Scar- Even with the 10' reach to get into a position to hit the shaman, you would incur 2 AOOs (goblin 7 and 6) and have to Dex save through the ball bearings.
This post has potentially manipulated dice roll results.
Not wanting to test his luck dealing with caltrops, Obsben tries to get line of sight of at least Goblin(6) and whichever gobbo was within 5ft of it to send to fling another wad of acid(DC 14 Dex save or take 4 acid damage) their way.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
Anton- 21
goblins 5, 6: 21
goblins 7, 8:17
Boh-12
Goblin shaman: 12
Cassius: 10
Obsben: 7
Meepo: 7
Geth: 5
Goblins 1, 2: 5
Scar: 3
goblins 3,4: 3
I am waiting for Geth's action and then scar can do his thing.
Dex saves for Gobs 5, 6: 613
Both goblins scream in terror and agony as globs of acid begin burning through their patchwork leather armor and into their flesh.
Meepo darts into the goblin quarters and waves his sling in the air, launching a rock at the Goblin near Scar. Attack: 17 Damage: 6 The rock smashes into the goblins skull and drops it to the ground.
This post has potentially manipulated dice roll results.
OoC: Oh, sorry, lost track. Did Meepo do anything? Will post after I drop off kids at camp!
OoC: I'm having a hard time picturing the positions of everyone... I think there are two goblins in the middle room, and the rest are still in the room where they started? Geth would target any goblin in the middle room that hasn't been hit yet, if there is one.
Geth cautiously approaches the doorway and sets a goblin in his sights before firing a crossbow bolt at it, then presses himself against the wall next to the door for cover.
OoC: Ahhh, ok so I can't do what I said I was doing. He'll walk up to the doorway into the goblin room then, and fire at the Shaman (who I think is not prone?), then step back behind Anton. Does that work?
Geth your arrow goes high and thwacks! off of the pillar beside the Shaman. Goblin 1 takes a few steps forward and spies Anton through the doorway. It pulls out an arrow and lets fly.
Attack: 15 Damage: 8. Goblin 2 moves to flank the entrance.
Scar runs out the door into the goblin hall; A goblin takes the opportunity to swing his scimitar as Scar runs by, 11 Damage: 8; Scar strikes the shaman dead in front of all the goblins.
here is positioning after round 1.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
(Point of order. As Anton is tucked into that corner, would he have had partial cover from the bow of goblin #1? If so, that was a miss. Half-cover would have been +2 AC and his 15 matched my standard AC exactly. Just wondering.)
[OOC: Good luck Anton and I might be joining you soon as I am down to 7 HP's]
Scar bellows with savage ferocity as he strikes down the shaman with a gleeful spark in his eyes he attempts to stare down the rest of the goblins surrounding him.
(Point of order. As Anton is tucked into that corner, would he have had partial cover from the bow of goblin #1? If so, that was a miss. Half-cover would have been +2 AC and his 15 matched my standard AC exactly. Just wondering.)
Well argued, It does seem like I can draw lines to only two corners of your square, so half cover it is! The arrow misses and we can cancel the crap death save.
Boh your dagger is dodged by the jumpy, bleeding goblin.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Scar- Even with the 10' reach to get into a position to hit the shaman, you would incur 2 AOOs (goblin 7 and 6) and have to Dex save through the ball bearings.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Not wanting to test his luck dealing with caltrops, Obsben tries to get line of sight of at least Goblin(6) and whichever gobbo was within 5ft of it to send to fling another wad of acid(DC 14 Dex save or take 4 acid damage) their way.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(Before we start the next round, can you post an updated placement map?)
Scar feeling frustrated with not being able to get really angry rushes the shaman.
[OOC - Far less AOO's that I would have thought I am good with it. Don't have any Rage left.]
Dex Save: 20
(ooc: Gonna lay out an attack now as I'm on pacific time and I usually wake up with a few moves already done.)
(Anton 2-hands his staff and attacks whatever has come through the door. If nothing has, he'll hold his attack until something does.)
Attack: 6 Damage: 7
Kung-fu follow up: Attack: 15 Damage: 5
(Yup, that's 3 attack rolls in a row that I've had natural 1's.)
OoC: Post of the week
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
I am waiting for Geth's action and then scar can do his thing.
Dex saves for Gobs 5, 6: 6 13
Both goblins scream in terror and agony as globs of acid begin burning through their patchwork leather armor and into their flesh.
Meepo darts into the goblin quarters and waves his sling in the air, launching a rock at the Goblin near Scar. Attack: 17 Damage: 6 The rock smashes into the goblins skull and drops it to the ground.
(OOC:There one less AoO for you scar)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
OoC: Oh, sorry, lost track. Did Meepo do anything? Will post after I drop off kids at camp!
OoC: I'm having a hard time picturing the positions of everyone... I think there are two goblins in the middle room, and the rest are still in the room where they started? Geth would target any goblin in the middle room that hasn't been hit yet, if there is one.
Geth cautiously approaches the doorway and sets a goblin in his sights before firing a crossbow bolt at it, then presses himself against the wall next to the door for cover.
Attack: 18 Damage: 5
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
This is as it stands right now. Before Geth and Scars turn.
goblins marked with red have been damaged, and the blue markings represent ball bearings
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
OoC: Ahhh, ok so I can't do what I said I was doing. He'll walk up to the doorway into the goblin room then, and fire at the Shaman (who I think is not prone?), then step back behind Anton. Does that work?
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Geth your arrow goes high and thwacks! off of the pillar beside the Shaman. Goblin 1 takes a few steps forward and spies Anton through the doorway. It pulls out an arrow and lets fly.
Attack: 15 Damage: 8. Goblin 2 moves to flank the entrance.
Scar runs out the door into the goblin hall; A goblin takes the opportunity to swing his scimitar as Scar runs by, 11 Damage: 8; Scar strikes the shaman dead in front of all the goblins.
here is positioning after round 1.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
If I am not mistaken that downs Antons. And starts back up with the top of the order, with Anton. I will roll death save for him. 6
Goblin 5 runs up swings his scimitar at Scar Attack: 8 Damage: 6 and uses nimble escape to disengage and run away.
Goblin 6 moves forward slowly through the ball bearings, and attacks scar with his scimitar Attack: 20 Damage: 7
Next up Boh!
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Yep, Anton is down. Please roll better on my death saves!
(Point of order. As Anton is tucked into that corner, would he have had partial cover from the bow of goblin #1? If so, that was a miss. Half-cover would have been +2 AC and his 15 matched my standard AC exactly. Just wondering.)
[OOC: Good luck Anton and I might be joining you soon as I am down to 7 HP's]
Scar bellows with savage ferocity as he strikes down the shaman with a gleeful spark in his eyes he attempts to stare down the rest of the goblins surrounding him.
Bhuraelea carefully takes a step out into the hallway flanking goby 6 and taking a swing at him.
Attack: 15 Damage: 9
Pushing the dead body aside as it falls down, he steps up to Scar and sends his dagger flying after goby 5
Attack: 9 Damage: 2
And moves back behind the door to get some cover from the arrows.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Well argued, It does seem like I can draw lines to only two corners of your square, so half cover it is! The arrow misses and we can cancel the crap death save.
Boh your dagger is dodged by the jumpy, bleeding goblin.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(ooc: I think I'm up now.) Cassius tries to angle another powerful shot at goblin1. (if he cant he'll swing around and aim down g4)
Sharpshooter Longbow Attack: 17 Damage: 14
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(OOC: Excellent, thx.)
Anton is a bit rattled by how close that arrow was to his head. He recovers his senses and moves after Cass shoots.
(I believe 1, 6 and 5 are down.)
Anton moves to the west of Gobby 4 and cracks him with his quarterstaff (2-handed) and finishes him with an elbow to the nose.
Dex save for ball bearings: 13
Quarterstaff: Attack: 7 Damage: 7
Kung-fu fighting: Attack: 21 Damage: 5