Dog says "yes, I know where her room is, could use lockpicking/trapfinding help. Coming out, look like a human woman."
He steps outside in his disguise self form and either directs them around the building to outside the room's window, or through the hallway to the main door if that is more reasonable.
This post has potentially manipulated dice roll results.
Tock, having finished performing a while ago, goes and steps into an ally and changes into a similar-looking woman as Dog did, then gets the lockpicks from Gash and joins Dog.
Dog would guide them whichever way was more reasonable for the purposes of subtlety and directness - whichever get them there quickly and without being caught. If that's walking upstairs inside, Dog will try to get them through and past any staff sneakily and by being imperious/self-assured in his new guise. If that's walking around the building below the window for Dog to fly up, Dog will do that and fly up, carrying the smaller party members up to the window one bye one, or by taking a rope up and using the immovable rod to secure it. You know the layout and specifics of the Inn so feel free to tell us which Dog would likely pick! Basically could Dog get them past the front desk without notice more easily than getting up the use of the building without notice.
(Well, neither Dog nor Stitches has been to the third floor yet (on the inside), so he does not know what lies up the stairs. He will have to explore it one way or another to make that assessment or just bypass it and go via the window.)
Ah I thought Stitches had been up to the third floor to let her see Vi go back to Axonia and start to leave the room. If there's no real chance of getting past the front desk/lower level unnoticed from what Dog has seen so far he will suggest the window and trying to stay out o sight of anyone outside.
Ah I thought Stitches had been up to the third floor to let her see Vi go back to Axonia and start to leave the room. If there's no real chance of getting past the front desk/lower level unnoticed from what Dog has seen so far he will suggest the window and trying to stay out o sight of anyone outside.
Is there someone at the front desk as Dog goes out to get Gash and Tock? If not, he'll bring them back inside, out of view of the front desk and go right upstairs. But rereading it seems things are a bit tight on the first floor so given that the front desk person is likely still there and liable to spot a goblin coming in with a new guest and an unidentified woman and ask questions about going upstairs, Dog will mostly likely take them outside for a quick circuit of the grounds, right outside where Stitches still perches. Waiting for the coast to be as clear as possible and tying some rope to the immovable rod, he'll fly right up next to the window, trying to hide between dormers or some other structure to stay not-obvious. If he can get Gash or Tock or both to join him on his flight, so much the better. He'd click the rod in place right outside the window, and let Tock do his work to check the window (and if they couldn't make the flight up with him, he'd let the rope dangle down and help them climb up.
The space between this inn and the buildings next door is very tight. This is where trash bins are tucked away as well as a back entrance into the kitchen on one side of the inn. Climbing around and over the bins as well as the small fence leading into the back garden of the inn is awkward but not challenging for the smaller kenku and goblin. Tock topples a bin at one point but catches it quickly before it hits the ground. It is the goliath following the other two that struggles with the environment. As he is climbing over the fence, his foot clumsily knocks over a trash can, spilling its contents with a loud clatter. From the garden, all three hear heavy footsteps come around to the side to find the mess.
"Gods damned rats," says a deep voice.
"I'll get Hentel to clean it up," says another, somehow even deeper voice.
The garden is unoccupied at the moment and walking past the exterior door is an easy feat. On the other side of the garden from where they entered, three stories up, Stitches waits patiently on the side of the inn. Dog flies up, uncoiling his rope behind him.
DM shield: 14, 16
In another bit of bad luck, an aristocrat staying at the inn happens to be looking out the window on the second floor as Dog floats up, the rope hanging below him. Dog is fortunate enough to notice her as well, especially the shocked look on her face...
This post has potentially manipulated dice roll results.
DM, Tock, and Gash:
Yikes! Now I wish I'd gone hallway and risked the front desk interaction. Dog was not meant for subterfuge.
Question on logistics... Is this this sort of thing where Dog is flying straight up, right along the wall of the inn, right past a window on the second floor and the woman's looking right out at him, a few feet away, through the window? With the other building right behind Dog?
Or is it that Dog's flying up the wall intent on the window where Stitches waits, and when Dog just happens to look across the garden at another part of the inn, he sees the woman looking out her window at the whole scene, dozens of feet away?
What Dog's reaction is will change a bit depending on this...
Essentially the best thing I could come up with is, in the former case, Dog would cast silent image on the space a few feet outside the window. The illusion would be of the visible phenomenon of the garden as it looked just before there was someone flying past it. The aristocrat would look out her window and see the illusion which shows her an image of the empty garden. Dog would make the image of himself (disguised as she saw him) turn to an odd, glowing mist, as if the woman was having a hallucination, or a stroke, or a vision. Ideally she'd blink and then rub her eyes and think she needs a drink or more sleep.
If the setup is the latter, where she's looking at him from across the way, Dog, still in this illusory form, would grunt at her, turn back to his flying and aim for whatever the closest window was. He would then use prestidigitation to instantaneously clean the window. He'll mutter, in a slightly addled voice, something about a "filthy establishment," and "lazy window washers" and shake his head at the woman, and keep flying up, intent on cleaning the next window. His facial reaction to her will be something of "what are you looking at? This is perfectly normal -- I'm surprised you don't do this at the inns you stay at. Mind your own business." Tock and Gash's likely reactions of concern and patient endurance with their friend's actions as they peer up at him with confusion and worry would likely play right into the scene, as minders of a strange woman who can't be helped from a too-fastidious notion of how clean buildings should be.
He'd then try to get himself angled away around a corner perhaps so she couldn't see where he was headed, and the rope too, and hope that they could get out of sight.
Vanilla d20 rolls because I'm guessing both of these require some dice... 199
Welp now we have to knock an aristocratic lady unconscious. Thanks, d20s...
Yikes! Now I wish I'd gone hallway and risked the front desk interaction. Dog was not meant for subterfuge.
Question on logistics... Is this this sort of thing where Dog is flying straight up, right along the wall of the inn, right past a window on the second floor and the woman's looking right out at him, a few feet away, through the window? With the other building right behind Dog?
Or is it that Dog's flying up the wall intent on the window where Stitches waits, and when Dog just happens to look across the garden at another part of the inn, he sees the woman looking out her window at the whole scene, dozens of feet away?
Yes, it is the former (the one in bold). Not right in front of the window, but off to the side between windows a bit. Still, Dog got caught and he caught that he was caught.
Dog, Tock, and Gash:
Dog attempts to cover his tracks, making himself appear to dissolve into the background. Sadly, it is no invisibility spell and, from the woman's perspective, Dog sort of dissolves, the garden lurches to an unnatural angle, and Dog's feet and left ear poke out of the background as if they are buried in stone and sky respectively. The woman screams at the top of her lungs.
Dog looks down at Tock and Gash with a look of mild panic, shakes his head, and speeds up to the window Stitches found. He clicks the immovable rod in place just to the side of the window and tries to see if he can open it, or if there is a balcony of some kind. He looks down at his friends and dangles the rope in what he hopes is an inviting manner. Whether they take the bait or not, Dog will try to enter the room through the window, curses he learned from his time as a mercenary spilling from his mouth at a muted stage whisper.
Tock (still disguised as a woman) walks away from the scene, counting the windows from the corner as he goes. He walks in the front door, approaching the reception desk/area. He's imitating the speech patterns of the Lady of some town where they did horse trade, "By the sounds of it, someone is attacked in your fine establishment. Please make it stop."
He then walks away, shaking her head and quietly, although audibly speaks to herself, "What has this place come to...".
He/she walks up the stairs to the third floor, pointing everyone towards the second floor to The Scene.
This post has potentially manipulated dice roll results.
DM shield:
6
Tock, Dog, and Gash:
When Tock enters the inn, it is already a madhouse. Burly guards are rushing down the hall towards the stairs, followed by an aristocratic patron. The butler and a female attendant are bustling about, reassuring some of the other patrons.
"Yes, ma'am," says the woman. "We have everything under control.
The butler, however, stops. "I do not recognize you," he says. "Who are you and why are you in our garden?"
Gash casts Disguise self to look like an old woman. He then casts Spider Climb and starts walking up the building. Avoiding windows. To catch up to where Dog is.
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
This post has potentially manipulated dice roll results.
DM Gash and Tock:
Dog will try to force the window open with the tip of a dagger (assume this will need a roll, perhaps a straight dex check? Here's a vanilla d20 16).
As he's doing this, he'll look down at Gash and say, "can you message Tock to get here quick? We may have to use that helmet to get away. Think I can hold them off from hallway with a force wall while we look quickly for what we seek. What a catastrophe."
While the butler faces off with Tock and Dog is staring down a terrified aristocratic woman, Gash tries to use the confusion to make for the window. Unfortunately, he passes by another window and one of the inn's security sees his shadow pass over it.
"Gleeve," says a booming voice, heading towards the room with the aristocratic woman. "Check the suite upstairs!"
At this point, Gash is outside the locked window on the third floor. Dog is floating slightly below him and about 20 feet away. Tock is standing at the entrance to the garden, under the hard stare of the butler.
while waiting to hear back from Dog, Gash tells Friend to keep circling.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Dog says "yes, I know where her room is, could use lockpicking/trapfinding help. Coming out, look like a human woman."
He steps outside in his disguise self form and either directs them around the building to outside the room's window, or through the hallway to the main door if that is more reasonable.
Gash waves Tock over to join and conjures a lockpick in his hands.
"Here, I think I got these ones right this time. Dog said we're going to need to pick the lock."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Tock, having finished performing a while ago, goes and steps into an ally and changes into a similar-looking woman as Dog did, then gets the lockpicks from Gash and joins Dog.
Lockpicking check with guidance : 10
Then before going any further (success or failure on lockpicking): checking for traps on the door - (investigation check) 16
(whoa, hold up there, pardner. The door is on the third floor! Are y'all heading upstairs?)
Dog would guide them whichever way was more reasonable for the purposes of subtlety and directness - whichever get them there quickly and without being caught. If that's walking upstairs inside, Dog will try to get them through and past any staff sneakily and by being imperious/self-assured in his new guise. If that's walking around the building below the window for Dog to fly up, Dog will do that and fly up, carrying the smaller party members up to the window one bye one, or by taking a rope up and using the immovable rod to secure it. You know the layout and specifics of the Inn so feel free to tell us which Dog would likely pick! Basically could Dog get them past the front desk without notice more easily than getting up the use of the building without notice.
(Well, neither Dog nor Stitches has been to the third floor yet (on the inside), so he does not know what lies up the stairs. He will have to explore it one way or another to make that assessment or just bypass it and go via the window.)
Ah I thought Stitches had been up to the third floor to let her see Vi go back to Axonia and start to leave the room. If there's no real chance of getting past the front desk/lower level unnoticed from what Dog has seen so far he will suggest the window and trying to stay out o sight of anyone outside.
Stitches was looking in from the outside. Everyone could go upstairs, but you'll have to explicitly figure that out. I'll assume you'll try the window first?
Yup I missed that, apologies.
Is there someone at the front desk as Dog goes out to get Gash and Tock? If not, he'll bring them back inside, out of view of the front desk and go right upstairs. But rereading it seems things are a bit tight on the first floor so given that the front desk person is likely still there and liable to spot a goblin coming in with a new guest and an unidentified woman and ask questions about going upstairs, Dog will mostly likely take them outside for a quick circuit of the grounds, right outside where Stitches still perches. Waiting for the coast to be as clear as possible and tying some rope to the immovable rod, he'll fly right up next to the window, trying to hide between dormers or some other structure to stay not-obvious. If he can get Gash or Tock or both to join him on his flight, so much the better. He'd click the rod in place right outside the window, and let Tock do his work to check the window (and if they couldn't make the flight up with him, he'd let the rope dangle down and help them climb up.
Dog, Tock, and Gash:
DM shield: 24, 16, 7
The space between this inn and the buildings next door is very tight. This is where trash bins are tucked away as well as a back entrance into the kitchen on one side of the inn. Climbing around and over the bins as well as the small fence leading into the back garden of the inn is awkward but not challenging for the smaller kenku and goblin. Tock topples a bin at one point but catches it quickly before it hits the ground. It is the goliath following the other two that struggles with the environment. As he is climbing over the fence, his foot clumsily knocks over a trash can, spilling its contents with a loud clatter. From the garden, all three hear heavy footsteps come around to the side to find the mess.
"Gods damned rats," says a deep voice.
"I'll get Hentel to clean it up," says another, somehow even deeper voice.
The garden is unoccupied at the moment and walking past the exterior door is an easy feat. On the other side of the garden from where they entered, three stories up, Stitches waits patiently on the side of the inn. Dog flies up, uncoiling his rope behind him.
DM shield: 14, 16
In another bit of bad luck, an aristocrat staying at the inn happens to be looking out the window on the second floor as Dog floats up, the rope hanging below him. Dog is fortunate enough to notice her as well, especially the shocked look on her face...
DM, Tock, and Gash:
Yikes! Now I wish I'd gone hallway and risked the front desk interaction. Dog was not meant for subterfuge.
Question on logistics... Is this this sort of thing where Dog is flying straight up, right along the wall of the inn, right past a window on the second floor and the woman's looking right out at him, a few feet away, through the window? With the other building right behind Dog?
Or is it that Dog's flying up the wall intent on the window where Stitches waits, and when Dog just happens to look across the garden at another part of the inn, he sees the woman looking out her window at the whole scene, dozens of feet away?
What Dog's reaction is will change a bit depending on this...
Essentially the best thing I could come up with is, in the former case, Dog would cast silent image on the space a few feet outside the window. The illusion would be of the visible phenomenon of the garden as it looked just before there was someone flying past it. The aristocrat would look out her window and see the illusion which shows her an image of the empty garden. Dog would make the image of himself (disguised as she saw him) turn to an odd, glowing mist, as if the woman was having a hallucination, or a stroke, or a vision. Ideally she'd blink and then rub her eyes and think she needs a drink or more sleep.
If the setup is the latter, where she's looking at him from across the way, Dog, still in this illusory form, would grunt at her, turn back to his flying and aim for whatever the closest window was. He would then use prestidigitation to instantaneously clean the window. He'll mutter, in a slightly addled voice, something about a "filthy establishment," and "lazy window washers" and shake his head at the woman, and keep flying up, intent on cleaning the next window. His facial reaction to her will be something of "what are you looking at? This is perfectly normal -- I'm surprised you don't do this at the inns you stay at. Mind your own business." Tock and Gash's likely reactions of concern and patient endurance with their friend's actions as they peer up at him with confusion and worry would likely play right into the scene, as minders of a strange woman who can't be helped from a too-fastidious notion of how clean buildings should be.
He'd then try to get himself angled away around a corner perhaps so she couldn't see where he was headed, and the rope too, and hope that they could get out of sight.
Vanilla d20 rolls because I'm guessing both of these require some dice... 19 9
Welp now we have to knock an aristocratic lady unconscious. Thanks, d20s...
Dog, Tock, and Gash:
Dog attempts to cover his tracks, making himself appear to dissolve into the background. Sadly, it is no invisibility spell and, from the woman's perspective, Dog sort of dissolves, the garden lurches to an unnatural angle, and Dog's feet and left ear poke out of the background as if they are buried in stone and sky respectively. The woman screams at the top of her lungs.
DM, Tock, and Gash:
Dog looks down at Tock and Gash with a look of mild panic, shakes his head, and speeds up to the window Stitches found. He clicks the immovable rod in place just to the side of the window and tries to see if he can open it, or if there is a balcony of some kind. He looks down at his friends and dangles the rope in what he hopes is an inviting manner. Whether they take the bait or not, Dog will try to enter the room through the window, curses he learned from his time as a mercenary spilling from his mouth at a muted stage whisper.
Tock (still disguised as a woman) walks away from the scene, counting the windows from the corner as he goes. He walks in the front door, approaching the reception desk/area. He's imitating the speech patterns of the Lady of some town where they did horse trade, "By the sounds of it, someone is attacked in your fine establishment. Please make it stop."
He then walks away, shaking her head and quietly, although audibly speaks to herself, "What has this place come to...".
He/she walks up the stairs to the third floor, pointing everyone towards the second floor to The Scene.
DM shield:
6
Tock, Dog, and Gash:
When Tock enters the inn, it is already a madhouse. Burly guards are rushing down the hall towards the stairs, followed by an aristocratic patron. The butler and a female attendant are bustling about, reassuring some of the other patrons.
"Yes, ma'am," says the woman. "We have everything under control.
The butler, however, stops. "I do not recognize you," he says. "Who are you and why are you in our garden?"
Breaking and Entering:
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
DM shield:
11 14
DM Gash and Tock:
Dog will try to force the window open with the tip of a dagger (assume this will need a roll, perhaps a straight dex check? Here's a vanilla d20 16).
As he's doing this, he'll look down at Gash and say, "can you message Tock to get here quick? We may have to use that helmet to get away. Think I can hold them off from hallway with a force wall while we look quickly for what we seek. What a catastrophe."
Gash, Tock, and Dog:
While the butler faces off with Tock and Dog is staring down a terrified aristocratic woman, Gash tries to use the confusion to make for the window. Unfortunately, he passes by another window and one of the inn's security sees his shadow pass over it.
"Gleeve," says a booming voice, heading towards the room with the aristocratic woman. "Check the suite upstairs!"
At this point, Gash is outside the locked window on the third floor. Dog is floating slightly below him and about 20 feet away. Tock is standing at the entrance to the garden, under the hard stare of the butler.