Geth looks around the room at the party. "A frontal assault is a bit blunt for my taste; but then again, there are quite a number of us, so even though individually we seem to be quite good at traveling silently, the chance of a misstep by any one of us is likely high if we try to sneak up behind them. So, as much as saying these feels strange in my mouth, I'm on board with a frontal assault."
"I would be remiss if I did not openly admire your ferocity. Very well," she whispers something to a smaller kobold who materialized from the shadows. It runs off and the hear the sound sound of wood shifting from behind you.
"The way is open to you. We will open the pit and reset the trap after you pass."
Meepo looks at Cassius, and nods. He says, "Meepo is good with sling, better at running."
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Passing through the door way you see a long 40 foot hallway with another door at the end. The hall way is 20 feet wide and the entire middle of the floor is marred by a huge, gaping pit. The pit is only 10 feet deep. Boh, you do not notice anything untoward or strange about your environment. Attaching a rope (I'll assume Anton tied the knot) to the door posts, you descend into the pit.
With a bit of teamwork everyone, including Obsben, make it up the other side. The door beyond opens into another 40 foot long hallway; This one with a left hand bend at its middle. The smell of goblin filth is prevalent here.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
At the smell of goblins in the area, Adalbricht will pull his robes up somewhat to block out the smell as much as he can. "Let us be done with it." He mutters before moving ahead.
This post has potentially manipulated dice roll results.
Unable to find the words to object, a troubled Obsben followed the others, kneading his sleeves ever step of the way when halfling hands weren't already busy. Seeing that Scar would be closer to the front, the mousy haired halfling tails along the back. After a while he breaks out a light crossbow in remembrance of danger potentially lurking around at every bend!
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
If the room is clear Bhuraelea will proceed to the next corner/door and attempt to peek around again. In case of a door he will use his tiny mirror. (stealth 19/perception 13)
The hallway bends to the left and ends in a door. Beyond it are the sounds of goblins. The low murmur of conversation punctuated by the sounds of barking arguments. You count maybe about 5 distinct voices. Using Bohs mirror you count five goblins sitting and standing around a central fire pit. On cot, a sixth goblin lay still. They do no seem aware of your presence and the door is unlocked and appears to be free of traps.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
"Can we trap the door and make them charge out to us? A bottleneck could be really useful. I have caltrops, ball bearings, rope and pitons, but nothing magical or explosive. Anyone else?"
"We will pull down the barricade if that is your wish."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Geth looks around the room at the party. "A frontal assault is a bit blunt for my taste; but then again, there are quite a number of us, so even though individually we seem to be quite good at traveling silently, the chance of a misstep by any one of us is likely high if we try to sneak up behind them. So, as much as saying these feels strange in my mouth, I'm on board with a frontal assault."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"To quote the ancient gnomish general Sun Tzu:
'Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected.'
'You can be sure of succeeding in your attacks if you only attack places which are undefended.'
He was a wise gnome, to be sure."
With a wicked grin on his face Scar replies, “A frontal assault sounds good to me.”
"Sun Tzu? That's an odd name for a gnome..."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Ironically, he was a deep gnome"
in Draconic to Meepo:
"Fear not, Meepo. Stick with me, I tend to follow near the back there will be a whole line of people including myself before any danger can fell you."
"I think we trust the instincts of those who live here. The kobolds should know best which way to attack. Around the back sounds just fine."
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"I would be remiss if I did not openly admire your ferocity. Very well," she whispers something to a smaller kobold who materialized from the shadows. It runs off and the hear the sound sound of wood shifting from behind you.
"The way is open to you. We will open the pit and reset the trap after you pass."
Meepo looks at Cassius, and nods. He says, "Meepo is good with sling, better at running."
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Bhuraelea leads through the now open door, still carefully watching for other hidden doors or traps.
perception 25
Come on Meepo, no need to be afraid, you show us the way, and we protect you.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Passing through the door way you see a long 40 foot hallway with another door at the end. The hall way is 20 feet wide and the entire middle of the floor is marred by a huge, gaping pit. The pit is only 10 feet deep. Boh, you do not notice anything untoward or strange about your environment. Attaching a rope (I'll assume Anton tied the knot) to the door posts, you descend into the pit.
With a bit of teamwork everyone, including Obsben, make it up the other side. The door beyond opens into another 40 foot long hallway; This one with a left hand bend at its middle. The smell of goblin filth is prevalent here.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
At the smell of goblins in the area, Adalbricht will pull his robes up somewhat to block out the smell as much as he can. "Let us be done with it." He mutters before moving ahead.
Stealth: 16
Bhuraelea carefully approaches the corner staying close to the left wall and uses the polished blade of his dagger to peak around the corner.
sneak 25
perception 10
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Scar will follow closely behind Bho waiting for his signal to proceed.
Stealth: 9
Anton also stays near the front.
Stealth: 23
Perception: 21
Knot tying: 30
Unable to find the words to object, a troubled Obsben followed the others, kneading his sleeves ever step of the way when halfling hands weren't already busy. Seeing that Scar would be closer to the front, the mousy haired halfling tails along the back. After a while he breaks out a light crossbow in remembrance of danger potentially lurking around at every bend!
Stealth:18.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Cassius follows behind his team with an arrow already nocked in his longbow
Stealth 16
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
If the room is clear Bhuraelea will proceed to the next corner/door and attempt to peek around again. In case of a door he will use his tiny mirror. (stealth 19/perception 13)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The hallway bends to the left and ends in a door. Beyond it are the sounds of goblins. The low murmur of conversation punctuated by the sounds of barking arguments. You count maybe about 5 distinct voices. Using Bohs mirror you count five goblins sitting and standing around a central fire pit. On cot, a sixth goblin lay still. They do no seem aware of your presence and the door is unlocked and appears to be free of traps.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
"Can we trap the door and make them charge out to us? A bottleneck could be really useful. I have caltrops, ball bearings, rope and pitons, but nothing magical or explosive. Anyone else?"
Scar will try to listen in on what the goblins are saying.
[OOC: Roll for me if you need to as I am not sure what you would want for a roll. :) ]