This post has potentially manipulated dice roll results.
Hymir botches his taser fist and it seems to not matter that the ghoul is unknown to him.
The ghast claws at Absinthe with its free hand. Attack: 16 Damage: 11 What would have been a particularly nasty strike is thwarted as Absinthe jerks the ghast's arm and makes it miss.
Dirk, Fjolnir, Dustfinger are up.
Round 3: Ghastly Ghoulies Lighting: Az Emberi's torchlight
22- Absinthe 20/35HP (Bardic Inspiration) 18- Az Emberi (Concentrating on Spike Growth) 17- Hymir 15- Ghasts 1) Taken 14 damage 2) Dead 9- Dirk (Invisible) 6- Fjolnir 4- Dustfinger 3- Ghouls 3) Taken 14 damage, looks hurt 4) Taken 17 damage, looks rough
I ask the creature south of Hymir as a help action/distraction Wanna hear the most annoying sound in the world? EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! Bardic inspiration to Fjolnir
This post has potentially manipulated dice roll results.
Dustfinger lunges the pointy end of Toby-Toby at the ghoul by Hymir and rakes upward, to use the momentum to bring the second blade around in a twirl to also rake up to finish any unfinished business, if necessary. But that other ghoul hasn't escaped his sight...
Attack 16 Damage 13 Elven Accuracy 40
BA Attack 18 Damage 9
If the first attack kills the first ghoul, move Dustfinger down to other ghoul and apply BA attack to it. Otherwise, both attacks go to first ghoul.
This post has potentially manipulated dice roll results.
Dirk sings a horrible note in the ghouls ear, which makes it shudder, and somehow inspires Fjolnir to be... better.
Fjolnir fires away at the Ghast in combat with Absinthe. (You hit without the inspiration, so you can save it if needed.) The arrow strikes it in the side.
Dustfinger slices the ghoul swinging at Hymir, leaving a sizable gash that crumples him. Foul smelling dark blood oozes from the wound. He then rushes to the other ghoul, but misses with the other attack.
The ghoul swings at Dustfinger after dodging his attack. Attack: 24 Damage: 14 and hits him hard.
Dustfinger must make a CON Save DC 10.
Absinthe, still holding the ghast's arm, whips it around between himself and the pit. Both Absinthe and the ghast take 5 piercing damage from the spikes. Absinthe lifts his foot 23 vs 7 ...feeling inspired... 3 and Spartan kicks his ass into the pit. The ghast screams and lashes its tongue around, until it hits the bottom. It takes 1 bludgeoning damage from the fall and 3 piercing damage from the spikes. The sound it was making abruptly stops. Absinthe leaps out of the spikes and stands next to Fjolnir and Az Emberi. "I'm not going in those spikes again, you guys get the last one."
Az Emberi and Hymir are up.
Round 4: Ghastly Ghoulies Lighting: Az Emberi's torchlight
22- Absinthe 13/35 HP 18- Az Emberi (Concentrating on Spike Growth) 17- Hymir 15- Ghast 1) Dead? 9- Dirk (Invisible) 6- Fjolnir (Bardic Inspiration) 4- Dustfinger 5/27 HP 3- Ghoul Taken 17 damage, looks rough
With perfect aim, Az Emberi whips a rock at the last ghoul. The invisible Dirk has to duck out of the way and the rock smashes the ghoul in the face. The light goes out in its eyes, along with the last of the magic keeping these things alive for centuries. (Just enough damage to end combat.)
The party searches various parts of the room for traps and treasure.
No one finds any more traps in the room, but the East doorway is filled with rocks similar to the one found previously. The South exit is filled with cobwebs.
The ghouls and ghasts carry nothing on their person, and the one that was kicked into the pit is skewered. But also at the bottom of the pit are piles of bones from long dead corpses, picked clean, dusty, and deteriorated from time. Among the bones you notice something else, a glint of something untouched by the ravages of time buried under them.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
(I didn't award XP for the long rest, but everyone gains 683xp for Ghouls and Ghasts, Gelatinous Cubes, Wyvern Tor Camp, the Parley with Hamun Kost and killing 2 of his zombies. Your XP total should now be 3388)
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
(Spider Climb: avoiding fall damage and climbing checks since the 1970s. Let me know who is going to keep the potions and scroll on their person since you can't get to the cart unless you leave the dungeon. Keep in mind anyone can use the scroll, but it may be more difficult for non-magic users to do so.)
This room is clear, let me know what you're doing next. Some of you are hurt, so decide if you're going to heal, short rest, move on, etc.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
The hallway is covered in giant webs as far as your darkvision allows you to see. They cover the floor, walls, ceiling and even obscure vision partially. You can't make out any features farther down, but you do notice a lever right next to the doorway, currently in the up position, covered in sticky webbing.
Hymir botches his taser fist and it seems to not matter that the ghoul is unknown to him.
The ghast claws at Absinthe with its free hand. Attack: 16 Damage: 11 What would have been a particularly nasty strike is thwarted as Absinthe jerks the ghast's arm and makes it miss.
Dirk, Fjolnir, Dustfinger are up.
Round 3: Ghastly Ghoulies
Lighting: Az Emberi's torchlight
22- Absinthe 20/35HP (Bardic Inspiration)
18- Az Emberi (Concentrating on Spike Growth)
17- Hymir
15- Ghasts
1) Taken 14 damage
2) Dead
9- Dirk (Invisible)
6- Fjolnir
4- Dustfinger
3- Ghouls
3) Taken 14 damage, looks hurt
4) Taken 17 damage, looks rough
-We are all just one failed saving throw away from someone else's fantasy...
I ask the creature south of Hymir as a help action/distraction Wanna hear the most annoying sound in the world? EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! Bardic inspiration to Fjolnir
for.... uh hymir i guess.
Rainbow....... Mooo....
Dustfinger lunges the pointy end of Toby-Toby at the ghoul by Hymir and rakes upward, to use the momentum to bring the second blade around in a twirl to also rake up to finish any unfinished business, if necessary. But that other ghoul hasn't escaped his sight...
Attack 16 Damage 13 Elven Accuracy 40
BA Attack 18 Damage 9
If the first attack kills the first ghoul, move Dustfinger down to other ghoul and apply BA attack to it. Otherwise, both attacks go to first ghoul.
As the most annoying sound in the world rings through Fjolnir's ears, he draws and sails another arrow at the Ghast irritating the Goliath.
Longbow 14 Dmg 10
bardic inspiration added to d20? 2
Dirk sings a horrible note in the ghouls ear, which makes it shudder, and somehow inspires Fjolnir to be... better.
Fjolnir fires away at the Ghast in combat with Absinthe. (You hit without the inspiration, so you can save it if needed.) The arrow strikes it in the side.
Dustfinger slices the ghoul swinging at Hymir, leaving a sizable gash that crumples him. Foul smelling dark blood oozes from the wound. He then rushes to the other ghoul, but misses with the other attack.
The ghoul swings at Dustfinger after dodging his attack. Attack: 24 Damage: 14 and hits him hard.
Dustfinger must make a CON Save DC 10.
Absinthe, still holding the ghast's arm, whips it around between himself and the pit. Both Absinthe and the ghast take 5 piercing damage from the spikes. Absinthe lifts his foot 23 vs 7 ...feeling inspired... 3 and Spartan kicks his ass into the pit.
The ghast screams and lashes its tongue around, until it hits the bottom. It takes 1 bludgeoning damage from the fall and 3 piercing damage from the spikes. The sound it was making abruptly stops.
Absinthe leaps out of the spikes and stands next to Fjolnir and Az Emberi. "I'm not going in those spikes again, you guys get the last one."
Az Emberi and Hymir are up.
Round 4: Ghastly Ghoulies
Lighting: Az Emberi's torchlight
22- Absinthe 13/35 HP
18- Az Emberi (Concentrating on Spike Growth)
17- Hymir
15- Ghast
1) Dead?
9- Dirk (Invisible)
6- Fjolnir (Bardic Inspiration)
4- Dustfinger 5/27 HP
3- Ghoul Taken 17 damage, looks rough
-We are all just one failed saving throw away from someone else's fantasy...
Con Save! 18
I drop concentration on spikes ba stones huck one at the last ghast 18 dmg 5
With perfect aim, Az Emberi whips a rock at the last ghoul. The invisible Dirk has to duck out of the way and the rock smashes the ghoul in the face. The light goes out in its eyes, along with the last of the magic keeping these things alive for centuries. (Just enough damage to end combat.)
Combat is now over, what are you doing?
-We are all just one failed saving throw away from someone else's fantasy...
Use my passive investigation to look for treasure and traps around the room and into the subsequent hallways
Perception and stealth whenever we do move on 4 8 respectively
Chronomancy!!!
Dustfinger peers into the void... I mean the pit, for the remains and loot of any previous unfortunates.
Inv 7
Per 17
The party searches various parts of the room for traps and treasure.
No one finds any more traps in the room, but the East doorway is filled with rocks similar to the one found previously. The South exit is filled with cobwebs.
The ghouls and ghasts carry nothing on their person, and the one that was kicked into the pit is skewered. But also at the bottom of the pit are piles of bones from long dead corpses, picked clean, dusty, and deteriorated from time. Among the bones you notice something else, a glint of something untouched by the ravages of time buried under them.
-We are all just one failed saving throw away from someone else's fantasy...
I spider shape down there to check it out
You sift through the bones with your spidery appendages. 37 3 151
You find 2 potions of healing, the magic in them somehow still good, and a scroll with a single spell on it 99 Witch Bolt
-We are all just one failed saving throw away from someone else's fantasy...
Fjolnir collects a few unspent arrows and walks up next to Dustfinger. "...Pretty sure the abyss is gazing back into me..."
(I didn't award XP for the long rest, but everyone gains 683xp for Ghouls and Ghasts, Gelatinous Cubes, Wyvern Tor Camp, the Parley with Hamun Kost and killing 2 of his zombies. Your XP total should now be 3388)
-We are all just one failed saving throw away from someone else's fantasy...
I tie my rope around the stuff and climb back out reverting to human form
(Spider Climb: avoiding fall damage and climbing checks since the 1970s. Let me know who is going to keep the potions and scroll on their person since you can't get to the cart unless you leave the dungeon. Keep in mind anyone can use the scroll, but it may be more difficult for non-magic users to do so.)
This room is clear, let me know what you're doing next. Some of you are hurt, so decide if you're going to heal, short rest, move on, etc.
-We are all just one failed saving throw away from someone else's fantasy...
I hand the potions to Fjolnir and the scroll to Hymir then walk up to the spider web hall and stare down it.
The hallway is covered in giant webs as far as your darkvision allows you to see. They cover the floor, walls, ceiling and even obscure vision partially. You can't make out any features farther down, but you do notice a lever right next to the doorway, currently in the up position, covered in sticky webbing.
-We are all just one failed saving throw away from someone else's fantasy...
Dustfinger hangs out next to Az and sends his dancing lights down the webbed hallway.