Tock steps a bit closer to the ledge, a few steps to the side and then back again to appear in a different place than before (bonus action: hide, stealth check: 13, adding bardic inspiration: 6)
(DW2 is dead, so I will apply Lucien's attack to DW3. I forgot I already rolled a Death Save for Keyrie, so she gets no turn yet. Gash has not gone yet, though.)
DW3 WIS(13) check: 7
Gash summons up three glowing darts, sending all three at the Dire Wolf (DW3) next to him doing 9 damage.
(sorry I didn't know I was up. did you catch my movement the the first round? I placed myself at F8 the wolf would have a hard time getting to me and not getting hit by AoO, right?)
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Gash uses Nimble Escape to disengage as a Bonus and move back to F4.
Gash then uses Minor Conjuration to create a 10lb steak between him and DW3, "Nice Doggie! No need to hurt Gash, I have a nice treat for you here!"
Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
Frienddoes a flyby around the steak to help Gash divert attention from himself before flying back above Gash.
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
This post has potentially manipulated dice roll results.
(Gash can only move 15 feet, since he takes 15 to stand up. This puts him at F5.)
DM Shield:
8
The wolf looks at the steak, hunger in its eyes, then it looks back at Gash and growls a low growl. A dollop of foamy drool drips onto the granite block at its feet.
(Edit: I should probably do a AoO reaction for Lucien, since it might affect Gash's turn.)
Toll of the dead on DW3. DW3 must pass a WIS(13) check: 12 or take 3 damage.
The wolf winces with a whimper as its life is drained by the spell.
(Lucien andKeyrie can go and Dog, if he's still up.)
(I rolled the wrong die for Lucien's reaction attack! I'll reroll but keep the highest: 1. LOL. Yeah, I'll keep the 7.)
DW3 WIS(13) check: 7
The wolf (#3) nearly collapses as the spell rips away its life. It refocuses its eyes on Gash but it is panting heavily and its tail and fur have fallen flat.
This post has potentially manipulated dice roll results.
Keyrie slots a stone into her sling and whirs it expertly as she eyes the top of the head of the wolf stalking Gash. As an afterthought, she casts the totem of the hawk right next to Gash. Then she fires her bullet.
Sling Attack (using reaction to gain advantage): 18 Damage: 3
(The wolf's skull cracks and it topples over sideways, instantly dead.
(Everyone may use their reaction to give themselves advantage on attack rolls. All characters get advantage on perception rolls while near the totem (which everyone is) as well. Dog is up, if he is up.)
Tock steps a bit closer to the ledge, a few steps to the side and then back again to appear in a different place than before (bonus action: hide, stealth check: 13, adding bardic inspiration: 6)
Attack: 22 Damage: 14
The dire wolf takes a bolt through its eye and it collapses with a whimper to the ground, dead.
(only DW 1 and DW 2 remain. Once I know how Lucien's turn actually went, I'll either give Keyrie her turn or have the wolves go.)
(Oh my bad, you are correct. It is a bonus action to move the duplicate, an action to cast it.)
Lucien will attack DW2 with Toll the Dead: 4
And bonus action healing word on Keyrie: 7
(DW2 is dead, so I will apply Lucien's attack to DW3. I forgot I already rolled a Death Save for Keyrie, so she gets no turn yet. Gash has not gone yet, though.)
DW3 WIS(13) check: 7
Gash summons up three glowing darts, sending all three at the Dire Wolf (DW3) next to him doing 9 damage.
One wolf lunges at Dog again. The other attacks (2) Gash.
Bite Attack against Dog: 21 Damage: 9
Bite Attack against Gash: 14 Damage: 10
Dog STR(13) check: 14
Gash STR(13) check: 7
Gash is knocked over by the dire wolf!
(Everyone may take a turn in any order.)
(Was attacking DW2 and it's dead?) Feytok will advance on DW1 and recklessly swing at it. Attack: 20 Damage: 8
Feytok slashes at the wolf, giving it a gaping wound on it's shoulder.
Tock will climb up to the ground level if he can't see any from his position, but he'll take a shot either way.
Attack: 9 Damage: 6
(sorry I didn't know I was up. did you catch my movement the the first round? I placed myself at F8 the wolf would have a hard time getting to me and not getting hit by AoO, right?)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
I did forget to move Gash. Lucien gets an Attack of Opportunity on DW3!
Tock's bolt misses the wolf that has jumped down onto the granite block, embedding in the earth behind it.
(Lucien gets an AoO and a regular turn, Keyrie can go and Dog, if he's still up.
Gash uses Nimble Escape to disengage as a Bonus and move back to F4.
Gash then uses Minor Conjuration to create a 10lb steak between him and DW3, "Nice Doggie! No need to hurt Gash, I have a nice treat for you here!"
Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.
Friend does a flyby around the steak to help Gash divert attention from himself before flying back above Gash.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Gash can only move 15 feet, since he takes 15 to stand up. This puts him at F5.)
DM Shield:
8
The wolf looks at the steak, hunger in its eyes, then it looks back at Gash and growls a low growl. A dollop of foamy drool drips onto the granite block at its feet.
(Edit: I should probably do a AoO reaction for Lucien, since it might affect Gash's turn.)
Toll of the dead on DW3. DW3 must pass a WIS(13) check: 12 or take 3 damage.
The wolf winces with a whimper as its life is drained by the spell.
(Lucien and Keyrie can go and Dog, if he's still up.)
Lucien will move as close to Dog as he can get, and also cast Toll the Dead on DW3 (Wisdom Dave, DC13, or take 9 )
(I rolled the wrong die for Lucien's reaction attack! I'll reroll but keep the highest: 1. LOL. Yeah, I'll keep the 7.)
DW3 WIS(13) check: 7
The wolf (#3) nearly collapses as the spell rips away its life. It refocuses its eyes on Gash but it is panting heavily and its tail and fur have fallen flat.
Keyrie slots a stone into her sling and whirs it expertly as she eyes the top of the head of the wolf stalking Gash. As an afterthought, she casts the totem of the hawk right next to Gash. Then she fires her bullet.
Sling Attack (using reaction to gain advantage): 18 Damage: 3
(The wolf's skull cracks and it topples over sideways, instantly dead.
(Everyone may use their reaction to give themselves advantage on attack rolls. All characters get advantage on perception rolls while near the totem (which everyone is) as well. Dog is up, if he is up.)
I think Dog is down from the last two attacks - was at 17 and then hit for 15 and then 9, so death save: 13
Feytok will use his next action to stabilize Dog with his healers kit and take a stance over him to draw attacks away from his friend.
(i know it's not Lucien's turn yet, but on my next turn I will move to Dog and cast Spare the Dying.)
The remaining dire wolf lunges at Feytok.
Bite Attack: 21 Damage: 5
Feytok's STR(13) check or be knocked prone: 7
The wolf's jaws clamp down on Feytok's arm, but he pushes back and shakes free of the beast.
Lucien runs in and stabilizes Dog with a small spell.
(Feytok, Tock, Gash, and Keyrie may go next in any order.)
Reckless. "I'm going to wear you" Attack: 23 Damage: 16