Okay, so how initiative will work is everyone has been put into 1 of 4 groups. All characters in this group will go at the same time, so it doesn't matter what order you post in, as long as you're in the same group. If you post your action before your group begins, you are locked in. In the interest of expediancy, for inititative that was tied, I roll d20s for all those in the tie and used those numbers to break the tie.
Remember, if you hit 0 hit points, you suffer 2 points of exhaustion and lose 2 hit die, unless you do not have 2 hit die to lose, then you gain a total of 3 points of exhaustion. You can withdraw from the challenge as an action, or as a reaction at the end of the current group's turn, only if you were damaged that turn.
Unless, there are any questions, Group 1: Khan,Toxic, Whisper, and Xan you are up.
Xan roars when Von give him the greenlight! He will move to K5 and attack Torinn with a shortsword: Attack: 24 Damage: 8
As a bonus action, I will help Khan attack LeShanna by attempting to distract her. "Hey puny elf wizard! You stink of daisies and your ears probably aren't clean either!"
This post has potentially manipulated dice roll results.
Since Toxic is granting LeShanna three-quarters cover, which gives her +5 AC, I will use both of my attacks against her. With advantage on the first from Xan's weird, but delightful distraction.
Khan releases her arrow and quickly docks another one at the blonde elf. "You shouldn't have revealed yourself to be such a big target!"
Actually, from your point, Toxic would only be giving half-cover, which bumps her AC by 2, not 5. Allies do not provide cover for enemies, so Kurot does nothing for the attack.
"Xan slices open Torinn's forearm and shouts a weird compliment to LeShanna as Khan fires off two arrows, one missing its mark and the other flying past Toxic's head digging deep into LeShanna's shoulder!"
This post has potentially manipulated dice roll results.
Toxic looks at LeShanna. You alright? Come, follow. With us together, we will plow through them! You, with your Bladedancing, and me, with my expert fighting! Toxic looks at the people at Q and N. go get Khan! He’s a threat! Toxic rushes to H2, and greets the dwarf. Get out of my way. He swings!
"What a move! Whisper multiples! Can anyone say menage a trois?" Von growls like a cat. "Toxic moves with such speed, giving Kurot the ole' 1-2-3 I'll make you go pee combo, but only manages to hit him with the 2-3!"
Group 2, Jenn, Lith, Seth, and Torinn - you are up!
Seeing as how Torinn cannot effectively use his breath weapon without endangering Toxic, he wild shapes into an ape, and will move to J5 and make two attacks against the bats.
This post has potentially manipulated dice roll results.
"Torinn shifts into an ape, beating his chest and he swings at air before hitting Susan's bat Sonya!"
As Seth and Stonetree have given me their characters for an absense, the following occurs:
Seth - Casts hex on Toxic (choosing disadvantage on Strength Checks). Then will attack with an eldritch blast with two beams.
Attack 1: Attack: 23 Damage: 6
Attack 2: Attack: 22 Damage: 5
Lith will move to J6 and make two attack with his greatsword against Ape Torinn.
Attack 1: Attack: 18 Damage: 8
Attack 2: Attack: 23 Damage: 12 - Lith will Channel Divinity on this attack, giving it +10 to a 19, and then will use Divine Smite at 2nd level for an additional 16 radiant damage.
Jennwyn will cast Enemies Abound on Stonetree then move to A7. Int Save DC 15 - (Stonetree Saving Throw: 3) - This is a fail. For some reason when I added this failure, it changed his roll from a 13 to a 19, however, we will use the 13.
"Seth creates a curse over Toxic then hits with with black energy that begins to dampen the warforge's energy! The aquatic crab man swings his greatsword around the ape, but the animal is too agile, but at the last second, turns it into an outrageous attack of light! Then Jennwyn, the VELUTHE tribe's quiet one mutters some words and Stonetree's eyes become glossed with purple."
So, Torinn takes 25 damage, and comes out of Ape form. Toxic takes 14 damage. And Stonetree has failed the save for Enemies Abound.
Group 3:Anastasia,LeShanna, Stonetree, and Stripes.
Initiative: 12
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Initiative 11
Initiative: 17
12
Xan Initiative: 20
Stripes: 10
She twirls her white shortswords ready for battle.
“You know what the issue is with this world? Everyone wants some magical solution to their problem and everyone refuses to believe in magic.”
- Lewis Carroll
11
Khan docks an arrow. 17
I'm going to roll initiative for Susan and her bats, just so we can get started: 10
Published Subclasses
Okay, so how initiative will work is everyone has been put into 1 of 4 groups. All characters in this group will go at the same time, so it doesn't matter what order you post in, as long as you're in the same group. If you post your action before your group begins, you are locked in. In the interest of expediancy, for inititative that was tied, I roll d20s for all those in the tie and used those numbers to break the tie.
Immunity Challenge 1 - Round 1
Remember, if you hit 0 hit points, you suffer 2 points of exhaustion and lose 2 hit die, unless you do not have 2 hit die to lose, then you gain a total of 3 points of exhaustion. You can withdraw from the challenge as an action, or as a reaction at the end of the current group's turn, only if you were damaged that turn.
Unless, there are any questions, Group 1: Khan, Toxic, Whisper, and Xan you are up.
"Survivors, ready?....GO!"
Published Subclasses
Xan roars when Von give him the greenlight! He will move to K5 and attack Torinn with a shortsword: Attack: 24 Damage: 8
As a bonus action, I will help Khan attack LeShanna by attempting to distract her. "Hey puny elf wizard! You stink of daisies and your ears probably aren't clean either!"
Since Toxic is granting LeShanna three-quarters cover, which gives her +5 AC, I will use both of my attacks against her. With advantage on the first from Xan's weird, but delightful distraction.
Khan releases her arrow and quickly docks another one at the blonde elf. "You shouldn't have revealed yourself to be such a big target!"
Attack 1: Attack: 21 Damage: 11
Attack 2: Attack: 19 Damage: 8
Actually, from your point, Toxic would only be giving half-cover, which bumps her AC by 2, not 5. Allies do not provide cover for enemies, so Kurot does nothing for the attack.
"Xan slices open Torinn's forearm and shouts a weird compliment to LeShanna as Khan fires off two arrows, one missing its mark and the other flying past Toxic's head digging deep into LeShanna's shoulder!"
Published Subclasses
Whisper casts Mirror Image and immediately, she multiples.
Whisper, can you PM me (not the tribe) and roll 10 straight d20s for this spell. That way combat won't get held up if someone is targeting you?
Also, is that your turn? Any bonus action or move?
Published Subclasses
Toxic looks at LeShanna. You alright? Come, follow. With us together, we will plow through them! You, with your Bladedancing, and me, with my expert fighting! Toxic looks at the people at Q and N. go get Khan! He’s a threat! Toxic rushes to H2, and greets the dwarf. Get out of my way. He swings!
Attack: 19 Damage: 10
Attack: 9 Damage: 8
Attack: 27 Damage: 10
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
"What a move! Whisper multiples! Can anyone say menage a trois?" Von growls like a cat. "Toxic moves with such speed, giving Kurot the ole' 1-2-3 I'll make you go pee combo, but only manages to hit him with the 2-3!"
Group 2, Jenn, Lith, Seth, and Torinn - you are up!
Immunity Challenge 1 - Round 1
Published Subclasses
Seeing as how Torinn cannot effectively use his breath weapon without endangering Toxic, he wild shapes into an ape, and will move to J5 and make two attacks against the bats.
Punch 1: Attack: 6 Damage: 4
Punch 2: Attack: 18 Damage: 8
"Torinn shifts into an ape, beating his chest and he swings at air before hitting Susan's bat Sonya!"
As Seth and Stonetree have given me their characters for an absense, the following occurs:
Seth - Casts hex on Toxic (choosing disadvantage on Strength Checks). Then will attack with an eldritch blast with two beams.
Attack 1: Attack: 23 Damage: 6
Attack 2: Attack: 22 Damage: 5
Lith will move to J6 and make two attack with his greatsword against Ape Torinn.
Attack 1: Attack: 18 Damage: 8
Attack 2: Attack: 23 Damage: 12 - Lith will Channel Divinity on this attack, giving it +10 to a 19, and then will use Divine Smite at 2nd level for an additional 16 radiant damage.
Jennwyn will cast Enemies Abound on Stonetree then move to A7. Int Save DC 15 - (Stonetree Saving Throw: 3) - This is a fail. For some reason when I added this failure, it changed his roll from a 13 to a 19, however, we will use the 13.
Published Subclasses
"Seth creates a curse over Toxic then hits with with black energy that begins to dampen the warforge's energy! The aquatic crab man swings his greatsword around the ape, but the animal is too agile, but at the last second, turns it into an outrageous attack of light! Then Jennwyn, the VELUTHE tribe's quiet one mutters some words and Stonetree's eyes become glossed with purple."
So, Torinn takes 25 damage, and comes out of Ape form. Toxic takes 14 damage. And Stonetree has failed the save for Enemies Abound.
Group 3: Anastasia, LeShanna, Stonetree, and Stripes.
Immunity Challenge 1 - Round 1
Published Subclasses