Dog and Tyrol each gather up some gear as well, collecting each a backpack, 50 feet of hempen rope, a bedroll, a mess kit, a tinderbox, 3 torches, 3 days of rations, and a waterskin.
(Please be sure to add all the gear you've selected to your character sheets.)
As the afternoon fades into early evening, the troop say goodbye to their boss, their family, the animals, which returned upon Tock's news that all was safe, and begin following the wagon wheel ruts south to the city of Marctenus. If they can keep a brisk enough pace, they might make it before midnight. Galacea has long since galloped off to hunt for fiends, so the five friends march into the dusk light in forlorn quiet, each anxious for the the future bears.
The sounds of battle occasionally erupt in the distance and more than once a skittish animal is mistaken for a true threat. However, the troop walks long into the late evening encountering no more fiends. A couple of times Feytok thinks he sees their unicorn guardian trotting in the distance, but nobody else has as good of vision in the dark to confirm for him. After six hours of solid hiking along the wagon trail, they see some distant lights marking the town. Twenty minutes later, it becomes apparent that many of those lights are fires, accompanied by the distant sounds of battle. Curiously most of the sounds of battle are to the east of the travelers and the town, not the south. Tock and Keyrie also catch sounds of a smaller fight to the west as well. Directly ahead of them is a clear path, however, and as they enter the outskirts of the town, they find the aftermath of creatures such as those that attacked their circus. Fiends have definitely been here, and may still be.
The wagon ruts give way to a gravel and dirt path that is well-traveled and the buildings can be seen as silhouettes against the distant town fires. There are no fiends in sight, but the town poses a different possibility. The five look at each other to decide what the next course of action will be.
This post has potentially manipulated dice roll results.
Dog has grabbed a lamp, his personal stash of wrinkled papers, and a whetstone, in addition to the backpack, 50 feet of hempen rope, bedroll, mess kit, tinderbox, 3 torches, 3 days of rations, and waterskin. He uses the whetstone to sharpen the sword as he walks with the group, and does his best to repair the shield. He also grabs a stout, 8-foot-long walking stick from a stand of trees they pass.
Once they reach the sound of battle, he peers into the distance to see if he can find any sign (smell/sound/sight) of fiends coming from either battle (Perception 7). He also looks up into the sky to check for any sign of flying creatures.
"Well, it seems we could be of some help to those fighting at this very moment, and catch any fiends by surprise. Tock and Keyrie, what can you tell of the smaller fight? Does that seem more our speed? Where would this child be?"
He hefts the bow and sword (OOC are we assuming we had a short rest back at the circus for the purposes of hit dice?), and readies himself.
Tockis somber throughout the journey. From time to time he startles others with a muted "AND NOW THE GREAT DISAPPEARING ORANGE BALL TRICK" as just a reminder of the last show of their mutual home.
Upon reaching the town he offers to continue forward. People here liked him very much, so securing lodging for the night should be easy enough. (leaning into the Entertainer background here)
Before Tock can move forward, Dog points out that there are some sounds ahead and some movements in the shadows. The battles to the east and west are not close, but the scratching and snorting they hear is directly ahead.
Keyrie is going to grab a torch from her bag and use Druidcraft to light it holding it in one hand she is going to ready her dagger in the other. "Does anyone need a torch to help them see or someone to light the torch for them? I still have one use of a healing spell left in case of an emergency. The fighting to the East and West is a ways away we should deal with the monsters in front of us first. Should we move ahead or wait here and see if they come to us?"
What looks like torchlight casting from beyond the trees flickers with movement. The circus troops hears a stout, "Hold fast, men!" followed by "Dear gods, what IS that thing?"
Shouting " you mean us? Or should we be doing the 2 movement reaction. Bowel movement followed by physical movement...and if you mean us we ain't bad "
(OOC: Whoops, I lost track of this! Sorry about that. The items are pretty much what I'd pick anyway, so the default's good with me, although can I also request a flask or two of oil?
Also, hit dice for short rest: 5)
"'Turned into' wretches, hm..."Tyrol glances worriedly over the villagers' shoulders, further down the road. "Didn't our, uh, friend say something about that? That been happening a lot around here, sir? Just how many wretches are you dealing with?" As he asks, he glances around their group, wondering whether the unicorn is still nearby.
Dog suggests that those carrying or embodying fire walk down the path in a straightforward manner, while another group without fire take a parallel path into the trees, where they can take any fiends by surprise. Tock might be a good candidate for sneaking into the trees, and Dog volunteers as well.
(OOC wow sorry it's impossible to do colors on mobile!)
Dog suggests that those carrying or embodying fire walk down the path in a straightforward manner, while another group without fire take a parallel path into the trees, where they can take any fiends by surprise. Tock might be a good candidate for sneaking into the trees, and Dog volunteers as well.
(OOC wow sorry it's impossible to do colors on mobile!)
Keyrie and Feytok follow the path towards the bend. As they reach the first of the small group of trees, they see a human and a dwarf, both in chain mail shirts and helmets, with their spear and halberd wielded respectively. Both are faced away from the pair, ignoring their approach.
Meanwhile, Tock, Dog, and Tyrol reach the trees by walking around a garden, along the fence of a small farm house. Peeking through the trees it is difficult to see what lay before them. However, they can see a human holding two torches and a dwarf wielding a halberd. Both are faced south, ready to fight.
"Okay, throw it," says the dwarf.
The guard closest to Tock throws one of his torches into the night and it lands on the ground amidst a group of fiends. A hideous rutterkin stands amidst three abyssal wretches whilst two imps claw and dig at the ruins of a collapsed house.
"Ye gods!" says the torch throwing guard. "There is more of them!"
"Get your spear, Horam!"
The guard shakily draws his spear into his free hand as the fiends shamble about.
DM Shield
Initiative:
Rutterkin: 5
Abyssal wretches: 13
Imps: 23
Guard Captain: 11
Guard 1: 2
Guard 2: 17
Tock: 18
Feytok: 6
Tyrol: 14
Keyrie: 3
Dog: 2
Initiative order (simplified somewhat):
Imps and Wretches
Tock, Tyrol, Fetok, Guard 2, Guard Captain
Rutterkin
Dog, Keyrie, and Guard 1
The imps ignore the guards but the abyssal wretches shamble forward, ready to dispatch the terrified guards.
(Tock, Tyrol, and Feytok may go next in any order. The guard and guard captain will go after them.)
FeyTok will rush up to stand by the guard Captain(G19)and throw the fire he was holding at A2 Attack: 9 Damage: 8 drawing his axe he will go into a rage "they're not going to do what they did to us"
This post has potentially manipulated dice roll results.
"I really do hope that she was right and this really is something we're meant to be involved in," Tyrol mutters to the others as he levels the crossbow at one of the wretches (A3) from his spot behind the tree.
Hand crossbow vs. Wretch 3: Attack 13, Damage 5
Rollback Post to RevisionRollBack
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(Yes to the druidic focus!)
Dog and Tyrol each gather up some gear as well, collecting each a backpack, 50 feet of hempen rope, a bedroll, a mess kit, a tinderbox, 3 torches, 3 days of rations, and a waterskin.
(Please be sure to add all the gear you've selected to your character sheets.)
As the afternoon fades into early evening, the troop say goodbye to their boss, their family, the animals, which returned upon Tock's news that all was safe, and begin following the wagon wheel ruts south to the city of Marctenus. If they can keep a brisk enough pace, they might make it before midnight. Galacea has long since galloped off to hunt for fiends, so the five friends march into the dusk light in forlorn quiet, each anxious for the the future bears.
The sounds of battle occasionally erupt in the distance and more than once a skittish animal is mistaken for a true threat. However, the troop walks long into the late evening encountering no more fiends. A couple of times Feytok thinks he sees their unicorn guardian trotting in the distance, but nobody else has as good of vision in the dark to confirm for him. After six hours of solid hiking along the wagon trail, they see some distant lights marking the town. Twenty minutes later, it becomes apparent that many of those lights are fires, accompanied by the distant sounds of battle. Curiously most of the sounds of battle are to the east of the travelers and the town, not the south. Tock and Keyrie also catch sounds of a smaller fight to the west as well. Directly ahead of them is a clear path, however, and as they enter the outskirts of the town, they find the aftermath of creatures such as those that attacked their circus. Fiends have definitely been here, and may still be.
The wagon ruts give way to a gravel and dirt path that is well-traveled and the buildings can be seen as silhouettes against the distant town fires. There are no fiends in sight, but the town poses a different possibility. The five look at each other to decide what the next course of action will be.
Dog has grabbed a lamp, his personal stash of wrinkled papers, and a whetstone, in addition to the backpack, 50 feet of hempen rope, bedroll, mess kit, tinderbox, 3 torches, 3 days of rations, and waterskin. He uses the whetstone to sharpen the sword as he walks with the group, and does his best to repair the shield. He also grabs a stout, 8-foot-long walking stick from a stand of trees they pass.
Once they reach the sound of battle, he peers into the distance to see if he can find any sign (smell/sound/sight) of fiends coming from either battle (Perception 7). He also looks up into the sky to check for any sign of flying creatures.
"Well, it seems we could be of some help to those fighting at this very moment, and catch any fiends by surprise. Tock and Keyrie, what can you tell of the smaller fight? Does that seem more our speed? Where would this child be?"
He hefts the bow and sword (OOC are we assuming we had a short rest back at the circus for the purposes of hit dice?), and readies himself.
(Yes, sorry! You had a short rest, so roll any hit dice now.)
Tock is somber throughout the journey. From time to time he startles others with a muted "AND NOW THE GREAT DISAPPEARING ORANGE BALL TRICK" as just a reminder of the last show of their mutual home.
Upon reaching the town he offers to continue forward. People here liked him very much, so securing lodging for the night should be easy enough. (leaning into the Entertainer background here)
Before Tock can move forward, Dog points out that there are some sounds ahead and some movements in the shadows. The battles to the east and west are not close, but the scratching and snorting they hear is directly ahead.
FeyTok casts his fire as a precaution.
Keyrie is going to grab a torch from her bag and use Druidcraft to light it holding it in one hand she is going to ready her dagger in the other. "Does anyone need a torch to help them see or someone to light the torch for them? I still have one use of a healing spell left in case of an emergency. The fighting to the East and West is a ways away we should deal with the monsters in front of us first. Should we move ahead or wait here and see if they come to us?"
What looks like torchlight casting from beyond the trees flickers with movement. The circus troops hears a stout, "Hold fast, men!" followed by "Dear gods, what IS that thing?"
Shouting " you mean us? Or should we be doing the 2 movement reaction. Bowel movement followed by physical movement...and if you mean us we ain't bad "
"Helm's ghost!"
"Kraat!"
"Sorry, sir. Some travelers behind us."
"Warn them off."
"Yes sir," then louder, "Best find some place to hide else you'll end up a wretch!"
"More of the fiends? We killed some and can kill more."
(OOC: Whoops, I lost track of this! Sorry about that. The items are pretty much what I'd pick anyway, so the default's good with me, although can I also request a flask or two of oil?
Also, hit dice for short rest: 5)
"'Turned into' wretches, hm..." Tyrol glances worriedly over the villagers' shoulders, further down the road. "Didn't our, uh, friend say something about that? That been happening a lot around here, sir? Just how many wretches are you dealing with?" As he asks, he glances around their group, wondering whether the unicorn is still nearby.
Dog suggests that those carrying or embodying fire walk down the path in a straightforward manner, while another group without fire take a parallel path into the trees, where they can take any fiends by surprise. Tock might be a good candidate for sneaking into the trees, and Dog volunteers as well.
(OOC wow sorry it's impossible to do colors on mobile!)
And hit points for the short rest: 7
Keyrie will volunteer for walking straight down the path.
Hit Dice: 3
(Yeah it is)
FeyTok will also walk down the path in the open.
(Yes on the flasks of oil, KPhoenix)
Keyrie and Feytok follow the path towards the bend. As they reach the first of the small group of trees, they see a human and a dwarf, both in chain mail shirts and helmets, with their spear and halberd wielded respectively. Both are faced away from the pair, ignoring their approach.
Meanwhile, Tock, Dog, and Tyrol reach the trees by walking around a garden, along the fence of a small farm house. Peeking through the trees it is difficult to see what lay before them. However, they can see a human holding two torches and a dwarf wielding a halberd. Both are faced south, ready to fight.
"Okay, throw it," says the dwarf.
The guard closest to Tock throws one of his torches into the night and it lands on the ground amidst a group of fiends. A hideous rutterkin stands amidst three abyssal wretches whilst two imps claw and dig at the ruins of a collapsed house.
"Ye gods!" says the torch throwing guard. "There is more of them!"
"Get your spear, Horam!"
The guard shakily draws his spear into his free hand as the fiends shamble about.
DM Shield
Initiative:
Initiative order (simplified somewhat):
The imps ignore the guards but the abyssal wretches shamble forward, ready to dispatch the terrified guards.
(Tock, Tyrol, and Feytok may go next in any order. The guard and guard captain will go after them.)
FeyTok will rush up to stand by the guard Captain(G19)and throw the fire he was holding at A2 Attack: 9 Damage: 8 drawing his axe he will go into a rage "they're not going to do what they did to us"
"I really do hope that she was right and this really is something we're meant to be involved in," Tyrol mutters to the others as he levels the crossbow at one of the wretches (A3) from his spot behind the tree.
Hand crossbow vs. Wretch 3: Attack 13, Damage 5