Vaken smiles as he sees Lorana and walks into the taproom and right up to her."Glad to see nothing's changed"he says with a grin. Leaning down goliath says,"Kay sends her regards. I believe she'd like to see you again before we set sail on the morrow."
After talking with Kay, Vaken walks up to the bar and stops right in front of Vergil with his chest out and shoulders back, "May I please have the pay that you owe me, sir?"
This post has potentially manipulated dice roll results.
A few of the sailors and townsfolk note the entrance of the genasi and goliath with interest, and Vaken is greeted cordially by some of the locals who recognise the Pirate's former cook. As you approach the counter where the irate Vergil is dressing down the somewhat pale and wan Lorana, the snarling dwarf looks up seeming surprise just as the towering man's long shadow falls across the barkeep. Lorana for her part turns her back to her boss to throw her arms around Vaken in a big hug that nevertheless fails to encircle the massive man's girth, saying,'
"Oh, I don't know about that. Somethings might be changing... soon at least. *Hehehe*. It's good to see you, Vaken. I'm glad that you haven't sailed off yet and forgotten to say goodbye!
Kay? Oh... yes. Well, I wasn't sure if she still wanted to... meet up. I looked for her after... Oh, nevermind that. You can tell her that I'm here most of the evening working for this piece of... working for Vergil. Later on, Beril and me..."
The slight woman's words trail off as her eye's flicker across to the glowering dwarf nearby, and seeming to think better of what she was about to say, the younger of the tavern's two barmaids merely brushes a strand of dank blonde hair from her face.
In the meantime, the hunched over form of Vergil has retreated behind the bar counter, *SLAMMING* down and latching the thick iron divider that closes of access to the barroom floor. Stepping warily towards the door that leads to the kitchen and other backrooms, the gnarled, squinty one-eyed dwarf spits on the floor beside him and snarls out,'
"Wot ya min, pee? Ah ouu ya nuttinn, ya dussurtin oaxx! Arder a dwunk or baa gunn! Gut cuzzdamurs ta sarvv! Mukk anna tribbal unn Url cull da Hoardunz!"
[OOC] Despite the challenge of understanding exactly what the dwarf is saying, IT is clear that Vergil is trying to use intimidation to talk Vaken into giving up on the idea of getting any back pay: 15
@Vaken needs to make an insight check to ignore this, DC15.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
[OOC] No fair! I was going to use intimidate on him after he refused. lol
insight check: 9
Vaken takes a step back from the bar looking far more uncertain that before"Y... y... you have have have haven't p-p-p-paid me yet."
"Kurss a dudd! Izz gov ya fudd unn a rhuf, dunid ay?"
The wretched barkeep sensing his victory as Vaken steps back, swings his head in fury as Lorana speaks up,'
"You should pay the man, Vergil.Vaken did work, good work too. His food is what kept many folk coming back here. Even Mr. Eamon himself said so!"
Still glowering darkly at the temerity of the young barmaid, Vergil's one squinty black orb fixes on the goliath again somewhat uncertainly at the mention of his bosses name.
[OOC] Vaken can either treat Lorana's assistance as help to roll again on his insight or use it to roll either a deception/intimidation/persuasion check of his own.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Moving away from his ship mates to walk further down Port Street, Kestrell sees the tall smokestack and old rickety windmill vanes of The Mill in the distance. A couple of young lovers, arm-in-arm are walking out the bakery's door with pastries in hand and contented looks upon their youthful faces. Reaching the door, Kestrell looks out across the open cobblestones of the town square, noticing a few bucket carrying townsfolk gathered at the old stone well in the centre, and yet more of the garishly attired sailors gathered on the front patio of the distant Apple Cart Inn at the square's Northeast corner. Turning to duck into The Mill, the navigator spots the matronly baker Gretta standing at the counter speaking with the tall and elegantly dressed Eamon. The silver-haired manager of the Prancing Pirate is writing something in a book on the bakery's counter, whilst appearing to give the only slightly younger woman a lecture about waste.
'Recognizing Eamon from the Prancing Pirate, Kestrell dips his head and says "Good day, sir." and then waits for Gretta to finish with Eamon. When Gretta turns to Kestrell, he will ask:'
"Hello! I am looking for some delicious baked goods and I heard that this is the place to come. Now that I've arrived, I can tell from the wonderful smell that I was not told wrong!"
'Kestrell winks at Gretta.'
"I'm in need of a rather large amount of treats. I was thinking of chocolate chip cookies, but am open to suggestions. I need about four dozen and I need them for this evening. Is that something you can help me with?"
[OOC] No fair! I was going to use intimidate on him after he refused. lol
insight check: 9
Vaken takes a step back from the bar looking far more uncertain that before"Y... y... you have have have haven't p-p-p-paid me yet."
"Kurss a dudd! Izz gov ya fudd unn a rhuf, dunid ay?"
The wretched barkeep sensing his victory as Vaken steps back, swings his head in fury as Lorana speaks up,'
"You should pay the man, Vergil.Vaken did work, good work too. His food is what kept many folk coming back here. Even Mr. Eamon himself said so!"
Still glowering darkly at the temerity of the young barmaid, Vergil's one squinty black orb fixes on the goliath again somewhat uncertainly at the mention of his bosses name.
[OOC] Vaken can either treat Lorana's assistance as help to roll again on his insight or use it to roll either a deception/intimidation/persuasion check of his own.
Insight: 10 - :(
Vaken continues to stutter."Y-y-ya, I w-worked for that that that m-m-m-money"
After staring at Vaken and Lorana for a moment, the grubby hunchback dwarf just begins to chuckle slowly and darkly, before again spitting on the floor. Finally, Vergil throws a dirty dish cloth which hits Lorana in the chest, before saying,'
"Tarlz ya wut. Ya cuum bark an dugg da Parartzz newa shhitz horls, un I peez ya wut ya wurff... Ar bug pill o shhitz! Har! Harharharhar!"
The dwarf moves down the bar to serve a customer, while Lorana grimaces and shrugs helplessly giving Vaken a sympathetic look, before the barmaid also goes back to work.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
A'ro just smiles nodding to Lorana as the conversation between the dwarf and the goliath begin he just sighs and begins moving to the door "I'll meet you all back at the ship - I'm gonna go find what I came into town for." he says waving as he leaves through the door. A'ro looks around and then begins making his way to the nearest shop to buy some new clothing, that isn't riddle with holes. As he walks he begins to look around for any wanted posters for their new friend Orlys that may describe what he has done. If there was one thing that worried A'ro it was putting the crew at risk, and bringing on an unknown element that's admitted to piracy was definitely a risk.
[OOC]
perception check for wanted posters on the way to the clothing store: 20
Orlys sighs again, and pulls his gory maul out of the crab's carcass. "Thank ye lass, you'rn a kind one to a bugbear. Been little enough good news o' late, may be ye should save it fer last. What is the bad?"
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
'Guiding Orlys gently along the rocks toward the beach, Kay replies,' "M'fraid they're one and the same; th'captain's willin' to meet you, an' willin' hear you out, but whether or not y'll be able to be part of the crew..." 'She looks back at him a bit sheepishly' "Well, the captain says ye'll have t'face the Cove Warden a'fore we can e'en consider it. Somethin' about a privateerin' vessel's reputation."
'Kay shakes her head gently,' "I know it. Some o'the crew've offer'd t'put in a good word for you. I would m'self, but m'fraid my word won't count much with th'warden on account of nearly bein' hung m'self only days passed. Tis your decision t'make whether y'want to face th'warden or no. I'll not judge y'this way or that, not that it's my judgement y'need t'worry o'er."
"Aye, but I'd rather 'ave the likes o' you passin' judgment, what's seen real life."
He stands there, clearly thinking. Then he sort of shrugs, and continues following Kay. "It's been nigh twenty years since me mam died, but I still recall her telling wee cub me'self that 'Ye own yer mistakes, or'n they own you.' I'll come, not much future to me if'n I don't."
With that, he will accompany Kay to the boat, and then to the ship.
After staring at Vaken and Lorana for a moment, the grubby hunchback dwarf just begins to chuckle slowly and darkly, before again spitting on the floor. Finally, Vergil throws a dirty dish cloth which hits Lorana in the chest, before saying,'
"Tarlz ya wut. Ya cuum bark an dugg da Parartzz newa shhitz horls, un I peez ya wut ya wurff... Ar bug pill o shhitz! Har! Harharharhar!"
The dwarf moves down the bar to serve a customer, while Lorana grimaces and shrugs helplessly giving Vaken a sympathetic look, before the barmaid also goes back to work.
The goliath stands there stunned for a moment. Then embarrassed at all the looks he's getting from the patrons. Then angry for allowing Vergil to do this to him again. At first he thinks to just attack the dwarf but he knows that could cost him his new job. "But what if the dwarf just thinks I've done something" Vaken thinks with a sly grin forming.
Slowly, quietly, Vaken starts to chant. His hands forming various symbols. Fog starts to gently rise from the floor. His volume growing a bit with each word until arcane words are booming in the room which is now shadowed in fog. Vaken then stops, throws his arms out to the side as if to the shoo the fog away and it obeys. Vaken points his finger at Vergil and mutters one last phrase. A faint skunk appears to be radiating from Vergil.
Vaken looks around and announces in a loud voice,"I have placed a tribal curse on this dishonorable dog. Good luck to him and any who choose to associate with him."And then turns and walks out of the Prancing Pirate.
Once outside Vaken heads to buy some spices.
[OOC] Vaken cast Fog Cloud followed by Druidcraft. The first ended when the second was cast. The second lasts only seconds.
"Aye, but I'd rather 'ave the likes o' you passin' judgment, what's seen real life."
He stands there, clearly thinking. Then he sort of shrugs, and continues following Kay. "It's been nigh twenty years since me mam died, but I still recall her telling wee cub me'self that 'Ye own yer mistakes, or'n they own you.' I'll come, not much future to me if'n I don't."
With that, he will accompany Kay to the boat, and then to the ship.
Having been in a few longboats in his time, Orlys realises that Kay is probably right about getting the massive crab in one of the typically narrow boats, so instead he just smashes and pulls off the crustacean's legs and pincers. Even in his fatigued state, Orlys easily carries his haul of fresh seafood back to the boat and waiting sailors. Reaching the longboat just as it settles on the course wet sand and pebbles of the beach, both sailors are greeted by Virt and the other two crew of the Shore Shark. Seeing you both safe and ready to depart, Virt orders the boat put out to sea once more, much to the displeased groans of the larger of the two common sailors present. Looking out towards the horizon as the sun begins the final leg of its routine descent, the weary bugbear's golden eyes notice again the mid-sized fishing vessel, though her crew look to also be finishing up for the day as they pack away gear at a more sedate pace to their earlier hustle. One fisherman seems to raise his hand in greeting or farewell towards their small vessel, though it is impossible for the largely disinterested former pirate to tell which as his shoulders slump forward and he is ferried towards a possibly grim and final fate.
Pulled in short order back into Rumbottom Harbour proper, Orlys gets his first close up view of the notorious town's docks as the longboat is rowed directly towards the slightly longer and narrower of a pair of caravels that are both tied to moorings practically beside each other. The stone and wood homes and shops of the town are not dissimilar to a dozen others that the goblinoid sailor had seen before, though most of the pirate's experiences with towns apart from Brownbones had been clandestine or violent in nature. However, as the two quite different sailors guide their boat alongside its parent vessel, the grizzled sailor sees nothing of the town that particularly aligns with its brutal reputation among his bucaneer shipmates and comrades. Pulling up to gently bump against the much larger vessel, Virt glances up before looking to Orlys as he holds out a hand pensively to say,'
"It might be best if... ye don't go aboard armed, Orlys. Anything to alleviate tensions, if ye know what I mean. Your choice though, as I'll not take what's not mine."
A moment latter, a rope ladder and cargo net both are tossed over the side of the caravel to allow boarding. Orlys takes a deep breath and climbs aboard the rocking three-master.
Reaching the top, Orlys, Kay and Virt are met by a waiting quartet of armed and somewhat tense sailors, a bald, mean looking tatooed half-orc; a lean, silently watchful black dragonborn; a scowling dwarf with a wild upswept red beard and a skinny young human, barely more than a boy, who gulps as he nervously clutches the hand of the shortsword at his belt as the bugbear finally clambers over the ships rail. As the four move to purposefully but unthreateningly surround Orlys, the red-bearded dwarf growls to Virt,'
"We've orders to take this one below to the hold. Captain, first mate and bosun are all down there waitin to... make this one's acquaintance. We've got him from here.
First Mate said ye two were welcome to come with us or go as ye please. Captain said to not forget yer other task, whatever that means."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Moving away from his ship mates to walk further down Port Street, Kestrell sees the tall smokestack and old rickety windmill vanes of The Mill in the distance. A couple of young lovers, arm-in-arm are walking out the bakery's door with pastries in hand and contented looks upon their youthful faces. Reaching the door, Kestrell looks out across the open cobblestones of the town square, noticing a few bucket carrying townsfolk gathered at the old stone well in the centre, and yet more of the garishly attired sailors gathered on the front patio of the distant Apple Cart Inn at the square's Northeast corner. Turning to duck into The Mill, the navigator spots the matronly baker Gretta standing at the counter speaking with the tall and elegantly dressed Eamon. The silver-haired manager of the Prancing Pirate is writing something in a book on the bakery's counter, whilst appearing to give the only slightly younger woman a lecture about waste.
'Recognizing Eamon from the Prancing Pirate, Kestrell dips his head and says "Good day, sir." and then waits for Gretta to finish with Eamon. When Gretta turns to Kestrell, he will ask:'
"Hello! I am looking for some delicious baked goods and I heard that this is the place to come. Now that I've arrived, I can tell from the wonderful smell that I was not told wrong!"
'Kestrell winks at Gretta.'
"I'm in need of a rather large amount of treats. I was thinking of chocolate chip cookies, but am open to suggestions. I need about four dozen and I need them for this evening. Is that something you can help me with?"
The tall, somewhat stately figure of Eamon Sharthorpe gives Kestrell a tight smile as he flips the book closed, reaching over the shops bench to tuck it beneath the counter. With a business-like nod of farewell to Gretta, the inn manager moves to leave via the door, simply replying to Kestrell's greeting as he brushes by with a cursory,'
"Goodday..."
Gretta for her part makes no effort to hide her relief at the departure of the gaunt business man, turning to her latest customer with a beaming smile on her doughy features as she wipes her flour covered hands on the white-dust covered apron that covers her prodigious girth and bossom.
"Welcome back! Well I'm glad ye like the smell, my goodman. Many do, least those with good taste or a sweet tooth.
Four dozen pastries you say? Cookies, eh? Sounds good to me, though how about a mixture of muffins as well, with some nutmeg, some cinnamon and some berry flavours mixed in for variety?
That's a big order too, but nothing I can't handle, especially if it's for pick-up at closing time in three hours of so. I was already planning to stay open a little later on account of the new ship in town anyways. I can put'em in a couple of baskets to make carrying them a little easier, but you'll need another pair of arms I'm thinking for so many.
If you're happy with all that, it'll cost two gold pieces. Come back in a few hours and I'll have it ready for you."
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
"Oh, you were planning to stay open later already because of the new ship, aye? What do you know about that ship? It's moored right next to the Shark, of which I'm the navigator, by the way. It looks like a pretty big ship."
"Muffins?!? Well, normally I would say that there is nothing a muffin can do that a cookie can't do better, but...I realize that other people might have different tastes, no matter how wrong those tastes may be!" Kestrell winks at Gretta again, before continuing:
"Yes, that's a good idea, muffins and cookies please! And two gold pieces?!? My gods, if your goods are as delicious as I hear, that is a fantastic deal and I gladly accept! I don't suppose you have a little sample of something that I could try, hmm?"
"Alright, I'll be back in three hours. I've got an errand to run at the Rusted Crate Tavern. Could you point me in that direction?" Kestrell starts to leave The Mill, and turns at the door: "Oh, will I need to return those wicker baskets?"
Kay rests a hand on Orly's shoulder, "If there's aught I can do for you, please let m'know. Else, I hope all goes well with th'captain an' th'warden." She lingers just a moment, before striding down the gangplank calling out to no one in particular, "M'headed for th'Rusted Crate, if'n any have need of me," frustration plain in look and her voice.
Orlys will respond to Virt, “Aye, that thought’d already crossed me mind, I’ll just leave ‘em by the rail.”
As he climbs aboard and sees the greeting party, he makes sure to move slowly and deliberately, he puts the maul down, unwrapping the chain from around his forearm. Then pulls out his battle axe and places it on the deck. Finally, he sets his javelins next to the other weapons. “I’ve nothin else,” he says aloud, then keeps his hands out in the open for the whole trip to the hold.
As Kay says farewell, he thanks her again. “If it be not saying too much, lass, ye give me hope I might be able to stay.”
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
"Oh, you were planning to stay open later already because of the new ship, aye? What do you know about that ship? It's moored right next to the Shark, of which I'm the navigator, by the way. It looks like a pretty big ship."
"Muffins?!? Well, normally I would say that there is nothing a muffin can do that a cookie can't do better, but...I realize that other people might have different tastes, no matter how wrong those tastes may be!" Kestrell winks at Gretta again, before continuing:
"Yes, that's a good idea, muffins and cookies please! And two gold pieces?!? My gods, if your goods are as delicious as I hear, that is a fantastic deal and I gladly accept! I don't suppose you have a little sample of something that I could try, hmm?"
"Alright, I'll be back in three hours. I've got an errand to run at the Rusted Crate Tavern. Could you point me in that direction?" Kestrell starts to leave The Mill, and turns at the door: "Oh, will I need to return those wicker baskets?"
Studying the cool, composed face of the old fox Eamon reveals little to Kestrell aside from the fact that the man has little time to linger here and apparently little interest in swapping pleasantries with the sailor. The exceedingly tall and well kept gentleman departs the shop with an equally curt and dismissive nod to Gretta.
Having agreed to Gretta's bake goods suggestions and requested a sample, the matronly woman seems only too pleased to give Kestrell a still warm, soft and chewy white choc and cinnamon cookie which smells delightful. Smiling awkwardly before handing the cookie across the counter, the ruddy cheeked woman nods at the bard's request for directions, but says almost reluctantly,'
"This should fix you up for a snack, Mr. Navigator. Don't know much about either ship, truth be told, except that ships mean customers, which means business for me. Mr. Eamon seems a might pleased whenever the like sail into town, which isn't surprising I guess since he pockets a fair share of the coin that floats into town.
I do know that you're not the only one placing a big order though. That nice Beril who works at the Pirate was here earlier placing an order like yours, but for more savoury treats, meat pies and such. Said she'll be back at closing to collect as well. Guess I'm going to be busy tonight, which should keep the boss happy. Or happier, at least.
The Crate isn't hard to find, especially if you're familiar with the wharf. It's just a block up from the Pirate it is, not that I'd ever want to go inside. Rough as the Pirate can get, it's a right family picnic spot compared to the Crate. Apologies though... but before I can confirm your order, I'll need that gold up front. One of Mr. Eamon's policies, I'm afraid. The man isn't exactly the trusting sort, and frowns on what he calls 'sloppy business practices'.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
To post a comment, please login or register a new account.
Vaken smiles as he sees Lorana and walks into the taproom and right up to her. "Glad to see nothing's changed" he says with a grin. Leaning down goliath says,"Kay sends her regards. I believe she'd like to see you again before we set sail on the morrow."
After talking with Kay, Vaken walks up to the bar and stops right in front of Vergil with his chest out and shoulders back, "May I please have the pay that you owe me, sir?"
Campaigns:
DM - Waterdeep Dragon Heist PbP
A few of the sailors and townsfolk note the entrance of the genasi and goliath with interest, and Vaken is greeted cordially by some of the locals who recognise the Pirate's former cook. As you approach the counter where the irate Vergil is dressing down the somewhat pale and wan Lorana, the snarling dwarf looks up seeming surprise just as the towering man's long shadow falls across the barkeep. Lorana for her part turns her back to her boss to throw her arms around Vaken in a big hug that nevertheless fails to encircle the massive man's girth, saying,'
"Oh, I don't know about that. Somethings might be changing... soon at least. *Hehehe*. It's good to see you, Vaken. I'm glad that you haven't sailed off yet and forgotten to say goodbye!
Kay? Oh... yes. Well, I wasn't sure if she still wanted to... meet up. I looked for her after... Oh, nevermind that. You can tell her that I'm here most of the evening working for this piece of... working for Vergil. Later on, Beril and me..."
The slight woman's words trail off as her eye's flicker across to the glowering dwarf nearby, and seeming to think better of what she was about to say, the younger of the tavern's two barmaids merely brushes a strand of dank blonde hair from her face.
In the meantime, the hunched over form of Vergil has retreated behind the bar counter, *SLAMMING* down and latching the thick iron divider that closes of access to the barroom floor. Stepping warily towards the door that leads to the kitchen and other backrooms, the gnarled, squinty one-eyed dwarf spits on the floor beside him and snarls out,'
"Wot ya min, pee? Ah ouu ya nuttinn, ya dussurtin oaxx! Arder a dwunk or baa gunn! Gut cuzzdamurs ta sarvv! Mukk anna tribbal unn Url cull da Hoardunz!"
[OOC] Despite the challenge of understanding exactly what the dwarf is saying, IT is clear that Vergil is trying to use intimidation to talk Vaken into giving up on the idea of getting any back pay: 15
@Vaken needs to make an insight check to ignore this, DC15.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC] No fair! I was going to use intimidate on him after he refused. lol
insight check: 9
Vaken takes a step back from the bar looking far more uncertain that before "Y... y... you have have have haven't p-p-p-paid me yet."
Campaigns:
DM - Waterdeep Dragon Heist PbP
"Kurss a dudd! Izz gov ya fudd unn a rhuf, dunid ay?"
The wretched barkeep sensing his victory as Vaken steps back, swings his head in fury as Lorana speaks up,'
"You should pay the man, Vergil. Vaken did work, good work too. His food is what kept many folk coming back here. Even Mr. Eamon himself said so!"
Still glowering darkly at the temerity of the young barmaid, Vergil's one squinty black orb fixes on the goliath again somewhat uncertainly at the mention of his bosses name.
[OOC] Vaken can either treat Lorana's assistance as help to roll again on his insight or use it to roll either a deception/intimidation/persuasion check of his own.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'Recognizing Eamon from the Prancing Pirate, Kestrell dips his head and says "Good day, sir." and then waits for Gretta to finish with Eamon. When Gretta turns to Kestrell, he will ask:'
"Hello! I am looking for some delicious baked goods and I heard that this is the place to come. Now that I've arrived, I can tell from the wonderful smell that I was not told wrong!"
'Kestrell winks at Gretta.'
"I'm in need of a rather large amount of treats. I was thinking of chocolate chip cookies, but am open to suggestions. I need about four dozen and I need them for this evening. Is that something you can help me with?"
Insight: 10 - :(
Vaken continues to stutter. "Y-y-ya, I w-worked for that that that m-m-m-money"
Campaigns:
DM - Waterdeep Dragon Heist PbP
After staring at Vaken and Lorana for a moment, the grubby hunchback dwarf just begins to chuckle slowly and darkly, before again spitting on the floor. Finally, Vergil throws a dirty dish cloth which hits Lorana in the chest, before saying,'
"Tarlz ya wut. Ya cuum bark an dugg da Parartzz newa shhitz horls, un I peez ya wut ya wurff... Ar bug pill o shhitz! Har! Harharharhar!"
The dwarf moves down the bar to serve a customer, while Lorana grimaces and shrugs helplessly giving Vaken a sympathetic look, before the barmaid also goes back to work.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
A'ro just smiles nodding to Lorana as the conversation between the dwarf and the goliath begin he just sighs and begins moving to the door "I'll meet you all back at the ship - I'm gonna go find what I came into town for." he says waving as he leaves through the door. A'ro looks around and then begins making his way to the nearest shop to buy some new clothing, that isn't riddle with holes. As he walks he begins to look around for any wanted posters for their new friend Orlys that may describe what he has done. If there was one thing that worried A'ro it was putting the crew at risk, and bringing on an unknown element that's admitted to piracy was definitely a risk.
[OOC]
perception check for wanted posters on the way to the clothing store: 20
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Orlys sighs again, and pulls his gory maul out of the crab's carcass. "Thank ye lass, you'rn a kind one to a bugbear. Been little enough good news o' late, may be ye should save it fer last. What is the bad?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Guiding Orlys gently along the rocks toward the beach, Kay replies,' "M'fraid they're one and the same; th'captain's willin' to meet you, an' willin' hear you out, but whether or not y'll be able to be part of the crew..." 'She looks back at him a bit sheepishly' "Well, the captain says ye'll have t'face the Cove Warden a'fore we can e'en consider it. Somethin' about a privateerin' vessel's reputation."
~♡~
Orlys pulls up. "T'Warden? Tha's like to a hangin' fer me. They'll not listen to any word in m'favor once they see a monster, and a pirate to boot."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Kay shakes her head gently,' "I know it. Some o'the crew've offer'd t'put in a good word for you. I would m'self, but m'fraid my word won't count much with th'warden on account of nearly bein' hung m'self only days passed. Tis your decision t'make whether y'want to face th'warden or no. I'll not judge y'this way or that, not that it's my judgement y'need t'worry o'er."
~♡~
"Aye, but I'd rather 'ave the likes o' you passin' judgment, what's seen real life."
He stands there, clearly thinking. Then he sort of shrugs, and continues following Kay. "It's been nigh twenty years since me mam died, but I still recall her telling wee cub me'self that 'Ye own yer mistakes, or'n they own you.' I'll come, not much future to me if'n I don't."
With that, he will accompany Kay to the boat, and then to the ship.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
The goliath stands there stunned for a moment. Then embarrassed at all the looks he's getting from the patrons. Then angry for allowing Vergil to do this to him again. At first he thinks to just attack the dwarf but he knows that could cost him his new job. "But what if the dwarf just thinks I've done something" Vaken thinks with a sly grin forming.
Slowly, quietly, Vaken starts to chant. His hands forming various symbols. Fog starts to gently rise from the floor. His volume growing a bit with each word until arcane words are booming in the room which is now shadowed in fog. Vaken then stops, throws his arms out to the side as if to the shoo the fog away and it obeys. Vaken points his finger at Vergil and mutters one last phrase. A faint skunk appears to be radiating from Vergil.
Vaken looks around and announces in a loud voice, "I have placed a tribal curse on this dishonorable dog. Good luck to him and any who choose to associate with him." And then turns and walks out of the Prancing Pirate.
Once outside Vaken heads to buy some spices.
[OOC] Vaken cast Fog Cloud followed by Druidcraft. The first ended when the second was cast. The second lasts only seconds.
Deception/Performance check: 1 9
Campaigns:
DM - Waterdeep Dragon Heist PbP
Having been in a few longboats in his time, Orlys realises that Kay is probably right about getting the massive crab in one of the typically narrow boats, so instead he just smashes and pulls off the crustacean's legs and pincers. Even in his fatigued state, Orlys easily carries his haul of fresh seafood back to the boat and waiting sailors. Reaching the longboat just as it settles on the course wet sand and pebbles of the beach, both sailors are greeted by Virt and the other two crew of the Shore Shark. Seeing you both safe and ready to depart, Virt orders the boat put out to sea once more, much to the displeased groans of the larger of the two common sailors present. Looking out towards the horizon as the sun begins the final leg of its routine descent, the weary bugbear's golden eyes notice again the mid-sized fishing vessel, though her crew look to also be finishing up for the day as they pack away gear at a more sedate pace to their earlier hustle. One fisherman seems to raise his hand in greeting or farewell towards their small vessel, though it is impossible for the largely disinterested former pirate to tell which as his shoulders slump forward and he is ferried towards a possibly grim and final fate.
Pulled in short order back into Rumbottom Harbour proper, Orlys gets his first close up view of the notorious town's docks as the longboat is rowed directly towards the slightly longer and narrower of a pair of caravels that are both tied to moorings practically beside each other. The stone and wood homes and shops of the town are not dissimilar to a dozen others that the goblinoid sailor had seen before, though most of the pirate's experiences with towns apart from Brownbones had been clandestine or violent in nature. However, as the two quite different sailors guide their boat alongside its parent vessel, the grizzled sailor sees nothing of the town that particularly aligns with its brutal reputation among his bucaneer shipmates and comrades. Pulling up to gently bump against the much larger vessel, Virt glances up before looking to Orlys as he holds out a hand pensively to say,'
"It might be best if... ye don't go aboard armed, Orlys. Anything to alleviate tensions, if ye know what I mean. Your choice though, as I'll not take what's not mine."
A moment latter, a rope ladder and cargo net both are tossed over the side of the caravel to allow boarding. Orlys takes a deep breath and climbs aboard the rocking three-master.
Reaching the top, Orlys, Kay and Virt are met by a waiting quartet of armed and somewhat tense sailors, a bald, mean looking tatooed half-orc; a lean, silently watchful black dragonborn; a scowling dwarf with a wild upswept red beard and a skinny young human, barely more than a boy, who gulps as he nervously clutches the hand of the shortsword at his belt as the bugbear finally clambers over the ships rail. As the four move to purposefully but unthreateningly surround Orlys, the red-bearded dwarf growls to Virt,'
"We've orders to take this one below to the hold. Captain, first mate and bosun are all down there waitin to... make this one's acquaintance. We've got him from here.
First Mate said ye two were welcome to come with us or go as ye please. Captain said to not forget yer other task, whatever that means."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The tall, somewhat stately figure of Eamon Sharthorpe gives Kestrell a tight smile as he flips the book closed, reaching over the shops bench to tuck it beneath the counter. With a business-like nod of farewell to Gretta, the inn manager moves to leave via the door, simply replying to Kestrell's greeting as he brushes by with a cursory,'
"Goodday..."
Gretta for her part makes no effort to hide her relief at the departure of the gaunt business man, turning to her latest customer with a beaming smile on her doughy features as she wipes her flour covered hands on the white-dust covered apron that covers her prodigious girth and bossom.
"Welcome back! Well I'm glad ye like the smell, my goodman. Many do, least those with good taste or a sweet tooth.
Four dozen pastries you say? Cookies, eh? Sounds good to me, though how about a mixture of muffins as well, with some nutmeg, some cinnamon and some berry flavours mixed in for variety?
That's a big order too, but nothing I can't handle, especially if it's for pick-up at closing time in three hours of so. I was already planning to stay open a little later on account of the new ship in town anyways. I can put'em in a couple of baskets to make carrying them a little easier, but you'll need another pair of arms I'm thinking for so many.
If you're happy with all that, it'll cost two gold pieces. Come back in a few hours and I'll have it ready for you."
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
[OOC] Insight check on Eamon's curt reply: 9
"Oh, you were planning to stay open later already because of the new ship, aye? What do you know about that ship? It's moored right next to the Shark, of which I'm the navigator, by the way. It looks like a pretty big ship."
"Muffins?!? Well, normally I would say that there is nothing a muffin can do that a cookie can't do better, but...I realize that other people might have different tastes, no matter how wrong those tastes may be!" Kestrell winks at Gretta again, before continuing:
"Yes, that's a good idea, muffins and cookies please! And two gold pieces?!? My gods, if your goods are as delicious as I hear, that is a fantastic deal and I gladly accept! I don't suppose you have a little sample of something that I could try, hmm?"
"Alright, I'll be back in three hours. I've got an errand to run at the Rusted Crate Tavern. Could you point me in that direction?" Kestrell starts to leave The Mill, and turns at the door: "Oh, will I need to return those wicker baskets?"
Kay rests a hand on Orly's shoulder, "If there's aught I can do for you, please let m'know. Else, I hope all goes well with th'captain an' th'warden." She lingers just a moment, before striding down the gangplank calling out to no one in particular, "M'headed for th'Rusted Crate, if'n any have need of me," frustration plain in look and her voice.
~♡~
Orlys will respond to Virt, “Aye, that thought’d already crossed me mind, I’ll just leave ‘em by the rail.”
As he climbs aboard and sees the greeting party, he makes sure to move slowly and deliberately, he puts the maul down, unwrapping the chain from around his forearm. Then pulls out his battle axe and places it on the deck. Finally, he sets his javelins next to the other weapons. “I’ve nothin else,” he says aloud, then keeps his hands out in the open for the whole trip to the hold.
As Kay says farewell, he thanks her again. “If it be not saying too much, lass, ye give me hope I might be able to stay.”
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Studying the cool, composed face of the old fox Eamon reveals little to Kestrell aside from the fact that the man has little time to linger here and apparently little interest in swapping pleasantries with the sailor. The exceedingly tall and well kept gentleman departs the shop with an equally curt and dismissive nod to Gretta.
Having agreed to Gretta's bake goods suggestions and requested a sample, the matronly woman seems only too pleased to give Kestrell a still warm, soft and chewy white choc and cinnamon cookie which smells delightful. Smiling awkwardly before handing the cookie across the counter, the ruddy cheeked woman nods at the bard's request for directions, but says almost reluctantly,'
"This should fix you up for a snack, Mr. Navigator. Don't know much about either ship, truth be told, except that ships mean customers, which means business for me. Mr. Eamon seems a might pleased whenever the like sail into town, which isn't surprising I guess since he pockets a fair share of the coin that floats into town.
I do know that you're not the only one placing a big order though. That nice Beril who works at the Pirate was here earlier placing an order like yours, but for more savoury treats, meat pies and such. Said she'll be back at closing to collect as well. Guess I'm going to be busy tonight, which should keep the boss happy. Or happier, at least.
The Crate isn't hard to find, especially if you're familiar with the wharf. It's just a block up from the Pirate it is, not that I'd ever want to go inside. Rough as the Pirate can get, it's a right family picnic spot compared to the Crate. Apologies though... but before I can confirm your order, I'll need that gold up front. One of Mr. Eamon's policies, I'm afraid. The man isn't exactly the trusting sort, and frowns on what he calls 'sloppy business practices'.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea