Hearing no sounds from beyond the door, you open it and step into a small room with a door on either side, and a set of double doors ahead of you. The only thing in the room is a series of signs posted on the wall that read:
The door appears untrapped, and you step into a room shaped like the quadrant of a circle, with sets of clean clothing hanging along the walls, and a tub in the corner filled with water. There are two closed doors in front of you.
Puzzled by the tub and clothes hanging up, Wes will take off his robes (still looks like a completely clothed Bek Bek) before going into the left most room. “Maybe to avoid chemicals getting onto my clothes?” He says quietly to Petunia.
Rycider will put a finger to her lips indication the orc should be quiet. Should it continue Ricky will walk over, being careful not to get too close, and check that the binds are holding.
Tanakir nods his head at the message from Aradurk before speaking in a hushed tone to Zikahl, "Four orcs, eh? I suppose we should get ready to take them out quickly."
He opens his divine senses to good and evil and then will try to use his red sending stone to listen in on any conversations the orcs may be having before acting.
You enter the alchemical labs, separated by a ring of eight rooms. The doors to each room in the ring are open, allowing easy view and access, and you soon find that you are the only presence on this floor.
Whatever project these labs once divided, the work stations are now cleared of everything except a number of rings, iron ore, and jars of a silvery powder.
For Rycider:
The orc throws a defiant hate-filled stare at you, but the bindings seem to be holding firm.
For Tanakir:
The red stone is silent for the time being. You do not sense the presence of any celestials, fiends, or undead around you.
Wes will gather what he can, prioritizing the rings and the jars of silver powder if he runs out of pockets to carry everything. Do the rings look like the same rings from the contraption? He will also put his clothes on before leaving.
He then goes back up to the room with Rycider. Catches up with anyone still there and informs them of what he found.
from there he will join the others on the fourth floor to help in the hopefully quiet and quick fight.
"I'm sure they will stop wriggling soon. We can always put them back to sleep if we need to..." Karst says looking at the orc wriggling with his bonds "but maybe it'll be easier to just sit tight and wait for us to be finished and on our way. That way nobody has to get hurt." Turning to Ricky "So we have got the easy job it seems, know any games to play while we wait?"
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Aradurk takes note of the placement of the doors down the hallway. He will follow the hallway along to the left and listen carefully at the door at the end and if nothing suspicious is audible, he opens the door.
Rollback Post to RevisionRollBack
Halsen - Human Monk - Winter Splendor Aradurk - Half-Orc Fighter - Barty's Blade Bizarre Aradurk - Half-Orc Fighter - Betrayal at Devilsfall Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A) Aradurk - Half-Orc Fighter -Barty's "The Whispered Word (Doom Portals Part 5) Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
This post has potentially manipulated dice roll results.
For Wes:
OOC: Added 5 rings and a jar of silver powder to your inventory.
The rings seem to be made of iron, and are simpler and plainer than the rings you found above. Gathering what you can, you make your way back to your clothing and the magical staircase.
Along the way, Fumbles' voice emanates from the green sending stone in your pack. "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
For Aradurk:
Bypassing the doors, Fumbles follows you to the end of the hallway. Hearing silence beyond, you open the door at the end of the hall.
The door opens into a small, plain room, with another door closed 20 feet in front of you. The only thing on the walls of the room is a strange circle of diamonds that forms a pattern along the wall to your right. A breath of awe escapes Fumbles, who makes his way over to the pattern, fishing a small book out of his bag. "Good sense of direction, Aradurk. This is it. I'll get started on cracking this, in the meantime I need you to find your lookout spot if you're going to take that responsibility," he says, starting to take turns shifting the pattern of diamonds and referring to his book.
He pulls out his green sending stone, speaking into it, "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
Tracking:You passed by three doors in the hallway. One door is unopened across from you in this room. The door across from the magical staircase and another across from the door to the hallway are unopened.
For Karst and Rycider:
Fumbles' voice emanates from the green sending stones in each of your possessions. "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
For Tanakir and Zikahl:
Fumbles' voice emanates from the green sending stones in each of your possessions. "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
Tanakir bursts from the door into a hallway that runs to the left and right. Directly across from the staircase is a set of double doors, and two more doors line the hallway.
An orc stands at each end of the hall, jumping at the intrusion and rushing to meet the paladin's charge.
Initiative:
Tanakir: 13 Zikahl: 12 Average: 16.5
Orc: 6 Orc: 19(+5 for nat 20) Average: 19.5
Greataxe vs. Tanakir: 9 Greataxe vs. Tanakir: 10
The orcs meet Tanakir in the middle of the hallway. Turning to allow the first greataxe to roll off of his splint armor, the genasi blocks the second with his greatsword, the mighty weapons clashing with a resounding clang.
For Aradurk:
Hearing no sounds from beyond the door, you open it and step into a small room with a door on either side, and a set of double doors ahead of you. The only thing in the room is a series of signs posted on the wall that read:
See my profile for all my PbP threads!
Zikahl approaches the door and listens for any movement or noises on the other side.
Perception: 19
Investigation check for any sort of traps in rooms or on the doors 19.
if it is clear Wes moves into the left most room.
“Clear so far”, Aradurk whispers into his green communication crystal.
“Report In any updates to the team. Stay frosty and alive.”
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
“Anyone sweepimg down to the 4th floor: according to intel, there are 4 orcs in that space. Look sharp.”
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
For Zikahl and Tanakir:
No sounds can be heard through the doors.
For Wes:
The door appears untrapped, and you step into a room shaped like the quadrant of a circle, with sets of clean clothing hanging along the walls, and a tub in the corner filled with water. There are two closed doors in front of you.
See my profile for all my PbP threads!
Puzzled by the tub and clothes hanging up, Wes will take off his robes (still looks like a completely clothed Bek Bek) before going into the left most room. “Maybe to avoid chemicals getting onto my clothes?” He says quietly to Petunia.
Rycider will put a finger to her lips indication the orc should be quiet. Should it continue Ricky will walk over, being careful not to get too close, and check that the binds are holding.
Investigation : 8
Tanakir nods his head at the message from Aradurk before speaking in a hushed tone to Zikahl, "Four orcs, eh? I suppose we should get ready to take them out quickly."
He opens his divine senses to good and evil and then will try to use his red sending stone to listen in on any conversations the orcs may be having before acting.
For Wes:
You enter the alchemical labs, separated by a ring of eight rooms. The doors to each room in the ring are open, allowing easy view and access, and you soon find that you are the only presence on this floor.
Whatever project these labs once divided, the work stations are now cleared of everything except a number of rings, iron ore, and jars of a silvery powder.
For Rycider:
The orc throws a defiant hate-filled stare at you, but the bindings seem to be holding firm.
For Tanakir:
The red stone is silent for the time being. You do not sense the presence of any celestials, fiends, or undead around you.
See my profile for all my PbP threads!
Going to carefully open the door to my left, axe at the ready.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
For Aradurk:
The door opens into a long, narrow hallway, with three doors along the wall to the right. The hallway turns to the left, ending at another door.
See my profile for all my PbP threads!
Wes will gather what he can, prioritizing the rings and the jars of silver powder if he runs out of pockets to carry everything. Do the rings look like the same rings from the contraption? He will also put his clothes on before leaving.
He then goes back up to the room with Rycider. Catches up with anyone still there and informs them of what he found.
from there he will join the others on the fourth floor to help in the hopefully quiet and quick fight.
"I'm sure they will stop wriggling soon. We can always put them back to sleep if we need to..." Karst says looking at the orc wriggling with his bonds "but maybe it'll be easier to just sit tight and wait for us to be finished and on our way. That way nobody has to get hurt." Turning to Ricky "So we have got the easy job it seems, know any games to play while we wait?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Aradurk takes note of the placement of the doors down the hallway. He will follow the hallway along to the left and listen carefully at the door at the end and if nothing suspicious is audible, he opens the door.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Bringing out his greatsword, Tanakir puts a hand on the door handle, "I hope you're ready, let's take out these orcs."
He then opens the door and rushes the first orc he sees.
Attack: 13 Damage: 11
For Wes:
OOC: Added 5 rings and a jar of silver powder to your inventory.
The rings seem to be made of iron, and are simpler and plainer than the rings you found above. Gathering what you can, you make your way back to your clothing and the magical staircase.
Along the way, Fumbles' voice emanates from the green sending stone in your pack. "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
For Aradurk:
Bypassing the doors, Fumbles follows you to the end of the hallway. Hearing silence beyond, you open the door at the end of the hall.
The door opens into a small, plain room, with another door closed 20 feet in front of you. The only thing on the walls of the room is a strange circle of diamonds that forms a pattern along the wall to your right. A breath of awe escapes Fumbles, who makes his way over to the pattern, fishing a small book out of his bag. "Good sense of direction, Aradurk. This is it. I'll get started on cracking this, in the meantime I need you to find your lookout spot if you're going to take that responsibility," he says, starting to take turns shifting the pattern of diamonds and referring to his book.
He pulls out his green sending stone, speaking into it, "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
Tracking:You passed by three doors in the hallway.
One door is unopened across from you in this room.
The door across from the magical staircase and another across from the door to the hallway are unopened.
For Karst and Rycider:
Fumbles' voice emanates from the green sending stones in each of your possessions. "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
For Tanakir and Zikahl:
Fumbles' voice emanates from the green sending stones in each of your possessions. "Aradurk and I have reached the vault. I am working on the combination now, but this could take hours...damned wizards...I'm counting on you all to cover the rest of our bases now. We got in smoothly, let's get out smoothly."
Tanakir bursts from the door into a hallway that runs to the left and right. Directly across from the staircase is a set of double doors, and two more doors line the hallway.
An orc stands at each end of the hall, jumping at the intrusion and rushing to meet the paladin's charge.
Initiative:
Tanakir: 13
Zikahl: 12
Average: 16.5
Orc: 6
Orc: 19 (+5 for nat 20)
Average: 19.5
Greataxe vs. Tanakir: 9
Greataxe vs. Tanakir: 10
The orcs meet Tanakir in the middle of the hallway. Turning to allow the first greataxe to roll off of his splint armor, the genasi blocks the second with his greatsword, the mighty weapons clashing with a resounding clang.
Round 1 Order:
Orcs
Tanakir and Zikahl <=====
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(Tanakir will just take that attack I rolled above)
OOC: Sorry, I meant to apply that. I'll resolve once Zikahl has posted his action.
See my profile for all my PbP threads!
Zikahl rushes at the other orc and strikes at him twice with his maul. He tries to hit hard and fast, but without killing the orc.
Reckless attack: 26 17 Damage: 10
Attack: 24 Damage: 14