InvisiBho climbs up the path until he sees a couple of orcs standing guard. They are not looking in his direction and seem to be talking in Orcish. The path itself leads to cave entrance that turns out of you line of sight.
Obs- It it probably more like 30 minutes round trip to the mountain entrance.
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Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Yeah, we have various sources of light, but I think the idea is not to advertise our presence by shedding light ourselves
Yep. Can't let that happen.
"At the enemy right? For it will be an awful waste of a halfling ammo, I do dare say!"He replies to Scar before hopping aboard.
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Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
When we get to the point that we're approaching the orcs (may be a bit, but getting this typed out now,) Anton will cast Pass Without Trace and will remind folks to stay within 30 feet of him to stay as concealed as possible.
(OOC: yeah, I was just setting my actions down in advance of that in case I wasn't able to post. I cast the Darkvision spell and took a short rest as we waited for Boh/Dark so I could recover the ki. I'd imagine the same option was available for you to take a short rest.)
OoC: Yeah, except he has to wait for Boh to get back, or at least until he knows he can drop the spell, before he can start resting, since he's concentrating.
OoC: I wouldn't think that would fall under "nothing more strenuous than eating, drinking, reading, and tending to wounds". But I'm assuming it wouldn't be a huge deal to wait until Bho is out for him to start a rest... Worst case though we go in with Geth down a spell slot, and we get a short rest inside at some point.
Yeah as long as you don't cast another concentration spell you would be fine.
Bho- mouth of the cave turns back on itself leading to a long, carved stairway leading deeper into the cave. The left wall is flecked with arrow slits. Coming from within is the sounds of many, many orcs.
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Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
I‘ll return to the group and we set up camp and wait for nightfall, if it would take longer then 1 houre, i would set up traps and alarms.
„Looks like they set up 2 guards. There are arrowslits and they got backup inside. I may be able to sneak up on them, but the rocks walls won‘t cover more then 1 person, so 60 feet is as close as we can get without detection. I think it is very important to get past the first two guards without an alarm. How about this plan, i sneak up on them and i signal Scar and Cassius when and where you are 60 feet away from them. You stay just outside of there vision and when i give the signal, a small green flame, you two punch wholes in them with your Javelin and handcrossbow. A blessing of Obsben could make sure we hit. At the same time Anton and Geth can cast silence and sleep when they see my flame. You don‘t need to see the orcs as long as you know the general direction, do you?“
"Yeeaa, I'm not sure 'bout calling on one of Big Mama's blessing if'n we're gonna do some extensive sneaking about. But, hmm... I could give a mean pep talk, I do dare say. When we get a bit closer I mean. And I can be a bit more quieter about it too."Obsben vigorously nods. "So, I will do that! But the rest sounds good to me. Let's go show these ruffians the error of their ways."
Once the group got roughly within four to six minutes walk of the Orcs, Obsben blindly motions Cassius close from his perch on Scar's back, and regale them with one of the tales of his great, great, great, great, Uncle, Brandobaris. "I know it's all hard to believe. But Great Uncle Brandobaris really did steal the pants right off of Lathander once! And where he hid it is why we have the phrase in common 'Where the sun don't shine', I do dare say. In fact, I think I remember a bit of the technqiue he used that might come in hand here for these Orcs." And so he rambled on, eventually inspiring the two.
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
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Geth will take darkvision from Anton if Obs is turning it down. I think now that Cass has the goggles we're the only two who'd need it.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Hold a tick... we still have driftglobe"
[[ooc: unless we dont]]
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Hop on little one, just be prepared to be tossed when battle starts." Scar chuckles softly.
Yeah, we have various sources of light, but I think the idea is not to advertise our presence by shedding light ourselves
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
InvisiBho climbs up the path until he sees a couple of orcs standing guard. They are not looking in his direction and seem to be talking in Orcish. The path itself leads to cave entrance that turns out of you line of sight.
Obs- It it probably more like 30 minutes round trip to the mountain entrance.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
I spend maybe 5 more minutes to get a better view of the entrance area before i carwfully return back to the group.
24 stealth
"At the enemy right? For it will be an awful waste of a halfling ammo, I do dare say!" He replies to Scar before hopping aboard.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
When we get to the point that we're approaching the orcs (may be a bit, but getting this typed out now,) Anton will cast Pass Without Trace and will remind folks to stay within 30 feet of him to stay as concealed as possible.
Stealth: 16
OoC: Are we still waiting until it gets darker? Would love to recover the spell slot from invisibility before heading into a new dungeon... :-)
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(OOC: yeah, I was just setting my actions down in advance of that in case I wasn't able to post. I cast the Darkvision spell and took a short rest as we waited for Boh/Dark so I could recover the ki. I'd imagine the same option was available for you to take a short rest.)
OoC: Yeah, except he has to wait for Boh to get back, or at least until he knows he can drop the spell, before he can start resting, since he's concentrating.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(OOC: That's an interesting question. Can you concentrate during a rest and recover a spell slot for that concentration spell?)
OoC: I wouldn't think that would fall under "nothing more strenuous than eating, drinking, reading, and tending to wounds". But I'm assuming it wouldn't be a huge deal to wait until Bho is out for him to start a rest... Worst case though we go in with Geth down a spell slot, and we get a short rest inside at some point.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Most concentration spells have a duration of an houre or less, so i see no harm in it.
Yeah as long as you don't cast another concentration spell you would be fine.
Bho- mouth of the cave turns back on itself leading to a long, carved stairway leading deeper into the cave. The left wall is flecked with arrow slits. Coming from within is the sounds of many, many orcs.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Anyone have something toxic we can drop in through those slits?)
Geth could drop a thunderbomb through the slits...
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
I‘ll return to the group and we set up camp and wait for nightfall, if it would take longer then 1 houre, i would set up traps and alarms.
„Looks like they set up 2 guards. There are arrowslits and they got backup inside. I may be able to sneak up on them, but the rocks walls won‘t cover more then 1 person, so 60 feet is as close as we can get without detection. I think it is very important to get past the first two guards without an alarm. How about this plan, i sneak up on them and i signal Scar and Cassius when and where you are 60 feet away from them. You stay just outside of there vision and when i give the signal, a small green flame, you two punch wholes in them with your Javelin and handcrossbow. A blessing of Obsben could make sure we hit. At the same time Anton and Geth can cast silence and sleep when they see my flame. You don‘t need to see the orcs as long as you know the general direction, do you?“
"arrow slits? nice." Cass is cleaning his crossbow to ensure it fires correctly
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Yeeaa, I'm not sure 'bout calling on one of Big Mama's blessing if'n we're gonna do some extensive sneaking about. But, hmm... I could give a mean pep talk, I do dare say. When we get a bit closer I mean. And I can be a bit more quieter about it too." Obsben vigorously nods. "So, I will do that! But the rest sounds good to me. Let's go show these ruffians the error of their ways."
Once the group got roughly within four to six minutes walk of the Orcs, Obsben blindly motions Cassius close from his perch on Scar's back, and regale them with one of the tales of his great, great, great, great, Uncle, Brandobaris. "I know it's all hard to believe. But Great Uncle Brandobaris really did steal the pants right off of Lathander once! And where he hid it is why we have the phrase in common 'Where the sun don't shine', I do dare say. In fact, I think I remember a bit of the technqiue he used that might come in hand here for these Orcs." And so he rambled on, eventually inspiring the two.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed