This post has potentially manipulated dice roll results.
(@general: That's unfortunate on a number of levels.)
Having foreseen this moment(2nd Portent roll - Which actually helped Larry), Nirzim sweeps a hand out, erecting arcane wall to ward off the attacks to protect against the attacks. The same, sadly, could not be said for the little celestial ferret. "Tit for tat, as you material planars like to say." Finally dropping his sword Nirzeg mutters, "Bile of Nirveghma", sending an arrow of acid flying at Larry. The shot fired, Nirzeg puts some distance between them with Excessive Haste and moves to 9p.
(2nd level)Melf's Acid Arrow Attack: 21 Damage: 5 Acid Damage. If hit, the target takes an additional 5 Acid damage at the end of their turn. If a miss, the target still takes half the initial damage but suffers no other issues.
As veins bulge and blacken, Nirzeg grits his teeth, but keeps his focus. "This... cannot stand." He moves to 12P, and sends another wave of darts sailing for Larry. Then in another burst of speed he makes his way to 5o, dropping both staff and body prone for better cover(total, if applicable) as he draws his shortsword next.
(You know, you do more if doing it the intended way, 3 x3. That way you are guaranteed a 15 if you roll a five, etc.)
(Least, the odds are with you doing that. You get more damage usually, beause you’re less likely to get a 1, and then it’s just multiple things. So you get a 5, don’t have to roll more, you already have 3 5’s.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(Probably going down either way, so mine as well risk it for the biscuit)
Nirzeg hops to his feet, and jumps several feet away(still provokes ooa as understood) rushes away on a gamble. If he can make it to 13o without expending his last resource, he throws another wave of glowing darts at Larry. If cannot(ie being forced to use shield against OoA), he instead sends a cold blue beam at Larry.
This post has potentially manipulated dice roll results.
Armor AoO: 12
Nirzeg jumps away from the armor, and sends his final swarm of darts towards Larry, just barely dropping him.
Congratulations, Nirzeg! Latrius comes down from his podium and presents you with a medal denoting the fact that you're the current champion. He also hands you a pouch containing 400 gold and 1800 XP, as well as a mini treasure chest. He tells you to choose one item from it.
Larry wakes up with the two clerics tending to him. He finds a pouch containing 160 gold and 1200 XP in his armor.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Horns blare, and banners unfurl! Another match has been announced!
This is open to all level two contestants.
The time is (1) late afternoon. The sun is low on the horizon, but there aren't enough shadows to reliably obscure vision. Those with Sunlight Sensitivity will be effected only if they or their target are not next to an object that provides cover (tree, gravestone etc.).
The map is (3):
Map 2: Forest Glen
AB CD EF GHI JKL M N OP
1~~ I. . N. . . . . . . . . . N. . .
2~~ . . . . . . . . . . . . . . .
3 .~~ . . . . . . . . . . . . . .
4 . .~~ . . .^^ . . . ./ / . .
5 . . .~~ . .^^ . . . ./ / . .
6 . . .~~ . . . . . . . . . . . .
7 . . .~~~~ . . . . . . . . . .
8 . . .~~~~~ . . . . . . .^^
9 ./ / . . . ~~ . . . . . . .^^
10 ./ / . . . ~~|| ~~~. . . . . .
11 . . . . . .~ ~||~~~. . . . . .
12 . .^^ . . . . . .~~ . . . . .
13 . .^^ . . . . . .~~~ . . . .
14 . . . . . . . . . . .~~ . . . .
15 . . . . . . . . . . . .~~ . . .
16 . . . . . . . . . . . . .~~ . .
. . . . . . . . . . . . .~~ . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), || = 10 ft wide bridge)
After 3 rounds, a random complication will occur. After 12 rounds, an objective will appear. Capture the objective and your team wins! More details will be posted when said objective spawns, if that happens.
If you wish to join, post your initiative and choose a starting position in Row 1.
This match will begin in about 24 hours, or when everyone has joined.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Olwen strides to L1 and hides.
Stealth: 18
Up to three of her allies receive a Bardic Inspiration.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Mirror Image Roll(8 or higher now): 3.
Wyzim explodes into a celestial mist and fades from view.
When you realize you're doing too much: Signature.
(@general: That's unfortunate on a number of levels.)
Having foreseen this moment(2nd Portent roll - Which actually helped Larry), Nirzim sweeps a hand out, erecting arcane wall to ward off the attacks to protect against the attacks. The same, sadly, could not be said for the little celestial ferret. "Tit for tat, as you material planars like to say." Finally dropping his sword Nirzeg mutters, "Bile of Nirveghma", sending an arrow of acid flying at Larry. The shot fired, Nirzeg puts some distance between them with Excessive Haste and moves to 9p.
(2nd level)Melf's Acid Arrow Attack: 21 Damage: 5 Acid Damage. If hit, the target takes an additional
5Acid damage at the end of their turn. If a miss, the target still takes half the initial damage but suffers no other issues.When you realize you're doing too much: Signature.
Con Save for Bless 12 add bless 2
Larry open his mouth and an eerie bell noise can be heard followed by some hollow laughter.
Toll the dead
dc13 wisdom save or take 5 damage
He will then move to B12 and Bonus Action cast Healing Word on himself for 4 healing.
Wisdom Save(DC 13): 7.
Conc. Save(DC 10): 7.
When you realize you're doing too much: Signature.
As veins bulge and blacken, Nirzeg grits his teeth, but keeps his focus. "This... cannot stand." He moves to 12P, and sends another wave of darts sailing for Larry. Then in another burst of speed he makes his way to 5o, dropping both staff and body prone for better cover(total, if applicable) as he draws his shortsword next.
(1st level)Magic Missile on Cleric.
3 Darts on cleric for: 7.
When you realize you're doing too much: Signature.
(You know, you do more if doing it the intended way, 3 x3. That way you are guaranteed a 15 if you roll a five, etc.)
(Least, the odds are with you doing that. You get more damage usually, beause you’re less likely to get a 1, and then it’s just multiple things. So you get a 5, don’t have to roll more, you already have 3 5’s.)
(in my opinion.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Concentration save on bless 20 add bless 1
Larry will move to B13 and first take a potion of healing 5 Healing
He will then bonus action cast Healing Word 6 Healing
(@Bobo: That is the correct way, yes. But I kept forgetting about it. Too late for it to matter much now. :P)
(@Burgen: Holding off at this point as the complications begin after my last turn. So, giving dm time to act.)
When you realize you're doing too much: Signature.
A B C D E F G H I J K L M N O P
1 . . . . . . . . . . . . . . . . .
2 . . . . . . . . . . . . . . . . .
3 . ===.=== .===.===. -o- . ===.===. ===.===. ===.===. -o- .===.=== .=== .===.
4 . . . . . . . . . . . . . . A . . .
5 . . . . . . . . . . . . . | | Q . .
6 . . . . . . . . . . . . . | | . .
7 . . | | . . . .ssss.ssss. . . . . . . .
8 . . | | . . . .ssss.ssss. . . . . . . .
9 . . . . . . . .ssss.ssss. | | . . . . .
10 . . . . . . . . . . | | . . . . .
11 . . | | . . . . . . . . . . . . .
12 . . | | . . . . . . . . . . . . .
13 . . L . A . . . . . . . . . . . . . .
14 . ===.===. ===.===. -o- . ===.===. ===.===. ===.===. -o- . ===.===. ===.=== .
15 . . . . . . . . . . . . . . . . .
16 . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .
(= = wrought iron fence, -o- = gate, | = 5 ft. tall gravestone, ssss = descending staircase)
Larry retaliates on Nirzeg's familiar, cutting it down to size.
Nirzeg shoots an arrow into Larry, but it doesn't stick.
Nirzeg hears the bell toll for him, and can't totally resist the pull.
Larry is once more pummeled by a horde of darts.
At the end of Nirzeg's last turn . . .(3) two walking suits of armor walk out onto the field, one on each end.
The first moves up to Larry, and begins pummeling him. The other can't quite reach Nirzeg.
Attack 1: 24 Damage: 8
Attack 2: 19 Damage: 7
Both attacks hit, so Larry takes 11 damage.
Larry heals.
(Nirzeg is up)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Probably going down either way, so mine as well risk it for the biscuit)
Nirzeg hops to his feet, and jumps several feet away(still provokes ooa as understood) rushes away on a gamble. If he can make it to 13o without expending his last resource, he throws another wave of glowing darts at Larry. If cannot(ie being forced to use shield against OoA), he instead sends a cold blue beam at Larry.
(1st level)Magic Missile on Larry for 3x3 damage.
If not able:
Attack: 9 Damage: 5.
When you realize you're doing too much: Signature.
Armor AoO: 12
Nirzeg jumps away from the armor, and sends his final swarm of darts towards Larry, just barely dropping him.
Congratulations, Nirzeg! Latrius comes down from his podium and presents you with a medal denoting the fact that you're the current champion. He also hands you a pouch containing 400 gold and 1800 XP, as well as a mini treasure chest. He tells you to choose one item from it.
Larry wakes up with the two clerics tending to him. He finds a pouch containing 160 gold and 1200 XP in his armor.
Nirzeg's Chest:
Potion of Resistance (Cold), Cloak of Elvenkind, Cloak of the Manta Ray, Potion of Greater Healing, Adamantine Ring Mail, Bracers of Archery, Driftglobe, Sentinel Shield, Ring of Jumping, Potion of Animal Friendship
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horns blare, and banners unfurl! Another match has been announced!
This is open to all level two contestants.
The time is (1) late afternoon. The sun is low on the horizon, but there aren't enough shadows to reliably obscure vision. Those with Sunlight Sensitivity will be effected only if they or their target are not next to an object that provides cover (tree, gravestone etc.).
The map is (3):
Map 2: Forest Glen
A B C D E F G H I J K L M N O P
1 ~ ~ I . . N . . . . . . . . . . N . . .
2 ~ ~ . . . . . . . . . . . . . . .
3 . ~ ~ . . . . . . . . . . . . . .
4 . . ~ ~ . . . ^ ^ . . . . / / . .
5 . . . ~ ~ . . ^ ^ . . . . / / . .
6 . . . ~ ~ . . . . . . . . . . . .
7 . . . ~ ~ ~ ~ . . . . . . . . . .
8 . . . ~ ~ ~ ~ ~ . . . . . . . ^ ^
9 . / / . . . ~ ~ . . . . . . . ^ ^
10 . / / . . . ~ ~ || ~ ~ ~ . . . . . .
11 . . . . . . ~ ~ || ~ ~ ~ . . . . . .
12 . . ^ ^ . . . . . . ~ ~ . . . . .
13 . . ^ ^ . . . . . . ~ ~ ~ . . . .
14 . . . . . . . . . . . ~ ~ . . . .
15 . . . . . . . . . . . . ~ ~ . . .
16 . . . . . . . . . . . . . ~ ~ . .
. . . . . . . . . . . . . ~ ~ . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), || = 10 ft wide bridge)
After 3 rounds, a random complication will occur. After 12 rounds, an objective will appear. Capture the objective and your team wins! More details will be posted when said objective spawns, if that happens.
If you wish to join, post your initiative and choose a starting position in Row 1.
This match will begin in about 24 hours, or when everyone has joined.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nara Ayeme steps up to N1 and empties her mind and body.
You look away for a moment and Flute Music 21 played through a turd.
She pulls out her Longbow and notches and arrow.
I got alot a doods
Olwen strides to L1 and hides.
Stealth: 18
Up to three of her allies receive a Bardic Inspiration.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Njal, anxious to get back into battle hurries forward to D1, ready to begin. He will cast [spell]Bless[/spell/ on himself and up to two other allies.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Coming out into B1 he looks over to Njal "Let us have a good battle friend"
(I'm going to assume I got the scimitars, just let me know the gold cost)
(@TRS_Red My bad, missed your post. It'll cost 20 gold total if you sell your old armor.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Njal and Idomin, I need your initiative.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)