'Kestrell finishes his second plate as the discussion concludes. Seeing Virt and Kay have the Orlys situation under control, he walks down the dock and into town towards the bakery that he heard of the night before, asking directions if needed.'
Orlys, not feeling up to a fight, but unwilling to leave the rendezvous, backs up into the cave, trying to hide. He tightens his grip on his maul, however, hoping to surprise the creature if it tries to enter the cave.
Action: Hide 10' back into the cave, Stealth check with Disadvantage for Exhaustion: 5
Next Action (if he gets one): Ready an attack with the maul if the crab gets within ten feet (see Bugbear Long Limbed) which should mean it is entering the cave. He is hoping to surprise it (see Bugbear Surprise Attack).
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
Orlys, not feeling up to a fight, but unwilling to leave the rendezvous, backs up into the cave, trying to hide. He tightens his grip on his maul, however, hoping to surprise the creature if it tries to enter the cave.
Action: Hide 10' back into the cave, Stealth check with Disadvantage for Exhaustion: 5
Next Action (if he gets one): Ready an attack with the maul if the crab gets within ten feet (see Bugbear Long Limbed) which should mean it is entering the cave. He is hoping to surprise it (see Bugbear Surprise Attack).
Attempting to quietly backpeddle into the crevice, Orlys' stumbles on a sharp rocky outcropping that deals the bugbear a gash even through the hardened soles of his gnarled feet. Managing to stifle a cry of pain, the sailor's fall nevertheless caused a splash in a small pool of water nearby. *Clack-clack... clack-clack-clack-clack... clackclackclackClackCLackCLAckCLACkCLACK* is all the frustrated goblinoid hears as he scrambles to his feet just in time to see the broad-shelled giant crab, pincers *snapping* open and closed, rush into the mouth of the crevice. In its apparent aggitation, the creature doesn't pause in the slightest at seeing Orlys within, scuttling towards him with its lethal appendages extented to strike.
[OOC] Roll initiative for Orlys. Orlys gets back to his feet (is not prone) as the creature comes within melee range, but he does not have time to ready an action since the giant crab was close enough to move into range and attack in the same 'round' that the bugbear fell.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Still somewhat off-balance despite regaining his feet, the swift-moving giant crab rushes forward with one pincer extended to *SNAP* it at Orlys' face. While the now adrenalin pumped muscles of the bugbear warrior work to deflect and push away the hard, strong pincer arm, the creature's other hand clamps onto Orlys' right thigh, cutting into flesh and muscle as the amphibious creature attempts to amputate the struggling bugbear's limb.
On a hit by the giant crab, the target is grappled and remains so until an the crab dies or the target uses an action and succeeds on an escpae DC11 strength (athletics) or dexterity (acrobatics) check.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Orlys has no intention of running. He will swing at the crab with his heavy maul!
Action: Attack with the maul, 6 to hit, for 10 bludgeoning damage
Painfully clamped and held by one the giant crabs massive pincers, Orlys' misjudges his hammer swing and the heavy head of the weapon merely *slams* into the damp cold stone above the crustacean's swivelling eyes. Having pinned its prey, the crab's other scissoring pincer rises towards the bugbears unprotected face. While the now thrashing bugbear manages to pull his vulnerable face back at the last moment, the pincer *SNAPS* shut so close to his head that the noise almost defeans the weary warrior... as the pain of a partially severed ear flares up in excruciating agony to almost steal Orlys' ability to reason.
[OOC] RND2:Giant crab claw attack vs Orlys: Attack: 14 Damage: Unable to parse dice roll. 7
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Virt appears to see no reason not to take the two sailors with them, so readily agrees, giving Jart and Nubrell their destination and the fact that they're picking up one passenger before returning, but supplying no further information. Shortly afterwards, the four crew of the Shoreshark are angling away from their mother ship, rowing past the watching sailors adeck the docked Foamrunner, heading in a Southwesterly direction out into the harbour around the still-bustling wharf and jetties, before the two sailors at the oars ably cut back to follow the shoreline South towards the not-too-distant bluffs that encircle that part of the shoreline and harbour mouth.
A scarce ten minutes after clearing the shorline parallel with Rumbottom's palisade wall and the scattering of pine thickets that dot the rolling land around the town's Southern wall, the longboat pulls nearer the harour bluffs. A few hundred feet further out in the harbour, you see a mid-sized fishing vessel, though the figures aboard it appear to be busy with a number of large nets and pay you no mind. Gulls swoop by and cry out overhead, while the late cloud-chased afternoon sun is clearly in its descent. The cool wind sweeping across the harbour shore brings the strong scent of seasalt. Apart from the gulls, the only other noise you can make out is the crashing of powerful waves against the shore rocks and the large mostly above water tidal shelf that runs Southwest along the coast and bluff line.
[OOC] Virt and Kay may make perception checks DC15 to read the spoiler below (still about 30' from the rock shelf and 30' more to the crevice) the DC will fall to 10 next 'round':
For a moment, the swirl of the wind, crash of the waves and cries of the birds overhead all fade... and you hear a distinctive guttural though indecipherable cursing and other sounds of struggle emnating from somewhere nearby. Focusing your senses, you discern that the sound appears to be coming from atop the tidal rock shelf, from amidst the rocks and cracks in the bluffs that line this part of the harbour.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
His goggle-covered face swivelling towards the not-too-distant rock-shelf, Virt calls out suddenly,'
"Quickly, men! Pull us closer to that rock shelf there. Yes, there! Put your backs into it and use your oars to stop from crashing into it if you can. But PULL!"
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Action: Attack again with the maul, 9 to hit, for 12 bludgeoning damage
The cumulative effect of his exhaustion, wounds and the pure nightmare that he had somehow survived within those dread caverns were beginning to tell. His eyes wide, his matted chest heaving with exertion, Orlys' swings continue to pound the stone around the crab in a wild and noisy, but ultimately inneffectual, hailstorm of steel. Even as the tiring bugbear's blows continue to go astray, the giant crab raises its blood-smeared pincer in an attempt to clamp it around the flailing warriors vulnerable throat, but despite not managing to land a hit on the chitin covered beast, Orlysjust manages to jam the handle of his maul between the pincers, forcing them back, down and away from his now sweat drenched face.'
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
This post has potentially manipulated dice roll results.
'As Virt calls for the men to pull Kay leans her head over the side of the boat, her orange eyes squinting to try and see what is happening ahead.'"Sounds like... fighting?" 'She draws a shortsword in her left hand, keeping her offhand free.'
'As Virt calls for the men to pull Kay leans her head over the side of the boat, her orange eyes squinting to try and see what is happening ahead.'"Sounds like... fighting?" 'She draws a shortsword in her left hand, keeping her offhand free.'
Pulling for all they're worth, the two sailors manage to guide the boat in close to within five feet of the surf pounded rocks, though the more experienced Jart curses Nubrell several times as the younger, heavier man almost unbalances the small craft or fails to keep it off the rocks using his oar. Shouting at both Virt and Kay, the old sea dog yells,'
"We can't get any closer without takin' a batterin' and even holding here is risky. If'n yer gonna jump, do it now. Otherwise we'll have to pull fer shore!"
Looking at the five foot jump across sea spray and jagged rocks to the slippery rock shelf, a gap that closes and opens with dangerous unpredictability as the small boat rides the swells and fights the tide's drag, the sedantary Virt turns with a helpless shrug to Kay, saying despondently,'
"I... I can't make it. If I thought I could... I'm sorry. It's too risky. We should just ride the waves into shore. Whatever is happenin', I'm sure Orlys can hold out till we arrive!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Kay gulps back some spittle nervously looking down into the perilous churn of sea water and stone, but the bugbear had saved her, saved them all really, and despite their short acquaintance, she had meant it when she called him friend. Hearing a critical blow land hard strikes her nerves and she leaps from the boat toward the rocks.'
athletics : 9 (+2 for athletics, +3 for acrobatics) inspiration : 14
His vision starting to dim, Orlys desperately swings at the crab one more time.
Action: Attack one more time with the maul, 24 to hit, for 15 bludgeoning damage
With his life blood flowing onto the already wet and slippery stone floor of the crevice and little energy left in reserve, Orlys committs himself to one final all-or-nothing attack. Unable to find a good angle to swing his long hafted weapong, the desperate bugbear grasps the steel handle of his maul in both hands and brings the rod-like point of the handle stabbing down with a loud *CRUNCH* onto and into the giant crab's shell right between the creatue's eyestalks. The pure force of the blow sinks a foot or more of the handle into the creature's broad head, and Orlys' hands even dip into the still warm, living creatures insides... even as the beast shudders maddly for a moment, then releases its prey to slump down into the wall, apparently quite dead.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
'Kay gulps back some spittle nervously looking down into the perilous churn of sea water and stone, but the bugbear had saved her, saved them all really, and despite their short acquaintance, she had meant it when she called him friend. Hearing a critical blow land hard strikes her nerves and she leaps from the boat toward the rocks.'
athletics : 6 (+2 for athletics, +3 for acrobatics) inspiration : 14
Shuffling back to take what little run up she can in the rocking boat, Kay takes two long strides and leaps up and out over the water and rocks, tucking her legs up as she jumps to try and clear the rocky protrusions, sailing like a human missle towards the rock shelf. Barely making the distance, the lithe sail monkey tucks and rolls across the wet, rough, pock-marked stone to absorb some of the impact. Rolling nimbly to her feet, the still moving young rogue quickly darts around a few nearby rock pools to reach the broken bluff face.
Even as Virt calls out that they'll pull the lifeboat up on the beach, the young sailor's intense stare note a number of small alcoves and creases that mark the cliff base's surface, though the only one of considerable size nearby is a long-narrow crevice, which Kay quickly runs to. The young swordswoman has just drawn her second blade in preperation for battle when she steps into the crevice to see Orlys panting, covered in his own blood and what appears to be the gore of some other creature. At the panting and clearly exhausted bugbear's feet lies the broken topped, clearly dead, body of the largest crab that Kay has ever seen.
[OOC] acrobatics was fine to use in this instance, since the rocking movement of the waves and boat provided some momentum for Kay's leap, though normally a standing/running jump does have to be athletics based. Regardless, the DC15 was met with the use of inspiration, so all good. :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Orlys smiles weakly at Kay. "Good ta see someun with jus four limbs,"he says in a tired growl, leaning on his maul, which is haft down inside the crab. "Think yer crew'd like crab for dinner?"
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
'Kay looks in awe at the crab and then tries to help and guide Orlys to the beach.' "It's good to see you too. As for th'crab, I think w'might have trouble ferrying it back in a longboat."
'Examining Orly's wounds, Kay sucks in air making a soft hissing noise,' "Had I any potion to offer to speed your healing, y'd have it, but as it stands I have good an' bad news t'share."
"Vaken, I... I wanted t'go to the Prancing Pirate but t'seems that th'Captain prefers that Orlys been seen to immediately. Please pass along m'regards to Lorana should you see her?"
Vaken nods his head,"Aye, will tell her Kay. Good luck with Orlys. I know not which way I'd recommend he go, but I hope it works out for him."
Vaken leaves the ship and heads back to the Prancing Pirate in search of Vergil and his last week's pay.
A'ro just nods as the Captain give his orders, he just walks out with the rest of the group and looks to Vaken "I'll walk with ya mate, ne'd ta finish up some business in Rumbottom before we depart." he says looking down as his now hole ridden shirt from their adventure.
Leaving the captain's cabin together, A'ro, Kestrell and Vaken walk alongside Lionel to the guarded gangplank and down onto the wharf, even as you all hear Kay and Virt organising the deployment of the longboat from mid-ship near the mainmast and hatch. Upon the wharf, you see the young, shaved headed, smiling face of the freshly tattooed sail monkey Petey standing at Lionel's previous post. The youth, who has appropriated a shortsword from somewhere which he now wears prominently displayed at his belt, waves and calls goodday as you all begin walking along the short pier towards the homes, shops and other businesses of Rumbottom.
Chatting amicably with you all as you walk, Lionel soon bids you farewell as he heads further South along Dock Way on his errand to request a meeting with the Cove Warden. A few minutes of walking Northwards up Dock Way brings A'ro and Vaken within sight of the weathered two-storey facade and red-shingle roof of the Prancing Pirate, which stands barely a dozen yards from the end of the nearest pier, its door and windows open to the remaining light and the cooling late afternoon breezes. A motley assortment of colourfully dressed but unfamiliar sailors are gathered about its entrance, though not in a way that obstructs the door. The guttural cursing and incomprehensible shouts of Vergil can be heard from within. Walking in, the two men see a number of townsfolk as well as some freshly landed sailors taking their ease across the taproom, though fully half of the men and women seem to be without drinks or other refereshments before them. Vergil is standing before the bar yelling at a smirking Lorana, who seems to be doing her best to act surprised and apologetic at the mean-faced dwarf's tirade.
Moving away from his ship mates to walk further down Port Street, Kestrell sees the tall smokestack and old rickety windmill vanes of The Mill in the distance. A couple of young lovers, arm-in-arm are walking out the bakery's door with pastries in hand and contented looks upon their youthful faces. Reaching the door, Kestrell looks out across the open cobblestones of the town square, noticing a few bucket carrying townsfolk gathered at the old stone well in the centre, and yet more of the garishly attired sailors gathered on the front patio of the distant Apple Cart Inn at the square's Northeast corner. Turning to duck into The Mill, the navigator spots the matronly baker Gretta standing at the counter speaking with the tall and elegantly dressed Eamon. The silver-haired manager of the Prancing Pirate is writing something in a book on the bakery's counter, whilst appearing to give the only slightly younger woman a lecture about waste.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
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'Kestrell finishes his second plate as the discussion concludes. Seeing Virt and Kay have the Orlys situation under control, he walks down the dock and into town towards the bakery that he heard of the night before, asking directions if needed.'
Orlys, not feeling up to a fight, but unwilling to leave the rendezvous, backs up into the cave, trying to hide. He tightens his grip on his maul, however, hoping to surprise the creature if it tries to enter the cave.
Action: Hide 10' back into the cave, Stealth check with Disadvantage for Exhaustion: 5
Next Action (if he gets one): Ready an attack with the maul if the crab gets within ten feet (see Bugbear Long Limbed) which should mean it is entering the cave. He is hoping to surprise it (see Bugbear Surprise Attack).
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Attempting to quietly backpeddle into the crevice, Orlys' stumbles on a sharp rocky outcropping that deals the bugbear a gash even through the hardened soles of his gnarled feet. Managing to stifle a cry of pain, the sailor's fall nevertheless caused a splash in a small pool of water nearby. *Clack-clack... clack-clack-clack-clack... clackclackclackClackCLackCLAckCLACkCLACK* is all the frustrated goblinoid hears as he scrambles to his feet just in time to see the broad-shelled giant crab, pincers *snapping* open and closed, rush into the mouth of the crevice. In its apparent aggitation, the creature doesn't pause in the slightest at seeing Orlys within, scuttling towards him with its lethal appendages extented to strike.
[OOC] Roll initiative for Orlys. Orlys gets back to his feet (is not prone) as the creature comes within melee range, but he does not have time to ready an action since the giant crab was close enough to move into range and attack in the same 'round' that the bugbear fell.
Current Initiative Order:
Giant Crab 9
Orlys 4
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Orlys' initiative (also at Disadvantage): 4
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Still somewhat off-balance despite regaining his feet, the swift-moving giant crab rushes forward with one pincer extended to *SNAP* it at Orlys' face. While the now adrenalin pumped muscles of the bugbear warrior work to deflect and push away the hard, strong pincer arm, the creature's other hand clamps onto Orlys' right thigh, cutting into flesh and muscle as the amphibious creature attempts to amputate the struggling bugbear's limb.
[OOC] RND1: Giant crab claw attack vs Orlys: Attack: 23 Damage: 5
On a hit by the giant crab, the target is grappled and remains so until an the crab dies or the target uses an action and succeeds on an escpae DC11 strength (athletics) or dexterity (acrobatics) check.
Orlys is now grappled.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Orlys has no intention of running. He will swing at the crab with his heavy maul!
Action: Attack with the maul, 6 to hit, for 10 bludgeoning damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Painfully clamped and held by one the giant crabs massive pincers, Orlys' misjudges his hammer swing and the heavy head of the weapon merely *slams* into the damp cold stone above the crustacean's swivelling eyes. Having pinned its prey, the crab's other scissoring pincer rises towards the bugbears unprotected face. While the now thrashing bugbear manages to pull his vulnerable face back at the last moment, the pincer *SNAPS* shut so close to his head that the noise almost defeans the weary warrior... as the pain of a partially severed ear flares up in excruciating agony to almost steal Orlys' ability to reason.
[OOC] RND2: Giant crab claw attack vs Orlys: Attack: 14 Damage: Unable to parse dice roll. 7
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Reeling with pain, Orlys swings madly again!
Action: Attack again with the maul, 9 to hit, for 12 bludgeoning damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
A scarce ten minutes after clearing the shorline parallel with Rumbottom's palisade wall and the scattering of pine thickets that dot the rolling land around the town's Southern wall, the longboat pulls nearer the harour bluffs. A few hundred feet further out in the harbour, you see a mid-sized fishing vessel, though the figures aboard it appear to be busy with a number of large nets and pay you no mind. Gulls swoop by and cry out overhead, while the late cloud-chased afternoon sun is clearly in its descent. The cool wind sweeping across the harbour shore brings the strong scent of seasalt. Apart from the gulls, the only other noise you can make out is the crashing of powerful waves against the shore rocks and the large mostly above water tidal shelf that runs Southwest along the coast and bluff line.
[OOC] Virt and Kay may make perception checks DC15 to read the spoiler below (still about 30' from the rock shelf and 30' more to the crevice) the DC will fall to 10 next 'round':
For a moment, the swirl of the wind, crash of the waves and cries of the birds overhead all fade... and you hear a distinctive guttural though indecipherable cursing and other sounds of struggle emnating from somewhere nearby. Focusing your senses, you discern that the sound appears to be coming from atop the tidal rock shelf, from amidst the rocks and cracks in the bluffs that line this part of the harbour.
Virt's perception check: 19
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
His goggle-covered face swivelling towards the not-too-distant rock-shelf, Virt calls out suddenly,'
"Quickly, men! Pull us closer to that rock shelf there. Yes, there! Put your backs into it and use your oars to stop from crashing into it if you can. But PULL!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
The cumulative effect of his exhaustion, wounds and the pure nightmare that he had somehow survived within those dread caverns were beginning to tell. His eyes wide, his matted chest heaving with exertion, Orlys' swings continue to pound the stone around the crab in a wild and noisy, but ultimately inneffectual, hailstorm of steel. Even as the tiring bugbear's blows continue to go astray, the giant crab raises its blood-smeared pincer in an attempt to clamp it around the flailing warriors vulnerable throat, but despite not managing to land a hit on the chitin covered beast, Orlys just manages to jam the handle of his maul between the pincers, forcing them back, down and away from his now sweat drenched face.'
[OOC] RND3: Giant crab claw attack vs Orlys: Attack: 8 Damage: 2
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
'As Virt calls for the men to pull Kay leans her head over the side of the boat, her orange eyes squinting to try and see what is happening ahead.' "Sounds like... fighting?" 'She draws a shortsword in her left hand, keeping her offhand free.'
perception : 19 [ooc: oops +2 for 21]
~♡~
Pulling for all they're worth, the two sailors manage to guide the boat in close to within five feet of the surf pounded rocks, though the more experienced Jart curses Nubrell several times as the younger, heavier man almost unbalances the small craft or fails to keep it off the rocks using his oar. Shouting at both Virt and Kay, the old sea dog yells,'
"We can't get any closer without takin' a batterin' and even holding here is risky. If'n yer gonna jump, do it now. Otherwise we'll have to pull fer shore!"
Looking at the five foot jump across sea spray and jagged rocks to the slippery rock shelf, a gap that closes and opens with dangerous unpredictability as the small boat rides the swells and fights the tide's drag, the sedantary Virt turns with a helpless shrug to Kay, saying despondently,'
"I... I can't make it. If I thought I could... I'm sorry. It's too risky. We should just ride the waves into shore. Whatever is happenin', I'm sure Orlys can hold out till we arrive!"
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
His vision starting to dim, Orlys desperately swings at the crab one more time.
Action: Attack one more time with the maul, 24 to hit, for 22 bludgeoning damage
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Kay gulps back some spittle nervously looking down into the perilous churn of sea water and stone, but the bugbear had saved her, saved them all really, and despite their short acquaintance, she had meant it when she called him friend. Hearing a critical blow land hard strikes her nerves and she leaps from the boat toward the rocks.'
athletics : 9 (+2 for athletics, +3 for acrobatics)
inspiration : 14
~♡~
With his life blood flowing onto the already wet and slippery stone floor of the crevice and little energy left in reserve, Orlys committs himself to one final all-or-nothing attack. Unable to find a good angle to swing his long hafted weapong, the desperate bugbear grasps the steel handle of his maul in both hands and brings the rod-like point of the handle stabbing down with a loud *CRUNCH* onto and into the giant crab's shell right between the creatue's eyestalks. The pure force of the blow sinks a foot or more of the handle into the creature's broad head, and Orlys' hands even dip into the still warm, living creatures insides... even as the beast shudders maddly for a moment, then releases its prey to slump down into the wall, apparently quite dead.
[OOC] Battle is over. The giant crab is dead.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Shuffling back to take what little run up she can in the rocking boat, Kay takes two long strides and leaps up and out over the water and rocks, tucking her legs up as she jumps to try and clear the rocky protrusions, sailing like a human missle towards the rock shelf. Barely making the distance, the lithe sail monkey tucks and rolls across the wet, rough, pock-marked stone to absorb some of the impact. Rolling nimbly to her feet, the still moving young rogue quickly darts around a few nearby rock pools to reach the broken bluff face.
Even as Virt calls out that they'll pull the lifeboat up on the beach, the young sailor's intense stare note a number of small alcoves and creases that mark the cliff base's surface, though the only one of considerable size nearby is a long-narrow crevice, which Kay quickly runs to. The young swordswoman has just drawn her second blade in preperation for battle when she steps into the crevice to see Orlys panting, covered in his own blood and what appears to be the gore of some other creature. At the panting and clearly exhausted bugbear's feet lies the broken topped, clearly dead, body of the largest crab that Kay has ever seen.
[OOC] acrobatics was fine to use in this instance, since the rocking movement of the waves and boat provided some momentum for Kay's leap, though normally a standing/running jump does have to be athletics based. Regardless, the DC15 was met with the use of inspiration, so all good. :)
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea
Orlys smiles weakly at Kay. "Good ta see someun with jus four limbs," he says in a tired growl, leaning on his maul, which is haft down inside the crab. "Think yer crew'd like crab for dinner?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
'Kay looks in awe at the crab and then tries to help and guide Orlys to the beach.' "It's good to see you too. As for th'crab, I think w'might have trouble ferrying it back in a longboat."
'Examining Orly's wounds, Kay sucks in air making a soft hissing noise,' "Had I any potion to offer to speed your healing, y'd have it, but as it stands I have good an' bad news t'share."
~♡~
Leaving the captain's cabin together, A'ro, Kestrell and Vaken walk alongside Lionel to the guarded gangplank and down onto the wharf, even as you all hear Kay and Virt organising the deployment of the longboat from mid-ship near the mainmast and hatch. Upon the wharf, you see the young, shaved headed, smiling face of the freshly tattooed sail monkey Petey standing at Lionel's previous post. The youth, who has appropriated a shortsword from somewhere which he now wears prominently displayed at his belt, waves and calls goodday as you all begin walking along the short pier towards the homes, shops and other businesses of Rumbottom.
Chatting amicably with you all as you walk, Lionel soon bids you farewell as he heads further South along Dock Way on his errand to request a meeting with the Cove Warden. A few minutes of walking Northwards up Dock Way brings A'ro and Vaken within sight of the weathered two-storey facade and red-shingle roof of the Prancing Pirate, which stands barely a dozen yards from the end of the nearest pier, its door and windows open to the remaining light and the cooling late afternoon breezes. A motley assortment of colourfully dressed but unfamiliar sailors are gathered about its entrance, though not in a way that obstructs the door. The guttural cursing and incomprehensible shouts of Vergil can be heard from within. Walking in, the two men see a number of townsfolk as well as some freshly landed sailors taking their ease across the taproom, though fully half of the men and women seem to be without drinks or other refereshments before them. Vergil is standing before the bar yelling at a smirking Lorana, who seems to be doing her best to act surprised and apologetic at the mean-faced dwarf's tirade.
Moving away from his ship mates to walk further down Port Street, Kestrell sees the tall smokestack and old rickety windmill vanes of The Mill in the distance. A couple of young lovers, arm-in-arm are walking out the bakery's door with pastries in hand and contented looks upon their youthful faces. Reaching the door, Kestrell looks out across the open cobblestones of the town square, noticing a few bucket carrying townsfolk gathered at the old stone well in the centre, and yet more of the garishly attired sailors gathered on the front patio of the distant Apple Cart Inn at the square's Northeast corner. Turning to duck into The Mill, the navigator spots the matronly baker Gretta standing at the counter speaking with the tall and elegantly dressed Eamon. The silver-haired manager of the Prancing Pirate is writing something in a book on the bakery's counter, whilst appearing to give the only slightly younger woman a lecture about waste.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
DM Trevails Upon the Trackless Sea