Tock takes a couple of steps forward (to like C14, enough to see A2 and A1), nocks an arrow and holds his attack to see which one the guards attack first. (ready action, shoot at whichever wretch a guard attacks)
"Wot?" says the dwarf as Feytok appears next to him. "You should..." He sees the fireball that Feytok throws, which splashes on the ground next to the wretch. Then Feytok pulls out a large battleaxe and the guard captain just nods. "Very well, then. You are responsible for yours, stranger."
Tyrol has more success, landing a bolt solidly on one of the wretches.
The guard captain, emboldened by Feytok, charges at the closest abyssal wretch (A2), swinging his halberd at it's misshapen head.
Halberd Attack: 20 Damage: 11
The strike is a solid hit, severely wounding the wretch. The guard to his right (G2) charges in with his spear and stabs at same wretch that Tyrol hit (A3).
Spear Attack (one-handed): 7 Damage: 5
The attack is too timid, which will prove fatal. Tock fires an arrow at this same target, but it whizzes wide, striking the ground far behind the wretch.
The rutterkin then shambles forward and strikes at guard 2.
Bite Attack: 19 Damage: 11
The bite is vicious and fatal to the guard, who falls to the ground, lifeless.
Somewhere between a grin and a snarl Feytok nods to the Captain in acknowledgment. ",we faced this kind already today. They took much from us and I want repayment "
Keyrie is still feeling a bit weak from the first time they fought these monsters and will try and stay back a bit. Moving up to F19 and looking around for some rocks that maybe she can throw from a distance. Keyrie is really regretting now getting any sort of long distance attack while they were back at the circus. Her lack of expertise really showing through.
(Who did she throw it at? Also, it looks like at that distance it will have to be at disadvantage. I don't think you can get within 20 feet of an enemy after picking up any stones.)
Dog, watching the rutterkin downing the first guard even more easily than the wretches downed Mr. Crowley and Bazza, really wishes the unicorn had joined the party.
He rushes forward to close to melee distance with, he hopes, the rutterkin, and ideally flanking it. If not, he'd weave around the tree and close with A3 and attack with the longsword: 7 (second roll if he can flank and get advantage: 24), damage 4
He motions for the second guard to accompany him -- "Come! We've taken these things down before! This shield looks like a prop but join me and I can help protect you!"
Keyrie runs over to the garden, scooping up six decorative rocks, some of them clearly painted by children. She then darts south into the trees and hucks one of the stones with all her might at the closest wretch (A3). It is a long throw but smacks the fiend on a hind leg, drawing blood.
At the same time, Dog charges south, coming face-to-face with another wretch. He cannot quite put himself into a flanking position, and takes a wild swing at the creature, missing as it rears up.
Guard 1 runs in to tackle the wretch coming up behind the lead one.
Spear Attack (two-handed): 11 Damage: 5
The attack lands squarely in the shoulder of the wretch.
Feytok will swing his greataxe at A2 Attack: 16 Damage: 17 before moving to Dog(accepting an attack of opportunity if needed. ) bonus action? Trying to stop bleeding. Medicine 6 (if he isn't down I stay put)
Feytok slams his greataxe into the wretch, lopping its head clean off! Dog doesn't need Feytok, though, waving him off as he falls to a knee, but then summons his will to stand back up and stay in the fight (Dog is at 2 HP now, though!)
This post has potentially manipulated dice roll results.
I did forget to mention the imps, who curiously did not attack alongside the wretches. Rather, they continue digging at the rubble of the ruined house.
The guard captain, enraged by the felling of his guard by the rutterkin, and emboldened by Feytok's swift execution of the hideous wretch, charges at the rutterkin and slashes at it with his halberd.
Halberd Attack: 17 Damage: 12
His attack is much too eager and he embeds his weapon in the ground at the feet of the rutterkin. It turns and emits a grotesque combination of roar and burp.
This post has potentially manipulated dice roll results.
Tyrol starts as Dog starts to topple, only just stopping himself from racing over when he sees the goliath manage to right himself—somehow. "Easy now, Dog!" he says as he moves forward carefully, a bit ahead of Tock but still close to the trunk of another tree. He takes another shot at the wretch he'd hit earlier, hoping to reduce some of the pressure on his friend. "I can patch you up if you need it, but you've either gotta fall back or wait for me to get to you!"
Moving forward to try and get within 30 feet of wretch 3 while staying close to the trees, so around D13 or wherever I've still got a shot on the wretch. Then:
Hand crossbow vs. Wretch 3: Attack (disadvantage just in case I can't get close enough for whatever reason, ignore the second roll otherwise) 1414 Damage 4
Tock takes a couple of steps forward (to like C14, enough to see A2 and A1), nocks an arrow and holds his attack to see which one the guards attack first. (ready action, shoot at whichever wretch a guard attacks)
Attack: 6 Damage: 11
"Wot?" says the dwarf as Feytok appears next to him. "You should..." He sees the fireball that Feytok throws, which splashes on the ground next to the wretch. Then Feytok pulls out a large battleaxe and the guard captain just nods. "Very well, then. You are responsible for yours, stranger."
Tyrol has more success, landing a bolt solidly on one of the wretches.
The guard captain, emboldened by Feytok, charges at the closest abyssal wretch (A2), swinging his halberd at it's misshapen head.
Halberd Attack: 20 Damage: 11
The strike is a solid hit, severely wounding the wretch. The guard to his right (G2) charges in with his spear and stabs at same wretch that Tyrol hit (A3).
Spear Attack (one-handed): 7 Damage: 5
The attack is too timid, which will prove fatal. Tock fires an arrow at this same target, but it whizzes wide, striking the ground far behind the wretch.
The rutterkin then shambles forward and strikes at guard 2.
Bite Attack: 19 Damage: 11
The bite is vicious and fatal to the guard, who falls to the ground, lifeless.
(Keyrie, Dog, and Guard 1 will go next.)
(Oh, Tyrol's shot is from farther than 30 feet away, so is with disadvantage. Disadvantage Attack roll: 24. It still hits. Nothing changes.)
Somewhere between a grin and a snarl Feytok nods to the Captain in acknowledgment. ",we faced this kind already today. They took much from us and I want repayment "
Keyrie is still feeling a bit weak from the first time they fought these monsters and will try and stay back a bit. Moving up to F19 and looking around for some rocks that maybe she can throw from a distance. Keyrie is really regretting now getting any sort of long distance attack while they were back at the circus. Her lack of expertise really showing through.
Perception: 17
Sure enough, about 10 feet away are some stones lining the garden plot (at b16).
(Keyrie can move there and pick up a stone for free, move again if desired, and still attack.)
Keyrie will pick up the stones and fill her pouch with them, then move back and just prepare to throw one at the closest enemy.
(Not sure what to roll for that would it just be dex?)
(If you aren't attacking you can pick up to six stones, which do 1d4+STR bonus when thrown. Add DEX bonus to your attack.)
(A dagger can be thrown, well once)
(Alright six stones lets go!)
Attack: 18 Damage: 2
(Who did she throw it at? Also, it looks like at that distance it will have to be at disadvantage. I don't think you can get within 20 feet of an enemy after picking up any stones.)
Dog, watching the rutterkin downing the first guard even more easily than the wretches downed Mr. Crowley and Bazza, really wishes the unicorn had joined the party.
He rushes forward to close to melee distance with, he hopes, the rutterkin, and ideally flanking it. If not, he'd weave around the tree and close with A3 and attack with the longsword: 7 (second roll if he can flank and get advantage: 24), damage 4
He motions for the second guard to accompany him -- "Come! We've taken these things down before! This shield looks like a prop but join me and I can help protect you!"
(Disadvantage attack roll for Keyrie: 20)
Keyrie runs over to the garden, scooping up six decorative rocks, some of them clearly painted by children. She then darts south into the trees and hucks one of the stones with all her might at the closest wretch (A3). It is a long throw but smacks the fiend on a hind leg, drawing blood.
At the same time, Dog charges south, coming face-to-face with another wretch. He cannot quite put himself into a flanking position, and takes a wild swing at the creature, missing as it rears up.
Guard 1 runs in to tackle the wretch coming up behind the lead one.
Spear Attack (two-handed): 11 Damage: 5
The attack lands squarely in the shoulder of the wretch.
Each of the wretches shambles forward, biting at one of the defenders.
Bite Attack against Guard Captain: 7 Damage: 8
Bite Attack against Guard 1: 7 Damage: 7
Bite Attack against Dog: 22 Damage: 7
Bite Attack against Dog: 17 Damage: 9
Doggear falls! Unless treated, he begins making death save rolls.
(Tyrol, Feytok, and Tock are next.)
Doggear Brakespine, a proud Goliath, uses Stone's Endurance for his reaction after the second hit to reduce the damage: 6
Feytok will swing his greataxe at A2 Attack: 16 Damage: 17 before moving to Dog(accepting an attack of opportunity if needed. ) bonus action? Trying to stop bleeding. Medicine 6 (if he isn't down I stay put)
Feytok slams his greataxe into the wretch, lopping its head clean off! Dog doesn't need Feytok, though, waving him off as he falls to a knee, but then summons his will to stand back up and stay in the fight (Dog is at 2 HP now, though!)
(Tock and Tyrol are up next)
I did forget to mention the imps, who curiously did not attack alongside the wretches. Rather, they continue digging at the rubble of the ruined house.
The guard captain, enraged by the felling of his guard by the rutterkin, and emboldened by Feytok's swift execution of the hideous wretch, charges at the rutterkin and slashes at it with his halberd.
Halberd Attack: 17 Damage: 12
His attack is much too eager and he embeds his weapon in the ground at the feet of the rutterkin. It turns and emits a grotesque combination of roar and burp.
Tyrol starts as Dog starts to topple, only just stopping himself from racing over when he sees the goliath manage to right himself—somehow. "Easy now, Dog!" he says as he moves forward carefully, a bit ahead of Tock but still close to the trunk of another tree. He takes another shot at the wretch he'd hit earlier, hoping to reduce some of the pressure on his friend. "I can patch you up if you need it, but you've either gotta fall back or wait for me to get to you!"
Moving forward to try and get within 30 feet of wretch 3 while staying close to the trees, so around D13 or wherever I've still got a shot on the wretch. Then:
Hand crossbow vs. Wretch 3: Attack (disadvantage just in case I can't get close enough for whatever reason, ignore the second roll otherwise) 14 14 Damage 4
Tyrol gets close enough to steady his aim and fires another bolt strait passed Dog into the leg of one of the abyssal wretches dogging the goliath.
(Tock is up.)