaz stop by their abodes for supplies before heading to the Skewered Dragon. Standobras, Ira, and Aegis will visit the Watch Station before joining them.
Ira keeps an eye out to make sure the three of you aren't being watched or followed. You don't see anyone paying you any particular mind. Now that the sun has gone down the streets are starting to empty out a bit. As Aegis, Ira, and Standobras approach the corner of Sail and Fish streets, you see the green and gold lanterns that mark a City Watch Post. As you approach, a closed wagon with the crest of the city passes you, heading in the direction you came from.
Gaz and Game make their way to the Skewered Dragon. It is a very rundown building. Both of its front facing windows are smashed and there's a ship's anchor lodged in the roof. You can see a bunch of haggard looking partrons sitting in the dimly lit interior, hunched over mugs of drink.
The only other building of note on this part of the street is The Old Xoblob Shop, a building with a bright purple facade that sells oddities.
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Gaz makes his way in looking for a place to sit and for a bartender/inkeeper/provider of booze 10 and maybe to see if someone is giving them the stink eye.
No check needed, Gaz finds an empty table and there are also a few empty chairs up by the bar. A few people glance up and then away when the two of you come in, but no one seems to care. Most of the folk here look like dockworkers who are just here to unwind after a hard days work. You see a middle aged human man 'cleaning' a mug with a dingy rag behind the bar.
( If you want to gather information from the patrons you can try a persuasion or intimidation check... or you can let money do the talking for you. OR if there's anything else you want to try go ahead!)
Current Characters: Tailine, Tiefling Rogue 2 - Zanoliv
Game would make a singular pit stop along his way to the Tavern, and then would catch up with Gaz just outside of it before heading in. It wasn’t Game’s first time in the tavern, but probably the first time in here on his own accord. As they moseyed in Game would lean over to speak to Gaz, “Use koin, talk to barrrtender… he von’t give me booze. I’ll go see vhat ee kan learrrn elsewherrre.”
With that the feline would begin to go about the tavern and ask those he felt would be more lenient to answering his questions. Going with the facade that he was just a messenger boy that was hired with a pretty copper to try and find this Floon.
Persuasion: 22 Deception (If needed): 6
From there Game would look for any of the poor kids, perhaps urchins, orphans, or maybe the scullery boy for the tavern.
Perception: 21
If he found one, he would use shiny babbles and a copper piece to see if he can get the same or different answers out of the other kids around. Cause kids got to stick together, yeah man, stick to the adults.
AC: 14; Passive Perception: 13; Languages Know (if needed): Common, Tabaxi, and Elven.
Weapons: Rapier, Two Daggers, and Boomerang; Armor: Leather (Hidden in baggy clothing).
Equipment: Ball Bearings, Bell, Caltrops, Chalk, Holy symbol x8, Steel Mirror, Pouch x3 String, Thieves Tools, and Waterskin (Everything is in pouches but the waterskin).
Hidden Equipment: Money and Small Knife.