Before Talien can respond you hear a loud grinding noise as a secret door in the western wall opens revealing a hidden room...
10. Honor Guard
Dust cloaks the contents of this twenty-foot-wide hall. Six alcoves line the walls, three to the north and three to the south. Each alcove except the southwest one holds a humanoid figure carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is situated before the archway. When you look into the pit you can see it is about 10 wide and another 10 feet deep. Its bottom is filled with large wicked spikes. The walls of the pit look rough and you may be able to use them as handholds... if you dare.
Shake pretends not to have understood Alten's gibe towards Talien. "Patience? Never heard of her. I do know a song about her cousin Prudence though." And without giving anybody time to respond he bursts into song.
Dear Prudence, won't you come out to play Dear Prudence, greet the brand new day
The sun is up, the sky is blue It's beautiful and so are you Dear Prudence won't you come out to play
Dear Prudence open up your eyes Dear Prudence see the sunny skies
The wind is low the birds will sing That you are part of everything Dear Prudence won't you open up your eyes?
Look around round Look around round round Look around
Dear Prudence let me see you smile Dear Prudence like a little child The clouds will be a daisy chain So let me see you smile…
"Sadly prudence didn't look around, and she was taken down by the sneak attack of a kenku with particularly swarthy feathers. But that's a song for another time." As he approaches Talien he waves and says, "Now let's see what you've found there my good... man?"
"He's not wrong, Talien,"Rees says, moving up on the other side of her large friend. "I don't like seeing you get hurt, especially when it's preventable if you just look around a bit first."
Arxius moves through once the trap is disabled to follow the others.
Perception: 23
You notice that one of the hands on middle statue on the southern wall looks like is extended rather then down by its side at attention like the others. It makes the hand/arm look almost like a lever.
"That hand- I think it is a lever," Arxius says and she removes her gloves and boots to climb out to it.
[I know nimble climbing is speed, but given the changes to her hands and feet if she uses both could she get leverage and possibly an advantage to whatever check is needed?]
"That hand- I think it is a lever," Arxius says and she removes her gloves and boots to climb out to it.
[I know nimble climbing is speed, but given the changes to her hands and feet if she uses both could she get leverage and possibly an advantage to whatever check is needed?]
She doesn't need to climb to get to it. They're in room 10 before the spike pit set into recesses in the northern and southern walls. (Since she said it aloud anyone can pull it now).
Shake says, "Well, will you look at that? I don't know about Patience, but Prudence would have pulled this lever." Then he pulls the lever.
The statue returns to parade rest as you hear a familiar grinding noise as a hidden door behind opens revealing another room...
11. Secret Room
Dust coats the contents of this tiny chamber, obscuring runes inscribed on the southern wall. At the southern end of the room you see what looks like a large air vent in the wall. Upon further inspection you find it is a 3-foot-by-3-foot crawl space that appears to lead west.
"We just talked about checking for traps!" Rees calls through the tunnel, now cramped with her friends. Sighing loudly and dramatically, she drops to her knees and crawls in after them, muttering under her breath, "Don't know why I even bother...that so-called bard would probably do a better job anyway..."
This post has potentially manipulated dice roll results.
You crawl for roughly 50' then run into a stone wall. There were surprisingly no traps at least.
(Talien might need to be botted this week so to speed things up..)
Investigation check: 17
Edit: Talien pushes on all the stones around the end of the passage. One of the stones presses down and you once again here a grinding noise and then see light as the stone door opens into another room...
12. Tomb of a Failed Dragonpriest
Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
Sarcophagus Six rusted iron latches hold down the sarcophagus lid. Opening a single latch requires a successful DC 15 Strength check. If the six latches are opened, the lid can be removed with a successful DC 15 Strength check or by the effort of any combination of characters whose combined Strength is 30 or higher.
Talien checks the torch over and leaves it in the location to provide light. He pills out his sword and remembering the chair incident he swings at the locks trying to break them with Shatterspike. Once the party joins he will will ask for help to open the lid. Maybe the hammer is in here. Alten help me with these locks, and not like you did the last time. Real help. He looks directly at you, his eyes turn from his 'normal' orange to purple as he stares at you motionless as a statue.
(Locks are "objects" so they are crits as bludgeoning damage)
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Warforged Fighter Talien
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Or perception your choice.
Arxius moves through once the trap is disabled to follow the others.
Perception: 14
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
Shake crosses over the trap, considering Rees's work as he goes. "Very well done. A bit rough and ad hoc, but she's no dwarf after all."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
Alten moves through the statue room heads toward Talien’s location.
Assuming you’re capable of learning, you might want to learn a bit bout patience.
"Fiction is the lie through which we tell the truth." A Camus
Shake pretends not to have understood Alten's gibe towards Talien. "Patience? Never heard of her. I do know a song about her cousin Prudence though." And without giving anybody time to respond he bursts into song.
Dear Prudence, greet the brand new day
It's beautiful and so are you
Dear Prudence won't you come out to play
Dear Prudence see the sunny skies
That you are part of everything
Dear Prudence won't you open up your eyes?
Look around round round
Look around
Dear Prudence like a little child
The clouds will be a daisy chain
So let me see you smile…
"Sadly prudence didn't look around, and she was taken down by the sneak attack of a kenku with particularly swarthy feathers. But that's a song for another time." As he approaches Talien he waves and says, "Now let's see what you've found there my good... man?"
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
Alten looks back at Shake, confused. What? I wasn’t talking to you. Talking to Talien.
"Fiction is the lie through which we tell the truth." A Camus
"He's not wrong, Talien," Rees says, moving up on the other side of her large friend. "I don't like seeing you get hurt, especially when it's preventable if you just look around a bit first."
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
Shake shrugs at Alten, "I know, but I haven't had a chance to sing in a while and I was getting antsy."
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
Having disabled the trap grpm will move up and join the others
Grombrindal "The White Dwarf" (Dwarf - Wizard) - Fenris_Worldsbane's Tales from the Yawning Portal

You notice that one of the hands on middle statue on the southern wall looks like is extended rather then down by its side at attention like the others. It makes the hand/arm look almost like a lever.
"That hand- I think it is a lever," Arxius says and she removes her gloves and boots to climb out to it.
[I know nimble climbing is speed, but given the changes to her hands and feet if she uses both could she get leverage and possibly an advantage to whatever check is needed?]
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
She doesn't need to climb to get to it. They're in room 10 before the spike pit set into recesses in the northern and southern walls. (Since she said it aloud anyone can pull it now).
Shake says, "Well, will you look at that? I don't know about Patience, but Prudence would have pulled this lever." Then he pulls the lever.
Shake - Fenris Worldsbane's Tales From the Yawning Portal: Sunless Citidal
Randy Doe - Water Deep: Dragon Heist
My Thingiverse Profile
The statue returns to parade rest as you hear a familiar grinding noise as a hidden door behind opens revealing another room...
11. Secret Room
Dust coats the contents of this tiny chamber, obscuring runes inscribed on the southern wall. At the southern end of the room you see what looks like a large air vent in the wall. Upon further inspection you find it is a 3-foot-by-3-foot crawl space that appears to lead west.
Talien goes first crawling through the space.
Warforged Fighter Talien
Wait. Tal... Arrh!
Alten starts after him.
Damn it. Tired of chasing after this impulse impaired machine. Ought to close this place up, leave it in there, and just head back to town.
"Fiction is the lie through which we tell the truth." A Camus
Arxius follows after them.
Arxius, Elven Simic Hybrid Ranger in Tales from the Yawning Portal
"We just talked about checking for traps!" Rees calls through the tunnel, now cramped with her friends. Sighing loudly and dramatically, she drops to her knees and crawls in after them, muttering under her breath, "Don't know why I even bother...that so-called bard would probably do a better job anyway..."
Rees Changeling Rogue in Tales From the Yawning Portal: Sunless Citadel
Nikya Centaur Blood Hunter in Death House Halloween Oneshot
You crawl for roughly 50' then run into a stone wall. There were surprisingly no traps at least.
(Talien might need to be botted this week so to speed things up..)
Investigation check: 17
Edit: Talien pushes on all the stones around the end of the passage. One of the stones presses down and you once again here a grinding noise and then see light as the stone door opens into another room...
12. Tomb of a Failed Dragonpriest
Violet marble tiles cover the floor and walls, though all are cracked or broken, revealing rough-hewn stone beneath. Sconces are attached to the walls at each corner. One holds a torch that burns with greenish fire. A marble sarcophagus, easily nine feet long, lies in the room’s center. The coffin is carved with dragon imagery, and the head of the sarcophagus resembles a dragon’s head. Rusting iron clasps firmly lock down the lid.
Additional Info:
Sarcophagus Six rusted iron latches hold down the sarcophagus lid. Opening a single latch requires a successful DC 15 Strength check. If the six latches are opened, the lid can be removed with a successful DC 15 Strength check or by the effort of any combination of characters whose combined Strength is 30 or higher.
Talien checks the torch over and leaves it in the location to provide light. He pills out his sword and remembering the chair incident he swings at the locks trying to break them with Shatterspike. Once the party joins he will will ask for help to open the lid. Maybe the hammer is in here. Alten help me with these locks, and not like you did the last time. Real help. He looks directly at you, his eyes turn from his 'normal' orange to purple as he stares at you motionless as a statue.
(Locks are "objects" so they are crits as bludgeoning damage)
Warforged Fighter Talien