This post has potentially manipulated dice roll results.
Crash is looking really beat up at this point. He roars in pain as the blades and darts cut into him and staggers towards the nearest. You’re coming with me punk!
He lashes out with his staff and follows with an elbow strike, before kicking out at the one behind him
quarterstaf attack and flurry of blows.
Attack: 10 Damage: 9
Attack: 9 Damage: 7
Attack: 23 Damage: 7
if any hit then thugs cannot make reactions this turn and then crash will bug out of the shop with his movement
How many thugs are still on this floor, and where are they?
Rollback Post to RevisionRollBack
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
Let's say this: Fruli wants to enter the shop and target the spellcaster with produce flame. Wherever she needs to stand do that is where she will go.
Rollback Post to RevisionRollBack
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
Let's say this: Fruli wants to enter the shop and target the spellcaster with produce flame. Wherever she needs to stand do that is where she will go.
The spell is on Self. 1 2 and 5 are still down in the shop, ( a private place by the way ) 3 is asleep and 4 just went up.
The spell is Self, but the flame can be thrown up to 30 feet with a successful ranged attack for 1d8 damage.
Rollback Post to RevisionRollBack
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
Fruli will move to the doorway, touch her necklace and mutter a few words in Aquan, then hurl her handful of fire at Thug 5, assuming she has a clean shot.
Ranged spell attack: Attack: 9 Damage: 8
Edit: I think I did that right; if not, let me know.
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
[OoC]: Rust, can you describe/show where these enemies are in relation to us on that map? A lot of Seb's abilities rely on exact movements and moving through zones of control so I don't want to mess anything up from not understanding where people are positioned.
Rollback Post to RevisionRollBack
"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
[OoC]: Rust, can you describe/show where these enemies are in relation to us on that map? A lot of Seb's abilities rely on exact movements and moving through zones of control so I don't want to mess anything up from not understanding where people are positioned.
1 2 and 5 are still down in the shop, ( a private place by the way ) 3 is asleep and 4 just went up.
1 and 2 are on each side of the front door and 5 is moving toward the door leading into the front room.
Seb will grit his teeth and drop the potion bottle, drawing his cutlasses. He absolutely sees red and darts through the doorway uncharacteristically wordless; flitting first to the thug on the left and slicing at his face with his sword, before spinning away and lunging towards the other's abdomen. He'll then close the distance to the spellcaster with a furious expression on his face.
[OoC]: Seb moves through the doorway, and moves to attack each thug by the side of the door with two-weapon fighting. He'll use his fancy footwork feature to exit their range without provoking an attack of opportunity, then will use the remainder of his movement to enter melee with the spellcaster - to give him disadvantage on his spell attack rolls. Seb will also use his sneak attack bonus as per his rakish audacity feature on whichever of the thugs looks the least injured.
Cutlass Attack vs. Thug 2: 24 Damage: 10
Cutlass Attack vs. Thug 1: 21 Damage: 11
Sneak Attack vs. the least injured enemy: 10
Rollback Post to RevisionRollBack
"The most important step a person can take is always the next one." -Dalinar Kholin; Oathbringer
This post has potentially manipulated dice roll results.
Xana moves to a place where she can see into the shop and still be able to duck back out of view (in my head she’ll be leaning up against the wall at the side of the door by the end of her turn.) If she has a clear shot at the spellcaster, she’ll aim at him, otherwise she’ll aim for any other enemy she has a clear shot at and use her eldritch blast.
Attack: 18, damage: 9 (hex if at spellcaster, 6 necrotic)
If none of this is possible, let me know and she’ll use Amour of Agathys on herself from where she is. (Warlocks are squishy and apparently can’t hit anything)
[OoC]: lol sorry Rossco
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Crash is looking really beat up at this point. He roars in pain as the blades and darts cut into him and staggers towards the nearest. You’re coming with me punk!
He lashes out with his staff and follows with an elbow strike, before kicking out at the one behind him
quarterstaf attack and flurry of blows.
Attack: 10 Damage: 9
Attack: 9 Damage: 7
Attack: 23 Damage: 7
if any hit then thugs cannot make reactions this turn and then crash will bug out of the shop with his movement
Thug 2 takes a hit to the sternum and staggers back his fall stopped b the wall. He stays up, struggling to breath.
Furli your up.
How many thugs are still on this floor, and where are they?
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
Let's say this: Fruli wants to enter the shop and target the spellcaster with produce flame. Wherever she needs to stand do that is where she will go.
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
The spell is on Self. 1 2 and 5 are still down in the shop, ( a private place by the way ) 3 is asleep and 4 just went up.
The spell is Self, but the flame can be thrown up to 30 feet with a successful ranged attack for 1d8 damage.
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
You can make a range spell attack with produce flame as well as use it to create light. It had a range of 30ft I believe
Fruli will move to the doorway, touch her necklace and mutter a few words in Aquan, then hurl her handful of fire at Thug 5, assuming she has a clean shot.
Ranged spell attack: Attack: 9 Damage: 8
Edit: I think I did that right; if not, let me know.
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
OK didn't see that. Thank you for that
Fruli flame misses and splashes next to the thug.
Your up
[OoC]: Rust, can you describe/show where these enemies are in relation to us on that map? A lot of Seb's abilities rely on exact movements and moving through zones of control so I don't want to mess anything up from not understanding where people are positioned.
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
1 2 and 5 are still down in the shop, ( a private place by the way ) 3 is asleep and 4 just went up.
1 and 2 are on each side of the front door and 5 is moving toward the door leading into the front room.
Seb will grit his teeth and drop the potion bottle, drawing his cutlasses. He absolutely sees red and darts through the doorway uncharacteristically wordless; flitting first to the thug on the left and slicing at his face with his sword, before spinning away and lunging towards the other's abdomen. He'll then close the distance to the spellcaster with a furious expression on his face.
[OoC]: Seb moves through the doorway, and moves to attack each thug by the side of the door with two-weapon fighting. He'll use his fancy footwork feature to exit their range without provoking an attack of opportunity, then will use the remainder of his movement to enter melee with the spellcaster - to give him disadvantage on his spell attack rolls. Seb will also use his sneak attack bonus as per his rakish audacity feature on whichever of the thugs looks the least injured.
Cutlass Attack vs. Thug 2: 24 Damage: 10
Cutlass Attack vs. Thug 1: 21 Damage: 11
Sneak Attack vs. the least injured enemy: 10
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Both thugs back pedal and swear as Seb rushes past them. The cutlasses miss both of them though and they eagerly close on him from behind.
[OoC]: Uh oh
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Ooc: I’ll be in soon need to drink my healing potion
Xana moves to a place where she can see into the shop and still be able to duck back out of view (in my head she’ll be leaning up against the wall at the side of the door by the end of her turn.) If she has a clear shot at the spellcaster, she’ll aim at him, otherwise she’ll aim for any other enemy she has a clear shot at and use her eldritch blast.
Attack: 18, damage: 9 (hex if at spellcaster, 6 necrotic)
If none of this is possible, let me know and she’ll use Amour of Agathys on herself from where she is. (Warlocks are squishy and apparently can’t hit anything)
Xanaphia Nailo: Level 4 Warlock, Grey Hands PbP.
Ellara Nightflower: level 1 blood hunter, Curse of Strahd
[OoC]: We're rolling so poorly :(
"The most important step a person can take is always the next one." - Dalinar Kholin; Oathbringer
Xana can and the spell fizzle against the wall behind the spellcaster.