This post has potentially manipulated dice roll results.
Brask runs into the charging felines and smashes one with his maul again and again in rapid succession. The creature slides across the rocky ground, barely able to maintain it's footing and limping badly on a now-broken leg. Still, it is able to muster enough to pounce at Brask, along with one of its companions.
Attack: 18 Damage: 10
The second tiger leaps forward, attempting to pounce on the minotaur...
Attack: 26 Damage: 20
If that attack hits, roll a DC14 strength saving throw.
The third tiger - the one Kurama initially clocked - charges forward at the monk and tries to pounce on him.
Attack: 23 Damage: 17
If that attack hits, roll a DC14 strength saving throw.
Deftly dodging out of of the way of the cat's leap, Kurama released the energy inside of him and lashed out at animal with whip-like appendages in one smooth motion.
Bonus Action: Activate Astral Self (1ki). Enemies within 10ft make a DC15 DEX Save or take 8 Force damage.
Kurama, you attack with a flurry, connecting with the beast multiple times until it's battered and bleeding from an injury to one of its eyes. It still stands, but shakily.
Effort fires a blast, attempting to finish the job: Attack: 17 Damage: 11
The blast connects, downing the second tiger. Only one remains on your side of camp, but it looks healthy and angry. Pip fires an arrow from what he hopes is a safe distance.
Kurama's blows all connect, the monk as focused as he's been in a long time. The tiger lets out a whimper with Kurama's third strike and darts off into the darkness.
On the other side of camp, the dwarves have dispatched with the rest of the attacking pride. A few of them look worse for wear, with slashes and bites on their arms and shoulders, but it seems everyone made it out alive.
Hardan comes over to check on you. He seems fine, wiping some blood from his axe. "You all okay? Those damn things get braver every winter. Used to be they'd never leave the wilds. Now it gets cold and they start searching for food closer to settlements."
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DM - Above & Below
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Re-roll the 2s from that last damage: 11
Brask runs into the charging felines and smashes one with his maul again and again in rapid succession. The creature slides across the rocky ground, barely able to maintain it's footing and limping badly on a now-broken leg. Still, it is able to muster enough to pounce at Brask, along with one of its companions.
Attack: 18 Damage: 10
The second tiger leaps forward, attempting to pounce on the minotaur...
Attack: 26 Damage: 20
If that attack hits, roll a DC14 strength saving throw.
The third tiger - the one Kurama initially clocked - charges forward at the monk and tries to pounce on him.
Attack: 23 Damage: 17
If that attack hits, roll a DC14 strength saving throw.
DM - Above & Below
Only the first attack hits, so no saving throw right?
(A 10 Misses Kurama so no roll necessary!)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Yeah, saving throw is only with the pounce (2nd) attack.
Kurama, you're up!
DM - Above & Below
Deftly dodging out of of the way of the cat's leap, Kurama released the energy inside of him and lashed out at animal with whip-like appendages in one smooth motion.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Tiger DEX save: 11
Effort focuses her energy on the tiger attacking Kurama, unleashing an Eldritch blast:
Attack: 16 Damage: 14
Cadmael heads the other way, distracting one of the tigers attacking Brask and giving him advantage on his next attack. Pip also fires on this tiger:
Attack: 19 Damage: 8
Brask, you're up!
DM - Above & Below
Brask attacks the wounded kitty:
Attack: 11 Damage: 9
Attack: 17 Damage: 15
The beast whimpers as Brask knocks it back to the rocky ground. This time, it stays there.
It's companion lashes out with razor-sharp claws toward Brask:
Attack: 12 Damage: 9
Kurama faces the same:
Attack: 23 Damage: 12
Kurama, you're up!
DM - Above & Below
(Rolls didn't come through. Can you reroll?)
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Kurama faced down the cat in front of him and launched a counter attack at it, continuing to whack it with the whip like energy he had released.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Ugh! I saw the error and when I re-saved it showed me actual results. Now it's just the error over and over. I'll try reposting the whole thing here:
The beast whimpers as Brask knocks it back to the rocky ground. This time, it stays there.
It's companion lashes out with razor-sharp claws toward Brask:
Attack: 23 Damage: 10
Kurama faces the same:
Attack: 21 Damage: 13
Kurama, you're up!
DM - Above & Below
Kurama, you attack with a flurry, connecting with the beast multiple times until it's battered and bleeding from an injury to one of its eyes. It still stands, but shakily.
DM - Above & Below
The blast connects, downing the second tiger. Only one remains on your side of camp, but it looks healthy and angry. Pip fires an arrow from what he hopes is a safe distance.
Attack: 19 Damage: 5
Brask, you're up!
DM - Above & Below
Oof. Brask winces as the claws dig deep and hard, and he summons his strength to face the cat that attacked him (Second Wind for 7)
Then he attacks, Maul swinging in long, high arcs:
Attack: 24 Damage: 16
Attack: 28 Damage: 21
Re-rolling those 1s and 2s: 5 3 5
14 damage on the first strike, 9 on the second, if they hit!
Yup, they both hit!
The sabre-toothed cat slashes at Brask again:
Attack: 16 Damage: 12
Kurama, you're up!
DM - Above & Below
Kurama continued their assault on the cat with the whip like energy he had released.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Kurama's blows all connect, the monk as focused as he's been in a long time. The tiger lets out a whimper with Kurama's third strike and darts off into the darkness.
On the other side of camp, the dwarves have dispatched with the rest of the attacking pride. A few of them look worse for wear, with slashes and bites on their arms and shoulders, but it seems everyone made it out alive.
Hardan comes over to check on you. He seems fine, wiping some blood from his axe. "You all okay? Those damn things get braver every winter. Used to be they'd never leave the wilds. Now it gets cold and they start searching for food closer to settlements."
DM - Above & Below