Sudenly the man on the northern end of the room collapses.
Zurzg you see the Halforc stop for a moment, before he retreats further down the coridoor, handles one of the walltorches and disapears behind a now open secret door to the west.
Perception: 19 (not sure if this is related to the post above, or something else)
Zurzg rubs the back of his head to shake off the grogginess as he climbs to his feet, only to look at his shoulder and find an arrow protruding from it. With a yelp he snaps it in half, to stop it from restricting his range of motion.
Hearing Nobody cry out, he looks round the corner of the sarcophagus and spies the escaping orc. Zurzg takes a deep breath, and nimbly ducks and dives through the throng of bodies in front of him, hoping to prove himself to the others by taking down the orc himself.
Disengage as bonus action, Dodge as action, move to catch up with the orc.
This post has potentially manipulated dice roll results.
The remaining two skeletons attack Kai as well
Attack: 12 Damage: 4
Attack: 9 Damage: 8
The thug looks between Zurzg and Kai, who to attack, but then he decides to move away from Kai to help his comrade, but the Genasi uses the opening to strike the thug in the back. You don‘t know if it was skill or luck, but the redbrand collapses lifelessly to the ground.
@Kai: if you want to use your reaction, you can roll an Attack of Oportunity.
Maltake tries again to reduce the danger for Kai by attacking the skeleton closest to him
Attack: 22 Damage: 9
His strike broke several bones, but the undead is still moving, so he follows it up an elbowstrike to its head
Attack: 6 Damage: 7
The strength of the blow dislodges the head and sends it flying through the room, the rest of the body is falling lifelessly motionlessly to the ground.
This post has potentially manipulated dice roll results.
Kai, thinking quickly, watches as Zurzg scampers after the orc, muttering softly. "He can wait Zurzg. Be careful."
A faint blue light washes over Zurzg in a wave of healing light.
Healing word: 8
She then turns her attention to the skeletons. "The divine light repels you, you pests."
Channel Divinity Turn Undead: Wisdom save dc 13.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Uponwatching Zurzg skitter away after the half-orc and Margret finishing the skeleton off, Ree'lyn advances into the next room to access the situation.
With the clean area, the drow dashes after Zurzg and the fleeing Redbrand.
"Open door across the room, Miss Margret! I-I-I'll get your bow." A rather frazzled tiefling says while frantically re-organizing himself. As he starts to head to where her fallen weapon lies, he spies the unconscious redbrand. "A little less than a minute left on that one. N-not good. Uh..." Yanda, as if answering some unspoken wish, joins the wizard's side with Margret's bow in hand. "Ah! Yes. You read my mind yet again. Hurry along now. She will need that before long."
Yanda cocks his head to the side in confusion, but eventually flies off with longbow in hand. Nobody doesn't even watch him leave, but instead went over to the unconscious redbrand to at least start to relieve him of weapons.
(Effectively, Yanda is using his own Free Interract with an object and dash this turn. But will be lagging behind the others this round. Nobody is spending his free interract & action to /start/ relieving redbrand 3 of weapons before he wakes up.)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
A barrage of protests from the rest of his companions distracts Zurzg slightly from his mission, but he only skids to a stop when Kai's healing spell washes over him. He watches in fascination as his shoulder almost seems to spit the arrow head out, the wound magically closing to leave a small scar. Rummaging in a pocket, he pops the berries given to him by Moss into his mouth (+2hp), his exertions suddenly making him realise he was hungry again.
Pointing to the secret passage, the goblin jumps up and down in exasperation. "Orc this way! Quick!"
Kai follows after them, keeping an eye on Nobody if she can while still remaining close to Zurzg, Margaret, and Ree'lyn. With her axe at the ready, she will assist anyone who needs help.
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Gently positioning his right hand before Zurzg at eyes height, as a warning sign to the goblin to halt, Ree'lyn adds in a calm voice: - "Safety measures first." Carefully relying on his senses for any sign of the half-orc on the other side of the door and only then making sure their path will be safe, searching the door and nearby area for traps.
Perception 18
Investigation 15
Rollback Post to RevisionRollBack
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Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
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Ree'lyn sighs at the crowd gathering at the door. Still, focused on helping Zurzg, firing at the Redbrand attacking the goblin.
Attack Eldritch Blast 8 for 7 force damage.
Sudenly the man on the northern end of the room collapses.
Zurzg you see the Halforc stop for a moment, before he retreats further down the coridoor, handles one of the walltorches and disapears behind a now open secret door to the west.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Perception: 19 (not sure if this is related to the post above, or something else)
Zurzg rubs the back of his head to shake off the grogginess as he climbs to his feet, only to look at his shoulder and find an arrow protruding from it. With a yelp he snaps it in half, to stop it from restricting his range of motion.
Hearing Nobody cry out, he looks round the corner of the sarcophagus and spies the escaping orc. Zurzg takes a deep breath, and nimbly ducks and dives through the throng of bodies in front of him, hoping to prove himself to the others by taking down the orc himself.
Disengage as bonus action, Dodge as action, move to catch up with the orc.
"Zurzg, don't! " Maltake shouts...
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](free action) "Defend Kai Zurzg! We need you and her!"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The remaining two skeletons attack Kai as well
Attack: 12 Damage: 4
Attack: 9 Damage: 8
The thug looks between Zurzg and Kai, who to attack, but then he decides to move away from Kai to help his comrade, but the Genasi uses the opening to strike the thug in the back. You don‘t know if it was skill or luck, but the redbrand collapses lifelessly to the ground.
@Kai: if you want to use your reaction, you can roll an Attack of Oportunity.
Maltake tries again to reduce the danger for Kai by attacking the skeleton closest to him
Attack: 22 Damage: 9
His strike broke several bones, but the undead is still moving, so he follows it up an elbowstrike to its head
Attack: 6 Damage: 7
The strength of the blow dislodges the head and sends it flying through the room, the rest of the body is falling
lifelesslymotionlessly to the ground.Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Kai, thinking quickly, watches as Zurzg scampers after the orc, muttering softly. "He can wait Zurzg. Be careful."
A faint blue light washes over Zurzg in a wave of healing light.
Healing word: 8
She then turns her attention to the skeletons. "The divine light repels you, you pests."
Channel Divinity Turn Undead: Wisdom save dc 13.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Attack of Opp because I dont read:
Attack: 6 Damage: 7
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Skeleton 2 14
skeleton 3 8
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]4th Round
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]This time opening the door instead of bouncing off it (lol) she moves to assist Kai by trying to smash the Skeleton with the flat of her sword
17
damage bludgeoning
5 +2 crit 3
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Kai that was awesome Whered Zurzg go?"
When directed she tries to catch up
"Some one get my bow please! Wait my friend you need all of us!"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(change my damage to slashing please)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Don't worry, it is enough to pulverise the skeleton.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
_______________________________________________________________________________________________________________________________________________
Uponwatching Zurzg skitter away after the half-orc and Margret finishing the skeleton off, Ree'lyn advances into the next room to access the situation.
With the clean area, the drow dashes after Zurzg and the fleeing Redbrand.
"Open door across the room, Miss Margret! I-I-I'll get your bow." A rather frazzled tiefling says while frantically re-organizing himself. As he starts to head to where her fallen weapon lies, he spies the unconscious redbrand. "A little less than a minute left on that one. N-not good. Uh..." Yanda, as if answering some unspoken wish, joins the wizard's side with Margret's bow in hand. "Ah! Yes. You read my mind yet again. Hurry along now. She will need that before long."
Yanda cocks his head to the side in confusion, but eventually flies off with longbow in hand. Nobody doesn't even watch him leave, but instead went over to the unconscious redbrand to at least start to relieve him of weapons.
(Effectively, Yanda is using his own Free Interract with an object and dash this turn. But will be lagging behind the others this round. Nobody is spending his free interract & action to /start/ relieving redbrand 3 of weapons before he wakes up.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
A barrage of protests from the rest of his companions distracts Zurzg slightly from his mission, but he only skids to a stop when Kai's healing spell washes over him. He watches in fascination as his shoulder almost seems to spit the arrow head out, the wound magically closing to leave a small scar. Rummaging in a pocket, he pops the berries given to him by Moss into his mouth (+2hp), his exertions suddenly making him realise he was hungry again.
Pointing to the secret passage, the goblin jumps up and down in exasperation. "Orc this way! Quick!"
"Orc setting Trap! Orc Setting Trap!"
Margret says
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kai follows after them, keeping an eye on Nobody if she can while still remaining close to Zurzg, Margaret, and Ree'lyn. With her axe at the ready, she will assist anyone who needs help.
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
(Round 5 / i keep on counting to keep myself from teleporting the badies)
Ree‘lyn and Zurzg, you see a faint glow light coming from behind the secret door.
For arguments sake let‘s say Nobody tied up the Redbrand and Maltake destroyed the last skeleton.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Ree'lyn | Drow | Warlock | Level 2 | AC 15 | HP 18/18 | Temporary HP 8/8 | Cantrips Known 2 | Spells Known 3 | Spell Slots 2/2 | Slot Level 1st | Eldritch Invocations 2
_______________________________________________________________________________________________________________________________________________
Gently positioning his right hand before Zurzg at eyes height, as a warning sign to the goblin to halt, Ree'lyn adds in a calm voice: - "Safety measures first." Carefully relying on his senses for any sign of the half-orc on the other side of the door and only then making sure their path will be safe, searching the door and nearby area for traps.
Perception 18
Investigation 15