(Would the time we take getting them settled in and the map being drawn out and discussed be enough time for a short rest or would we have been too active?)
The group is once more eady to travel. Notch says good bye to his brothers and sisters.
Before you leave the Blue one, Azure, comes toward you and ask. "Donwe need to go to the town and make ourselves known. Care to leave a letter or a token to let them know we are friends?"
"We can also remain here. Hidden until you all come back."
Joshua will write a letter. A token could be removed from corpses but a letter shows that we are alive and trusting them. He will then try to direct them to Cecilia with instructions to give it to her but if any guards look scared or confused to give it to them first. With advice to look happy and wave at people. It reads:
To whom it may concern, we (Joshua, Talon, Arric, Hoyle, Tait and Klaus) personally vouch that these dragonkin are friendly and are helping us. We have given them permission to stay in the old run down mill after they were removed from their home by the same being who attacked the Norgor farm. Please make them feel welcome and if possible help them understand how the village works.
Reading over the letter, Arric asks Joshua, “Do we think this is the same person? What are we basing that off of? I thought this was two separate things, but I’m usually missing something.” He looks around at the group confused.
So the group is finally able to go back to the cave. You have the key to enter the constructed area ( 8 ) or you can go the dragonkin living area 12 ... 16.
Noche is rather good at leading you and he will point toward traps and such things.
The grouo moves once more I to the cave and goes due south following the running water between your legs and spider web on the ceiling.
Noche takes the lead and he takes out a club from somewhere in his pack.
"With the water many creatures have had to move. The place is not safe anymore. We haven't returned to our former place in a ten-day. Spiders kept bothering us." he smiles and adds "Fury, the red one, is very scared of the spiders."
(ooc: tell me if you are taking any precautions, roll accordingly.)
Talon would have cast light on the end of his crossbow, keeping it drawn as he makes his way through the tunnels. "I don't like spiders" The kenku would chirp.
This post has potentially manipulated dice roll results.
Hoyle will try to recall anything he knows about spiders from the lessons his father taught him, so they can avoid any traps they might set and we can find their hiding places. He will also try to move with stealth, sticking to the shadows with his bow ready. "These critters can be sneaky, be on the lookout for snares and pits."
This post has potentially manipulated dice roll results.
Joshua is looking out for spiders (Perception 9) and is staying in the middle.
"If the spiders are close together I can amplify sound to hit them with thunder however if you guys are in the way I won't use it or it will hurt you. It would also be loud enough to throw away any chance of a surprise so I don't recommend using it, but if someone thinks it is useful let me know."
Klaus too is concerned with being ambushed by more spiders. While trying to stay in range of Talon's light spell, Klaus will be on guard watching toward the ceiling unless anything draws his attention away.
This post has potentially manipulated dice roll results.
Arric goes in the front like before so that any attacker from ahead would go for him first. He’ll attempt to be stealthy, even with all his clanking armor.
Tait will make small talk with the kobolds on the way to the mill and is also ready to go back to the caves.
You would have the time for a short rest Yes
(Joshua has no need for a rest so if other people are resting, he will be going around doing the tasks that are too much for a rest)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Short Rest hit dice: 11
"Alright, I'm ready to head out whenever you guys are."
Ooc: sorry guys long days here. I ll update soon.
The group is once more eady to travel. Notch says good bye to his brothers and sisters.
Before you leave the Blue one, Azure, comes toward you and ask. "Donwe need to go to the town and make ourselves known. Care to leave a letter or a token to let them know we are friends?"
"We can also remain here. Hidden until you all come back."
Joshua will write a letter. A token could be removed from corpses but a letter shows that we are alive and trusting them. He will then try to direct them to Cecilia with instructions to give it to her but if any guards look scared or confused to give it to them first. With advice to look happy and wave at people. It reads:
To whom it may concern, we (Joshua, Talon, Arric, Hoyle, Tait and Klaus) personally vouch that these dragonkin are friendly and are helping us. We have given them permission to stay in the old run down mill after they were removed from their home by the same being who attacked the Norgor farm. Please make them feel welcome and if possible help them understand how the village works.
Joshua.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Reading over the letter, Arric asks Joshua, “Do we think this is the same person? What are we basing that off of? I thought this was two separate things, but I’m usually missing something.” He looks around at the group confused.
Azure smiles and takes the letter. "Thank you."
She looks at the group in confusion after Arric words. "you have more bad man?"
"There was a bad man who attacked our village recently. I am not sure if it was the same bad man or not."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
So the group is finally able to go back to the cave. You have the key to enter the constructed area ( 8 ) or you can go the dragonkin living area 12 ... 16.
Noche is rather good at leading you and he will point toward traps and such things.
(Tell me where you are heading to. )
Arric asks, “Should we go to the dragonkin’s home first? We need to find whoever is in there,” as they’re walking to the cave.
Tait will say, "I think that is a good idea Arric."
The grouo moves once more I to the cave and goes due south following the running water between your legs and spider web on the ceiling.
Noche takes the lead and he takes out a club from somewhere in his pack.
"With the water many creatures have had to move. The place is not safe anymore. We haven't returned to our former place in a ten-day. Spiders kept bothering us." he smiles and adds "Fury, the red one, is very scared of the spiders."
(ooc: tell me if you are taking any precautions, roll accordingly.)
Talon would have cast light on the end of his crossbow, keeping it drawn as he makes his way through the tunnels. "I don't like spiders" The kenku would chirp.
Hoyle will try to recall anything he knows about spiders from the lessons his father taught him, so they can avoid any traps they might set and we can find their hiding places. He will also try to move with stealth, sticking to the shadows with his bow ready. "These critters can be sneaky, be on the lookout for snares and pits."
Nature: 16 for info about spiders
Stealth: 8
Perception: 6 (for watching for spider ambush)
Joshua is looking out for spiders (Perception 9) and is staying in the middle.
"If the spiders are close together I can amplify sound to hit them with thunder however if you guys are in the way I won't use it or it will hurt you. It would also be loud enough to throw away any chance of a surprise so I don't recommend using it, but if someone thinks it is useful let me know."
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Tait is paying attention all around paying particular attention to the cave ceiling.
Klaus too is concerned with being ambushed by more spiders. While trying to stay in range of Talon's light spell, Klaus will be on guard watching toward the ceiling unless anything draws his attention away.
Perception: 11
Arric goes in the front like before so that any attacker from ahead would go for him first. He’ll attempt to be stealthy, even with all his clanking armor.
7 Stealth