This post has potentially manipulated dice roll results.
Zurzg loses sight of the Redbrand, with the man fleeing further into the depths of the castle. The goblin tries to determine which way he went, panting as his rage subsides and his senses focus once more.
I will count this as yout action for the last round Zurzg.
You notice a few things, the cave to the north and the steps to your west, you got a good view into those directions. If he went that way, he must have been exaptional fast.
You also hear faint noise to the north and from the tunnel south of you.
You also see two dead half rotten and very much likely half eaten corpses in the crevice.
"Cowards! Come back and present those filthy necks of yours!!" He shouts after the retreating redbrands as whip-like tail lashes at the air behind. Heedless of any call or request from the others to retreat, Nobody rushes after the duo, determined to bury his letter opener of a dagger into a throat. To that end, if the door wasn't barred by the time he reached it, he briskly tries to open the southern most one before rushing on through.
"Well? What do we do Kai? Do me a favor bring my bow" She says as she dashes into the passage way Greatsword ready stopping about two squares from Maltake light on her dagger in her sheath still lit.
(If I can block Nobody)
"Wait I lost my Marco so I know how you feel! We will go in together!"
ooc: If we make it to 3rd (Eldritch Knight) I wont have the problem of switching weapons or carrying them until I need them
This post has potentially manipulated dice roll results.
Nobody dashes forward and tries to corner the Redbrand. He is able to catch up with the human, but the Halforc leader has to much of a headstart and keeps on running. Realizing, that he is cornered, the thug will try to strike Nobody.
Attack: 13 Damage: 5
Attack: 9 Damage: 4
He will then try to circle around Nobody to get closer to the exit.
Maltake also is able to catch up with the bandit and tries to strike him with his staff and a kick.
Zurzg, you see the Halforc running towards the second ropebridge, he didn‘t see you yet , so you would get advantage on an attack, and you still got your action.
Still waiting for Kai and Zurzgs action for this round.
Zurzg freezes as an orc runs towards him from the north of the cavern, seeming not to notice him. Well hidden, the goblin lets him approach the bridge before launching himself from the shadows towards the orc with a loud shriek.
This post has potentially manipulated dice roll results.
Kai glances back as Zurzg is sneaking away and mumbles something under her breath before shaking her head, grabbing Margaret's Bow and following after her and the others. If she can see RedBrand5 from her new position (full movement into the room with the others) she will fire off a sacred flame, if not, she will hold a sacred flame for if she does see them.
DeX save 13 or 2 damage
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
If that kills redbrand #5 she runs north to the hallway trying to get to the end course someone has to show her where the secret door is. if its not open
Kai, you move as far as you can, but you only see Margret and maybe Nobody past the door in the crypt. You decide to dash closer to the door, next to Ree‘lyn to get a better view of the situation.
Next round:
Margret, you pincer the Redbrand between yourself and Maltake and you slash his back with your greatsword, leaving a nasty wound.
Being surrounded by three people the Redbrand looses hope of escape, but seeing the furry in Nobodys eyes , also tells him, there is no hope for surrender, unless...
Attack: 7 Damage: 3
He tries to knock out the Tiefling with the guard of his sword, but Nobody just brushes it to the side.
Nobody had blatantly ignored Magret earlier about familiars as he was too intent -- too focused on delivering justice. Even struck for pursuing as he was, he turned on the man appearing all the more feral for the harm. "Now you die painfully. Slowly. Just as you deserve."He said, though some words come out in draconic before stabbing for the man's gut, and hopefully driving him to the ground.
If the redbrand falls, he unflinching spits an acrid substance on the man, then march off the way the Orc had gone.
Action:Attack Action (Everybody) - To Hit: 22 For: 7 non-magical piercing damage to Redbrand5.
Movement: If Redbrand falls, continue on into the northern into the northern hall.
This post has potentially manipulated dice roll results.
The bandit winces as he gets stabed, but he tries one more hit against Nobody.
Attack: 19 Damage: 3
Nobody deflects the swordhilt again and the Redbrand drops his weapons: „I surender, please have mercy.“
Not sure what to make of it, Maltake tries to knock him out.
Attack: 26 Damage: 11
The R3dbrand collapses to the ground, unconscious but still alive.
“i would suggest, that two of you run after Zurzg and two follow me after the Halforc. Be careful, this Glassstaff should be still here and we don‘t know how many more guards.“ Maltake Said before running after the Halforc.
Meanwhile:
The Halforc turns to face Zurg, and seeing the rage in the little Goblins face he decides to put all into one last strike. He swings wide
Attack: 9 Damage: 7
But Zurzg easily dodges away and the strike slams into the ground.
"Reel'yn I'm afraid you will have to go with Nobody after our goblin friend, I am the only one here at the moment with a light source for us that can't see in the dark"
she takes her bow from Kai Thank you my friend then follows Maltake
"Besides I think its better he has his fists free"
Zurzg waits until the moment the orc's weapon hits the ground to launch himself onto its back, plunging his shortsword into the back of its neck while cutting the front with his scimitar, as if carving himself a juicy steak.
Nobody stops his balefully glaring down at the unconscious man at the mention of his name. The moment Magaret's suggestion leaves her mouth, his already annoyed expression turns into an outright murderous one. "I will go--" He starts, only to flinch from stepping forward to her and jostling a wound. Although the pain finally appears to jostle him out of the crazed state for the most part, the tiefling glared after her retreating form. "Best you get along after her, Kai."He would say through clenched teeth before dashing his way back to where Zurzg was last, sheathing his dagger to better hold his crossbow along the way.
And this time, no jolts of pain were gonna stop him from going all out in his running.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
You enter a large natural cave from the south, a cold breeze fills this large natural cavern, carrying with it the scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
Kai and Margret:
This area is the north end of a large natural cavern, but it has been finished with dressed stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars, and nails.
The cavern continues for some distance to the south. You can make out several passages that open up off the larger cavern, and what looks like a deep pit or crevasse in the floor.
Zurzg loses sight of the Redbrand, with the man fleeing further into the depths of the castle. The goblin tries to determine which way he went, panting as his rage subsides and his senses focus once more.
Perception: 21
I will count this as yout action for the last round Zurzg.
You notice a few things, the cave to the north and the steps to your west, you got a good view into those directions. If he went that way, he must have been exaptional fast.
You also hear faint noise to the north and from the tunnel south of you.
You also see two dead half rotten and very much likely half eaten corpses in the crevice.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Cowards! Come back and present those filthy necks of yours!!" He shouts after the retreating redbrands as whip-like tail lashes at the air behind. Heedless of any call or request from the others to retreat, Nobody rushes after the duo, determined to bury his letter opener of a dagger into a throat. To that end, if the door wasn't barred by the time he reached it, he briskly tries to open the southern most one before rushing on through.
Movement and Action: Dash to the
Free Action: Open Door
Red Circle Below Represented Preferred Repositioning if possible:
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
"Well? What do we do Kai? Do me a favor bring my bow" She says as she dashes into the passage way Greatsword ready stopping about two squares from Maltake light on her dagger in her sheath still lit.
(If I can block Nobody)
"Wait I lost my Marco so I know how you feel! We will go in together!"
ooc: If we make it to 3rd (Eldritch Knight) I wont have the problem of switching weapons or carrying them until I need them
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody dashes forward and tries to corner the Redbrand. He is able to catch up with the human, but the Halforc leader has to much of a headstart and keeps on running. Realizing, that he is cornered, the thug will try to strike Nobody.
Attack: 13 Damage: 5
Attack: 9 Damage: 4
He will then try to circle around Nobody to get closer to the exit.
Maltake also is able to catch up with the bandit and tries to strike him with his staff and a kick.
Attack: 8 Damage: 6
Attack: 17 Damage: 7
But he is able to deflect both attacks.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Zurzg decides to investigate the noise to the north. Swords still drawn, he presses himself against the rocky wall and creeps towards the sounds.
Stealth: 20
Zurzg, you see the Halforc running towards the second ropebridge, he didn‘t see you yet , so you would get advantage on an attack, and you still got your action.
Still waiting for Kai and Zurzgs action for this round.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Zurzg freezes as an orc runs towards him from the north of the cavern, seeming not to notice him. Well hidden, the goblin lets him approach the bridge before launching himself from the shadows towards the orc with a loud shriek.
Attack: 17
Damage: 9
Attack: 17
Damage: 3
Kai glances back as Zurzg is sneaking away and mumbles something under her breath before shaking her head, grabbing Margaret's Bow and following after her and the others. If she can see RedBrand5 from her new position (full movement into the room with the others) she will fire off a sacred flame, if not, she will hold a sacred flame for if she does see them.
DeX save 13 or 2 damage
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Margret rushes forward having a flashback to the Inn as she tries to fill the whole (Just south of the redbrand)
"I am Petunia, you've killed innocents It is time for you to die!"
19
Damage: 10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If that kills redbrand #5 she runs north to the hallway trying to get to the end course someone has to show her where the secret door is. if its not open
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kai, you move as far as you can, but you only see Margret and maybe Nobody past the door in the crypt. You decide to dash closer to the door, next to Ree‘lyn to get a better view of the situation.
Next round:
Margret, you pincer the Redbrand between yourself and Maltake and you slash his back with your greatsword, leaving a nasty wound.
Being surrounded by three people the Redbrand looses hope of escape, but seeing the furry in Nobodys eyes , also tells him, there is no hope for surrender, unless...
Attack: 7 Damage: 3
He tries to knock out the Tiefling with the guard of his sword, but Nobody just brushes it to the side.
You‘re up.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobody had blatantly ignored Magret earlier about familiars as he was too intent -- too focused on delivering justice. Even struck for pursuing as he was, he turned on the man appearing all the more feral for the harm. "Now you die painfully. Slowly. Just as you deserve." He said, though some words come out in draconic before stabbing for the man's gut, and hopefully driving him to the ground.
If the redbrand falls, he unflinching spits an acrid substance on the man, then march off the way the Orc had gone.
Action: Attack Action
(Everybody) - To Hit: 22 For: 7 non-magical piercing damage to Redbrand5.
Movement: If Redbrand falls, continue on into the northern into the northern hall.
(If flanking, add +2, I believe.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
ooc: nice hit
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The bandit winces as he gets stabed, but he tries one more hit against Nobody.
Attack: 19 Damage: 3
Nobody deflects the swordhilt again and the Redbrand drops his weapons: „I surender, please have mercy.“
Not sure what to make of it, Maltake tries to knock him out.
Attack: 26 Damage: 11
The R3dbrand collapses to the ground, unconscious but still alive.
“i would suggest, that two of you run after Zurzg and two follow me after the Halforc. Be careful, this Glassstaff should be still here and we don‘t know how many more guards.“ Maltake Said before running after the Halforc.
Meanwhile:
The Halforc turns to face Zurg, and seeing the rage in the little Goblins face he decides to put all into one last strike. He swings wide
Attack: 9 Damage: 7
But Zurzg easily dodges away and the strike slams into the ground.
Zurzg, you got advantage on your attacks.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Reel'yn I'm afraid you will have to go with Nobody after our goblin friend, I am the only one here at the moment with a light source for us that can't see in the dark"
she takes her bow from Kai Thank you my friend then follows Maltake
"Besides I think its better he has his fists free"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg waits until the moment the orc's weapon hits the ground to launch himself onto its back, plunging his shortsword into the back of its neck while cutting the front with his scimitar, as if carving himself a juicy steak.
Attack 1: 26
Damage 1: 9
Attack 2: 26
Damage 2: 6
Nobody stops his balefully glaring down at the unconscious man at the mention of his name. The moment Magaret's suggestion leaves her mouth, his already annoyed expression turns into an outright murderous one. "I will go--" He starts, only to flinch from stepping forward to her and jostling a wound. Although the pain finally appears to jostle him out of the crazed state for the most part, the tiefling glared after her retreating form. "Best you get along after her, Kai." He would say through clenched teeth before dashing his way back to where Zurzg was last, sheathing his dagger to better hold his crossbow along the way.
And this time, no jolts of pain were gonna stop him from going all out in his running.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nobody and Ree‘lyn:
You enter a large natural cave from the south, a cold breeze fills this large natural cavern, carrying with it the scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
Kai and Margret:
This area is the north end of a large natural cavern, but it has been finished with dressed stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars, and nails.
The cavern continues for some distance to the south. You can make out several passages that open up off the larger cavern, and what looks like a deep pit or crevasse in the floor.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]