(To DM: I believe the idea is for the Tressym to try and search the Bugbear bodies for any signs of the figurine and retrieve it from them.)
Zurzg Has Idea?: 0.
Zurzg starts to have a thought. Something about ropes and neck ties and bodies. But then everything devolves back to looking around for more beetles to eat while others do whatever they're doing..
Otrov will fashion a noose from the rope she has in the event that Dain's familiar can drop it near the bugbear's head. "Sebastian! Like this!" And she'll pantomime dropping the loop over the her head and point at the fallen creature.
She looks at the rest and shrugs. "Maybe it'll work but we still have to be careful of disturbing the poison and the spores." As an added precaution, she'll use her rapier to cut a big piece of cloth from her clothing and double wrap it around her mouth, nose, and eyes (she'll put little slits for her eyes). She'll wait for the others to agree or disagree but either way, she got a cool mask out of it!
This post has potentially manipulated dice roll results.
Dain just sighs and strides forward. "Sabastian no has hands." He says as he walks into the fungus area. He moves to the closer of the newer bodies and searches it for anything of use, value, or interest.
Dain, as you approach the first corpse, several of the mushroom patches explode in a chain reaction and fill the air with a green dust. You also see the the overgrown bugbear corpse start to move, pieces of half rotten skin hanging of his face and several species of fungi growing all over him.
Everyone: roll initiative and perception if you got some form of darkvision.
Dain, roll a constitution save as well (advantage for being a dwarf).
Dain, imagine the cave as a pictogram of a turtle, the head pointing NW, the frontlegs are the two tunnels leading in and out of the cavern pointing N (you are here) and W. The whole cavern is slightly oval pointing NW-SE and there are three small dead ends pointing E, SE and S (legs and tail) the whole cavern (excluding dead ends) has a diameter or around 50ft. The two dead bugbears are 10 and 15 ft away from you S and SE, large patches of fungi with big mushroom colonies next to them. The mushroom zombie is around 30ft s of you and the rest of your group is 30ft behind you. To get out of the cloud, you would need to move 10ft back.
The halfling gasps as she sees the poisony dead things envelopes in clouds start moving. “Oooh, that’s not good,”she whispers as she takes aim at the one with the flail. She raisesThe Prick and attacks! Attack: 24Damage: 7
After she’ll move back and hide behind the outcropping where Margret is. Stealth - 12
Otrov, you don‘t see anything moving at the moment, the Bugbears are lying still on the ground. The Orc Zombie is the one moving, but he is to far away for you to see.
Edit: i said earlier the fungi is slightly glowing, Otrov roll me a perception check to see if you can make out the moving shadow. And roll an extra d8 and 4d6 (crit damage and crit sneak attack)
[Okay, I understand. In that case, Otrov will throw her piton in as far as she can and hold the attack as a readied action for the first visible bad guy]
(To DM: I believe the idea is for the Tressym to try and search the Bugbear bodies for any signs of the figurine and retrieve it from them.)
Zurzg Has Idea?: 0.
Zurzg starts to have a thought. Something about ropes and neck ties and bodies. But then everything devolves back to looking around for more beetles to eat while others do whatever they're doing..
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov
Otrov will fashion a noose from the rope she has in the event that Dain's familiar can drop it near the bugbear's head. "Sebastian! Like this!" And she'll pantomime dropping the loop over the her head and point at the fallen creature.
She looks at the rest and shrugs. "Maybe it'll work but we still have to be careful of disturbing the poison and the spores." As an added precaution, she'll use her rapier to cut a big piece of cloth from her clothing and double wrap it around her mouth, nose, and eyes (she'll put little slits for her eyes). She'll wait for the others to agree or disagree but either way, she got a cool mask out of it!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain just sighs and strides forward. "Sabastian no has hands." He says as he walks into the fungus area. He moves to the closer of the newer bodies and searches it for anything of use, value, or interest.
Dain investigation: 21 Guidance: 4
Dain, as you approach the first corpse, several of the mushroom patches explode in a chain reaction and fill the air with a green dust. You also see the the overgrown bugbear corpse start to move, pieces of half rotten skin hanging of his face and several species of fungi growing all over him.
Everyone: roll initiative and perception if you got some form of darkvision.
Dain, roll a constitution save as well (advantage for being a dwarf).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Map :
Dain, imagine the cave as a pictogram of a turtle, the head pointing NW, the frontlegs are the two tunnels leading in and out of the cavern pointing N (you are here) and W. The whole cavern is slightly oval pointing NW-SE and there are three small dead ends pointing E, SE and S (legs and tail) the whole cavern (excluding dead ends) has a diameter or around 50ft.
The two dead bugbears are 10 and 15 ft away from you S and SE, large patches of fungi with big mushroom colonies next to them. The mushroom zombie is around 30ft s of you and the rest of your group is 30ft behind you. To get out of the cloud, you would need to move 10ft back.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov initiative - 19
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Margret says "No, no............... Damn it!" Initiative 12
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Otrov may go first cause thats what Margret would want knowing Otrov)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody Initiative: 9.
N. Perception: 7.
(And if DM still wants me to run Zurgy for combat as well. If so, no complaints here)
Zurzg Initiative: 14.
Z. Perception: 4.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Perception 22
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain initiative: 6 Dain con save: 14
(Sorry for the delay.)
Dain, you resist the poisonous gas for now, but there is a green cloud all around the cavern now.
Ok:
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
The halfling gasps as she sees the poisony dead things envelopes in clouds start moving. “Oooh, that’s not good,” she whispers as she takes aim at the one with the flail. She raisesThe Prick and attacks! Attack: 24 Damage: 7
After she’ll move back and hide behind the outcropping where Margret is. Stealth - 12
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(Err the reason I got you to go first is the auto crit you get)
Seeing the cloud of poison she tucks the greatsword away and bonus actions her longbow and aims at the same zombie that Otrov just hit
Attack: 24 Damage: 8
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov, you don‘t see anything moving at the moment, the Bugbears are lying still on the ground. The Orc Zombie is the one moving, but he is to far away for you to see.
light
Edit: i said earlier the fungi is slightly glowing, Otrov roll me a perception check to see if you can make out the moving shadow. And roll an extra d8 and 4d6 (crit damage and crit sneak attack)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll][Okay, I understand. In that case, Otrov will throw her piton in as far as she can and hold the attack as a readied action for the first visible bad guy]
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
only if they're surprised, plus i can't see anything.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Updated
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov Perception - 13
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
2
20
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons