You search all the offices. You find some boxes of prescription drugs that pharmacy stores would be happy to buy from you if you sell it to them for cheap. You could also try selling them to junkies but Creature would probably confiscate them if you tried that. You also find some cash left by the docs and nurses when they evacuated the hospital during the event. If they're still alive, you wonder what they are doing now.
You find 150 Curreny worth prescription drugs, 31 currency in cash and you find a box of the new experimental breakthrough in first-aid: Apex First-aid Kit - Gold. These first aid boxes are made with the latest and cutting edge of first aid technology, allowing it to be applied to a patient in just 6 seconds or less, healing injuries instantly. This is not needed in most everyday cases (it's also hella expensive) but in a bad situation like a car-crash or a mugging, this can save lives. Based on strength of the drugs inside and healing power, they come in 4 varieties of increasing strength: Bronze, Silver, Gold and Platinum. DM: The Apex First-aid Kits are basically reskinned Potions of Healing. You found a Potion of Healing Supreme.
You have searched all the offices in the 1st hall. Where else would you like to search?
Also you have not entered the wider hall yet. This is the other hall that's connected to this one and it leads to more unopened doors. This hall with the unopened doors is the medical ward. This medical ward hall is also the one that's got blood on the walls and the floor.
Whispers holds up the prescription drugs, "Oh nice. These can sell pretty good."
After they've collected (aka looted) the immediate area well, she steps out to the edge of the medical ward ... with all the blood splatter. Not trying to get too close, she attempts to judge how long that blood has been there.
Rollback Post to RevisionRollBack
"No boom today. Boom tomorrow. There's always a boom tomorrow" "No power in the 'verse can stop me"
The map scale is 5ft. The white space (horizontal) is just there to make the map look cleaner. It's terrain is the same as the terrain surrounding it. Floor(-); Debris - Gives half cover (¬); Doors (#); Walls (=); I did not draw the full map as I did not deem it necessary. I will add to the map if you move out of bounds (like going through the doors into places that haven't been drawn)
(OOC: This is the post that has all the descriptions and narrative)
As you enter the medical ward, all is quiet. Then as you get to the middle of the hall, all 7 doors (not including the ones you opened to get here) burst open and mutated creatures, the zombie-like things Creature saw in the basement, run into the room. Zombies 2 and 5 look slightly fatter and they block the party's escape. Meanwhile through the door at the far end of the hall, comes out a mutant with really long and dagger-like claws (Claw Zombie). It rushes toward the party but only gets as far as the debris in the time the party gets their bearings. Zombie4, bursting out of the middle-north door, charge and whispers and swings it's fist, delivering a hammer like blow to Whisper's cheek.
(Yes and no. Since DnD 5e was made with the fantasy setting in mind but we aren't playing a fantasy setting, everything got re-skinned. These zombies have the stats of the regular zombies and as far as game mechanics is concerned, they are undead. However, in the story/narrative, they are mutants and thus not undead. Hope that makes things clear)
This post has potentially manipulated dice roll results.
Whispers yelps and staggers back a bit, blinking wide eyes at the thing, "Oh crap guys."
Feeling that one (#4) is way too close for comfort. She first puts a hex on it (disadvantage on Strength checks) and then hit it with a force beam right in the face.
Attack: 15 Damage: 13
Rollback Post to RevisionRollBack
"No boom today. Boom tomorrow. There's always a boom tomorrow" "No power in the 'verse can stop me"
Ilia will search as well.
Investigation: 21
"Ignorance is bliss, and you look absolutely miserable."
You search all the offices. You find some boxes of prescription drugs that pharmacy stores would be happy to buy from you if you sell it to them for cheap. You could also try selling them to junkies but Creature would probably confiscate them if you tried that. You also find some cash left by the docs and nurses when they evacuated the hospital during the event. If they're still alive, you wonder what they are doing now.
1
800 Cents (0.01 Currency) +
11 Currency10So that's 31 Currency in raw cash and... 40
MI: 4
88 (Potion of Healing Superior)
9
You find 150 Curreny worth prescription drugs, 31 currency in cash and you find a box of the new experimental breakthrough in first-aid: Apex First-aid Kit - Gold. These first aid boxes are made with the latest and cutting edge of first aid technology, allowing it to be applied to a patient in just 6 seconds or less, healing injuries instantly. This is not needed in most everyday cases (it's also hella expensive) but in a bad situation like a car-crash or a mugging, this can save lives. Based on strength of the drugs inside and healing power, they come in 4 varieties of increasing strength: Bronze, Silver, Gold and Platinum.
DM: The Apex First-aid Kits are basically reskinned Potions of Healing. You found a Potion of Healing Supreme.
You have searched all the offices in the 1st hall. Where else would you like to search?
Also you have not entered the wider hall yet. This is the other hall that's connected to this one and it leads to more unopened doors. This hall with the unopened doors is the medical ward. This medical ward hall is also the one that's got blood on the walls and the floor.
Investigation has never been Jones's strength. He watches the girls work, feeling uneasy about the whole situation.
Whispers holds up the prescription drugs, "Oh nice. These can sell pretty good."
After they've collected (aka looted) the immediate area well, she steps out to the edge of the medical ward ... with all the blood splatter. Not trying to get too close, she attempts to judge how long that blood has been there.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
It's been there long enough to dry but not very long. You think it's been there for around 3-5 days.
Whispers makes a face, "Ugh.. recent.."
Assuming they are heading that way (she's not going solo) she'll try to walk on spots with no.. or at least very little blood splatter.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Jones follows.
Ilia follows after taking the medkit.
"Ignorance is bliss, and you look absolutely miserable."
Everyone roll initiative
Initiative: 18
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Initiative: 9
"Ignorance is bliss, and you look absolutely miserable."
Oh boy
Initiative: 15
Initiative:
Claw Zombie - 18
Zombie4 - 18
Whispers - 18
Creature - 15
Arcon -9
Zobie6 - 8
Zombie5 - 5
Zombie1 - 7
Zombie2 - 1
Zombie3 - 1
MAP:
Zombie4
Slam VS Whispers: 15 Dmg: 4
Claw Zombie (Z) moves forward and stands behind debris.
(OOC: This is the post that has all the descriptions and narrative)
As you enter the medical ward, all is quiet. Then as you get to the middle of the hall, all 7 doors (not including the ones you opened to get here) burst open and mutated creatures, the zombie-like things Creature saw in the basement, run into the room. Zombies 2 and 5 look slightly fatter and they block the party's escape. Meanwhile through the door at the far end of the hall, comes out a mutant with really long and dagger-like claws (Claw Zombie). It rushes toward the party but only gets as far as the debris in the time the party gets their bearings. Zombie4, bursting out of the middle-north door, charge and whispers and swings it's fist, delivering a hammer like blow to Whisper's cheek.
Whispers, Creature and Arcon's turn.
(OOC: If I recall these are not literal zombies.. so not considered undead?)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
(Yes and no. Since DnD 5e was made with the fantasy setting in mind but we aren't playing a fantasy setting, everything got re-skinned. These zombies have the stats of the regular zombies and as far as game mechanics is concerned, they are undead. However, in the story/narrative, they are mutants and thus not undead. Hope that makes things clear)
Whispers yelps and staggers back a bit, blinking wide eyes at the thing, "Oh crap guys."
Feeling that one (#4) is way too close for comfort. She first puts a hex on it (disadvantage on Strength checks) and then hit it with a force beam right in the face.
Attack: 15 Damage: 13
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Whispers probably hit her head really badly because she missed the zombie even though it was standing still and at point-blank range.
Creature and Arcon's turn.