There are two large chambers towards the stern that haven't been investigated yet. There is also the hatch located in the middle of the passageway that most likely leads to the cargo hold.
Characters can now advance 1 Class Level. (Good job folks!)
(Yay a level! I would love to apply it when DnDBeyond would like to cooperate.)
Maya would burst out a genuine laugh when Gridolpho would squirm and beg to be let go. She'd add to and squeeze, also touched by Seethes gentle nature.
When they were all released Maya would look to the two large chambers, then the cargo hold. "Do we still want to finish clearing this area, or go straight to what we can assume is the cargo hold?" She remembered how nice it was to actually be able to speak their language to be able to communicate instead of chattering and pointing.
"More bad not friends might be on board, if we destroy them, maybe they not hurt friends we have not met later." Toonary says still looking sad but sounding extremely confident.
Seethe, at Gridolpho' s insistence you listen at the door leading to the next area the Party wants to investigate. Like Gridolpho the language being spoken is unfamiliar to you, but it causes the hairs on the back of your neck to stand on end. You find yourself clutching your holy symbol.
Remembering that she can finally talk, Maya’s eyes ping wider before she whispers back to Seethe, “The alter we came across was the altar of Lothe...” Based off of Seethe’s reaction, she figured they could be getting close to the culprit causing all Spidey stuff on the ship.
"We should destroy them... along with any remmants of their cult..." says the genasi, grabing her trident with more confidence that she shows in her voice.
Maya will ready her spear with a strong firm grip, tapping it on the floor, activating her Symbiotic Entity. The fellow genasi will give Seethe a confident nod before she strides to the door, ready to lead the charge. “Let’s do it.”
(Since Gridolpho’s done his thing, and Seethe’s given a good pep talk... If Maya can boot the door open and charge the closest threat she sees, she would.)
"Ack! Leggo ya barnstinkin' brute!"
DCI: 3319125026
There are two large chambers towards the stern that haven't been investigated yet. There is also the hatch located in the middle of the passageway that most likely leads to the cargo hold.
Characters can now advance 1 Class Level. (Good job folks!)
(Yay a level! I would love to apply it when DnDBeyond would like to cooperate.)
Maya would burst out a genuine laugh when Gridolpho would squirm and beg to be let go. She'd add to and squeeze, also touched by Seethes gentle nature.
When they were all released Maya would look to the two large chambers, then the cargo hold. "Do we still want to finish clearing this area, or go straight to what we can assume is the cargo hold?" She remembered how nice it was to actually be able to speak their language to be able to communicate instead of chattering and pointing.
just an unstable unicorn.
"More bad not friends might be on board, if we destroy them, maybe they not hurt friends we have not met later." Toonary says still looking sad but sounding extremely confident.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(sweetness blessed healer, wish I had this at the start of our last fight, then again I don't think I healed anyone anyway.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Expertise in Stealth and Acrobatics. Gridolpho's ego just got another inflation.)
"Yeah. We clear this floor first afore goin' down."
DCI: 3319125026
I enabled content sharing if anybody needs access to my meager library.
Gridolpho will move forward and inspect the door to the aft section (Area 10).
Investigation: 13
DCI: 3319125026
(Gridolpho) You inspect the door, and find nothing out of the ordinary. However, you do hear a male voice chanting in an unfamiliar language.
(OOC $0n 0f @ %!+©#)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The thief holds a finger up to his pursed lips and motions for Seethe to come forward.
DCI: 3319125026
(OOC?? All okay? lol)
(Oh and yay I managed to get Maya all leveled up! She gets some mighty "Fungal Infestation"... ability to animate corpses.)
Maya will nibble on some bacon while she waits for Gridolpho to do his thing.
just an unstable unicorn.
On to area 11?
(Sounds good!)
PbP Character: A few ;)
Seethe, at Gridolpho' s insistence you listen at the door leading to the next area the Party wants to investigate. Like Gridolpho the language being spoken is unfamiliar to you, but it causes the hairs on the back of your neck to stand on end. You find yourself clutching your holy symbol.
Not beign able to hide the shiver that crosses her body Seethe takes a few steps back from the door and whispers
" I am not sure what's inside that door but I don't like it. Not a bit. I fear that there would be more demons inside..."
PbP Character: A few ;)
Remembering that she can finally talk, Maya’s eyes ping wider before she whispers back to Seethe, “The alter we came across was the altar of Lothe...” Based off of Seethe’s reaction, she figured they could be getting close to the culprit causing all Spidey stuff on the ship.
just an unstable unicorn.
"We should destroy them... along with any remmants of their cult..." says the genasi, grabing her trident with more confidence that she shows in her voice.
PbP Character: A few ;)
Maya will ready her spear with a strong firm grip, tapping it on the floor, activating her Symbiotic Entity. The fellow genasi will give Seethe a confident nod before she strides to the door, ready to lead the charge. “Let’s do it.”
(Since Gridolpho’s done his thing, and Seethe’s given a good pep talk... If Maya can boot the door open and charge the closest threat she sees, she would.)
just an unstable unicorn.
Toonary will be there and ready to enter either after Maya or before her giving her a moment to regain her footing from the kick of the door.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star