George will keep in his hidey-hole and take his first three shots from cover - aiming to make sure he can use his Horde Breaker - humans would be the first target if he could get them clustered, 2 arrows in one and 1 in a close by second. If not same pattern for Zombies if he can use the Horde Breaker. Then he'll retreat back towards the Magic Circle of Goodness and Lollipops at full speed. He'll have studied the targets and prepped Hunters Mark while observing them and limbered up to have Longstrider in place as well.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
OOC - it looks like we are all on Steeds, for this?
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
19 Max fires arrows at the tattooed man then retreats to the magic circle 2421 Two hits, one a critical for 26 16 Sarah the tattooed creep gets an arrow for 8 damage 14 Aleister there is regression to the mean after the last combat and Aleister misses 12 George hits the main bad guy for 13 an one of his friends for 8 12 Em misses twice 11 Thomas hits for 9
Damage
Tattooed man 56 Fighter 8
Round 1
19 Max 16 Sarah 14 Aleister 12 George 12 Em 11 Thomas 5 Men 13 Zombies
This post has potentially manipulated dice roll results.
Round 1
George keeps his distance from the baddies - trying to keep at least 40 ft between him and the nearest bad guy. Aiming at the main bad guy, George keeps the arrows flying into the horde.
Thomas keeps up his hit-and-run tactics, trying to draw the enemy towards their redoubt.
Thomas Crossbow fire arrow Attack on leader with Gamliel giving flyby advantage Attack: 19 Damage: 16
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
The Lack of Subtlety Round
19 Max fires arrows at the tattooed man then retreats to the magic circle 2421 Two hits, one a critical for 26 16 Sarah the tattooed creep gets an arrow for 8 damage 14 Aleister there is regression to the mean after the last combat and Aleister misses 12 George hits the main bad guy for 13 an one of his friends for 8 12 Em misses twice 11 Thomas hits for 9
Damage
Tattooed man dead Fighter 14 Fighter 16
Round 1
19 Max fires more arrows 1216 for another hit and 10 damage 16 Sarah hits twice for 18 damage 14 Aleister manages to kill the tattooed man 13 Zombies start lumbering toward your group (you are all outside their dash range (40') 12 George sees the tattooed man go down and switches to the two men for one hit and 6 damage 12 Em misses badly 11 Thomas hits one of the fighters for 16 damage 5 Men pick up the tattooed man's body and move away from you (they are now over 100' away with a horde of zombies between you)
This post has potentially manipulated dice roll results.
Round 2
Using his mount's superior movement qualities, Thomas as the Black Knight tacks at an angle to the oncoming zombie horde, staying outside their reach while keeping within a good range for his crossbow. Gamliel harasses the burdened men with fly-bys as the flaming arrows strike.
Crossbow Fire Arrows Attack: 18 Damage: 11
OOC - Steed is dodging and will keep at least 50' away from any zombies. He'll navigate around them, if needed, to keep the men carrying the leader within the 80 foot range. If extra distance is needed, the Steed will Dash (220).
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
This post has potentially manipulated dice roll results.
The Lack of Subtlety Round
19 Max fires arrows at the tattooed man then retreats to the magic circle 2421 Two hits, one a critical for 26 16 Sarah the tattooed creep gets an arrow for 8 damage 14 Aleister there is regression to the mean after the last combat and Aleister misses 12 George hits the main bad guy for 13 an one of his friends for 8 12 Em misses twice 11 Thomas hits for 9
Damage
Tattooed man dead Fighter 22 Fighter 16 Z1 13 Z2 17 Z3 18
Round 1
19 Max fires more arrows 219 for another hit and 4 damage 16 Sarah hits twice for 18 damage 14 Aleister manages to kill the tattooed man 13 Zombies start lumbering toward your group (you are all outside their dash range (40') 12 George sees the tattooed man go down and switches to the two men for one hit and 6 damage 12 Em misses badly 11 Thomas hits one of the fighters for 16 damage 5 Men pick up the tattooed man's body and move away from you (they are now over 100' away with a horde of zombies between you)
Round 2
19 Max keeps away from the zombie horde and puts some arrows into one 1821. He finds that zombies are very easy to hit 315 16 Sarah keeps away from the zombies but also tries to close on the men. She hits with one arrows for 8 damage 14 Aleister 13 Zombies 12 George hits two zombies for 17 and 18 damage 12 Em moves around the Z horde but misses with his attacks on the men 11 Thomas puts a bolt into one of the men for 8 damage 5 Men
This post has potentially manipulated dice roll results.
"Don't let that body get away!" Aleister yells. "We need to destroy it." And he goes after the men carrying it away, skirting the horde of slow-walkers at a ful gallop.
As soon as he is past them by about 50' or so, he ease up and shoot one of the men carrying the tattooie's body.
Attk 13 Dmg 6
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
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The Lack of Subtlety Round
9 Max fires arrows at the tattooed man then retreats to the magic circle 10 8 Two hits, one a critical for 18
16 Sarah
14 Aleister
12 Em
11 Thomas
George will keep in his hidey-hole and take his first three shots from cover - aiming to make sure he can use his Horde Breaker - humans would be the first target if he could get them clustered, 2 arrows in one and 1 in a close by second. If not same pattern for Zombies if he can use the Horde Breaker. Then he'll retreat back towards the Magic Circle of Goodness and Lollipops at full speed. He'll have studied the targets and prepped Hunters Mark while observing them and limbered up to have Longstrider in place as well.
Init: 12
Attack 1: 28 Damage: 11 . Hunters Mark 2
Attack 2: 16 Damage: 6
Horde Breaker Attack: 21 Damage: 8
Round 0
Em will pewpew the same target as Max while on the steed.
ATT1: 9 DMG: 6
ATT2: 12 DMG: 2
Edit: yeesh.
Thomas proceeds to do the same, hoping his plan works for protection.
Steed - Dodging while moving within bow range, firing, then moving towards circle.
Thomas Crossbow fire arrow Attack on leader with Gamliel giving flyby advantage : 24 Damage: 9
No Sneak Attack possible, in this case
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
OOC - it looks like we are all on Steeds, for this?
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
OOC: Sarah's taking a position for easy sniping, preferably Steedless.
Since subtle is out the window, Sarah takes out her portable instant darkness and aims at the tattooed creep.
Attack: 16 Damage: 7
Attack: 18 Damage: 8
The Lack of Subtlety Round
19 Max fires arrows at the tattooed man then retreats to the magic circle 24 21 Two hits, one a critical for 26
16 Sarah the tattooed creep gets an arrow for 8 damage
14 Aleister there is regression to the mean after the last combat and Aleister misses
12 George hits the main bad guy for 13 an one of his friends for 8
12 Em misses twice
11 Thomas hits for 9
Damage
Tattooed man 56
Fighter 8
Round 1
19 Max
16 Sarah
14 Aleister
12 George
12 Em
11 Thomas
5 Men
13 Zombies
Round 1
Grumbling a little that the other arrow didn't hit, Sarah rinses and repeats.
Attack: 16 Damage: 10
Attack: 20 Damage: 13
Round 1
George keeps his distance from the baddies - trying to keep at least 40 ft between him and the nearest bad guy. Aiming at the main bad guy, George keeps the arrows flying into the horde.
Attack 1: 29 Damage: 12 . Hunters Mark 4
Attack 2: 16 Damage: 5
Horde Breaker Attack: 17 Damage: 9
Round 1
Em will try again.
ATT1: 19 DMG: 11
ATT2: 17 DMG: 5
Edit: oh my. i guess Em put all his time into learning how to bat things to the exclusion of everything else.
OOC: I think something might be wrong with the roll. Did you add your ability modifier?
OCC Ah! we had a surprise round, well duh.
RD1
Aleister will keep his distance and plug the tattooie dude.
20 Dmg 6 Hunter's Mark 1
OCC If tattooie dude drops before Aleister's attack he will shift to a knight.
Holey Ravioli Batman! He forking nails it.
Panic is a mechanism that strengthens the gene pool.
Thomas keeps up his hit-and-run tactics, trying to draw the enemy towards their redoubt.
Thomas Crossbow fire arrow Attack on leader with Gamliel giving flyby advantage Attack: 19 Damage: 16
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
The Lack of Subtlety Round
19 Max fires arrows at the tattooed man then retreats to the magic circle 24 21 Two hits, one a critical for 26
16 Sarah the tattooed creep gets an arrow for 8 damage
14 Aleister there is regression to the mean after the last combat and Aleister misses
12 George hits the main bad guy for 13 an one of his friends for 8
12 Em misses twice
11 Thomas hits for 9
Damage
Tattooed man dead
Fighter 14
Fighter 16
Round 1
19 Max fires more arrows 12 16 for another hit and 10 damage
16 Sarah hits twice for 18 damage
14 Aleister manages to kill the tattooed man
13 Zombies start lumbering toward your group (you are all outside their dash range (40')
12 George sees the tattooed man go down and switches to the two men for one hit and 6 damage
12 Em misses badly
11 Thomas hits one of the fighters for 16 damage
5 Men pick up the tattooed man's body and move away from you (they are now over 100' away with a horde of zombies between you)
Round 2
The hair on the back of her neck rise at the sight of so many undead. Changing her aim to another human, Sarah lets loose.
Attack: 25 Damage: 8
Attack: 16 Damage: 7
Round 2
Using his mount's superior movement qualities, Thomas as the Black Knight tacks at an angle to the oncoming zombie horde, staying outside their reach while keeping within a good range for his crossbow. Gamliel harasses the burdened men with fly-bys as the flaming arrows strike.
Crossbow Fire Arrows Attack: 18 Damage: 11
OOC - Steed is dodging and will keep at least 50' away from any zombies. He'll navigate around them, if needed, to keep the men carrying the leader within the 80 foot range. If extra distance is needed, the Steed will Dash (220).
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Round 2
Em will try one more time. If he wiffs again, he's going to enter melee. On cleric/priest/tattoo master.
ATT1: 18 DMG: 8
ATT2: 20 DMG: 7
Round 2
George will work to thin out the Zombie horde:
Attack 1: 23 Damage: 5 . Hunters Mark 2
Attack 2: 16 Damage: 7
Horde Breaker Attack: 27 Damage: 6
The Lack of Subtlety Round
19 Max fires arrows at the tattooed man then retreats to the magic circle 24 21 Two hits, one a critical for 26
16 Sarah the tattooed creep gets an arrow for 8 damage
14 Aleister there is regression to the mean after the last combat and Aleister misses
12 George hits the main bad guy for 13 an one of his friends for 8
12 Em misses twice
11 Thomas hits for 9
Damage
Tattooed man dead
Fighter 22
Fighter 16
Z1 13
Z2 17
Z3 18
Round 1
19 Max fires more arrows 21 9 for another hit and 4 damage
16 Sarah hits twice for 18 damage
14 Aleister manages to kill the tattooed man
13 Zombies start lumbering toward your group (you are all outside their dash range (40')
12 George sees the tattooed man go down and switches to the two men for one hit and 6 damage
12 Em misses badly
11 Thomas hits one of the fighters for 16 damage
5 Men pick up the tattooed man's body and move away from you (they are now over 100' away with a horde of zombies between you)
Round 2
19 Max keeps away from the zombie horde and puts some arrows into one 18 21. He finds that zombies are very easy to hit 3 15
16 Sarah keeps away from the zombies but also tries to close on the men. She hits with one arrows for 8 damage
14 Aleister
13 Zombies
12 George hits two zombies for 17 and 18 damage
12 Em moves around the Z horde but misses with his attacks on the men
11 Thomas puts a bolt into one of the men for 8 damage
5 Men
"Don't let that body get away!" Aleister yells. "We need to destroy it." And he goes after the men carrying it away, skirting the horde of slow-walkers at a ful gallop.
As soon as he is past them by about 50' or so, he ease up and shoot one of the men carrying the tattooie's body.
Attk 13 Dmg 6
Panic is a mechanism that strengthens the gene pool.