The Lightbringer staggers the bugbear to the side and actually makes Absinthe's second attack to the throat miss.
The doppelganger starts to dive away from Fjolnir to avoid getting Hewn, but is caught in the moonbeam. (With 1 HP left, it wouldn't matter if it did minimum damage and made the save, it's still going to die) It screams as it burns up in magical flame-like light and crumples in a sizzling heap.
Dustfinger and Dirk are up.
22- Hymir 21- Fjolnir 18- Az Emberi (Concentrating on Moonbeam) 15- Bugbear 14- Absinthe 13- Doppelganger- Crispy 7- Dustfinger (Mirror Image x2) 6- Dirk
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
This post has potentially manipulated dice roll results.
"Damn stinkin' bugbears, nary a one of 'em has ever bathed...!" Fjolnir pops back around the corner, sighting the bugbears engaging Absinthe, nocks an arrow and looses it at the 3rd one.
Hymir holds up his hand, "These don't miss," and releases three magical darts that converge on the bugbear simultaneously. 10
Fjolnir sticks an arrow deep into his side, judging from the howl, probably a kidney shot.
Az Emberi moons the bugbear, with actual moonlight, not his butt.
The bugbear feels the burn: 5 CON Save vs DC 14: 2 He takes 5, still alive! Looking about 2 inches from death, he tries once more, he knows this will be his last attack, so he gives it all he's got: Attack: 22 Damage: 16
Absinthe takes the hit, and it's his turn, as well as Dustfinger's and then Dirk, if someone doesn't do the 2 damage to kill the thing first. I figure Absinthe might do his damage reduction roll on that one, but since his turn is next he can roll it.
22- Hymir 21- Fjolnir 18- Az Emberi (Concentrating on Moonbeam) 15- Bugbear 14- Absinthe 11/35 7- Dustfinger (Mirror Image x2) 6- Dirk
There are no bugbears in the chasm, just the small stream that trickles out through the rocks to the North. The bottom of the chasm is 20' down and blanketed in rubble. It doesn't take much to realize this area was destroyed during the battle that ended this place's functionality and that the water that now flows to the North was probably supposed to be powering the waterwheel/bellows. You surmise Gundren has a lot of work to do to get this place up and running again, and even more to get it back to its former glory.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
I want to climb down there and try to investigate what they were looking for 2 investigation, but I guess I'm just.... really not that interested in rocks. Athletics 12
This post has potentially manipulated dice roll results.
That's ok, because it's a perception roll.
First: Anyone going down the ropes must roll Athletics to get down safely (DC 10). If you fail the check, I'll let you roll your own bludgeoning damage to speed things up (2d6).
Then, you can roll 1 perception check per hour of searching through the rocks to see if you can find what they were looking for. I will allow anyone to attempt this. If you don't participate in searching you may take a short rest while others look, so post whether you're resting or searching. Please wait to resolve your short rest until everyone has made a choice.
4
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Fjolnir collects an arrow that wasn't ruined and walks to the northernmost rope- nocks the same grisly arrow without cleaning it and readies an action to attack at a moments sign of hostility. Peering into the chasm he strains to bellow but in hushed tone; "See anything down there...?"
Dustfinger, Hymir, Absinthe, and Fjolnir all benefit from a short rest, roll Hit Dice if you want to now.
Az Emberi and Dirk search the bottom of the ravine, well mostly Az searches while Dirk files his nails and pretends to search. Unsurprisingly, Dirk finds nothing. Az Emberi however, after about an hour of searching finds a mostly intact, albeit crushed, dwarven skeleton with undamaged gauntlets on its hands. The gauntlets are silver and adorned with a gold motif of a screaming face on them. As seen here:
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
Hymir attacks bugbear 2 with a firebolt Attack: 13 Damage: 10 It's enough to put it down. He then move across the stream.
Fjolnir makes it adjacent to the shapeshifter, while Az Emberi gets sight on it and moves his moonbeam onto it.
The last bugbear swings at Absinthe: Attack: 12 Damage: 5 But still cannot strike the agile monk.
Absinthe is up.
22- Hymir
21- Fjolnir
18- Az Emberi (Concentrating on Moonbeam)
15- Bugbears
2) DED
3)
14- Absinthe
13- Doppelganger (Taken 51 damage, looks rough)
7- Dustfinger (Mirror Image x2)
6- Dirk
-We are all just one failed saving throw away from someone else's fantasy...
Absinthe attempts to pummel the last Bugbear to redeem hit words.
Lightbringer Attack: 25 Damage: 8
Throat punch Attack: 9 Damage: 7
The Lightbringer staggers the bugbear to the side and actually makes Absinthe's second attack to the throat miss.
The doppelganger starts to dive away from Fjolnir to avoid getting Hewn, but is caught in the moonbeam. (With 1 HP left, it wouldn't matter if it did minimum damage and made the save, it's still going to die) It screams as it burns up in magical flame-like light and crumples in a sizzling heap.
Dustfinger and Dirk are up.
22- Hymir
21- Fjolnir
18- Az Emberi (Concentrating on Moonbeam)
15- Bugbear
14- Absinthe
13- Doppelganger- Crispy
7- Dustfinger (Mirror Image x2)
6- Dirk
-We are all just one failed saving throw away from someone else's fantasy...
Crossbow attack n bugbear Attack: 15 Damage: 8
Rainbow....... Mooo....
Dusty gets all up on the last bugbear for some hot steel-on-skin action.
Attack 1 18 Damage 10
Attack 2 12 Damage 6
Dustfinger's first attack misses, and the second glances off the bugbear's armor.
Dirk's bolt sticks into its armor to no effect.
Hymir, Fjolnir and Az Emberi are up.
-We are all just one failed saving throw away from someone else's fantasy...
I stay where I am but move moonbeam onto the bugbear
"Damn stinkin' bugbears, nary a one of 'em has ever bathed...!" Fjolnir pops back around the corner, sighting the bugbears engaging Absinthe, nocks an arrow and looses it at the 3rd one.
Longbow 15 Dmg5
Hymir holds up his hand, "These don't miss," and releases three magical darts that converge on the bugbear simultaneously. 10
Fjolnir sticks an arrow deep into his side, judging from the howl, probably a kidney shot.
Az Emberi moons the bugbear, with actual moonlight, not his butt.
The bugbear feels the burn: 5 CON Save vs DC 14: 2 He takes 5, still alive! Looking about 2 inches from death, he tries once more, he knows this will be his last attack, so he gives it all he's got: Attack: 22 Damage: 16
Absinthe takes the hit, and it's his turn, as well as Dustfinger's and then Dirk, if someone doesn't do the 2 damage to kill the thing first. I figure Absinthe might do his damage reduction roll on that one, but since his turn is next he can roll it.
22- Hymir
21- Fjolnir
18- Az Emberi (Concentrating on Moonbeam)
15- Bugbear
14- Absinthe 11/35
7- Dustfinger (Mirror Image x2)
6- Dirk
-We are all just one failed saving throw away from someone else's fantasy...
Shrug damage: 6
Lightbringer Attack: 11 Damage: 5
***** slap Attack: 17 Damage: 7
The lighted mace comes down on the bugbear's head, and it falls backward.
Combat is over. What next?
-We are all just one failed saving throw away from someone else's fantasy...
I look into the casm to see if I can see bugbears down there from the cut lines
You each gain 217 XP, placing your total at 5804.
There are no bugbears in the chasm, just the small stream that trickles out through the rocks to the North. The bottom of the chasm is 20' down and blanketed in rubble. It doesn't take much to realize this area was destroyed during the battle that ended this place's functionality and that the water that now flows to the North was probably supposed to be powering the waterwheel/bellows. You surmise Gundren has a lot of work to do to get this place up and running again, and even more to get it back to its former glory.
-We are all just one failed saving throw away from someone else's fantasy...
I want to climb down there and try to investigate what they were looking for 2 investigation, but I guess I'm just.... really not that interested in rocks. Athletics 12
Rainbow....... Mooo....
That's ok, because it's a perception roll.
First: Anyone going down the ropes must roll Athletics to get down safely (DC 10). If you fail the check, I'll let you roll your own bludgeoning damage to speed things up (2d6).
Then, you can roll 1 perception check per hour of searching through the rocks to see if you can find what they were looking for. I will allow anyone to attempt this. If you don't participate in searching you may take a short rest while others look, so post whether you're resting or searching. Please wait to resolve your short rest until everyone has made a choice.
4
-We are all just one failed saving throw away from someone else's fantasy...
Climb down10
Perception with advantage before I revert 24
Dusty hangs out up top, picks his butt, thinks about life. That sort of thing.
Fjolnir collects an arrow that wasn't ruined and walks to the northernmost rope- nocks the same grisly arrow without cleaning it and readies an action to attack at a moments sign of hostility. Peering into the chasm he strains to bellow but in hushed tone; "See anything down there...?"
Dustfinger, Hymir, Absinthe, and Fjolnir all benefit from a short rest, roll Hit Dice if you want to now.
Az Emberi and Dirk search the bottom of the ravine, well mostly Az searches while Dirk files his nails and pretends to search. Unsurprisingly, Dirk finds nothing. Az Emberi however, after about an hour of searching finds a mostly intact, albeit crushed, dwarven skeleton with undamaged gauntlets on its hands. The gauntlets are silver and adorned with a gold motif of a screaming face on them. As seen here:
-We are all just one failed saving throw away from someone else's fantasy...
I call up. "Are we going to proceed east or should we climb back up."