You will need to roll perception every round. The bad guy's tactic is to use stealth and relocate after every shot that misses. Only when a shot hits do you know where they are without a perception check.
This post has potentially manipulated dice roll results.
OCC: this is my first combat on PbP (second in total), please let me know if I need to fix anything. I rolled d20s for everything after adding advantages then I rolled a d8+1 for the crossbow damage. Thanks :)
Genera hurry's to show them she can be helpful. She tries to focus to see if she can notice anything useful.
Perception 14
Then she raises her crossbow and releases an arrow at the next thing that moves.
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage 15 Crazy Survivalists 13 Uthvern 10 George 4 Herman 4 Max
OOC: Is that 10 damage to me? Awesome. I assume they shot something at me?
The bolt from the brush slams into his thigh and knocks him to the ground. Grunting with pain, George manages to get up onto his one good knee and lets loose with another arrow at the figures in the brush. Grimacing through the pain, he calls out to the rest: 'Alright Templars - let's Tally-Ho and shit, huh?'
Attack: 27 Damage: 16
So I need a perception check here as well? Or is this return fire at the guy who hit me?
This post has potentially manipulated dice roll results.
Thomas Init 13, Perception with Adv. 15
Gamliel Flyby for Crossbow advantage (Perception? 22 )
As Gamliel dives and flutters in front of a target, Thomas fires his crossbow at the shadowed target, then hides behind cover once again. Attack: 17 Damage: 10 (With sneak attack from Owl ally nearby)
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed)
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
16 Gamliel helps Thomas attack (which one?) next round 15 Crazy Survivalists fire another round at George 13262122 for 4 damage. Those that missed skulk to new positions. 13 Uthvern
13 Aleister 10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger. 4 Herman Perception 8 only knows where one of them is so he rages and double moves to stand next to him 4 Max Perception 17 even worse so he joins Herman. Action Surge and attack 6 for 9 damage
This post has potentially manipulated dice roll results.
Uthvern will use his movement to get closer to the enemies locations that he knows of sword at the ready. If the horses movement is long enough to get there, then he'll swing with the katana shouting a war cry, Attack: 8 if it hits 10
This post has potentially manipulated dice roll results.
Aleister moves forward, Perception 10 Throws one throwing knife Attk 4 Dmg 2 and then it is shield up and close with sword to melee. "UUUURRAAAAHH!," he screams as he assaults the curs. OCC That will probably be the second round so Initiative 15
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Aleister moves forward, Perception 15 Throws one throwing knife Attk 9 Dmg 1 and then it is shield up and close with sword to melee. "UUUURRAAAAHH!," he screams as he assaults the curs. OCC That will probably be the second round so Initiative 4
You've already rolled initiative so forget about that 4.
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed) 17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage 16 Gamliel helps Thomas attack (which one?) next round 15 Crazy Survivalists fire another round at George 158924 for 3 damage. Those that missed skulk to new positions. 13 Uthvern rides up to the only bad guy you can see and swings and misses 13 Aleister closes on the bad guy and throws a knife that misses badly 10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger. 4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him 4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1 CS2 11 CS3 CS4 5
Round 2
19 Thomas 17 Genera 16 Gamliel 15 Crazy Survivalists 13 Uthvern 13 Aleister 10 George 4 Herman 4 Max
OOC - DO you think he isn't? We just lost two players in the past two days.
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
George takes another arrow - this time a blow to the shoulder. His armor stops it from penetrating, but the force wrenches his arm and knocks the air out of him. 'F%&K, that hurt.' the curse comes out as a grunt as George fights through the pain to pull back on the bowstring again.
Taking aim at his attacker, George fires back - hoping to finish one of these clowns off.
Perception: 22
Attack: 10 Damage: 7
Between the shaft in his thigh and the bruise on his shoulder, George's aim isn't what he'd like it to be.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed) 17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage 16 Gamliel helps Thomas attack (which one?) next round 15 Crazy Survivalists fire another round at George 158924 for 3 damage. Those that missed skulk to new positions. 13 Uthvern rides up to the only bad guy you can see and swings and misses 13 Aleister closes on the bad guy and throws a knife that misses badly 10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger. 4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him 4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1 CS2 11 CS3 CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are. 17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage 16 Gamliel holds to see who is still alive at the end of the round before he helps 15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 172115 for one hit and 24 damage Max is down 13 Uthvern hits the man for 10 damage 13 Aleister 10 George misses 4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half 4 Max unconscious Death Save 4
This post has potentially manipulated dice roll results.
Aleister will slice at the nearest badguy as he runs them over with his valiant steed. "Uuurrrraaahh" he hollers as he goes slightly berserk (I think his favored animal must be a bear).
If perception is needed, although he should be close enough...,
Perception 7 Attk 4 Dmg 5
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
You will need to roll perception every round. The bad guy's tactic is to use stealth and relocate after every shot that misses. Only when a shot hits do you know where they are without a perception check.
OCC: this is my first combat on PbP (second in total), please let me know if I need to fix anything. I rolled d20s for everything after adding advantages then I rolled a d8+1 for the crossbow damage. Thanks :)
Genera hurry's to show them she can be helpful. She tries to focus to see if she can notice anything useful.
Perception 14
Then she raises her crossbow and releases an arrow at the next thing that moves.
Initiative 21
Attack 5 damage 2
Initiative Round 1
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
15 Crazy Survivalists
13 Uthvern
10 George
4 Herman
4 Max
Damage
CS1
CS2 4
CS3
CS4
I had perception in here too - wasn’t sure which one to use - think one of the Baddies should have an extra 7 points of damage
So I need a perception check here as well? Or is this return fire at the guy who hit me?
Perception (if needed) 16
Thomas Init 13, Perception with Adv. 15
Gamliel Flyby for Crossbow advantage (Perception? 22 )
As Gamliel dives and flutters in front of a target, Thomas fires his crossbow at the shadowed target, then hides behind cover once again. Attack: 17 Damage: 10 (With sneak attack from Owl ally nearby)
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed)
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
16 Gamliel helps Thomas attack (which one?) next round
15 Crazy Survivalists fire another round at George 13 26 21 22 for 4 damage. Those that missed skulk to new positions.
13 Uthvern
13 Aleister
10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger.
4 Herman Perception 8 only knows where one of them is so he rages and double moves to stand next to him
4 Max Perception 17 even worse so he joins Herman. Action Surge and attack 6 for 9 damage
Damage
CS1
CS2 11
CS3
CS4 5
Uthvern will use his movement to get closer to the enemies locations that he knows of sword at the ready. If the horses movement is long enough to get there, then he'll swing with the katana shouting a war cry, Attack: 8 if it hits 10
Aleister moves forward, Perception 10 Throws one throwing knife Attk 4 Dmg 2 and then it is shield up and close with sword to melee. "UUUURRAAAAHH!," he screams as he assaults the curs. OCC That will probably be the second round so Initiative 15
Panic is a mechanism that strengthens the gene pool.
You've already rolled initiative so forget about that 4.
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed)
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
16 Gamliel helps Thomas attack (which one?) next round
15 Crazy Survivalists fire another round at George 15 8 9 24 for 3 damage. Those that missed skulk to new positions.
13 Uthvern rides up to the only bad guy you can see and swings and misses
13 Aleister closes on the bad guy and throws a knife that misses badly
10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger.
4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him
4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1
CS2 11
CS3
CS4 5
Round 2
19 Thomas
17 Genera
16 Gamliel
15 Crazy Survivalists
13 Uthvern
13 Aleister
10 George
4 Herman
4 Max
OOC - DO you think he isn't? We just lost two players in the past two days.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
George takes another arrow - this time a blow to the shoulder. His armor stops it from penetrating, but the force wrenches his arm and knocks the air out of him. 'F%&K, that hurt.' the curse comes out as a grunt as George fights through the pain to pull back on the bowstring again.
Taking aim at his attacker, George fires back - hoping to finish one of these clowns off.
Perception: 22
Attack: 10 Damage: 7
Between the shaft in his thigh and the bruise on his shoulder, George's aim isn't what he'd like it to be.
Genera takes cover behind a cart, then cocks her crossbow and lets one rip, aiming for the head of the closest goon. Yelling as the arrow flies.
Perception 6
Attack: 8 Damage 7
Dodging around the disks , Thomas leans out a bit and takes another shot at an attacker, Gamliel's welcome aid pointing out the foe!
Attack:Attack: 21 Damage: 15
Staying active as he peers around the disks, he tries to keep spotting the enemy. Perception: 3
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Uthvern will roll to attack the same target he did last time: Attack: 23 Damage: 10
Initiative Round 1
19 Thomas spots the figures moving through the scrub (Gamliel will help your next attack, don’t worry about this turn as even with advantage you missed)
17 Genera spots the hiding bad guys (and 'helps' the others with a quick point) then puts a crossbow bolt into the one that hit George for 4 damage
16 Gamliel helps Thomas attack (which one?) next round
15 Crazy Survivalists fire another round at George 15 8 9 24 for 3 damage. Those that missed skulk to new positions.
13 Uthvern rides up to the only bad guy you can see and swings and misses
13 Aleister closes on the bad guy and throws a knife that misses badly
10 George spots them moving and hits CS2 for 7 damage (2nd Wind?) Sorry forgot, you’re a ranger.
4 Herman Perception 5 only knows where one of them is so he rages and double moves to stand next to him
4 Max Perception 2 even worse so he joins Herman. Action Surge and attack 20 for 5 damage
Damage
CS1
CS2 11
CS3
CS4 dead
Round 2
19 Thomas fires at the target being swarmed by your fighters, he hits for 10 damage. He easily spots where all the other bowmen are.
17 Genera only spotting one target she fires and hits (+1d6 sneak damage) for 6 damage
16 Gamliel holds to see who is still alive at the end of the round before he helps
15 Crazy Survivalists the one being beat upon unships his shield and drops his bow. 2nd wind recovers 14 drawing his longsword he shouts for help "Pa!" then attacks Max 11 the other three fire at max 17 21 15 for one hit and 24 damage Max is down
13 Uthvern hits the man for 10 damage
13 Aleister
10 George misses
4 Herman makes a reckless attack 21 damage 17 and cuts the bad guy in half
4 Max unconscious Death Save 4
Aleister will slice at the nearest badguy as he runs them over with his valiant steed. "Uuurrrraaahh" he hollers as he goes slightly berserk (I think his favored animal must be a bear).
If perception is needed, although he should be close enough...,
Perception 7 Attk 4 Dmg 5
Panic is a mechanism that strengthens the gene pool.
Ooc. Oooooh that sweet sweet perception 😂😂😂