Tock, on his way outside, takes a quick glance at some of the names of the places of items on display and once he notices any place he knows of, he'll casually, but audibly muses near someone "That sounds exotic.. I wonder how far it is from us." (It's a long shot, but still)
Gash does find a small goblin exhibit next to the lizardfolk exhibit, which is much larger. The artifacts are not especially evocative of goblin culture but at least it is not terribly insulting. The mask on display was recovered following a battle between two tribes that Gash is unfamiliar with.
Tock is unable to elicit any response as he leaves the museum, unfortunately, but, upon exiting to the city, it is clear that they are not in Tinosa anymore. This is a city on par with Masa but it is clearly not Masa. It is a bustling metropolis of the like they have only seen once before (Masa). Turning to look at the signage for the museum, they find it reads: The Ducissa Fiorina Kyla Derinotius Museum of Cultures.
The name is unfamiliar, although the bas relief portrait of the woman named on the museum suggests she is someone quite notable and wealthy, as does the title of Ducissa (or duchess).
Dog suggests walking down the street a block or two and reading shop names to see if they see Alciondria anywhere. Failing that he will just ask someone who seems nice what city this is, ignoring any odd looks.
This post has potentially manipulated dice roll results.
Dog is hopeful when he sees a sign for the Alciondria Imports and Exports Company but he finds no other references to the city and begins to see the word "Codo" a couple of times casting further doubt on where they have landed. Seeking an immediate resolution, he asks a vendor the name of the city, specifically how it is pronounced by locals. "Like it is spelled, friend: Codo."
Between Dog's map and their combined, enhanced intellects, Dog and Gash realize they are still on the Long Road. They have moved a couple hundred miles closer to their goal, but it is a good 500 miles yet to go to reach Alciondria.
It is a sight to see, if anyone were actually there to see it, as Gash pulls a full-sized baby carriage made of bone from his bag of holding. Even still, the creepy sculpture is something to behold as the four adventurers stand around it looking at the intricate detail of the piece. It appears to even roll, albeit on some very uneven wheels. Tock is unable to cast Augury again, so Gash places his hand on the carriage and, in an instant, they are gone leaving the remote park they were in completely empty.
The party appears in a silent, dusty, and dark room. Producing a light source reveals the oddest assortment of dull blades, tin crowns, two wooden thrones (one stacked upside down on the other), several mounted animal heads, a few of which are simply piled on the floor, a number of locked chests, a headboard painted purple with gold trim, several brass horns and stringed instruments in poor shape, an iron stove on a wheeled platform, a large stack of hats, many of them feathered and brightly colored, several lamp posts, a wooden bench, and a dining set on its side, blocking half of the room wherein more assorted items likely reside.
Tock, on his way outside, takes a quick glance at some of the names of the places of items on display and once he notices any place he knows of, he'll casually, but audibly muses near someone "That sounds exotic.. I wonder how far it is from us." (It's a long shot, but still)
Gash does find a small goblin exhibit next to the lizardfolk exhibit, which is much larger. The artifacts are not especially evocative of goblin culture but at least it is not terribly insulting. The mask on display was recovered following a battle between two tribes that Gash is unfamiliar with.
Tock is unable to elicit any response as he leaves the museum, unfortunately, but, upon exiting to the city, it is clear that they are not in Tinosa anymore. This is a city on par with Masa but it is clearly not Masa. It is a bustling metropolis of the like they have only seen once before (Masa). Turning to look at the signage for the museum, they find it reads: The Ducissa Fiorina Kyla Derinotius Museum of Cultures.
Martin turns to Tock.
“Do you know where this is?”
Paladin - warforged - orange
History rolls to recognize. Can roll with highest available bonus and with advantage.
(Okay, it looks like it is Gash and Dog, both with a +4.)
DC 17 History check with advantage: 15
The name is unfamiliar, although the bas relief portrait of the woman named on the museum suggests she is someone quite notable and wealthy, as does the title of Ducissa (or duchess).
Dog suggests walking down the street a block or two and reading shop names to see if they see Alciondria anywhere. Failing that he will just ask someone who seems nice what city this is, ignoring any odd looks.
Dog is hopeful when he sees a sign for the Alciondria Imports and Exports Company but he finds no other references to the city and begins to see the word "Codo" a couple of times casting further doubt on where they have landed. Seeking an immediate resolution, he asks a vendor the name of the city, specifically how it is pronounced by locals. "Like it is spelled, friend: Codo."
History check again: 15
Between Dog's map and their combined, enhanced intellects, Dog and Gash realize they are still on the Long Road. They have moved a couple hundred miles closer to their goal, but it is a good 500 miles yet to go to reach Alciondria.
Map for reference:
“Should we try the baby carriage, Tock?”
Tock nods. "But lets gather something from this place as well so that we may teleport here at a later point in time if needed."
(You just teleported here...)
(Yup, me the player is low INT, low WIS in the morning)
Tock says, "Actually, never mind, we already have an item to teleport here. Because we just teleported here."
It is a sight to see, if anyone were actually there to see it, as Gash pulls a full-sized baby carriage made of bone from his bag of holding. Even still, the creepy sculpture is something to behold as the four adventurers stand around it looking at the intricate detail of the piece. It appears to even roll, albeit on some very uneven wheels. Tock is unable to cast Augury again, so Gash places his hand on the carriage and, in an instant, they are gone leaving the remote park they were in completely empty.
The party appears in a silent, dusty, and dark room. Producing a light source reveals the oddest assortment of dull blades, tin crowns, two wooden thrones (one stacked upside down on the other), several mounted animal heads, a few of which are simply piled on the floor, a number of locked chests, a headboard painted purple with gold trim, several brass horns and stringed instruments in poor shape, an iron stove on a wheeled platform, a large stack of hats, many of them feathered and brightly colored, several lamp posts, a wooden bench, and a dining set on its side, blocking half of the room wherein more assorted items likely reside.
(Tock is still concentrating on Pass without Trace until the hour is over)
Tock uses his Gem of Seeing to just look around a while to make sure that everything is as it seems before they start rummaging around.
"This is fascinating!"
(There are no illusions present. All is as it seems...it is a room full of eclectic junk.)
Can we see a door or window? Do we hear anything?
Still don't hear anything. There is a door but no windows.
Does this look like a closet full of stage props?
Paladin - warforged - orange