Manfred smiles a quick thanks at Perkas as the knight making a beeline for him falls, and then turns his attention to the other knight attacking Penumbra..
A few quick words, and a gesture and a whirling ball of fire whizzes towards the (dark blue) knight…
Manfred's ball of fire cooks the dark blue knight attacking Penumbra, and as happened before, its water mount dissipates into a puddle.
Round 2 (con't): Dark Red Archer(hidden/-16) == Perkas(-7) == Dark Blue Knight(-61) == Light Red Archer(-45) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
This post has potentially manipulated dice roll results.
Seeing the attack coming Penumbra's reflexes kick in and she twists to the side, though the lance still connects it is a glancing blow. (Uncanny dodge to half the damage)
Immediately after it attacks the Knight erupts in flames giving Penumbra some space. "Thanks for the assist Manfred." Enjoying the burst of heat Penumbra sends yet another ball of fire at the next knight. (fire bolt at bright red)
Attack: 14 Damage: 20
Droop advances to get a better shot. His wiry arm seems to blur as he once again lets loose two arrows in quick succession. (attacking bright red)
Enjoying the burst of heat Penumbra sends yet another ball of fire at the next knight. (fire bolt at bright red) Attack: 21 Damage: 9 Droop advances to get a better shot. His wiry arm seems to blur as he once again lets loose two arrows in quick succession. (attacking bright red) Attack: 16 Damage: 9 == Extra Attack: 14 Damage: 9
Round 2 (con't): Dark Red Archer(hidden/-16) == Perkas(-7) == Light Red Archer(-63) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
With the plant wall still up and one enemy remaining, Wakka noted the distance and knelt to the ground. Turning back to the others with a smirk and a 'Watch This' look, he jumped with incredible force and landed right in front of the (Light Red) Archer. Holding out his axe, he calmly turned to the surprised man and said "Hi there," before slashing at him twice.
Attack: Hit 21/ Damage 12
Extra Attack: Hit 12/ Damage 8
Bonus Action: Psi-Powered Leap!
As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Perkas looks at the quickly fallen knights and her swords swinging them around in her wrists and shrugs 'we'll I haven't had you out to play in a while anyways'. She rushes toward the wall where the light red knight is hiding.
30 ft + dash of another 30 feet. I didn't move diagonally, I forgot of we could do that or not, so I used Tetris theory to get where I'm at.
Wakka competes an incredible, Matrix-like jump to land in front of the archer, slicing downward as he lands and killing him!
Round 3: Dark Red Archer(hidden/-16) == Perkas(-7) == Light Red Archer(-75) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
The dark red archer emerges from behind the northern end of the thorn wall, loosing arrows at 5 Penumbra (Attack: 10 Damage: 6) and another at her 5 (Attack: 8 Damage: 7)
Perkas runs to where the other archer came from - a little surprised that she emerged from the other end of the wall! (Moved you on the map =)
Round 3 (con't): Dark Red Archer(hidden/-16) == Perkas(-7) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Penumbra appears to dance as she deftly dodges the two arrows sent her way by the dark red archer. As she finishes her little dodging dance she gracefully leaps into the air, spreading her wings and giving them one powerful flap she gains enough air to glide to a more advantageous position to attack the one remaining enemy and hurls another fire bolt.
Attack: 23 Damage: 11
Droop, lacking Penumbra's grace and wings, runs forward and looses two more arrows.
Penumbra's aerial assault impacts the archer a moment before Droop's first surface-to-surface missile arrives, causing it to just miss. The goblin sidekick's second attack is spot on, though! The archer is starting to really feel the party's attacks...
Round 3 (con't): Dark Red Archer(-35) == Perkas(-7) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Having cut down one of the archers, Wakka turned and ran towards the remaining enemy in sight. Seeing that they were fairly far away, Wakka held is hand out in front of him and attempted to "shove" him closer and into range of his axe.
Action: (dependent on Wakka's BA)
Bonus Action: Telekinetic Shove- DC14 STR Save or be moved 5ft South (and into melee range)
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.
This post has potentially manipulated dice roll results.
(Part 2)
Feeling resistance from the archer as he tried to draw them in close, Wakka went to Plan B. Drawing a dagger from his belt, he skidded to a halt and threw it as hard as he could towards the enemy, using his mental powers to propel the weapon forward and add some extra "oomph" to his strike.
Action: Throw Dagger - Hit 27 (NAT 20!!)/ Damage 11 + Psionic Strike (double dice because of critical) 14 = 21 Piercing & Force Damage
Round 4: Dark Red Archer(-64) == Perkas(-7) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Wakka's dagger finds the small gap between the body and shoulder pieces, driving deep into the muscle. The archer realizes she is not going to win this fight, so she turns and runs for the forest! (Taking Dash action to be over 100 feet away from Perkas but also have line of sight broken by the wall of thorns! Combat is over unless you want to try and pursue her.)
(With a +11 to hit, even a disadvantage is not that big of a thing =)Perkas the hunter refuses to let her quarry escape, and takes careful aim at the running woman. Her well-shot crossbow bolt hits the archer square in the back, dropping the last of the adversaries!
Examining the knights and archers, you find that each of them bears a tattoo of three parallel lightning bolts on their forearms. Their weapons are serviceable, and the archers' armor could likely be repaired. (6 shortswords, 2 lances, 2 longbows, 2 sets of studded leather - the knights were not wearing armor!) One of the knights carries a potion of greater healing.
The wagon was stolen from the town, and still contains the remains of some fish that were meant to be taken to the fishery.
The town folk return when the threat is gone, and after a quick discussion, the dwarf, the human priest of Lathander, and a half-elf female come to you.
The dwarf nods her head at you and says, "Our thanks, adventurers, for retrieving our children and defeating this attack. I am Grizzelda Copperwraught, personally hired by Lord Neverember to oversee the rebuilding of the structures that will comprise the new town of Leilon." She points at the male human and says, "This is Merrygold Brightshine, priest of Lathander, the Morninglord. He and his church were given the rights to build the first temple in Leilon, and they also help look after the towns' children during the day." Finally, she indicates the half-elf woman and introduces her. "And this is Valdi Estapaar, tasked by Lord Neverember to oversee the fishing industry that supports the town as it is built. The fish she and her group catch feed the town, and the excess fish are cured and transported to the nearby cities for sale. Together, we comprise the Leilon Town Council."
"We have another request. Seeing that this threat came from the village itself, the dire nature of the situation is apparent. It is quite possible that the guards and anyone else left in town are dead, and the town could be overrun with enemies. We ask your party to sneak into town and assess the situation there. If the town is no longer safe, then we must return to Neverwinter in defeat. Most folk here are fishers or builders, not soldiers. So, will you help us again and scout the town?" Merrygold and Valdi nod their agreement with Grizzelda's request.
Manfred thinks about all of the magical and arcane training he's had, the scrolls and books he's read, and the songs he's learned about magic. Although there are many spells and references to lightning, none match this particular symbol. As he ruminates, though, it occurs these symbols may perhaps have a religious meaning. That leads him to contemplate the pantheon of gods and goddesses, finally landing on Talos, the god of storms, forest fires, earthquakes, tornadoes, and general destruction. He represents the dark side of nature, the uncaring and destructive force that might strike at any time. Talos has few priests, mostly traveling doomsayers who warn of disasters to come.
Examining the knights and archers, you find that each of them bears a tattoo of three parallel lightning bolts on their forearms. Their weapons are serviceable, and the archers' armor could likely be repaired. (6 shortswords, 2 lances, 2 longbows, 2 sets of studded leather - the knights were not wearing armor!) One of the knights carries a potion of greater healing.
The town folk return when the threat is gone, and after a quick discussion, the dwarf, the human priest of Lathander, and a half-elf female come to you.
The dwarf nods her head at you and says, "Our thanks, adventurers, for retrieving our children and defeating this attack. I am Grizzelda Copperwraught, personally hired by Lord Neverember to oversee the rebuilding of the structures that will comprise the new town of Leilon." She points at the male human and says, "This is Merrygold Brightshine, priest of Lathander, the Morninglord. He and his church were given the rights to build the first temple in Leilon, and they also help look after the towns' children during the day." Finally, she indicates the half-elf woman and introduces her. "And this is Valdi Estapaar, tasked by Lord Neverember to oversee the fishing industry that supports the town as it is built. The fish she and her group catch feed the town, and the excess fish are cured and transported to the nearby cities for sale. Together, we comprise the Leilon Town Council."
"We have another request. Seeing that this threat came from the village itself, the dire nature of the situation is apparent. It is quite possible that the guards and anyone else left in town are dead, and the town could be overrun with enemies. We ask your party to sneak into town and assess the situation there. If the town is no longer safe, then we must return to Neverwinter in defeat. Most folk here are fishers or builders, not soldiers. So, will you help us again and scout the town?" Merrygold and Valdi nod their agreement with Grizzelda's request.
"Well met and happy to help! We wouldn't be very good adventurers now would we if we didn't help you out in your moment of need!" Wakka replied with a smile. "And it seems our goals are aligned then." Wakka began afterward. "We were sent here to help with the settling and development of Leilon before eventually setting up a sister branch of our Adventuring Guild once the town was on its feet. So we need to check on the status of the town anyway." Turning to the party he asked them, "It seems like a rather straightforward request to me but do any of you have thoughts or questions before we head out?"
Manfred smiles a quick thanks at Perkas as the knight making a beeline for him falls, and then turns his attention to the other knight attacking Penumbra..
A few quick words, and a gesture and a whirling ball of fire whizzes towards the (dark blue) knight…
Attack: 17 Damage: 29 fire damage…
Round 2 (con't): Dark Red Archer(hidden/-16) == Perkas(-7) ==
Dark Blue Knight(-61)== Light Red Archer(-45) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)Love God. Love Others. Any Questions?
Seeing the attack coming Penumbra's reflexes kick in and she twists to the side, though the lance still connects it is a glancing blow. (Uncanny dodge to half the damage)
Immediately after it attacks the Knight erupts in flames giving Penumbra some space. "Thanks for the assist Manfred." Enjoying the burst of heat Penumbra sends yet another ball of fire at the next knight. (fire bolt at bright red)
Attack: 14 Damage: 20
Droop advances to get a better shot. His wiry arm seems to blur as he once again lets loose two arrows in quick succession. (attacking bright red)
Attack: 11 Damage: 6
Extra Attack: 20 Damage: 8
(DM rolling:)
Enjoying the burst of heat Penumbra sends yet another ball of fire at the next knight. (fire bolt at bright red) Attack: 21 Damage: 9
Droop advances to get a better shot. His wiry arm seems to blur as he once again lets loose two arrows in quick succession. (attacking bright red) Attack: 16 Damage: 9 == Extra Attack: 14 Damage: 9
Round 2 (con't): Dark Red Archer(hidden/-16) == Perkas(-7) == Light Red Archer(-63) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Love God. Love Others. Any Questions?
With the plant wall still up and one enemy remaining, Wakka noted the distance and knelt to the ground. Turning back to the others with a smirk and a 'Watch This' look, he jumped with incredible force and landed right in front of the (Light Red) Archer. Holding out his axe, he calmly turned to the surprised man and said "Hi there," before slashing at him twice.
As a bonus action, you can propel your body with your mind. You gain a flying speed equal to twice your walking speed until the end of the current turn. Once you take this bonus action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Perkas looks at the quickly fallen knights and her swords swinging them around in her wrists and shrugs 'we'll I haven't had you out to play in a while anyways'. She rushes toward the wall where the light red knight is hiding.
30 ft + dash of another 30 feet. I didn't move diagonally, I forgot of we could do that or not, so I used Tetris theory to get where I'm at.
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
Round 3: Dark Red Archer(hidden/-16) == Perkas(-7) ==
Light Red Archer(-75) ==Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)Round 3 (con't): Dark Red Archer(hidden/-16) == Perkas(-7) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Love God. Love Others. Any Questions?
Penumbra appears to dance as she deftly dodges the two arrows sent her way by the dark red archer. As she finishes her little dodging dance she gracefully leaps into the air, spreading her wings and giving them one powerful flap she gains enough air to glide to a more advantageous position to attack the one remaining enemy and hurls another fire bolt.
Attack: 23 Damage: 11
Droop, lacking Penumbra's grace and wings, runs forward and looses two more arrows.
Attack: 15 Damage: 4
Extra Attack: 17 Damage: 8
Round 3 (con't): Dark Red Archer(-35) == Perkas(-7) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Love God. Love Others. Any Questions?
(Can Manfred get to within 60 feet of the archer with his 25ft movement? If not he’ll dash, if he can…)
Manfred jogs forwards towards the archer, whispering, whispering….. (Dissonant Whispers for 17 psychic damage, DC14 WIS ST for half)
Round 3 (con't): Dark Red Archer(-43) == Perkas(-7) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Love God. Love Others. Any Questions?
Having cut down one of the archers, Wakka turned and ran towards the remaining enemy in sight. Seeing that they were fairly far away, Wakka held is hand out in front of him and attempted to "shove" him closer and into range of his axe.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Archer DC14 Str: 15
=/ The archer manages to hold her ground!
Love God. Love Others. Any Questions?
(Part 2)
Feeling resistance from the archer as he tried to draw them in close, Wakka went to Plan B. Drawing a dagger from his belt, he skidded to a halt and threw it as hard as he could towards the enemy, using his mental powers to propel the weapon forward and add some extra "oomph" to his strike.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Round 4: Dark Red Archer(-64) == Perkas(-7) == Manfred(-0) == Penumbra(-10) == Droop(-5) == Wakka(-0)
Wakka's dagger finds the small gap between the body and shoulder pieces, driving deep into the muscle. The archer realizes she is not going to win this fight, so she turns and runs for the forest! (Taking Dash action to be over 100 feet away from Perkas but also have line of sight broken by the wall of thorns! Combat is over unless you want to try and pursue her.)
Love God. Love Others. Any Questions?
Realizing that her target is getting away she quickly pulls out lil' bess and fires two shots in quick succession.
(I assume these are at disadvantage because of the line of sight issue and them being out of range of 80, but not my 320)
Attack 1: 15 Damage: 13
Attack 2: 13 Damage: 14
Perkas Brightmoon | Rhanloi's Romp Through the Sword Coast
Ciradyl | Lost In Time
(With a +11 to hit, even a disadvantage is not that big of a thing =) Perkas the hunter refuses to let her quarry escape, and takes careful aim at the running woman. Her well-shot crossbow bolt hits the archer square in the back, dropping the last of the adversaries!
Examining the knights and archers, you find that each of them bears a tattoo of three parallel lightning bolts on their forearms. Their weapons are serviceable, and the archers' armor could likely be repaired. (6 shortswords, 2 lances, 2 longbows, 2 sets of studded leather - the knights were not wearing armor!) One of the knights carries a potion of greater healing.
The wagon was stolen from the town, and still contains the remains of some fish that were meant to be taken to the fishery.
The town folk return when the threat is gone, and after a quick discussion, the dwarf, the human priest of Lathander, and a half-elf female come to you.
The dwarf nods her head at you and says, "Our thanks, adventurers, for retrieving our children and defeating this attack. I am Grizzelda Copperwraught, personally hired by Lord Neverember to oversee the rebuilding of the structures that will comprise the new town of Leilon." She points at the male human and says, "This is Merrygold Brightshine, priest of Lathander, the Morninglord. He and his church were given the rights to build the first temple in Leilon, and they also help look after the towns' children during the day." Finally, she indicates the half-elf woman and introduces her. "And this is Valdi Estapaar, tasked by Lord Neverember to oversee the fishing industry that supports the town as it is built. The fish she and her group catch feed the town, and the excess fish are cured and transported to the nearby cities for sale. Together, we comprise the Leilon Town Council."
"We have another request. Seeing that this threat came from the village itself, the dire nature of the situation is apparent. It is quite possible that the guards and anyone else left in town are dead, and the town could be overrun with enemies. We ask your party to sneak into town and assess the situation there. If the town is no longer safe, then we must return to Neverwinter in defeat. Most folk here are fishers or builders, not soldiers. So, will you help us again and scout the town?" Merrygold and Valdi nod their agreement with Grizzelda's request.
Love God. Love Others. Any Questions?
'I'm sure I've seen that sigil before...' says Manfred absentmindedly...
(Arcana: 20)
Manfred thinks about all of the magical and arcane training he's had, the scrolls and books he's read, and the songs he's learned about magic. Although there are many spells and references to lightning, none match this particular symbol. As he ruminates, though, it occurs these symbols may perhaps have a religious meaning. That leads him to contemplate the pantheon of gods and goddesses, finally landing on Talos, the god of storms, forest fires, earthquakes, tornadoes, and general destruction. He represents the dark side of nature, the uncaring and destructive force that might strike at any time. Talos has few priests, mostly traveling doomsayers who warn of disasters to come.
Love God. Love Others. Any Questions?
(Should we have Droop hold onto the potion or someone else?)
"Well met and happy to help! We wouldn't be very good adventurers now would we if we didn't help you out in your moment of need!" Wakka replied with a smile. "And it seems our goals are aligned then." Wakka began afterward. "We were sent here to help with the settling and development of Leilon before eventually setting up a sister branch of our Adventuring Guild once the town was on its feet. So we need to check on the status of the town anyway." Turning to the party he asked them, "It seems like a rather straightforward request to me but do any of you have thoughts or questions before we head out?"
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM