(OOC I thought G2 was the guard who went down from the rutterkin bite, and G1 was still up and fighting? Seeing the map and G1 listed as felled next to Dog, I just wanted to clarify.)
(Posting for Winenose. I know weekends can be slower, but I don't expect Tock has any fancy tricks up his sleeve. Correct me if I'm wrong, Winenose.)
Tock moves slightly closer to the fray, next to Keyrie, and nocks an arrow. He targets the closest wretch (A3) and fires.
Shortbow Attack: 25 Damage: 5
The rutterkin shambles forward, lashing at the guard captain with an ugly, toothed hand.
Bite Attack: 23 Damage: 9
Guard 1, seeing his captain in trouble, shifts his focus to the rutterkin, stabbing at it with a two-handed spear attack.
Spear Attack: 12 Damage: 4
Every attack lands. The wretch takes an arrow in the side, but it hasn't quite succumbed, clearly stumbling from its injuries. The rutterkin takes a small wound, its first, and it grunts in response. The guard captain suffers a terrible bite, but does not die as a result. (Save vs. disease or be poisoned: 19)
This post has potentially manipulated dice roll results.
Dog raises his eyebrows, opens his eyes wide after a couple blinks, and centers himself after a brush with death. He calls upon a second wind from his martial training and regains 8 hp.
Leveling his glare at the wretch that nearly killed him, he sets his feet in a wide stance, draws back, and chops down in a savage arc, trying to end it.
Dog finds a wellspring of vigor that he applied in the form of a deadly slash across the neck of one of the wretches (A3). It collapses, dead at his feet.
The imps continue digging and scratching at the ruined house.
The two remaining wretches attack guard 1 and Dog respectively.
Bite Attack against guard 1: 13 Damage: 4
Bite Attack against Dog: 17 Damage: 5
(Guard captain, Tock, Feytok, and Tyrol are up next)
This post has potentially manipulated dice roll results.
"Gah... these things're a real pain to get rid of," Tyrol mutters as he fires another bolt at the wretch. He swears an oath under his breath when the enemies claw at Dog's flesh once again, and as soon as the bolt is loosed he digs through the pockets of his work apron before coming up with what looks like a little flashbang. He heaves the object in Dog's direction, allowing himself a quick sigh of relief when it bursts at his feet, enveloping his friend in a field of shimmering light. "Stay safe, Dog, I'm comin' as soon as I can!"
Hand crossbow vs. Wretch 3 (or whatever other enemy is in range if that ends up being Feytok's target and he kills it): Attack 13 Damage 4
Bonus action: Casting shield of faith on Dog to give him +2 AC. Meant to do this last turn but totally forgot, ugh. Hopefully it still helps!
EDIT: Ooh, a crit! Not sure whether it matters but hey, why not, the extra 1d6: 1
OOC: Did Tyrol's shield of faith go up before Dog got attacked by the wretch this round? Wasn't sure if Tyrol actually had higher initiative or we're just going in our groups. If it did go up before the attack, it blocked it and he avoided damage. (Thank you KPhoenix regardless!)
This post has potentially manipulated dice roll results.
Tock, still lacking confidence in combat, fires his arrow prematurely and it sinks into the ground at the rutterkin's feet. The rutterkin, oblivious to Tock's attack, eyes the three enemies in front of it.
1-2: Guard Captain; 3-4 Guard 1; 5-6: Feytock
4
The rutterkin attacks the guard to it's right, perhaps because the man was the first to pierce its leathery skin. It snaps at him with its toothy hand.
Bite Attack: 22 Damage: 13
The attack is swift and brutal. The guard falls in an anguished cry.
Dog, seeing the rutterkin kill again, really wants to get over to him to try to flank him, but is very aware of the remaining wretch threatening him. He attacks A4, hoping it removes the threat from the field.
Longsword: 12 damage 8
If he drops it, he'll move to the rear of the rutterkin, with a look at what the imps are really trying to do with their digging at the house, and whether the house seems recently demolished. (Perception 5)
(If for some reason I'm misreading things and A4 is down already from Tyrol's crit, the attack goes to a flanked rutterkin.)
Dog sticks his longsword into the nearest wretch with little effort and it is enough to put the fiend out of its misery. In flanking the rutterkin, he steals a glance at the ruined house. All he can make out is that they are lifting away the smaller pieces, trying to get inside.
(Keyrie is up. All that is left standing is A1, the rutterkin, and the two distracted imps.)
This post has potentially manipulated dice roll results.
Keyrie is gonna chuck another stone, this time aiming for the Rutterkin, while muttering under her breath "I gotta get a bow or even a sling in this town, anything has to be better than just chucking pebbles. Got all the adventuring gear you need Keyrie, you're good to go Keyrie. Well here you are chucking stones at a demon in the middle of the night because you couldn't think ahead and get some sort of distance weapon. You are a genius Keyrie."
Attack: 16 Damage: 3
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(OOC I thought G2 was the guard who went down from the rutterkin bite, and G1 was still up and fighting? Seeing the map and G1 listed as felled next to Dog, I just wanted to clarify.)
(Yeah, G1 went down. G2 is still going strong.)
(Huh. I guess I did say guard 2 originally. That was a mistake. sorry!)
(Posting for Winenose. I know weekends can be slower, but I don't expect Tock has any fancy tricks up his sleeve. Correct me if I'm wrong, Winenose.)
Tock moves slightly closer to the fray, next to Keyrie, and nocks an arrow. He targets the closest wretch (A3) and fires.
Shortbow Attack: 25 Damage: 5
The rutterkin shambles forward, lashing at the guard captain with an ugly, toothed hand.
Bite Attack: 23 Damage: 9
Guard 1, seeing his captain in trouble, shifts his focus to the rutterkin, stabbing at it with a two-handed spear attack.
Spear Attack: 12 Damage: 4
Every attack lands. The wretch takes an arrow in the side, but it hasn't quite succumbed, clearly stumbling from its injuries. The rutterkin takes a small wound, its first, and it grunts in response. The guard captain suffers a terrible bite, but does not die as a result. (Save vs. disease or be poisoned: 19)
(Dog and Keyrie can go next.)
Keyrie moves within 20ft of the closest wretch and throws one of her stones.
Attack: 15 Damage: 4
Keyrie's stone bounces harmlessly against the wretch. Dog is up, then the wretches and imps will go.
Dog raises his eyebrows, opens his eyes wide after a couple blinks, and centers himself after a brush with death. He calls upon a second wind from his martial training and regains 8 hp.
Leveling his glare at the wretch that nearly killed him, he sets his feet in a wide stance, draws back, and chops down in a savage arc, trying to end it.
Longsword attack: 21
Apologies, forgot damage: 11
Dog finds a wellspring of vigor that he applied in the form of a deadly slash across the neck of one of the wretches (A3). It collapses, dead at his feet.
The imps continue digging and scratching at the ruined house.
The two remaining wretches attack guard 1 and Dog respectively.
Bite Attack against guard 1: 13 Damage: 4
Bite Attack against Dog: 17 Damage: 5
(Guard captain, Tock, Feytok, and Tyrol are up next)
Emboldened by seeing the enemy fall before his axe Feytok moves to the next closest enemy and swings Attack: 19 Damage: 6
"Gah... these things're a real pain to get rid of," Tyrol mutters as he fires another bolt at the wretch. He swears an oath under his breath when the enemies claw at Dog's flesh once again, and as soon as the bolt is loosed he digs through the pockets of his work apron before coming up with what looks like a little flashbang. He heaves the object in Dog's direction, allowing himself a quick sigh of relief when it bursts at his feet, enveloping his friend in a field of shimmering light. "Stay safe, Dog, I'm comin' as soon as I can!"
Hand crossbow vs. Wretch 3 (or whatever other enemy is in range if that ends up being Feytok's target and he kills it): Attack 13 Damage 4
Bonus action: Casting shield of faith on Dog to give him +2 AC. Meant to do this last turn but totally forgot, ugh. Hopefully it still helps!
EDIT: Ooh, a crit! Not sure whether it matters but hey, why not, the extra 1d6: 1
Feytok steps up next to the critically injured dwarf and lays a solid strike to the rutterkin, causing it to squeal in pain.
At the same time, Tyrol steps forward slightly to get a good angle on the wretch next to Dog (A4) and lets loose a bolt directly into its neck.
The guard captain pulls out a healing potion and chugs it back gaining 6 health.
(Tock is up next!)
OOC: Did Tyrol's shield of faith go up before Dog got attacked by the wretch this round? Wasn't sure if Tyrol actually had higher initiative or we're just going in our groups. If it did go up before the attack, it blocked it and he avoided damage. (Thank you KPhoenix regardless!)
"Keep up Cap'"
(Nope, wretch went before Tyrol)
(thank you for botting me!)
Tock will do what Tock does - shoot a thing. Closest thing is Rutterkin, so that one:
Attack: 7 Damage: 8
Tock, still lacking confidence in combat, fires his arrow prematurely and it sinks into the ground at the rutterkin's feet. The rutterkin, oblivious to Tock's attack, eyes the three enemies in front of it.
1-2: Guard Captain; 3-4 Guard 1; 5-6: Feytock
4
The rutterkin attacks the guard to it's right, perhaps because the man was the first to pierce its leathery skin. It snaps at him with its toothy hand.
Bite Attack: 22 Damage: 13
The attack is swift and brutal. The guard falls in an anguished cry.
(Keyrie and Dog are next.)
Dog, seeing the rutterkin kill again, really wants to get over to him to try to flank him, but is very aware of the remaining wretch threatening him. He attacks A4, hoping it removes the threat from the field.
Longsword: 12 damage 8
If he drops it, he'll move to the rear of the rutterkin, with a look at what the imps are really trying to do with their digging at the house, and whether the house seems recently demolished. (Perception 5)
(If for some reason I'm misreading things and A4 is down already from Tyrol's crit, the attack goes to a flanked rutterkin.)
Dog sticks his longsword into the nearest wretch with little effort and it is enough to put the fiend out of its misery. In flanking the rutterkin, he steals a glance at the ruined house. All he can make out is that they are lifting away the smaller pieces, trying to get inside.
(Keyrie is up. All that is left standing is A1, the rutterkin, and the two distracted imps.)
Keyrie is gonna chuck another stone, this time aiming for the Rutterkin, while muttering under her breath "I gotta get a bow or even a sling in this town, anything has to be better than just chucking pebbles. Got all the adventuring gear you need Keyrie, you're good to go Keyrie. Well here you are chucking stones at a demon in the middle of the night because you couldn't think ahead and get some sort of distance weapon. You are a genius Keyrie."
Attack: 16 Damage: 3