This post has potentially manipulated dice roll results.
Guess Wakka is with Manfred and Ronkur. (DC14 Dex: 7 for 22 or 11 damage)
Perkas follows Genren and Tallow, who manage to activate the magical runes around the shark skeleton! The giant shark skeleton has had skeletal feet attached by some demented necromancer, allowing it to move along the ground instead of swimming. Roll Initiative!! Skele-shark: 2 Perkas: 11
Wakka, Manfred and Ronkur are 150 feet away from the others and their ears are ringing from the explosion, so they won't know that Perkas, Genren and Tallow are in trouble at first...
This post has potentially manipulated dice roll results.
Ronkur shakes his head, desperate to regain his bearings. Small nozzles on the interior of his suit began spraying him down with a fine mist, a concoction of his own invention that did wonders to keep you on your feet in a fight (Cure Wounds 2nd level 19. A shimmer emerged from the shield on his right arm and quickly surrounded and engulfed his armor. (defensive field 9 temp hit points)
A trap here meant.... well it meant the danger hadn't passed yet. He thumbs a rune on the inside of his gauntlet, lighting up two large gems on his helm ( [Tooltip Not Found] ) the light a beacon for his comrades and a bit of help in cutting through the gloom.
'Oi! You lot alright, anyone hurt badly?'
Perception 21 to see if he catches on there is a fight elsewhere Medicine 6 to see how hurt his comrades are and apply cure wounds without waiting for a response
'Not too bad, thanks Ronkur, managed to dodge the worst of it. That sort of evil makes me very happy we're cleaning out this rat's nest...'Manfred grins, looking around for trouble...
'Aye, this lair is a veritable den of evil. Clearing it out and making it safe for the fine folks of the village here is noble work, noble work indeed. Not too hard either - that trap did more damage to me than those shark face bastards could.' Ronkur chuckles as he talks and continues bustling about the room, cleaning up the remains of the sacrifice victims and generally cleansing the room. 'Glad we cleared out all the danger from here - that's what this armor is for after all, to take the brunt of whatever comes our way. Right up front in the thick of it, yessir, that's where I belong.'
This post has potentially manipulated dice roll results.
Halfling luck reroll! 21
Genren(-0)strikes the skeleton multiple times with his shortswords!
Perkas(-0) takes a couple more shots with her magic-infused crossbow. Attack 1: 13 Damage: 14 -- Attack 2: 26 Damage: 14
Skele-shark(-82) continues its assault on Genren. Attack: 19 Damage: 27
Tallow ...
Round 3! The rest of the party is just beginning to hear the sounds of a fight in the other side of the cave complex and start running to find their comrades! - Genren: - Perkas:
Genren takes the blow from the shark and crouches down in some pain before using his reaction to move 22ft away from the creature without an opportunity attack as he rolls backwards and somersaults back onto his feet. He takes aim with his bow: Attack: 11 Damage: 14
"Could use someone more used to the front lines over here!" he spits out some blood and uses the rest of his movement to create more distance, preferably on the walls of the cave.
Tallow would have followed Gendren to the Ritual Room and taken a look at the symbols as well Arcana check 4
(OK - that's four of you accounted for, and Perkas basically out...so where would Wakka have gone?)
Love God. Love Others. Any Questions?
Guess Wakka is with Manfred and Ronkur. (DC14 Dex: 7 for 22 or 11 damage)
Perkas follows Genren and Tallow, who manage to activate the magical runes around the shark skeleton! The giant shark skeleton has had skeletal feet attached by some demented necromancer, allowing it to move along the ground instead of swimming. Roll Initiative!!
Skele-shark: 2
Perkas: 11
Wakka, Manfred and Ronkur are 150 feet away from the others and their ears are ringing from the explosion, so they won't know that Perkas, Genren and Tallow are in trouble at first...
Love God. Love Others. Any Questions?
Genren Initiative: 12
Ronkur shakes his head, desperate to regain his bearings. Small nozzles on the interior of his suit began spraying him down with a fine mist, a concoction of his own invention that did wonders to keep you on your feet in a fight (Cure Wounds 2nd level 19. A shimmer emerged from the shield on his right arm and quickly surrounded and engulfed his armor. (defensive field 9 temp hit points)
A trap here meant.... well it meant the danger hadn't passed yet. He thumbs a rune on the inside of his gauntlet, lighting up two large gems on his helm ( [Tooltip Not Found] ) the light a beacon for his comrades and a bit of help in cutting through the gloom.
'Oi! You lot alright, anyone hurt badly?'
Perception 21 to see if he catches on there is a fight elsewhere
Medicine 6 to see how hurt his comrades are and apply cure wounds without waiting for a response
'Not too bad, thanks Ronkur, managed to dodge the worst of it. That sort of evil makes me very happy we're cleaning out this rat's nest...' Manfred grins, looking around for trouble...
(Perception: 14)
Tallow initiative 6
Anyone in the other group will need a DC15 perception to hear the fight and get there in 2 rounds. Otherwise, you'll get there in 4 rounds.
Love God. Love Others. Any Questions?
Tallow will fire a Chaos Bolt Attack: 27 Damage: 10
Round 2
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'Aye, this lair is a veritable den of evil. Clearing it out and making it safe for the fine folks of the village here is noble work, noble work indeed. Not too hard either - that trap did more damage to me than those shark face bastards could.' Ronkur chuckles as he talks and continues bustling about the room, cleaning up the remains of the sacrifice victims and generally cleansing the room. 'Glad we cleared out all the danger from here - that's what this armor is for after all, to take the brunt of whatever comes our way. Right up front in the thick of it, yessir, that's where I belong.'
First turn Genren takes two attacks with his shortswords before dodging the initial blows from the undead shark.
Attack one: Attack: 26 Damage: 11
Off hand attack: Attack: 23 Damage: 1
Seeing his allies stay out of melee range, Genren holds his ground with the shark to draw its attention taking two more swings!
Attack one: Attack: 24 Damage: 11
Off hand attack: Attack: 12 Damage: 6
Round 2
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Halfling luck reroll! 21
Round 3! The rest of the party is just beginning to hear the sounds of a fight in the other side of the cave complex and start running to find their comrades!
- Genren:
- Perkas:
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‘You hear that Ronkur, Wakka? Sounds like we might be missing out on some fun…’ that said, Manfred starts moving towards the sounds of battle…
(Ahhh...note to DM - don't give magic items that make me have to remember and think... =) Disadv roll vs. Genren: 25
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Ronkur pauses in his rambling chatter about 'clearing dens of evils' and listens, hearing the faintest signs of battle from the other group. 'Crap.'
The gnome leaps to his feet, letting his cleverly designed disks slip under his feet and flying at full speed towards the fight [Tooltip Not Found].
Moving at full speed (100ft) the armored gnome speeds towards the fight.
Genren takes the blow from the shark and crouches down in some pain before using his reaction to move 22ft away from the creature without an opportunity attack as he rolls backwards and somersaults back onto his feet. He takes aim with his bow: Attack: 11 Damage: 14
"Could use someone more used to the front lines over here!" he spits out some blood and uses the rest of his movement to create more distance, preferably on the walls of the cave.
Tallow casts Fire Bolt at the shark Attack: 28 Damage: 18
Round 3
Round 4! Ronkur arrives thanks to his flying disks - the rest will join next round.
Love God. Love Others. Any Questions?