This post has potentially manipulated dice roll results.
The serfs keep on running and soon the PPA troops follow. You surprise them
Surprise Round
18 Sarah puts 2 arrows into a man-at-arms for 21 damage 16 Em puts two javalins into the wound man - dead. He closes on another and swings his bat... and misses. 11 George sticks two MAA for 19 and 10 5 Max closes on the leading knight and hits 3 times (action surge) 251023 (Well that was sad)
Thomas strikes from astride his phantom horse, moving swiftly from the woods like dark lightning, eerily silent and swift. His fiery arrows strike at the knights with magical heat. Gamliel adds to the fearful effect, swooping down on silent wings to aide Thomas' shots and soar off.
13 Initiative
Crossbow Attack: 26 Damage: 12
Shot #2 Attack: 24 Damage: 15
OOC- he will move at full 100' around the whole group. Horse will Dash unless near an enemy, then it will Disengage.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
The serfs keep on running and soon the PPA troops follow. You surprise them
Surprise Round
18 Sarah puts 2 arrows into a man-at-arms for 21 damage 16 Em puts two javelins into the wound man - dead. He closes on another and swings his bat... and misses. 13 Thomas strikes from astride his phantom horse, moving swiftly from the woods like dark lightning, eerily silent and swift. His fiery arrows strike at the knights with magical heat. Gamliel adds to the fearful effect, swooping down on silent wings to aide Thomas' shots and soar off. He kills MAA2 and hits MAA3 for 15 11 George sticks two MAA for 19 and 10 7 Aleister attacks the knight along with Max, and misses 5 Max closes on the leading knight and hits 3 times (action surge) 101311 (Well that was sad)
Damage
MAA1 dead MAA2 dead MAA3 dead MAA4 dead
Max 11/54 Em 9/44 George 6/44 Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage 16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour) 4 PPA the knight attacks Max twice 1012 for 10 or 14 whichever is higher. the men-at-arms spread out and you get two each Sarah 1125 Em 77 Thomas 2410 George 138 Aleister 710 Em takes 6 George takes 11 Aleister takes 74 13 Thomas 11 George 7 Aleister 5 Max
This post has potentially manipulated dice roll results.
Seeing the arrows now coming at him, Thomas instructs his Steed to Dodge the attacks while still moving at speed. From horseback, he continues his firey assault, bolt after bolt streaking across the battlefield into the targets.
Targeting the foes that are in melee with others
Crossbow Attack: 22 Damage: 8
Crossbow Attack #2: 26 Damage: 11
Sneak attack on the first one that hits 14
Moving & Dodging target means disadvantage to any attacks against him or the Steed.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
The serfs keep on running and soon the PPA troops follow. You surprise them
Surprise Round
18 Sarah puts 2 arrows into a man-at-arms for 21 damage 16 Em puts two javelins into the wound man - dead. He closes on another and swings his bat... and misses. 13 Thomas strikes from astride his phantom horse, moving swiftly from the woods like dark lightning, eerily silent and swift. His fiery arrows strike at the knights with magical heat. Gamliel adds to the fearful effect, swooping down on silent wings to aide Thomas' shots and soar off. He kills MAA2 and hits MAA3 for 15 11 George sticks two MAA for 19 and 10 7 Aleister attacks the knight along with Max, and misses 5 Max closes on the leading knight and hits 3 times (action surge) 101311 (Well that was sad)
Damage
MAA1 dead MAA2 dead MAA3 dead MAA4 dead MAA5 14
Max 11/54 Em 9/44 George 6/44 Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage 16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour) 16 PPA the knight attacks Max twice 924 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 148 Em 722 Thomas 1216 George 237 Aleister 2119 Em takes 9 George takes 6 Aleister takes 79 13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage 11 George 7 Aleister 5 Max
Seeing the arrows now coming at him, Thomas instructs his Steed to Dodge the attacks while still moving at speed. From horseback, he continues his firey assault, bolt after bolt streaking across the battlefield into the targets.
Targeting the foes that are in melee with others
Crossbow Attack: 15 Damage: 8
Crossbow Attack #2: 16 Damage: 14
Sneak attack on the first one that hits 9
Moving & Dodging target means disadvantage to any attacks against him or the Steed.
Either you or I are confused. How do you get two attacks? Also, as you didn't take your 5th level as a rogue your sneak damage is only two dice.
Ooc - sorry, I thought there multiple rounds being posted and the 3d6 was an error. Too many games going on. Take the first roll and ignore the second.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Sarah takes out her bead, aims at the closest man at arms and lets her arrows loose.
Attack 1: 25 Damage: 12
Attack 2: 14 Damage: 8
Initiative: 15
George will hide in ambush, study his quarry hunters mark and then let loose with a barrage of arrows at the men at arms.
Initiative 20
Stealth with advantage from Cloack 18
Attack 1: 15 Damage: 9 Hunters Mark 5
Attack 2: 18 Damage: 7
Horde Breaker Attack: 11 Damage: 11
The serfs keep on running and soon the PPA troops follow. You surprise them
Surprise Round
18 Sarah puts 2 arrows into a man-at-arms for 21 damage
16 Em puts two javalins into the wound man - dead. He closes on another and swings his bat... and misses.
11 George sticks two MAA for 19 and 10
5 Max closes on the leading knight and hits 3 times (action surge) 25 10 23 (Well that was sad)
Damage
MAA2 19
MAA3 10
Thomas strikes from astride his phantom horse, moving swiftly from the woods like dark lightning, eerily silent and swift. His fiery arrows strike at the knights with magical heat. Gamliel adds to the fearful effect, swooping down on silent wings to aide Thomas' shots and soar off.
13 Initiative
Crossbow Attack: 26 Damage: 12
Shot #2 Attack: 24 Damage: 15
OOC- he will move at full 100' around the whole group. Horse will Dash unless near an enemy, then it will Disengage.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Initiative 19
RD 1
From concealment, initially, Aleister casts Hunter's Mark on the leading knight.
Attk 15 Dmg 6 Hunter's Mark 2
Panic is a mechanism that strengthens the gene pool.
Round 1
Smoothly drawing another set of arrows from her quiver, Sarah sends them into the next man at arms.
Attack 1: 28 Damage: 18
Attack 2: 13 Damage: 10
Advantage on 2: 20 Damage: 9
Round 1
George backs up 30 feet from the MAA and lets loose with two arrows.
Attack 1: 18 Damage: 8 Hunters Mark 3
Attack 2: 11 Damage: 6
Round 1
Em continues his "bat"-tery.
ATT1: 17 DMG: 9
ATT2: 21 DMG: 7
OoC: did Em receive a tact suit? I dont remember if we resolved that or not.
The serfs keep on running and soon the PPA troops follow. You surprise them
Surprise Round
18 Sarah puts 2 arrows into a man-at-arms for 21 damage
16 Em puts two javelins into the wound man - dead. He closes on another and swings his bat... and misses.
13 Thomas strikes from astride his phantom horse, moving swiftly from the woods like dark lightning, eerily silent and swift. His fiery arrows strike at the knights with magical heat. Gamliel adds to the fearful effect, swooping down on silent wings to aide Thomas' shots and soar off. He kills MAA2 and hits MAA3 for 15
11 George sticks two MAA for 19 and 10
7 Aleister attacks the knight along with Max, and misses
5 Max closes on the leading knight and hits 3 times (action surge) 10 13 11 (Well that was sad)
Damage
MAA1 dead
MAA2 dead
MAA3 dead
MAA4 dead
Max 11/54
Em 9/44
George 6/44
Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage
16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour)
4 PPA the knight attacks Max twice 10 12 for 10 or 14 whichever is higher. the men-at-arms spread out and you get two each Sarah 11 25 Em 7 7 Thomas 24 10 George 13 8 Aleister 7 10 Em takes 6 George takes 11 Aleister takes 7 4
13 Thomas
11 George
7 Aleister
5 Max
Are you going to take the OA to get out of melee?
Round 2
Drawing Gramps, she engages one of the men who advanced on her.
Attack 1: 17 Damage: 10
Attack 2: 21 Damage: 9
Seeing the arrows now coming at him, Thomas instructs his Steed to Dodge the attacks while still moving at speed. From horseback, he continues his firey assault, bolt after bolt streaking across the battlefield into the targets.
Targeting the foes that are in melee with others
Crossbow Attack: 22 Damage: 8
Crossbow Attack #2: 26 Damage: 11
Sneak attack on the first one that hits 14
Moving & Dodging target means disadvantage to any attacks against him or the Steed.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Aleister engages with 'Limerick' and 'Poetry'.
'Limerick Attk 18 Dmg 7
'Poetry' Attk as 'Limerick' -1 Dmg 2
What is this baseball sock? Finally manage to hit something and TWO 1's on the dmg rolls!!!!
Panic is a mechanism that strengthens the gene pool.
Speaking of socks; Aleister might as well go off and knit some, then come back and strangle the bloody !23#[(88**'s with them.
Panic is a mechanism that strengthens the gene pool.
The serfs keep on running and soon the PPA troops follow. You surprise them
Surprise Round
18 Sarah puts 2 arrows into a man-at-arms for 21 damage
16 Em puts two javelins into the wound man - dead. He closes on another and swings his bat... and misses.
13 Thomas strikes from astride his phantom horse, moving swiftly from the woods like dark lightning, eerily silent and swift. His fiery arrows strike at the knights with magical heat. Gamliel adds to the fearful effect, swooping down on silent wings to aide Thomas' shots and soar off. He kills MAA2 and hits MAA3 for 15
11 George sticks two MAA for 19 and 10
7 Aleister attacks the knight along with Max, and misses
5 Max closes on the leading knight and hits 3 times (action surge) 10 13 11 (Well that was sad)
Damage
MAA1 dead
MAA2 dead
MAA3 dead
MAA4 dead
MAA5 14
Max 11/54
Em 9/44
George 6/44
Aleister 16/35
Round 1
18 Sarah shoots MAA3 and kills him MAA4 takes 13 damage
16 Em moves to a new target and kills MAA4 (I would assume yes to the Tac Armour)
16 PPA the knight attacks Max twice 9 24 for 11 or 10 whichever is higher. the men-at-arms spread out and you get two each Sarah 14 8 Em 7 22 Thomas 12 16 George 23 7 Aleister 21 19 Em takes 9 George takes 6 Aleister takes 7 9
13 Thomas uses his roguish skills to disengage from the MAA and shoots the man on Sarah for 14 damage
11 George
7 Aleister
5 Max
Either you or I are confused. How do you get two attacks? Also, as you didn't take your 5th level as a rogue your sneak damage is only two dice.
"'Poetry' Attk as 'Limerick' -1" What does this mean? You just roll an attack as normal when using two weapons.
Ooc - sorry, I thought there multiple rounds being posted and the 3d6 was an error. Too many games going on. Take the first roll and ignore the second.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
'Limerick' is "Sharpened" thus +1 ht/dmg; 'Poetry' has no modifiers.
Panic is a mechanism that strengthens the gene pool.
Yes but you didn't actually roll you just said "'Poetry' Attk as 'Limerick' -1"